Starting a Homebrew


Recruitment


Greetings from GM Armadillephant!

I have decided that I shall run a Play-by-Post campaign, here on these forums!

However, I have not yet decided just WHAT campaign to run.

I am caught between two:

  • A high adventure, high fantasy story, with some homebrew rules systems I'm developing, in which players tell the story of how their characters become legends (in a low-magic setting); or

  • A stealth and subterfuge, cloak-and-dagger swords-and-sorcery style game, not unlike the vague idea of the Assassin's Creed video games, in what is probably a very-low- to no-magic setting.

Please note that I will most likely open a new thread for the actual recruitment once I've decided on one campaign or the other; this is just here to gauge if anyone's interested and, if so, in which campaign.

PLEASE do not post characters or the like! Just let me know if you'd be interested and which campaign you like the sound of more.

I'm especially looking for newer players (considering I'm not a super-experienced GM), and let it be noted that I have a friend who's interested in either campaign, so he will be playing.

Thank you and goodnight!

--GM Armadillephant

Please note: I probably won't include armadillephants in the campaign. Probably won't.


both look interesting to me, can see either of them getting my attention, probably as a skilled godling class char

I think I am a bit more interested in the low-magic one for now, with an intricant/schemer concept


I would be interested in playing either one. I would however prefer to play the stealth and subterfuge one. Also, I am kind of new to playing, but I am rather well-versed in the ways of Pathfinder. I will definitely post a character one the Stealth one, if that is the way you go. If it's the other one, I would be interested, but I feel it would end up being like the others. You know, same basic quests to find this, or kill that. It tends to get old after a long time. But every GM i've played with so far has always had something setting them apart from the others, and I am interested in seeing whats different about you.


Ryu Kaijitsu wrote:

both look interesting to me, can see either of them getting my attention, probably as a skilled godling class char

I think I am a bit more interested in the low-magic one for now, with an intricant/schemer concept

Sounds good, Ryu. I will warn you, I'm a little wary of some 3rd party stuff, but other Super Genius stuff I've looked at has been alright, and the other player I have is interested in the shadow assassin for the stealth game. Which low-magic one are you interested in though? They're both going to be low-magic.

Baron of the Sands wrote:
I would be interested in playing either one. I would however prefer to play the stealth and subterfuge one. Also, I am kind of new to playing, but I am rather well-versed in the ways of Pathfinder. I will definitely post a character one the Stealth one, if that is the way you go. If it's the other one, I would be interested, but I feel it would end up being like the others. You know, same basic quests to find this, or kill that. It tends to get old after a long time. But every GM i've played with so far has always had something setting them apart from the others, and I am interested in seeing whats different about you.

New to playing is fine, as long as you know the ropes-- I'd kind of prefer newer players who are willing to try strange and new things, because both these campaign ideas involve a fair amount of houseruling and new systems, along with being homebrews and different ideas from your average sandboxy-dungeon crawl.

I will point out that for the epic adventure campaign I'm thinking about, I'm trying to come up with ways to make it different. It hopefully won't have a bunch of little pointless quests, although those could be fun as well; instead, I want to have some sort of overarcing major plot or the like, something that stretches for a long distance, and the final adventures will be all about the characters fulfilling their destinies.

I'm not sure what might set me apart, but you can decide for yourself once a game starts (even if you don't get in, I'm fine with outsiders reading the gameplay thread).

Silver Crusade

Count me interested for both, though I have a slight preference for the High Fantasy and High Adventure. It does awfully ressemble what me and my friends play on table top !


I'm always a fan of subterfuge and stealth. But I'd be up for either...


There is always something to be said about a good ole beat up the enemy game. Tho a sneaky game would be fun also


I'd be game for either. I rarely get the chance to play because I usually dm but I like the challenge of playing. I think the high fantasy one would be fun more so than the other but that all depends on races allowed.
I have never played in a low magic campaign so it looks fun.


GM Armadillephant wrote:
Ryu Kaijitsu wrote:

both look interesting to me, can see either of them getting my attention, probably as a skilled godling class char

I think I am a bit more interested in the low-magic one for now, with an intricant/schemer concept

Sounds good, Ryu. I will warn you, I'm a little wary of some 3rd party stuff, but other Super Genius stuff I've looked at has been alright, and the other player I have is interested in the shadow assassin for the stealth game. Which low-magic one are you interested in though? They're both going to be low-magic.

hmm, 50-50% on each

at the first option I would most likely make an Eldritch godling, if spellcasters are allowed at all, the second option would most likely be a Skilled godling rogue-like noble concept, this one may be a multiclass non-caster char


Hm. So far there seems to be a pretty even split between the stealth game and the high adventure. I'm still working out little rules systems for both games, and I'm about to go on a trip/vacation, so I'll give this a little more time for people to voice interest.

Races allowed: I'm thinking just about any for either game, although I'll be looking at characters to decide whether it's allowed or not. I'm not looking for optimizers or rule-benders, so if I think you're overdoing either of those, I most likely won't allow it.

@Ryu: The way I'm thinking of running spellcasters for the high adventure game is as prestige classes of a sort, allowing partial casters like magi and alchemists after maybe 3-5 levels, and full casters after more like 10. Haven't completely decided that yet though.

The Godling classes certainly look interesting. I'll look forward to seeing your submissions.


Well, while 2 non-caster or 2 caster godling classes can't be multiclasses, one of each can, so for the High Adventure (if that is chosen) maybe I would level in a way that 1 level of Mighty followed by 1 level of Eldritch, that would basically halve the spell casting level. What do you think of that?

I don't have clear ideas and concept yet, the greatness of options and flexibility of the godlings is both a blessing and curse if it comes to choices ^-^

Have a fun vacation, I will meanwhile consider options, and try to make something that doesn't overlap in ideas from others :)

As I will play a rather exotic class already I thought of playing with a basic race, or an ARG made one if allowed.


I've been lurking for a good while waiting for the words "low" and "magic" to come together. I very much apprceciate that line of thinking, having played and thourougly enjoyed campaigns where players cannot be spellcasters at all and magic items are basically non existent legends.

What are some specifics you think of when you say low-magic?

Both of your ideas sound great, but I lean towards the high fantasy homebrew.


Scribe wrote:

I've been lurking for a good while waiting for the words "low" and "magic" to come together. I very much apprceciate that line of thinking, having played and thourougly enjoyed campaigns where players cannot be spellcasters at all and magic items are basically non existent legends.

What are some specifics you think of when you say low-magic?

Both of your ideas sound great, but I lean towards the high fantasy homebrew.

First off, congrats on lurking. You should fit right in on the stealth campaign with that attitude...

With low-magic, I think of a party without magic-users, or at least without powerful ones. In the stealth game especially, I'm considering allowing no full casters, period. In the high fantasy, I think it'd be nice to have that option, but certainly not in any great power or from the get-go.

I think of magic items as being almost if not entirely out. In the high fantasy, there will perhaps be some artifacts, especially if I use a system where they begin weak but grow stronger with the heroes; after all, in what great high fantasy does the hero not wield the powerful ancient sword (or whatever)?

In place of stat boosters, I'm going to use bonuses based on rank in the organization in the stealth game, and "deeds" in the high fantasy game-- I have to work them out myself, either way.

All in all, low magic to me means a world with magic and magical beasts, but most people don't know a thing about it. The only casters of any power are significant NPCs, and magic items aren't in abundance. Think Lord of the Rings: the only powerful mages are Gandalf, Saruman, Sauron, unnamed wizards who really make no appearance, and some elves. Magic weapons are ancient and nearly forgotten. That's the sort of thing I'm going for.

Update on the stealth game: Being that it's AC-inspired, I think it'd be really fun to have two parties: one working for the group molded on the Assassins, one working for the "Templars". They would occasionally come into PvP conflict, which could be very fun. But I'm working out kinks, and that only becomes an option if I get a lot of support for it (as in 8-10 players minimum).


That's perfect. I was picturing the subtle magic in Tolkein's work as well. Magic exists, but it's not often in the hands of the player characters.

I can picture a wizard who only knows rudimentary divination spells and such - and like, Gandalf, might be pretty handy wih a sword as well.

Lots of room for ideas. The dual party idea may work really well.


I'm working on a tiefling rogue that I'd love to use for the stealth game. But I'm good with either.


This sounds interesting.
I have always been a fan of low magic. and I also prefer the high adventure type game I have played in a few stealth type games and they soon get a little crazy as each PC has some hidden secret that conflicts with the overall party goals. or some such thing.

High adventure is my vote and low magic is even better.

I will be on vacation for about 2 weeks starting Wednsday so if the recruitment thread comes up I may miss it.

at least you have my vote though


It seems that as of right now we're still pretty even in the votes. I'll give this another day or two (bump!) and see then. Right now it's looking like the high adventure may take it, but the stealth game is also quite fun. If you want the stealth game (even if you've already posted), which of the following organizations would you be more interested in playing?

The Brotherhood of Ashrael: Though not quite a church or religious organization, this group does serve Ashrael, the Angel of Death, who used to serve Pharasma before becoming something of a minor deity in his own right. The group accepts those of all paths, races, and gender (despite the title). They are devoted to bringing peace to the world, even if it requires the deaths of some, and are a neutral faction when it comes to wars and other disputes.
Ashrael's Domains are Darkness, Death, Liberation, and Repose. He is a Neutral deity, and his favored weapon is the hidden blade (which I will have stats for).

The Justiciar Order: While the Order is truly a group of men and women who follow a certain philosophy, their faith is such that they can gain some divine power from it. The Justiciar Order is devoted to peace, but their Order teaches that humanity can only achieve this serenity through control-- and that the Order is the group that can achieve this. They are ruthless and efficient in their tactics, but prefer to work from the shadows, turning existing rulers into puppets rather than taking power for themselves.
The Order's Domains are Charm, Law, Nobility, and Trickery. It is a Lawful Neutral philosophy, and its favored weapon is the punching dagger (which many followers keep in spring-loaded wrist sheaths).

Thanks for interest!


Hail Kane! ...erm, Ashrael! XD

Sorry, just feels like this brotherhood has much in common with the Brotherhood of Nod, that is good in my book. :)


Anyone else? (bump)


Stealth seems good :)

Brotherhood is my vote ;) Got an assassins creed vibe so would probably go something ninjary :D


I would be interested in doing a Stealth game with Ashrael.


Hm. Now it's looking like the stealth game is the more popular. I'll give this the rest of the day, but I'm thinking that stealth is the one I'll run. For those of you who wanted high adventure, worry not! I'll do that at some point too.

However, now I definitely need an idea of how many people are interested in this, so I know whether to open recruitment for just one party, or for two. I'm looking at 4-6 players per group, and I'm thinking that (especially if due to PvP) PC deaths won't result in dropping the player, I'll just allow the making of a new character. I don't know how common/uncommon this is, but I hate the idea of someone losing out because of unlucky rolls or roleplaying in PvP (which, depending on player skill, could result in a lot of deaths, even a TPK, the way I'm thinking of doing it).

I'll probably open a single recruitment thread for both groups, but I'd like an idea of how many people will be interested.


interested here :)


Do I have to repost my interest? Because I will. I really do have interest. Loads of it.


Haha, thanks guys. But give the others a chance to be interested too, okay?

Your interest will not go unrewarded. But first I have to finalize house rules and the like. I promise a recruitment thread will be up before long! :)


The Brotherhood sounds way fun. I would have to figure out a good skills assassin for that one hehe


Ser Leblanc wrote:
I would have to figure out a good skills assassin for that one hehe

Well, keep in mind that one thing I'm doing before opening recruitment is reworking the ninja class to be more suited flavor-wise, and I'll probably alter some mechanics to make it more fun and fitting. And I plan to call it the Urban Assassin, Brotherhood Assassin, something like that.


I would be more favorable to a subterfuge game. Not many times I get the opportunity to make a character around that concept. Count me in!


I have an idea for a character but I don't quite know how it could work mechanics wise. Could a Paladin of Ashrael, the Angel of Death, work?


Hragas, I'm not allowing Paladins for Ashrael, as they're simply not in keeping with Ashrael's way. Ashrael prides stealth and discretion; paladins simply don't work that way very well.

Recruitment is up here!

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