Explosive Missile Question


Pathfinder First Edition General Discussion

Grand Lodge

Im curious why 2handed bullets seem to be excluded from the explosive missile discovery. Range wise my muskets has less reach than a composite long bow and yet arrows are allowed.

I do, however, think a clarification should be made that I could get why bullets are allowed but shot out of scatter weapons wouldn't be. Cause applying a bomb to a blunderbuss is asking for pain.


Part of the reason I'm a bit confused about it.. is you get to use a lesser powered version on ANY ranged ammunition from the Grenadier archetype.

Quote:

Alhemical Weapon (Su)

At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.

This ability replaces poison resistance.

This is a low level version of Explosive missile and doesn't exclude one specific type of ranged weapon.

Grand Lodge

No one see a conflict in this?


I think it has to do with two handed fire-arms typically needing a full-round to load unless it is affected by some outside source, like alchemical cartridges, feats, or class abilities.

Two handed fire-arms have the longest load times of any of the ranged weapons (other then siege weapons). If you could take a level dip or a feat to reduce load time and firing into one single standard action then it could be too over-powered.

As it stands right now, for a two handed fire-arm you would need to have quick reload, be using the musket master archetype, and be using alchemical cartridges to have a musket fire using only a standard action (plus a free action to load). The alchemical cartridge also needs to be paid for and increases your misfire chance.

They likely did not want to trivialize all these other things by making a single feat that bypasses what should only be possible by using a specific class archetype, with a feat, and special cartridges.

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