Aasimar Scion of Humanity Question


Rules Questions

Liberty's Edge

Scion of Humanity: Some Aasimars' heavenly ancestry is extremely distant. An Aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill.

"counts as ... a human for any effect related to race"

This would appear to make the Aasimar subject to both negative and positive effects for both race types. Does this include the feat and skill racial traits for humans, thus giving the human bonus feat at 1st level?


I'd say not. The "effect related to race" doesn't mean "you get all the abilities the other race has", otherwise half-elves would also have all of the elves abilities and traits.

EDIT:

Example.

Specifically:

d20pfsrd wrote:

Other Racial Traits

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Clearly half-elves do not gain all the elven traits, nor the human bonus feat/skill bonus. Ergo, neither to Aasimars, even though that'd be pretty sweet. They do count (I think, though I could be wrong) as being "human" for racial favored class thingies.

EDIT 2: Nope. They have their own list and it's not called out that they can choose the human or elven one, so... nevermind!

Grand Lodge

You count as human, but are not human, and do not gain human racial traits.


The only benefit that I can see is if you plan to build a character around 'Enlarge Person', this will allow you to use an aasimar for that character, but will also open you up to 'dominate person', 'hold person', etc.


Does this mean you could have an Aasimar scion of humanity take the Racial Heritage feat?

Grand Lodge

It calls out meeting prerequisites, which allow Human only feats and archetypes.
So, still good.

Grand Lodge

Interzone wrote:
Does this mean you could have an Aasimar scion of humanity take the Racial Heritage feat?

Yes.


So...Aasimar with Scion of humanity and Racial heritage: Tiefling and a level in sorcerer with the orc bloodline would count as...4 races at once?

Grand Lodge

Racial Heritage only allows you to select humanoids, which Tieflings are not.


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blackbloodtroll wrote:
Racial Heritage only allows you to select humanoids, which Tieflings are not.

Ok so... an Aasimar with Scion of humanity and Racial heritage: Gnome and a level in sorcerer with the orc bloodline would count as...4 races at once?

Multiculturalism all in one, and damn I'd love to see his family tree. XD


1 person marked this as a favorite.

No no, lets make an Aasimar Scion of Humanity with Racial Heritage: Orc and make it a Crossblooded Fey/Infernal Sorcerer. Then lets try to build a family tree .. :O


Interzone wrote:
No no, lets make an Aasimar Scion of Humanity with Racial Heritage: Orc and make it a Crossblooded Fey/Infernal Sorcerer. Then lets try to build a family tree .. :O

I like the way you think. XD

Grand Lodge

As per desciption, Aasimar and Tieflings do not manifest their Celestial/Fiendish attributes until puberty.


Tacticslion wrote:

They do count (I think, though I could be wrong) as being "human" for racial favored class thingies.

EDIT 2: Nope. They have their own list and it's not called out that they can choose the human or elven one, so... nevermind!

Shorter: no. Longer: here's the FAQ entry on the subject.

Back to the OP: I think that you're missing the most interesting facet of that alternative racial trait. With Scion of Humanity, you could use a hat of disguise to look like any kind of humanoid or outsider!! (It is possible that it takes a certain kind of player to get excited about that. Oh, the things I could do...)


So... without the Scion of Humanity Trait you are obviously inhuman. While tieflings tend to all have horns and a tail, aasimars one (usually one, anyway) peculiar trait. There are suggestions and a chart for this non-human trait: wings, anime eyes, fur, a tail, hair that looks like shining metal, etc. You could also have more than one feature, as shown in the artwork.

Now the impression that I am getting from reading the Scion of Humanity trait is that, with it, you do not have any unusual features. Your eyes do not glow with the color of the dawn; your hair does not turn to silver in the moonlight; you have no little claws, fangs or wings. You look human. (Maybe, if you as the player decides, you look like the milkman, but clearly he was human as well.)

Do other people get the same impression?

Personally I would think such a character would also be allowed to either choose a human racial appropriate language or get it automatically. If your family grew up speaking Varisian or Shoanti (for example) as much as they did Common, that would make sense... especially since you aren't constantly distracted by hearing the chatter of angels.

I would think in role-paying terms an assimar with Scion of Humanity might know not that they are one. While having dark vision is a tip off that something is amiss, exactly what might not be obvious. Creating daylight and manifesting a glowing halo at will are both excellent hints, but what if you have other alternate abilities that are more subtle than that? Bonuses to skills, stats, and saves might not even be something your character actively notices as anything more than a knack for something.

Sczarni

blackbloodtroll wrote:
As per desciption, Aasimar and Tieflings do not manifest their Celestial/Fiendish attributes until puberty.

Thats not 100% true. They say the BULK of them manifest the strongest most obvious signs around then, but some do manifest earlier.

Grand Lodge

True.
It is a player's choice.

I have done both with my Tiefling PCs.

Shadow Lodge

I really do not get the point of these traits, at all. On the surface, it looks ok, but being both an outsider and a Humanoid actually doesn't open up Enlarge Person, Dominate Person, etc. . ., because you are still an Outsider, too, and Outsiders are still immune. Same with Lycanthropy, and basically anythig positive. There would be a lot of negative things, like now being able to be targeted by more than one type of Favored Enemy, (because human isn't common at all. . .), possibly to have more effects target you if they have extra effects on humans, and things like that.

All that, for two very rare things, opening up the extremely rare items that only humans can use or not needing to UMD that part of an item, or allowing you to (possibly) take Human-only Feats/Traits, again, very rare.

Am I missing something, as this seems like a terrible deal to me.

Grand Lodge

Actually, Scion of Humanity does allow you to be targeted by various "person" spells, like Enlarge Person.
It also opens up Human racial archetypes, feats, traits and such.

With the Racial Heritage feat, you can also count as a third race, like Orc, and then take levels in Orc racial archetypes, like Scarred Witch Doctor.

Shadow Lodge

With Scion of Humanity, can an Aasimar use the Human Favored Class benefits for their class?

John


1 person marked this as FAQ candidate.
Harliquinn Whiteshadow wrote:
With Scion of Humanity, can an Aasimar use the Human Favored Class benefits for their class?

No. You have to actually be a human for those.


And, of course, you'd be vulnerable to Bane Humanoid(Human) as well as Outsider(Native) and similar effects.


The main thing is you can take Fast Learner at lvl 1 with the Scion of Humanity Aasimar. Or other 'human-only' feats, as well as being a candidate for Enlarge Person.


blackbloodtroll wrote:

Actually, Scion of Humanity does allow you to be targeted by various "person" spells, like Enlarge Person.

It also opens up Human racial archetypes, feats, traits and such.

With the Racial Heritage feat, you can also count as a third race, like Orc, and then take levels in Orc racial archetypes, like Scarred Witch Doctor.

I could have sworn the FAQ said that unless you are specifically the race that has the racial archetype, you can't select it, like only elves being ancient lorekeepers, and only dwarves being Foehammers?


There are two contrary faqs. One says that Racial Heritage counts for taking racial archetypes. The other says that Half-Elves and Half-Orcs don't qualify for the parent race archetypes. But this also flies in the face of the rules for Humanoids listed in the ARG that says a racial subtype qualifies you for any race-based prerequisite so the half-breed FAQ is the odd-man out because the reason it cites, racial archetypes not counting as an "effect" is both directly contradicted by the pre-existing FAQ on Racial Heritage (which hasn't been retracted) and the ARG which allows it not based on the "effects" term but the "prerequisite" term which can't be so easily dismissed.


Kazaan wrote:
There are two contrary faqs. One says that Racial Heritage counts for taking racial archetypes. The other says that Half-Elves and Half-Orcs don't qualify for the parent race archetypes. But this also flies in the face of the rules for Humanoids listed in the ARG that says a racial subtype qualifies you for any race-based prerequisite so the half-breed FAQ is the odd-man out because the reason it cites, racial archetypes not counting as an "effect" is both directly contradicted by the pre-existing FAQ on Racial Heritage (which hasn't been retracted) and the ARG which allows it not based on the "effects" term but the "prerequisite" term which can't be so easily dismissed.

You should press the FAQ button on my thread about that issue, as I'm trying to raise awareness of and eliminate the contradiction.


master_marshmallow wrote:
The main thing is you can take Fast Learner at lvl 1 with the Scion of Humanity Aasimar. Or other 'human-only' feats, as well as being a candidate for Enlarge Person.

You mean "Huntsmaster", right? That's the feat you want.

Grand Lodge

Braer Bear wrote:
Personally I would think such a character would also be allowed to either choose a human racial appropriate language or get it automatically. If your family grew up speaking Varisian or Shoanti (for example) as much as they did Common, that would make sense... especially since you aren't constantly distracted by hearing the chatter of angels.

A GM might allow him to give up his bonus racial language for being an aasimar and take a human ethnicity's language instead. He shouldn't get both.

Since he counts as humanoid (human), he should be able to decide it's humanoid (human (Varisian)) for the purpose of qualifying for traits and such.


Quick question on this racial trait. It also says an aasimar can be from other humanoid unions with celestial beings, such as elf or halfling. Could someone take this trait but apply it to a small aasimar who could then pass/count as a halfling?

Totally not going to take Childlike, Pass for Human, Angelic Blood, Angel Wings, and a few levels of ranger (ranged combat, favored enemy fated lovers) with nonlethal love arrows...


Pheoran Armiez wrote:

Quick question on this racial trait. It also says an aasimar can be from other humanoid unions with celestial beings, such as elf or halfling. Could someone take this trait but apply it to a small aasimar who could then pass/count as a halfling?

Totally not going to take Childlike, Pass for Human, Angelic Blood, Angel Wings, and a few levels of ranger (ranged combat, favored enemy fated lovers) with nonlethal love arrows...

RAW you can't, but it's an easy enough houserule.

Dark Archive

youll need the feat racial heritage (halfling)

Dark Archive

Time for some necromancy... pun intended.

So, what about an Aasimar with Scion of Humanity becoming undead? Are they immune because they are an outsider, or are the susceptible because they are humanoid?


Zelda Marie Lupescu wrote:

Time for some necromancy... pun intended.

So, what about an Aasimar with Scion of Humanity becoming undead? Are they immune because they are an outsider, or are the susceptible because they are humanoid?

Immune because they are an outsider.


DeathlessOne wrote:
Zelda Marie Lupescu wrote:

Time for some necromancy... pun intended.

So, what about an Aasimar with Scion of Humanity becoming undead? Are they immune because they are an outsider, or are the susceptible because they are humanoid?

Immune because they are an outsider.

ERNK - wrong.

Scions of Humanity specifically have both Outsider (Native) and Humanoid (Human) types

Even normal Aasimars are Outsider (Native)

Outsider Creature type wrote:
An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

So, yes, an Aasimar Lich is 100% legal.

As is an Aasimar Zombie, Aasimar Vampire, Aasimar Ghoul, Aasimar Skeleton...


chbgraphicarts wrote:
Zelda Marie Lupescu wrote:

Time for some necromancy... pun intended.

So, what about an Aasimar with Scion of Humanity becoming undead? Are they immune because they are an outsider, or are the susceptible because they are humanoid?

Scions of Humanity specifically have both Outsider (Native) and Humanoid (Human) types

Even normal Aasimars are Outsider (Native)

Outsider Creature type wrote:
An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

I don't see "reanimated" on that list, but there is a reason for that we'll get to in a moment. Raise dead spells are conjuration instead of necromancy, and the outsider entry says this:

Quote:
Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

Don't see reanimate on THAT list either. So let's check animate dead and the (choose first one to pop up...huh) Zombie template:

animate dead wrote:
Targets one or more corpses touched
zombie template wrote:
“Zombie” is an acquired template that can be added to any corporeal creature (other than an undead), referred to hereafter as the base creature.

So yeah, undead demons, such as Tenebrous or the Visages, are doable.


Whether you want to make the case of Reanimated vs Raised vs Resurrected or not, it still ends up that:

1) Animate Dead and other things of the like require a physical corpse. Unless your DM fiats that Aasimars turn into sparkle-dust upon death, they are corporeal creatures, thus have a body, so they can be hit with Animate Dead and its sisters.

2) Creatures with the (Native) subtype don't fade if they're on their native plane of existence. The case can be made that an Angel that's killed will go back to its Plane of origin (be it "Heaven" Elysium, or whatever is prescribed by the campaign setting), but an Aasimar, as an Outsider (Native) by default, will remain (well, it's corpse at least) on the Material Plane if it's killed there, without question.

By the rules, there's nothing preventing either the Reanimation OR the Resurrection of an Aasimar; it's perfectly possible BECAUSE they're corporeal Native Outsiders - corporeal creatures can be reanimated, and Native Outsiders can be resurrected.

So go make all the little Aasimar zombies your twisted heart desires!


Problem is, the whole 'lack a dual nature' plays a role here. Outsiders, Native or otherwise have no soul/body disconnect. You slay the body and you have slain the soul. One can argue that it will leave a corpse behind or, since the soul/body is still there, you have a native outsider in a very poor version of suspended animation that is going to decay. This may prevent the animation of the body by an animate dead spell. It might not.

We have a very specific list of exceptions for the native outsider on raise dead, reincarnation and resurrection. Reading beyond that is purely moving into the realms of house rules.


RAW says Outsiders cannot be Raised, Reincarnated or Resurrected.

RAW says NATIVE outsiders can be Raised, Reincarnated, and Resurrected.

RAW Animate Dead says it just has to have a corporeal body in order to be Reanimated.

RAW, Reanimation is not Raising, Reincarnation, or Resurrection.

RAW, Native Outsiders can be Reanimated, Raised, Resurrected, or Reincarnated.

RAI Native Outsiders can be Reanimated, Raised, Resurrected, or Reincarnated.

No matter how you spell it out, RAW and RAI agree that it's totally kosher for a Native Outsider to be turned into an Undead.


2 cents, native outsiders do not have their soul bound to their body, so there is that, raising is no issue


I'm sorry if I insult anyone, it was not my intention. But my friend and a lot of people on this page are saying the same thing. That by taking the 'scion of humanity' feat that you don't get the racial traits of the human. I spent all night reading about this and if everyone read all of the stuff they would not be saying that. I read both feats for 'scion of humanity' and 'racial heritage'. They both pretty much say the same thing, but the racial heritage feat adds a "for example". Here is the exact text on that: "Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on." So if I choose the scion of humanity, will you get the racial traits of the human plus what the aasimar gets or not? After reading all that I would say yes, you would.


NO, it's just like half-elves counting as human and elf.
The aasimar ability is letting you count as human.
Otherwise you're saying that the half-elf has half elf racial traits, elf racial traits, and human racial traits, because the two abilities are the same.


Well.... Half-Elves can take human, elven, and half-elf FCB, race (not racial) traits, feats, archetypes, prestige classes, and so on. The only thing they can't do is take racial traits, which are different. This has actually changed since this thread first started. Speaking of which...

*Casts Raise Thread*

But here's the relevant FAQ. Do note that it specifically calls out that this ruling was changed.


I understand where a lot of people coming from on that. A half-elf is its on race so no it wouldn't get both elf and human but the aasimar would be getting the traits through a perk not because it's a half breed.


Pathfinder Adventure Path, Lost Omens Subscriber
Bobby Martin 256 wrote:
I understand where a lot of people coming from on that. A half-elf is its on race so no it wouldn't get both elf and human but the aasimar would be getting the traits through a perk not because it's a half breed.

"Racial" traits aren't a thing you can take, they define the race. You can take human feats, Archetypes, and "Race" traits. It doesn't let you subsume the Human race.

Also, the Half-Elf ability is as much a "perk" as the Aasimar ability. The rule doesn't care about the fluff.


Note that there are I think multiple special racial abilities (from the table in BoA) for Aasimars that say basically "you are immune to being turned into an undead creature" which indicates that they usually are not immune, even though regular outsiders are.


To be fair, there's no rule that I can find that says that regular outsiders can't become undead. They're immune to raising, not reanimation. Mind you, they'd be unlikely to be reanimated of their own volition (they hardly need immortality, after all), so no liches or vampires, but the zombie template specifically calls out any corporeal creature, and the skeleton only requires a corpse with a skeletal system.
So, by RAW, there's nothing stopping a necromancer/conjurer from leading an army of glazebru zombies to victory.

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