Doctor Who in Pathfinder?


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Anguish wrote:

The Doctor doesn't have any powers beyond social contact. And reincarnation I suppose.

I'd just make him a unique race with spontaneous-reincarnation upon death (same race only) and stat him with decent Int and Cha, poor Wis. As for class levels, maybe Expert 1 or something. Certainly no core or base classes would apply.

Building an advanced sensor array and temporal communicator using kitchen and bathroom devices isn't a power?


Shain Edge wrote:
Anguish wrote:

The Doctor doesn't have any powers beyond social contact. And reincarnation I suppose.

I'd just make him a unique race with spontaneous-reincarnation upon death (same race only) and stat him with decent Int and Cha, poor Wis. As for class levels, maybe Expert 1 or something. Certainly no core or base classes would apply.

Building an advanced sensor array and temporal communicator using kitchen and bathroom devices isn't a power?

A few ranks in Craft(we should be playing D20 modern) perhaps?

My point is that shoehorning some non-fantasy characters - interesting as they are - into a fantasy ruleset doesn't necessarily work. Kind of like another thread for Sherlock Holmes. Okay, high Int and some ranks in Knowledge skills and that's about it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:

I've hear rumors that the new Ultimate Equipment Guide has two new items, one of which is essentially the Tardis, and another which is a tool that can transform into any other too--essentially the sonic screwdriver.

Along with the Samsarans, a race of people who never truly die, I think we can make ourselves a fair representation of The Doctor, albeit a bit stylized to Pathfinder.

What do you think?

It can't be done. Pathfinder, along with the game it's descended from is essentially a wargame with roleplaying elements bolted on. While you might be able to simulate some superficial aspects with mechanics, you really can't get the feel of a Dr. Who adventure with a game whose focus is on tatical combat.

I suspect that most D20/Pathfinder gamer's heads (especially forum theorycrafters here) would explode if they actually spent time with the current incarnation of the Dr. Who RPG, which is pretty much totally story driven.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Oliver McShade wrote:


Been watching Dr Who, was lucky enough to have seen 1st an 2nd on PBS before they were destroyed.

If you're talking about the destruction of episodes of the first Two Doctors, that had happened long before the show made it to America in any form. That was when the show was being recorded on video and the BBC was saving pennies by recycling tapes after broadcast. They'd stopped doing that when the show moved to film with the Third Doctor.


Anguish wrote:
My point is that shoehorning some non-fantasy characters - interesting as they are - into a fantasy ruleset doesn't necessarily work. Kind of like another thread for Sherlock Holmes. Okay, high Int and some ranks in Knowledge skills and that's about it.

Doctor Who is Fantasy. It certainly isn't science.


Shain Edge wrote:
Anguish wrote:
My point is that shoehorning some non-fantasy characters - interesting as they are - into a fantasy ruleset doesn't necessarily work. Kind of like another thread for Sherlock Holmes. Okay, high Int and some ranks in Knowledge skills and that's about it.
Doctor Who is Fantasy. It certainly isn't science.

Hmmm. Elves? Swords? Spells? Nope, none of that (which I'd point out are Pathfinder things).

Aliens? Spaceships? Sonic screwdrivers? Laser guns? Robots? Yep, lots of that. Science fiction.

Sorry, but while the stories told in Who are fantastic, they're not literary fantasy. Yes, there's the occasional dinosaur, but the method by which fantastic creatures are drawn into the plot is fundamentally sci-fi. And yes, I imagine with 38 seasons you can probably point out an episode or two that are exceptions, but by and large Who is heavily science fiction.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Anguish wrote:
Shain Edge wrote:
Anguish wrote:
My point is that shoehorning some non-fantasy characters - interesting as they are - into a fantasy ruleset doesn't necessarily work. Kind of like another thread for Sherlock Holmes. Okay, high Int and some ranks in Knowledge skills and that's about it.
Doctor Who is Fantasy. It certainly isn't science.

Hmmm. Elves? Swords? Spells? Nope, none of that (which I'd point out are Pathfinder things).

Aliens? Spaceships? Sonic screwdrivers? Laser guns? Robots? Yep, lots of that. Science fiction.

Sorry, but while the stories told in Who are fantastic, they're not literary fantasy. Yes, there's the occasional dinosaur, but the method by which fantastic creatures are drawn into the plot is fundamentally sci-fi. And yes, I imagine with 38 seasons you can probably point out an episode or two that are exceptions, but by and large Who is heavily science fiction.

Space Opera might be a more useful term.


Calybos1 wrote:

There you go--he's a Level 20 Expert!

Nah, he needs his own class (perhaps an expert-based prestige class) which includes ability like "pull science out of thin air".

Picking a class for the Doctor is difficult. He can fight, but he rarely does so, and it's more often with a super-science gadget that disables Cybermen or what have you. (We have seen him fight well, but also get beat up by a single mook; it's not consistent.)

RPG Superstar 2012 Top 32

His sonic screwdriver can make ranged Sunder attacks. Shatter?


theporkchopxpress wrote:

I had contemplating trying to squeeze out a Doctor inspired Time Oracle who had the Tongues curse (which I and my potential GM had agreed would be less speaking in an exotic language and more speaking in a far flung futuristic version of his main language that basically just didn't make sense to anyone because they had not concept of future slang).

In the end though, the Oracle just doesn't have enough Doctor flavor in it for me (even one who's Mysteries are all base around Time). Maybe someone can take my idea and piggy back off of it to find something worth while, or maybe there's a totally better way to do it.

Regardless, I too am interested in what others would come up with for a Pathfinder Doctor.

Timey Wimey Technobabble.

Definitely a high charisma skill monkey.


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Oliver McShade wrote:

2nd Incarnation = Rogue

3rd Incarnation = Wizard

Don't forget the one or two monk-levels! Venusian Aikido remember? ;)


Detect Magic wrote:
theporkchopxpress wrote:
I had contemplating trying to squeeze out a Doctor inspired Time Oracle who had the Tongues curse (which I and my potential GM had agreed would be less speaking in an exotic language and more speaking in a far flung futuristic version of his main language that basically just didn't make sense to anyone because they had not concept of future slang).
Heh, the Doctor does ramble about science--fairly incomprehensibly.

I think we need to reverse the polarity of the neutron flow on that.


TittoPaolo210 wrote:
Marthkus wrote:
I've seen the Doctor do plenty of devastating sneak attacks. Also the Doctor does not have spells. He is not magic aside from his race (which should get a racial bonus to knowledge skills. Have we seen a Time Lord that didn't know a lot about everything?)

I don't get what instances of sneak attacks you're referring to, maybe i'm forgetting something.

Time Lords are not only a knloedgeable race. They know a lot because they are a race that should have almost +10 to intelligence... The Doctor is just an average intelligence Time Lord, after all. And don't forget they had more than one TARDIS... So they were basically able to produce artifacts just as we humans are able to produce extremely expensive cars... And are basically immortal...

I don't think i would let any player create a race that starts with that, but if the player can recreate *that* character combining existing races and classes, i don't see why not... So what i'm trying to do is combine race and class to make something similar... And the Archaeologist magic could have technologic explanations if you want that kind of feel. We even have seen the 10th able to redirect his regeneration energies into a severed part of his body, so they he must have some kind of control over his "racial magic".

If you get to play a race that gives you the racial trait of Time Lords, he should be a class that gives him some tremendous luck, but i agree with rogue... Except i don't know what are those sneak attacks you're referring to... And some other secondary things...

The Doctor is the last of his race, the Time Lords having all died in the time war along with the Daleks (Except for the ones thast didn't...lol), so you could make up what stats you like for race as no other character will be able to use that race.


Matthias wrote:
Most of the doctors "powers" come from technology he uses. At best I would peg him as a 5th level skill monkey rogue that has master craftsman and craft wondrous item feats.

The doctor comes from a genre where there are no spells, the nearest equivalent would some kind of techno-wizard, which is definitely what the doctor is.

Alternatively, I would look at Artificier, after all he built K9, didn't he? I know its not PF, but it's compatible.


Gavmania wrote:


Alternatively, I would look at Artificier, after all he built K9, didn't he? I know its not PF, but it's compatible.

Well, technically he copied K9; the original was built by Professor Marius. But the Doctor's cobbled together all manner of strikingly useful devices over the years.

RPG Superstar 2012 Top 32

I think d20 Past has a pulp-inspired Mad Scientist advanced class that basically made devices that simulated spells as extraordinary powers.

Dark Archive

Though I do believe Doctor Who is a science fiction series... many 'hardcore' sci-fi fans make a case that the Doctor is a wizard with a magic wand, call the series Science Fantasy. This being a 'blending' of science fiction and fantasy. The accusations being many elements , counting accomplishments by th Doctor, in the series are unrealistic and fantastic. That since so many parts of the series are never properly explained in a scientific way and that the structure itself are of. This sci-fi fans argue for 'hard' science fiction with focus on technology and science instead of it being just in the background.

Now I believe this is BS and far too restrictive this does allow for one to consider alternative ways of handling this when creating a Pathfinder built for the Doctor.

Lets consider a few important traits:
Th Doctor is of an ancient immortal race who instead of dying can, if they choose, be regenerated after being fatally wound or harmed. Lets consider which races and/classes best incorporate such an idea.

Samsarans:
'Mysterious humanoids', 'samsarans are ancient creatures even in their youth. A samsaran's life is not a linear progression from birth to death, but rather a circle of birth to death to rebirth. Whenever a samsaran dies, it reincarnates anew as a young samsaran to live a new life. Her past memories remain vague and indistinct—and each new incarnation is as different a creature and personality as a child is to a parent.'

'Capable of recalling the lessons and failings of their previous incarnations, the samsarans seek to live lives of balance and enlightenment in order to ensure they are reborn upon death to continue their trek through history.'

This covers quite a bit of what Gallifreyans are the biggest contrast being there being a noticeable appearance difference:
'Samsarans appear as humans with pale blue skin, solid white eyes with no pupil or iris, and dark hair. A samsaran’s blood is crystal clear, like the water of a pure mountain spring.'

Alignment could even be said to line up, at least when it comes to the Doctor, as lawful good. Time and again th Doctor has said he can't or won't do something because of lawful reasons, most noticeably with cases of there being 'a fixed point in time'... even it it means allowing others to die. The Doctor cares very much about rules, life, and not seeing wonderful things lost, though he has also broken rules as well.

Also point of interest when it comes to becoming adventurers:
'Adventuring allows samsarans to see the world’s wonders, deepens their understanding of life, and lets them visit places half remembered from their previous lives.'

Even ability scores bonuses/penalties can be said to match up fairly well with what we know of Gallifreyans:
'Ability Score Racial Traits: Samsarans are insightful and strong-minded, but their bodies tend to be frail. They gain +2 Intelligence, +2 Wisdom, and –2 Constitution.'

Defensive Racial Traits
'Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.'
Feat and Skill Racial Traits
'Shards of the Past (Ex): A samsaran's past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.'
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I don't believe there's any other Pathfinder race that comes anywhere close to representing Gallifreyans then Samsarans. I am also nearly certain that there would be DM willing to let you change up the fluff a bit.

On classes... well for Time Lords in general I would say th racial Samsaran archetype Reincarnated Oracle of the Time or Ancestors mystery.

Onto classes for... well high level technology is not a staple of Pathfinder or D&D though you can find some options for such. Yet magical items and artifacts I feel could mimic much of what is found in Doctor Who, and the new Investigator hybrid class could work though a Bard as well.

Also anyone who say a magic using Dictor wouldn't be staying true to the show I counter with the arguments that Doctor Who has often been more an fantastic adventure, with travel to strange an magnificent places, far off realms and worlds. Honestly the D&D settings Spelljammer would be perfect for a Doctor Who adventure but neither have an official write up 3.5 and thus would be difficult to convert to Pathfinder.

The heart of Doctor Who I feel is adventure, danger, discovery, and meeting strange creatures or people... all this can be found in Pathfinder though with a different flavor.

Also, I as a DM or player is firmly against a campaign focused on combat. There are other answers to overcoming challenges then through violent, combat, and killing. Anyone who just blasts, cuts, or beats a problem into being overcome is not paying enough attention to roleplaying part of roleplaying game. Hack and Slash should never be the sole focus of a game such as D&D and Pathfinder. There is social challenges, mystery, intrigue, and puzzles to be solved that can add much to a game.


He has no spells but gets buy on extraordinary luck and regenerating. I have plans for an NPC that The Doctor-ish that uses RGG's Time Thief class. He also travels with a Time Dragon.

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Malwing wrote:
He has no spells but gets buy on extraordinary luck and regenerating. I have plans for an NPC that The Doctor-ish that uses RGG's Time Thief class. He also travels with a Time Dragon.

Isn't there two other time classes that work with the Time Thief? The Time Warden and Time Weaver, or something like that? I believe the Doctor would fit better as a Time Warden then Time Thief

Edit: http://paizo.com/products/btpy8l5b?The-Genius-Guide-to-the-Time-Warden


JonathonWilder wrote:
Malwing wrote:
He has no spells but gets buy on extraordinary luck and regenerating. I have plans for an NPC that The Doctor-ish that uses RGG's Time Thief class. He also travels with a Time Dragon.

Isn't there two other time classes that work with the Time Thief? The Time Warden and Time Weaver, or something like that? I believe the Doctor would fit better as a Time Warden then Time Thief

Edit: http://paizo.com/products/btpy8l5b?The-Genius-Guide-to-the-Time-Warden

I think there are only two time classes, Time Thief and Time Warden, unless there's something new I missed.

I don't think he'd be a Time Warden. Firstly the Time Warden has spells, something The Doctor does not have. Secondly The Doctor was a thief since the beginning of his adventures when he stole his TARDIS. (unless it stole him.)

Dark Archive

Sighs, 'time magic'. Of any case I would look more to the flavor and purpose of the class, the overall playstyle.

Time Thieves steal time for their own use and purpose, Time Wardens defend time and protect its flow so as to make sure it is not unbalanced or broken. Time Warden are the protectors and defenders of the time stream.

Flavor and purpose are far more important, and you should not bulk at using the class merely because the class casts spells.


JonathonWilder wrote:

Time Thieves steal time for their own use and purpose, Time Wardens defend time and protect its flow so as to make sure it is not unbalanced or broken. Time Warden are the protectors and defenders of the time stream.

From that description I think The Doctor is a Time Thief over a Time Warden. The Doctor will defend a lot. Earth, humans, innocents, life, but he doesn't exactly defend the flow of time. His race, the time lords, dedicate to defending time and protecting it's flow, but from changing time to blowing up time at one point he's proven to them that he's a reckless benevolent crazy-man that will break every rule to preserve what he thinks is right. Heck he starts his career by literally stealing a time machine. How is he not a time thief? His TARDIS, when it had a voice, referred to him as "her thief".

Dark Archive

Hmm... fine, I don't believe I can change your mind and it is your choice. I can't force you to take a different option and while I disagree it is your choice.


JonathonWilder wrote:
Hmm... fine, I don't believe I can change your mind and it is your choice. I can't force you to take a different option and while I disagree it is your choice.

I originally disagreed as well but one of my friends in my playgroup made a really good argument for The Doctor as Time Thief over Time Warden, and then lent me some DVDs of episodes that showcased his points.

Dark Archive

Starting with the 9th Doctor and Rose Tyler I have watched all the episodes to the most recent. Lookng at the big picture I have seen the Doctor fix problrms involving time and keeping balance then taking time or messing it up. Hell saving the universe more then once, correcting others (or himself) messing with or messing up time. Then there has been his countless refusals of messing with fixed points in time... with a couple of exceptions such as tricking the universe into believing he had died when his death was a fixed point and saving the life of a woman whose death would start a great legacy in humanity survival, though she took her own life to ensure it.

The Doctor messing up time instead of fixing it is the exception not the rule,and he tries making sure no paradoxes or issues take place within the time stream. Also, like the Time Warden, the Doctor does not steal bits of time... he has no need to.

Lastly stealing the TARDIS has nothing to do with stealing or being a thief of time


One through eight tend to do things a little differently. As does every Doctor, really.


Well you gotta look at it from the perspective of other time lords. From their point of view he's a selfish turd that cares more about life than time. They operate much as if they have Star Trek's Prime Directive in order to preserve the flow of time, while the Doctor values life and exploration above defending time. In any instance of not wanting to mess with things he's never doing it to preserve the flow of time but to save lives and when those things are mutually exclusive he's chosen life over time every time. Fixed points in time are generally unchangeable so he's not defending those. Any time he's going to earth to interfere with anything without time travel he's messing with history, which is why he had to steal a TARDIS to travel. Compared to how Galifrey's Time Lords operate The Doctor is super reckless and when you look at what he does as a whole he doesn't care about time until threats to it will kill tons of people. He's been willing to try to change history to save lives and only changed his mind because doing so would kill more lives.

I think the thing at Trenzalore kind of shows that The Doctor is full of motes of time he's gathered over his existence since when he dies there's enough of it to leave a gaping portal to all of time.

Dark Archive

Actually the other Time Lords became corrupt, the Time War having changed them for the worse. At such a point I would say the Doctor was the only true guardian and protector among the Time Lords, whether of life or time.

Also, there have been many times the Doctor has taken countless lives and even commited genocide

Lastly, he does not mess with fix points in time because he can't but because he understands the consequence what happens if he does. Do not forget his words when he decided to actually go against the rules of fixed points in time... "I am the Time Lord Victorious". This is not a man who followed the rules when he could because he had to but because he understood why they should be followed.

Also .. Time Wardens get more motes of time then Time Thieves and can use them more effectively.
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Also a good point is made, different Doctors would have different classes. While you might be able to say a couple of them are Time Thieves, others would be other classes. I say surely a good number would fall under the scope of Time Warden? I mean as a Time Lord, the duties of a Time Warden would fall under what the Doctor is... Whether or not he's always very good at it?


Anguish wrote:

The Doctor doesn't have any powers beyond social contact. And reincarnation I suppose.

I'd just make him a unique race with spontaneous-reincarnation upon death (same race only) and stat him with decent Int and Cha, poor Wis. As for class levels, maybe Expert 1 or something. Certainly no core or base classes would apply.

The Doctor is a minor telepath (revealed in at least the forth incarnation of the doctor) and in one of the Matt Smith Episodes was able to speak infant and in another episode talk to a cat.

As fighting goes both Jon Pertwe's incarnation (Alien Martial Arts, and David Tennant's version ("Ahh now this is a fighting hand.")could easily defend themselves.

...and oh yes the Doctor does kill, he just does not like to.


I've seen all the episodes of modern Dr Who and large to small chunks of Doctor's 1, 4 and 7, but I can't think of any more specific examples for pro time thief or pro time warden that aren't arguable. (and I'm nowhere into Dr Who enough to have a DVD/wikia battle) I just know my general impression of The doctor's interactions with time and the rules of time were him as a willing to break rules to defend life while the Time Lords were speech-reciting strokey-beards populated by Alan Rickmans.

Speaking of Alan Rickmans, I didn't think the Time Lords got corrupted. I cant think of when they were aside from the Master. I thought they were just so serious about preserving the flow of time that they'll let horrific things to happen in order to not interfere.

Dark Archive

Also, since there is no advanced technology in Pathfinder, the only way to realistically mimic everything the Doctor can do (such as with his sonic screwdriver) is through magic and spells. In a fantasy setting the sonic screwdriver is essentially a magic wand or a magic artifact of some sort.

Dark Archive

"Originally they were described as a powerful and wise race from the planet Gallifrey, from which the Doctor was a renegade; details beyond this were very limited for the first decade of the series. They later became integral to many episodes and stories as their role in the fictional universe developed. Over subsequent episodes their history, their development of time manipulation, and their internal politics were touched upon, with Time Lord society portrayed as a stagnated ceremony-bound oligarchy and their past having descended into myth and legend. The Doctor became at times an ally, being appointed their president during his fourth incarnation and assisting them on many occasions. After the series resumed in 2005, the Time Lords were presented as no longer existing, having been destroyed by the Doctor at some intervening point during the Last Great Time War (In Which They Became Corrupted), led by a tyrannical Lord President Rassilon (Willing To Sacrifice The Entirety Of Time and Space For Survival). The Time Lords made a subsequent appearance as a race in 2010 when they schemed to escape the resulting time lock and resume their plan, as well as in the appearance of individuals such as the Master, and at times, inadvertent human-time lord hybrids."

From Wikipedia, emphasis mine.

To save the universe, time, and space, the Doctor was willing to lock away the entirety of his corrupted race. If that is not Time Warden material I don't know what it is.


JonathonWilder wrote:
Also, since there is no advanced technology in Pathfinder, the only way to realistically mimic everything the Doctor can do (such as with his sonic screwdriver) is through magic and spells. In a fantasy setting the sonic screwdriver is essentially a magic wand or a magic artifact of some sort.

I have a third party pdf from Rite Publishing that has an alchemical screwdriver that uses sonic vibrations to rotate screws. It can also deal sonic damage to small objects. That said at this point I have little to no clue what a sonic screwdriver does anymore. It seems to be an electronics scrambler/universal remote control/tricorder/weapon?/calculator/walkie talkie/door opener. At this point I think The Doctor just waves it around and lies about what it does.

Quote:
After the series resumed in 2005, the Time Lords were presented as no longer existing, having been destroyed by the Doctor at some intervening point during the Last Great Time War (In Which They Became Corrupted), led by a tyrannical Lord President Rassilon (Willing To Sacrifice The Entirety Of Time and Space For Survival). The Time Lords made a subsequent appearance as a race in 2010 when they schemed to escape the resulting time lock and resume their plan, as well as in the appearance of individuals such as the Master, and at times, inadvertent human-time lord hybrids."

What, did I fall asleep during this? I don't remember a Lord President Rassilon, or the Time Lords going to destroy time for their survival. (Terrible idea since I imagine you need time to live and supposedly if you mess up time flying langolier monsters come to eat you.) Wait, they're scheming to escape? I thought The Doctor wanted to free them in that christmas special but couldn't because all of his enemies were camping by the respawn point.

I'm not exactly arguing that point because honestly when it comes to Dr Who I have a lot of continuity concerns no matter how hard I pay attention, but I just don't remember any of that, and I watched the Christmas special after day of the doctor rather recently without mention of the corrupted Time Lords 'scheming' to come out the time lock. In fact since they were waiting for The Doctor to say his name it seems to me that they were asking for permission or an okay to come out.

Dark Archive

PMed you more information

Also, the Timelords believed that if they destroyed everything they would ascend to a higher plane of existence.

Dark Archive

Malwing wrote:


I have a third party pdf from Rite Publishing that has an alchemical screwdriver that uses sonic vibrations to rotate screws. It can also deal sonic damage to small objects. That said at this point I have little to no clue what a sonic screwdriver does anymore. It seems to be an electronics scrambler/universal remote control/tricorder/weapon?/calculator/walkie talkie/door opener. At this point I think The Doctor just waves it around and lies about what it does.

... yah, that seemed to be a thing found as the series went on. Pretty much the sonic screwdriver could do many, many different things and often as the plot demands. Hence, why I have kept saying it would be easier to allow the doctor to be a spell caster, at least have access to divination spells to mimic his Time Lord abilities and his sonic screwdriver. Though Open/Close I believe is a transmutation spell.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:

I've hear rumors that the new Ultimate Equipment Guide has two new items, one of which is essentially the Tardis, and another which is a tool that can transform into any other too--essentially the sonic screwdriver.

Along with the Samsarans, a race of people who never truly die, I think we can make ourselves a fair representation of The Doctor, albeit a bit stylized to Pathfinder.

What do you think?

Doesn't change the fact that Pathfinder is essentially still a wargame with roleplaying elements built in. Whereas Doctor Who adventures are much more story driven than Pathfinder novels which ooze mechanics over story. Pathfinder can duplicate in a very forced, limited, and clumsy way, some of the toys and tricks, but it's a poor fit for the essence, as anyone who's played the Cubicle 7 Dr. Who RPG would attest.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Malwing wrote:
What, did I fall asleep during this? I don't remember a Lord President Rassilon, or the Time Lords going to destroy time for their survival. (Terrible idea since I imagine you need time to live and supposedly if you mess up time flying langolier monsters come to eat you.) Wait, they're scheming to escape? I thought The Doctor wanted to free them in that christmas special but couldn't because all of his enemies were camping by the respawn point.

Rassilon, a figure both historical and mythic, who took the bullk of the credit for creating Time Lord society, has been a recurring name since the original "Three Doctors" episode. He made his first appearance a few years later in the "Five Doctors", and in various episodes artifacts in the form of "Thing" of Rassilon showed up as MacGuffins. He was last seen as a villlain plotting the destructio of Time itself, in The Tenth Doctor's final episode the two part "End of Time". wielding the Gauntlet of Rassilon.

The problem is the Time Lords conducted themselves so badly during the Time War (that they started), (and they weren't angels before when they tried to frame the Sixth Doctor in order to cover up what they did to Earth in it's far future.) that no one will trust them no matter how they come back.


Okay I officially have no idea what's going on in Dr Who despite binge-watching it on Hulu/Netflix. I'm also missing episodes (I thought I saw End of Time but apparently I didn't)

Shadow Lodge

I'm surpized Bard has not come up. He definately has knowledges mastered. Here the doctor uses Perform:Oratory to fascinate an opponent until his rounds of Bardic Performance was used up. Here is another Perform:Oratory and a demoralize and bluff while using

Spoiler:
He's trying to get Davros to us the hand of Omega, Seven was a court bard
. Here Inspiring competence or providing a second save vs a a mind effecting effect.

All use inspire courage on his companions.

Performance, usually Oratory. Ocasionally Acting and rarely an instrumrnt.

Dark Archive

River Song wrote:
I hate good wizards in fairy tales; they always turn out to be him.

Problem solved, class and alignment! :P

Dark Archive

LazarX wrote:


Doesn't change the fact that Pathfinder is essentially still a wargame with roleplaying elements built in. Whereas Doctor Who adventures are much more story driven than Pathfinder novels which ooze mechanics over story. Pathfinder can duplicate in a very forced, limited, and clumsy way, some of the toys and tricks, but it's a poor fit for the essence, as anyone who's played the Cubicle 7 Dr. Who RPG would attest.

This I very much disagree with. Warhammer 40k and Warhammer Fantasy are wargames while D&D/Pathfinder are, supposed to be, roleplaying games.

Battlemaps and figures, are there for convenience and are not required to play these two roleplaying games. More 1st and 2nd edition did not even use battlemaps or figures though it the later case they were 'avaliable' for use.

All players need to play D&D and Pathfinder is a character sheet, something to write with, and dice. Anything else it extra and not essental. More, as a DM, I would discourage players from overcoming the challenges they face only through combat or violence.

Even dungeon crawling can focus more on exploratiin and discovery then cutting your way through hords pf enemies.

Perhaps I am a bit more old school, and I am only 25, but I see D&D/Pathfinder as an interactive and cooperative story driven game not a wargame or a game focus even mostly on combat.
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As a Doctor Who fan and an old fastioned roleplayer I would expect, if not require, a heavily story driven campaign that focused on creatively figuring out answers to challanges without killing being the answer if such a figure as the Doctor was added. I believe Pathfinder can handle such a style of play, even excell at it with a DM and players open to such a campaign.
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I apologize if this comes off a bit ranty, it's just this way of thinking extremely annoys me and frustrates me when it comes to roleplaying as I feel D&D/Pathfinder should not be limited by its combat. There is more to the game then the monsters your fight and kill. I expect social challanges, an interesting story, and more problems that cannot be fixed by blasting it/bashing it/cutting it/killing it. Seriously, if killing and lootng is all th fame is going to be about I question how the adventures can even be called heroes instead of greedy selfish swords.

Which is what many players seem to only care about, how much stuff they can get, how powerful they can get, and even 'winning' at the game, even get mad if you take anything from them or worse allow their character to die.

Sighs, I should stop, this is off topic.

... bottemline is, I believe a Doctor Who style campaign can work in Pathfinder as well as adding a character in homage to the Doctor into the game. Yes, I will leave it at that.

Dark Archive

Kerney wrote:
I'm surpized Bard has not come up.

Good call, a bard would make for an interesting bard.


JonathonWilder wrote:
Kerney wrote:
I'm surpized Bard has not come up.
Good call, a bard would make for an interesting bard.

The second Doctor played a recorder. All of them would have ranks in Perform (oratory) Matt Smith's incarnation would have several ranks in it.

Shadow Lodge

Realmwalker wrote:
JonathonWilder wrote:
Kerney wrote:
I'm surpized Bard has not come up.
Good call, a bard would make for an interesting bard.

The second Doctor played a recorder. All of them would have ranks in Perform (oratory) Matt Smith's incarnation would have several ranks in it.

Seven had Percussion.

Dark Archive

Kerney wrote:
Matt Smith's incarnation would have several ranks in it.

David Tennant would have several ranks Perform (oratory) as well.


Calybos1 wrote:

"Hai!"

--Jon Pertwee, Third Doctor: Venusian karate--

He was the only being with less than six arms that learned that style of martial arts.


Anguish wrote:


Shain Edge wrote:


Doctor Who is Fantasy. It certainly isn't science.

Hmmm. Elves? Swords? Spells? Nope, none of that (which I'd point out are Pathfinder things).

Aliens? Spaceships? Sonic screwdrivers? Laser guns? Robots? Yep, lots of that. Science fiction.

Sorry, but while the stories told in Who are fantastic, they're not literary fantasy. Yes, there's the occasional dinosaur, but the method by which fantastic creatures are drawn into the plot is fundamentally sci-fi. And yes, I imagine with 38 seasons you can probably point out an episode or two that are exceptions, but by and large Who is heavily science fiction.

Are you trying to say, that you are required to have 'elves' in a setting or it is not considered 'fantasy'?

Swords, yes. The doctor is a skilled fencer. He did a sword duel for the fate of the earth.

Aliens, is just another name for 'fantastic creatures/monsters'. Space ships (spell jammer?). Sonic Screwdrivers, laser guns (wands!). Robots (constructs and other monsters).

Doctor who is literary fantasy with the serial numbers scratched up. As matter of fact, it is the definition of 'Steampunk Fantasy'. Look at the TARDIS controls; levers, dials and wheels. That the TARDIS is actually 'alive' doesn't really fit in to hard sci-fi. The doctor is a master of thaumaturge 'magic'! If you can imagine create a link, the link exists. His focus is his sonic screwdriver, which can turn common household items into beyond-tech devices, that humans can't create for hundreds of more years.

Is 'blood control', the ability to use blood to control everyone on a planet who's blood type is the same, sci-fi? That has more to do with fantasy then Sci-fi. Psychic paper? Using music to control beings of godlike power? All tropes of Fantasy, not really sci-fi.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kerney wrote:
Realmwalker wrote:
JonathonWilder wrote:
Kerney wrote:
I'm surpized Bard has not come up.
Good call, a bard would make for an interesting bard.

The second Doctor played a recorder. All of them would have ranks in Perform (oratory) Matt Smith's incarnation would have several ranks in it.

Seven had Percussion.

In the Cubicle 7 rules, what 11 had was a trait called Percussive Maintennce (also found in certain leather jacketed greasers). Cubicle 7 even covered why the 5th Doctor looked older than when we remembered him, when he met number 10.

Silver Crusade

Maybe the doctor is a level 20 Ivestegator/tier 10 Trickster

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Mystic_Snowfang wrote:
Maybe the doctor is a level 20 Ivestegator/tier 10 Trickster

And maybe not.

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