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Chartered Company: The Carebear Corp.


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I just feel sorry for anyone that attacks a group like patrick wanted when the paladins find out. Hmmm holy war filled with rightous might and fury....going to be slaying the infidels for great justice!


Patrick Curtin wrote:

I'm likely going to fall behind the power curve if I started this game. I won't have the time to invest getting gear, land, etc. I understand I can join a PvP group. I'd rather avoid it if possible. My issue is the long-term viability for a casual player to enjoy the game. I understand at the moment the 'early adopters' have committed to fighting greifing. My Worry is what the culture of the game will evolve into once the floodgates are open. Just as I have serious doubts about the naming conventions once thousands of players with weak, if any, connections to Pathfinder or Golarion join up. (FTR: I personally would much prefer the game to have Golarion-specific names) I have serious doubts about the efficacy of self-policing the swarms of new players with little interest in role playing. Once the gankers understand the ropes, there will be barbarian hordes.

*sigh*

I'll keep an open mind. I'll likely play, since it will be F2P and it won't be a monetary burden. If it turns out that my fears are unfounded, then I will become a regular casual player. If, as I fear, that the chaos of the opening ends up in a killfest, well I can at least say I tried.

just so you know the game will not be free to play if you ever want to improve your charecter's skills abilities and power level/crafting level. You either have the monthly fee, or you buy an alotment of "training time" for your charecter to advance in level so to speak.

Goblin Squad Member

There are a few ways I see Patrick's play style being viable and safe:

1. Stay in the NPC towns. It will be 100% in the towns themselves, and almost as safe in the close surrounding regions. You'll be able to focus on crafting and buying/selling.
2. join a company that will offer the protection and fulfill a non-PvP role in said guild like crafting or gathering.
3. establish a strong reputation as a newbie company. Recruit and train new players and then pass them on to other companies. Other companies will look very unfavorably on anyone harassing such a selfless company.

If you go with #3, pick a better name. Even new players (well most of them) will have too much self respect to go around identifying themselves as carebears.

Qadira Goblin Squad Member

The name was merely a thought experiment. I fully intend to try the game, and i will see if it is worth my time. If not, I can always head back to my EQ. account, no harm no foul. I'm tired of discussing the maybes until the actual game drops. I won't be able to make an informed descision until I am actually in and can see how the proposed mechanics work.

Goblin Squad Member

I'm not really fond of the "carebear" word. No matter who's using it.

I also don't really think of myself as "anti-PvP" or anything like that. I'm not big on labels or camps. I am simply not going to participate in random world PvP. If you attack me, I will patiently wait for you to finish so I can get back to whatever I was doing at the time.

I don't think of anything in terms of pro- or anti-pvp largely because I barely acknowledge the presence of PvP at all. You're all NPCs to me, and I'll treat you all like I would some accidentally aggroed world boss: Sigh, respawn and move on.

What exactly I'll be spending my time on depends a lot on the game. Hard to say before beta. :)

Goblin Squad Member

That's some very good advice all around from Blaeringr.

Goblin Squad Member

Slaunyeh wrote:
I'm not really fond of the "carebear" word. No matter who's using it.

That seems a bit overly touchy to me. It's a classification of game players not a racial slur. It only has derogatory connotations if intended. Much like newb can be an insult or just a simple term for a new player.

Anyway if you go with #3 I would name yourselves ____ Academy or _____ University.

A lot of sandbox players will recognize that kind of name/idea and immediately have a favorable opinion of you.


Might I suggest " Sellene University " ?

Goblin Squad Member

1 person marked this as a favorite.
Patrick Curtin wrote:

As I am an extremely casual gamer, I doubt I would care if I had 'top tier' stuff. I just want to kill a few mobs and maybe build a trading company in my spare time. That's all.

I make no excuses for my preferences in MMO gamestyle. I am firmly a PvE proponent, or a 'carebear'. That being said, I am also a huge fan of Pathfinder. Since even before there WAS a Pathfinder outside of a few vague discussions about what Paizo should do when the magazines had been yanked from them and 4e loomed on the horizon. I can't have my preferered style of gameplay in PFO, but I would still like to participate in the game if possible. I just want to connect with others who might feel the same way.

Maybe we will ally with some of the more PvP elements. It's not an outrageous thought: There is an Army, police, an FBI and a Chamber of Commerce in the real world. They all function as parts of the greater whole of the nation. Perhaps there is room for those who want a little peace and the option to do their own thing without getting ganked. If not ..

*shrug*

Once again, I'd be disappointed, but there are plenty of other things to do than play this one particular game.

Yeah, I suggest the way to go fo you, if you want to operate outside the NPC controled high-security zones is to make arrangements with PC organization(s) that are more strictly focused on PvP to provide security for you. Your example of the Army, Police, etc in the real world are great examples...as they are organizations specificaly trained and focused on the use of force. They have no economic component of thier own, however in order to be effective they require a constant supply of material goods, equipment and wealth from elements that do focus on economic activity. In turn they allow those economic elements the stability and security to operate effectively. It's a symbiotic relationship...although one within a single nation.

In your case I think you would have a few options, which you could use singly or in combination to achieve your goals...

1) Hire mercanaries whether on a temporary or permanent basis (i.e. your "Swiss Guard")

2) Make arrangements with organizations that are more strongly focused on PvP aspects and provide them with some sort of material benefit (e.g. "tribute, tithe") for doing it.

3) Locate your territory/operations strategicaly amid nations that refuse to engage in territorial agression or tolerate banditry within thier borders. For example the Principality of Andorra in modern Europe doesn't maintain a standing Army nor does it really need to do so because neither France or Spain are likely to engage in territorial agression against it.

4) Attract/Advertise for lawfull bounty hunters to operate within your borders to deal with any banditry/criminal agression that might arise there.

Some combination of any/all of the above might well work. You'll obviously have to play intelligently to manage it, but I don't expect it would be impossible. If you look at the economic cycle, being able to engage in PvP effectively is highly dependent upon economic support which is all PvE, including exploring dungeons and fighting mobs. I think the biggest question is whether there will be enough PvE content to keep the game interesting for you?

Goblin Squad Member

I think it's possible to make a viable PVE guild. The only caveat is that you would have to be very, very, very good at crafting. The "serfdom" to a PvP guild could be avoided if you play your cards correctly politically. But yeah, be valuable enough as a crafting guild/monetary power and you may never have to raise your sword.

Keep in my mind that this would mean paying others to do your PvP for you. You can avoid the direct contact to PvP, but you cannot avoid the inherent danger of losing your things that is the most integral concept of PFO.

I would also discard staying in the starter areas as a tactic. You will need your own settlement to advance properly so concentrate on picking a nice neighborhood.

Goblin Squad Member

Yeah really the point really is producing a useful service. Groups like The Empyrean Order cannot be the sole long-term defense of any PVE focused group unless well compensated.

New companies that need protection while they work on becoming self-sufficient or usually solid organizations facing overwhelming odds will be our main priority when it comes to fighting for nothing but our ideals.

If you are interested in joining our kingdom on the understanding you will have to pull your weight one way or another me might be able to arrange longer term protection for you. Full details on how to join our kingdom will be posted as a part of the "Player Kingdom :: The Empyrean Order" topic we will be launching today.

Goblin Squad Member

Please don't be discouraged by people who want to force you into a pvp group.

Some of them are good intentioned, some are mearly looking for mindless drones they consider 2nd class citizens to keep them supplied with gear so they can go out and play the "real" game. (Andius...)

There will be areas of the game to explore and things to do without pvp, we don't know exactly how much just yet, the game is far too early into development for that, but I expect it to be fairly significant.

I am expecting something similar to mission running in eve. Talk to an agent for your faction, get a mission to "eradicate the orcs in this cave", run your "dungeon" solo or preferably with friends and return to your agent when its done.

There will also be a lot of crafting, most likely much of which will be doable in pve areas, some of which MAY require access to pvp areas (or buy raw materials from people gathering them in pvp areas) to do.

What you need to understand is that if you choose a pvp free existence there will be parts of the world closed off to you. If you can live with that, I suspect you'll like the game.

You should also expect that no matter how pvp free you try to be there will always be some chance ( from 0.001% to 100%) of encountering it based on where you are and what you are doing, which will be under your control most of the time. Stay in safe areas and you should be safe. Decide to explore the chaotic evil hex with the bandit company settlement in it two spaces over, you'll get a "so and so has looted your husk" message before too long.

There will most likely not be anywhere that you can ever be 100% safe though. For example mining in high security space in eve is perfectly safe 99.99% of the time, but every once in a while the price of mining ships drop too low and the manufacturers go "Hulkgeddon" and suicide gank every mining ship they find to drive up demand and therefore prices which increase there profit margins. If you pay attention, or equip your ship properly its avoidable, if not, you buy a new mining ship.

Your best bet would be to think of pvp like the random elite big boss mobs some games toss into zones (devilsaurs, fel reavers in wow to name a few) to keep people on there toes and occasionaly remind them they aren't nearly as tough as they think they are.

Pay attention, play smart and there's never a problem. Do something foolish, go afk in the worng place, bite off more then you can chew and you can end up dead.

Goblin Squad Member

Summersnow wrote:

Please don't be discouraged by people who want to force you into a pvp group.

Some of them are good intentioned, some are mearly looking for mindless drones they consider 2nd class citizens to keep them supplied with gear so they can go out and play the "real" game. (Andius...)

I'll be sure to remember that when I'm the one saving your butt from bandits after you realize how limited the world inside the safe areas will be. ;)

For those looking to make a serious run at this game we have some very experienced leadership in terms of leading a military in an Open World PVP games. Build your walls thick enough and you will have little trouble defending them with seasoned PVP veterans on your side.

Contrary to viewing PVEers as second class citizens we are actively seeking to relegate Random Player Killers to a minority, allowing PVEers to enjoy the game in relative peace without having to hide in the tiny little safe areas for 100% of their in-game time.

Expect our power and scope of influence to be limited though. The more who join with our cause the farther we can spread our influence and the more powerful we will be. Of course it will not be free just like any country, city, and citizen pays taxes for a military to keep them safe. We will not demand more than is reasonable for the level of protection we offer though.

Summersnow would do well to remember we are offering you the chance to join us and will do nothing against you should you refuse. It is not uncommon for military organizations to simply decide you'll pay their tax or they'll wipe out your operations. We will do no such thing but we will protect you from those who would.

Goblin Squad Member

The problem here is not that anyone is trying to force a particular playstyle on anyone, It's just that GW has been very open from the very beginning in saying that PvP is a core focus of PFO. It's the type of game they are making. It's the mechanism that drives most of the other systems in PFO. There WILL be non-pvp stuff going on in the game, but by design it all feeds into and is fed into by the PvP aspects.

I get the fact that there are plenty of folks who would love to see a PVE focused MMO based on Pathfinder with all sorts of cool adventures set in Golarion. Heck, I wouldn't mind seeing that myself. After all Pathfinder (PnP) is essentialy a PvE game. However, PFO is NOT going to be that game. I don't think it's worthwhile reiterating all the reasons why the chose to go the way they did, they've written plenty of blog entries explaining that.

So when trying to figure out how a pure PVE organization could fit into the game in a SIGNIFICANT way, you can't really have an intelligent discussion without trying to understand how the design of PFO is intended to have PvE relate to and interact with PvP in it's game systems and the ways and what that means for an organization that wants to focus on PvE.

Goblin Squad Member

I think the best way forward for PVE minded players is to join a group that offers protection. The Empyrean Order (TEO) is a *great* option - they've got the numbers and leverage to keep PVE-minded players safe.

I'm with The Keepers of The Circle (KoTC). We plan on having entire sections of our group focused on non-PVP activities with places for those players to take up leadership. You can spend as much or as little time doing PVP stuff as you want (as I am sure is the case with TEO), but players in the Ring of Steel are most likely to be more PVP minded/spend a lot of time protecting players in the other Rings.

We've opened up relations with TEO and The Seventh Veil already, and I expect there will be a LOT of people willing to help keep the experience for PVE minded players fun. Several of our members had awful experiences on PVP servers in the past and hated them, so we're *definitely* keeping in mind all those problems and the frustration they generate.

Again, KoTC isn't *purely* PVE, but several of our rings lean more that way.

In either case, as a player in general, I'm looking forward to playing the game and enjoying playing with everyone on this thread so far.

Qadira Goblin Squad Member

1 person marked this as a favorite.

Thanks to all the responders. A few clarifications:

  • The thread name is just a joke on the perception that people who don't enjoy PvP are 'carebears'. I do not expect to build a CC with this name.
  • I do not have an issue with killing others or defending myself. I do have a problem going up against players who stalk other players for a living. By nature of my life I will not have the time to invest to have the 'best of the best'. Thus I will be at a disadvantage in these situations
  • I understand I could join a guild. I have never enjoyed guild membership. I'd rather not make my pastime another job. My experience with large guilds has not been good
  • a lot of this issue is my own temperment. When I get killed, or some others douchey action causes a nights gaming to crater I get upset. The classic 'rage-quit' if I could grow thicker skin I would, but it ain't gonna happen. I take that s**# personally.

Now, I am swallowing my doubts and I am on board for this game. I have come to the conclusion that judging the game before the beta is a fools quest at best. I will remain engaged so as to bring a PvE perspective to the discussion. I am also recruiting online friends and allies, so I will at least have some swords at my back i trust when the time comes (without a serious guild commitment). I do hope the community can marginalize the 'hard-core greifers' as I am convinced this is key to attracting more people to the game.

Once again I appreciate all the suggestions given in the spirit of helpfulness.

Goblin Squad Member

I encourage you to look into other players who are willing to take things personally for you.

>:D

Goblin Squad Member

Great to hear Pat!

Blaeringr wrote:

I encourage you to look into other players who are willing to take things personally for you.

>:D

This made me chuckle, thank you B.

Goblin Squad Member

I hear Tony's is a great place to go, relieve stress about caused by awful people being awful to you, and leave feeling full and content. Mmmm, baggels.

Goblin Squad Member

Patrick, as my fellow Warden of Gold Hroderich Gottfrei has already laid out our group intentions I'm sure you can consider us friendly to your cause. Further, I am personally interested in groups working together to ensure mutual fun for all players, regardless of membership. As such, please note that the Keepers of the Circle Chancery is now open for any foreign envoys that might wish to parlay with us.

Erian El'ranelen, Warden of Gold, Keepers of the Circle

Goblin Squad Member

I would participate in an effort to defend a strictly pacifist settlement. That sounds like interesting gameplay.

Qadira Goblin Squad Member

Thanks for the hospitable words Erian. Well see how the KS beta shakes out (now that it looks like funding will be achieved). I will be in at month one, and we will see how gameplay moves from there

Qadira Goblin Squad Member

*blink*

Just popping in to check out how the discussions are progressing.

*blink*

Goblin Squad Member

Andius wrote:
Summersnow wrote:

Please don't be discouraged by people who want to force you into a pvp group.

Some of them are good intentioned, some are mearly looking for mindless drones they consider 2nd class citizens to keep them supplied with gear so they can go out and play the "real" game. (Andius...)

I'll be sure to remember that when I'm the one saving your butt from bandits after you realize how limited the world inside the safe areas will be. ;)

Summersnow would do well to remember we are offering you the chance to join us and will do nothing against you should you refuse. It is not uncommon for military organizations to simply decide you'll pay their tax or they'll wipe out your operations. We will do no such thing but we will protect you from those who would.

@ Summersnow

The UnNamed Company will take less from you, as bandits, than Andius will take from you in "taxes". That is a fact, but not just for Andius' government, but for all governments.

They tax you for every transaction, for every passage through their realm, for every mob that you kill, and in some cases for every month that you remain in their "protection".

In comparisan, my bandits might steal from you once per day. If you accept the "Stand and Deliver" your lose will not only be negotiated by you as well, it will be dramatically less than everything you have.

@ Patrik Curtain,

First... Welcome!

As others have said, if you stay near or in the NPC starter settlements, you will be completely safe from PVP.

However, you will find that PFO will require you to venture out into the world and there you will find varying degrees of risk (PVP and NPC MOB Escalation).

You have options of building an allinace with other companies to grant you a certain level of protection.

You can join the Seventh Veil, who are dedicated to the collection of knowledge (both mundane and arcane).

You can join a company such as The Empyrean Order, but as Andius has noted above, that will come at a price.

Or you can contract (hire) The UnNamed Company, to not attack you and your members or even to protect you all, and we will take far less than any tax would.

It is also important to note the The UnNamed Company does not place any PFO companies into tiers. We love your gold equally, and we are willing to negotiate for a portion of it peacefully. Unlike a tax, you will have the freedom to say "No Deal".

Goblin Squad Member

Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) wrote:
"Amateurs talk about tactics, but professionals study logistics."

I think that if you are looking to be a crafting or economic player there will be opportunity under every alignment to practice pure pacifism. It looks as if CC's are going to be limited to 20 people but settlements will be able to have around 1000 in population. So some of the population will not be a members of the governing community but folks that decided to live in a settlement. They would be at the leave of the government of that city but still could be afforded the protection of it.

So if I was the benevolent LE Dictator of Ludyopolis I would want some hard core crafters in the city. I would charge them rent or sure charges on the crafting stations. This would be part of the tax base allowing my members more freedom of action and less taxation. I would also have an agreement that the CC could provide a set amount of material help if war was declared against my settlement. This could be say crafting 100 potions of cure light wounds. The settlement would provide the raw materials but your CC would provide the man hours.

This means that while my army of bloodthirsty subjects would love to go to war they know that messing with you is a no-no. You would get to maintain your non-PvP stance and still be a highly regarded player. If you made good items at a reasonable price the people in the settlement would want you to stay. If you left prices might go up or they would have to pay more in taxes. The alignment of these settlements doesn't matter. You need to think more in the meta than in game. Some CC's and settlements will claim to be CG but are truly a den of cut throat bandits, same as they could claim LE but never attack unflagged people.

Oh side note I will not be playing either LE or a be in any settlement governing body. I will be more a solo player because of my time zone but I am not worried. PvP will happen GW has pointed out that it's part of the game from the get go. At least it will be exciting. I also don't think it will be much better than Eve. Thing is there is years of game play just in Hi-Sec in Eve. You just need to figure out if that playstyle is what you want.

Goblin Squad Member

Bluddwolf wrote:
Andius wrote:
Summersnow wrote:

Please don't be discouraged by people who want to force you into a pvp group.

Some of them are good intentioned, some are mearly looking for mindless drones they consider 2nd class citizens to keep them supplied with gear so they can go out and play the "real" game. (Andius...)

I'll be sure to remember that when I'm the one saving your butt from bandits after you realize how limited the world inside the safe areas will be. ;)

Summersnow would do well to remember we are offering you the chance to join us and will do nothing against you should you refuse. It is not uncommon for military organizations to simply decide you'll pay their tax or they'll wipe out your operations. We will do no such thing but we will protect you from those who would.

@ Summersnow

The UnNamed Company will take less from you, as bandits, than Andius will take from you in "taxes". That is a fact, but not just for Andius' government, but for all governments.

They tax you for every transaction, for every passage through their realm, for every mob that you kill, and in some cases for every month that you remain in their "protection".

I have yet to see anyone poke a stick at the UnNamed but I guess you couldn't resist the opportunity to poke the stick at someone else. In true honorable bandit fashion.

In fact I am pretty certain that Andius is against everything you just said about him. Glad to see your still working on your meta game.

Goblin Squad Member

Patrick,

I recall seeing your thread way back when it was first started. I'm glad to see by your most recent post that you're still interested in the game.

As someone who spent 5+ years playing a pacifistic healer in Ultima Online, even during the free-for-all PvP years, I am here to say that you can most definitely enjoy your desired style of play in a PvP oriented MMO. Did I avoid all PvP? NO. I simply never chose to willingly engage in it. I was hacked down quite a few times in that stretch of years, but then after resurrecting, the PKer would find me walking back up to them and asking why they thought that action was necessary. Having already searched my corpse and discovering that I never ventured outside town with anything of real value, they already knew that killing me twice would gain them nothing. Some still would for the "sport", but back I would come and they would grow tired of the lack of gain - either in wealth or in real competition. At that point, many of them would actually chat and some even listened to my request to leave the vicinity of my community center alone so that the new players I helped wouldn't be scared off or disheartened. One such PKer even became the resident PK hunter to protect the center. Role-playing a pacifist, I asked him not to, but he loved his work too much to stop.

So - to your question about finding fun in a game without PvP. Though complete avoidance might require never leaving your starter town, I think you can find wonderful things to do without "having" to PvP. The difference may come in what you're willing to do without or willing to gain more slowly. Will you get to experience everything the game provides? Likely not, but carving out your own niche is what a sandbox game provides.

What could you do?

Gather Resources - Though those found in/near safe zones won't be as rare or profitable, there is always a market for the basic resources, especially among low skilled crafters. Hopefully the crafting system will include the need for even the most basic resources in the higher level craftables. You could make a name as a provider of the common resources most others don't bother to harvest because they're too busy out in the wilderness.

Process resources - I'm guessing that skill progression will require that you process increasingly more difficult materials, but you might be able to acquire these from others even if you don't venture out to get them yourself. If that's possible, you could make quite a nice living staying in a safe town and having your customers come to you for processing.

Crafting - All the same comments as above. Again, how well you network with suppliers is going to decide the resources available and your skill gain.

Without knowing the full range of skills, I am certain there are other means of making a living without any PvP. However, there is also the living you could make where you put yourself at the risk of travel and even adventure, but without the need for fighting skills or material loss. Again, if you carry nothing valuable, you have little to lose if you're PKed. In a world where you can resurrect, death is only a delay.

Stealth - Depending on how dangerous travel is (both PvP and PvE danger), you might be able to travel further from a starter town by use of stealth. In the game Rift, I owned a raw material supply company and my main character stealthed nearly everywhere to avoid danger since I didn't care to fight. Timing when to unstealth so as to harvest became a game in itself, especially when nasty creatures were near the node. It made harvesting more exciting and he became quite rich, actually. If stealthing is going to be available, this might greatly broaden your choices. Scout, cartographer, spy, messenger, etc.

Community Service - Again, though this won't directly win you the best gear, the most coin, or likely any land, a life of community service can be very rewarding in a sandbox game. First, the learning curve in such games tends to be much steeper than theme parks. In my experience, helping new players is very rewarding. Also, if you know most of the CCs available, you can be of further assistance by suggesting the CC that's right for their play style. I used to keep a guild directory in my community center for just such a purpose. In addition, there will be many opportunities for those who like to spend their time planning fun for other players - organizing community events, managing plots, helping to network CCs by being a source of community information or a neutral moderator if needed, playing bit parts in other people's story-lines, and good old fashioned spontaneous RP.

This last possibility is where I will be devoting my time in PFO. Again, will I ever see all that the game has to offer or possess the best items, skills, or lands by spending most of my time in starter towns or hitching rides with caravans to visit other groups' settlements - no. But if it fills my time with enjoyment, then I'm getting from the game what I desire. Judge your level of fun by your own meter and you'll do the same.

Goblin Squad Member

Ludy wrote:
Bluddwolf wrote:
Andius wrote:
Summersnow wrote:

Please don't be discouraged by people who want to force you into a pvp group.

Some of them are good intentioned, some are mearly looking for mindless drones they consider 2nd class citizens to keep them supplied with gear so they can go out and play the "real" game. (Andius...)

I'll be sure to remember that when I'm the one saving your butt from bandits after you realize how limited the world inside the safe areas will be. ;)

Summersnow would do well to remember we are offering you the chance to join us and will do nothing against you should you refuse. It is not uncommon for military organizations to simply decide you'll pay their tax or they'll wipe out your operations. We will do no such thing but we will protect you from those who would.

@ Summersnow

The UnNamed Company will take less from you, as bandits, than Andius will take from you in "taxes". That is a fact, but not just for Andius' government, but for all governments.

They tax you for every transaction, for every passage through their realm, for every mob that you kill, and in some cases for every month that you remain in their "protection".

I have yet to see anyone poke a stick at the UnNamed but I guess you couldn't resist the opportunity to poke the stick at someone else. In true honorable bandit fashion.

In fact I am pretty certain that Andius is against everything you just said about him. Glad to see your still working on your meta game.

I actually had to argue with Andius for over a hour about guild taxes. He was absolutely against the idea. He assumes whether you're a PvPer or Non PvPer you'll act like an altruistic communist (<----joke) and just donate what is needed and than some. While he doesn't seem to like the idea of taxes he doesn't like the idea of free loading either. It's weird I know.

Goblin Squad Member

Ludy wrote:


I have yet to see anyone poke a stick at the UnNamed but I guess you couldn't resist the opportunity to poke the stick at someone else. In true honorable bandit fashion.

In fact I am pretty certain that Andius is against everything you just said about him. Glad to see your still working on your meta game.

It is indeed just that... But it is also my belief that large guilds excert control, and emass wealth, under the guise of looking out for the "community".

Andius wrote:
The more who join with our cause the farther we can spread our influence and the more powerful we will be. Of course it will not be free just like any country, city, and citizen pays taxes for a military to keep them safe. We will not demand more than is reasonable for the level of protection we offer though.

As for stick poking, I did not start the stick poking and I usually only use one's own words to point out hypocrisy.

I have at least learned to spell (type) Andius' name properly.

Remember also, every hero needs his villain and if TEO and the UnNamed Company will be in opposition to one another, at least we can try to have some fun with it.

Goblin Squad Member

Bluddwolf wrote:
Ludy wrote:


I have yet to see anyone poke a stick at the UnNamed but I guess you couldn't resist the opportunity to poke the stick at someone else. In true honorable bandit fashion.

In fact I am pretty certain that Andius is against everything you just said about him. Glad to see your still working on your meta game.

It is indeed just that... But it is also my belief that large guilds excert control, and emass wealth, under the guise of looking out for the "community".

Andius wrote:
The more who join with our cause the farther we can spread our influence and the more powerful we will be. Of course it will not be free just like any country, city, and citizen pays taxes for a military to keep them safe. We will not demand more than is reasonable for the level of protection we offer though.

As for stick poking, I did not start the stick poking and I usually only use one's own words to point out hypocrisy.

I have at least learned to spell (type) Andius' name properly.

Remember also, every hero needs his villain and if TEO and the UnNamed Company will be in opposition to one another, at least we can try to have some fun with it.

You got a ways to go mate, but at least you are putting the effort...

Qadira Goblin Squad Member

Hobs the Short wrote:

Patrick,

I recall seeing your thread way back when it was first started. I'm glad to see by your most recent post that you're still interested in the game..

Thanks for the explanations Hobs. I am still interested, and I will be in the Beta, so I will see at that time how things go. My mood now is 'wait and see'. I won't judge a game I haven't played, and if it doesn't mesh with my personality, I'm sure I can sell my buddy-level Beta slots to someone who enjoys it.

Qadira Goblin Squad Member

Bluddwolf wrote:
@Patrik Curtain , first... welcome!

Welcome yourself Blowedwelph!

I appreciate the sentiment of your remarks, but I find joining clubs/guilds/associations even more annoying than running afoul of griefers. I already have a job and bosses in the real world, i prefer not to pay for the privilege to be someones minion. I will likely be building a stealth ranger type starting off. The more I can stay away from groups the better. If this fails to gel I might go the crafting route, we shall see.

Qadira Goblin Squad Member

Ludy wrote:
Oh side note I will not be playing either LE or a be in any settlement governing body. I will be more a solo player because of my time zone but I am not worried. PvP will happen GW has pointed out that it's part of the game from the get go. At least it will be exciting. I also don't think it will be much better than Eve. Thing is there is years of game play just in Hi-Sec in Eve. You just need to figure out if that playstyle is what you want.

Yup. That's what this thread was originally all about, finding a niche for my gameplay. I'll likely be doing the solo player schtick as well

Goblin Squad Member

@ Patrick

I am a Bandit! However, I will always try to play in a way that grants me high reputation. So it is not my intent to grief carebears. That being said, while I certainly wont go out of my way to find, kill and loot you, if I happen across you and you have not already made a deal with me I will likely offer SAD. If you accept the SAD, you can go upon your merry way. If you reject it, Ill kill you then loot your corpse. What I wont do is hound you, gloat over you, name call, or repeatedly rob and kill you over and over. Im just gonna do my business, and move on. Its nothing personal, its just business.

Now on the other hand, there will be a few folks that want to PK anyone and everyone. These will be few and far between because of the punishing game mechanics. There will be a few that will actually be ok with it, but most will leave when they realize they cant get any character progression due to low rep. The handful that stay that like to kill anyone and everyone, will probably be further culled by the devs in the form of a ban-hammer. The devs want everyone to PvP the "right" way. So you will be left with only a very very tiny group of @sses, if any at all after a few months.

I just wanted to give you a blunt perspective from a Bandit who doesnt intend to grief. Hopefully, Ive helped to show you that just because Im a badguy doesnt mean Im a bad guy. :b

Qadira Goblin Squad Member

Greedalox wrote:

@ Patrick

...Now on the other hand, there will be a few folks that want to PK anyone and everyone. These will be few and far between because of the punishing game mechanics. There will be a few that will actually be ok with it, but most will leave when they realize they cant get any character progression due to low rep. The handful that stay that like to kill anyone and everyone, will probably be further culled by the devs in the form of a ban-hammer. The devs want everyone to PvP the "right" way. So you will be left with only a very very tiny group of @sses, if any at all after a few months

That's what the dev team has said they want to achieve. I hope they can pull it off. I am not totally convinced, but I was convinced enough to put up my hard-earned cash for a Beta slot (not to mention the first KS). Like I said above, I will wait and see. This game might not grab me because of many reasons. Perhaps the opportunities for an asocial gamer will be very limited. Perhaps the size and graphics requirements will overtax whatever comp I am on at the time. I am basically waiting out the next year until the Beta opening, then I will be able to judge for myself.

Qadira Goblin Squad Member

1 person marked this as a favorite.

*blink*

Been away for about a year. I am trying to catch up with the discussions and prep for the Beta. Anything major change from last year?

Goblin Squad Member

Patrick Curtin wrote:
Anything major change from last year?

A bit :)

When you die, 25% of your non-threaded inventory is immediately destroyed, and your threaded stuff loses a point of durability (expect single digits or low teens for max durability).

You can be a member of more than one Company, although only one can be "Sponsored" by a Settlement.

Wilderness Hexes (the ones on the map that don't have symbols in them) can have a POI and a couple of Outposts. Outposts produce Bulk Resources and can be Raided. A Company can build a POI pretty much anywhere - not sure if they're limited to one, though.

There's probably a lot more, too, but I think those are the major highlights since last April.

Qadira Goblin Squad Member

Thanks Nihimon. Appreciate the update :)

Goblin Squad Member

1 person marked this as a favorite.

Welcome back :)

Goblin Squad Member

I'm a bit curious, and hopeful to be honest that the name of your company gets through the GW filters.

Goblin Squad Member

Bluddwolf wrote:
I'm a bit curious, and hopeful to be honest that the name of your company gets through the GW filters.

Maybe change it to The Caring Bear Corp or The Thoughtful Bear Corp?

Qadira Goblin Squad Member

Oh the name was just for an intellectual exercise guys. I'm not as dim to think I can avoid trouble with a moniker like that. I was never going to make a guild with this name, it merely emphasized the type of association I was trying to engender. I have been contacted by a member of a group attempting some of the things I had outlined in my earlier missives, so this brings me hope. I wouldn't personally found a guild/company anyway. Too much time to do right, and I'm looking at @10 hrs of RT to dedicate to MMOs per week max.

Qadira Goblin Squad Member

1 person marked this as a favorite.

Actually, if I did found a guild/company with this name, we'd have to evolve into the meanest bunch of mercenary fighters on the server just to survive. Kind if like the theme to Johnny Cash's song, A Boy Named Sue, lol

Goblin Squad Member

You could always come play with any one of the three Pax groups. We need just as many care bears as we do PvPers. Golgotha in particular can always use more crafters and monster hunters.

Silver Crusade Goblin Squad Member

Pax would be a good place, as would either TSV or TEO (I'm partial to TEO, seeing as I'm a member). TEO is dedicated to positive game play and keeping an area of the map safe for people who aren't huge fans of PvP. If you are interested, you can talk to me or Lifedragn, or any other member of TEO you come across.

Regardless of where you end up, best of luck in game!

Goblin Squad Member

Il give it some thought. From my lurkage I can see you folks are trying to set up some anti-griefing safeguards. Kudos for that, and I hope you do well.

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