Skill Ranks, Prestige Ranks, and Prestige Classes


Advice

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Shadow Lodge

Please Don't Kill Me wrote:

Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.

Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.

Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?

Also care to expand on how noble scion builds on the leadership feat?


So Magaamban Arcanist adds to your spell list?

Does it have the same problem as Pathfinder Savant does where the inane "spells in spellbook aren't spells known" ruling means you can't actually utilize these new spells untill you take a level in Wizard (because finding an arcane scroll of a spell that is normally divine has obvious problems)?

Sovereign Court

agnelcow wrote:

Thanks for the quick class descriptions. This definitely sounds like a book worth picking up.

Any chance you could provide details on the Golden Legionnaire's pre-reqs and abilities?

You must be invited, good, proficient in heavy armor, have a BAB of +5 and some misc skills. Basically if you follow a command that she has given, you get a bonus to AC, attack, ect for the round. This bonus scales as you level up. Later you get to pick up some feats and the ability to loan out AC to companions as well as getting better at taking AoA (not like Combat Reflexes but like you get to do it almost all the time).

Sovereign Court

deuxhero wrote:

So Magaamban Arcanist adds to your spell list?

Does it have the same problem as Pathfinder Savant does where the inane "spells in spellbook aren't spells known" ruling means you can't actually utilize these new spells untill you take a level in Wizard (because finding an arcane scroll of a spell that is normally divine has obvious problems)?

You get to immediately add it to your Spell book or Familiar as well as adding it to your class spell list (which I assume is for UMD checks). So I guess that was an attempt to avoid that issue that the Pathfinder Savant had.

Sovereign Court

doc the grey wrote:
Please Don't Kill Me wrote:

Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.

Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.

Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?

Also care to expand on how noble scion builds on the leadership feat?

The AC bonus is a Dodge bonus. As for the Divine Scion, he can recruit higher level Cohorts then normally available and he eventually picks of a servant that can do a whole host of things for the Divine Scion.


Please Don't Kill Me wrote:
deuxhero wrote:

So Magaamban Arcanist adds to your spell list?

Does it have the same problem as Pathfinder Savant does where the inane "spells in spellbook aren't spells known" ruling means you can't actually utilize these new spells untill you take a level in Wizard (because finding an arcane scroll of a spell that is normally divine has obvious problems)?

You get to immediately add it to your Spell book or Familiar as well as adding it to your class spell list (which I assume is for UMD checks). So I guess that was an attempt to avoid that issue that the Pathfinder Savant had.

Thanks.

Shadow Lodge

Please Don't Kill Me wrote:
doc the grey wrote:
Please Don't Kill Me wrote:

Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.

Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.

Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?

Also care to expand on how noble scion builds on the leadership feat?

The AC bonus is a Dodge bonus. As for the Divine Scion, he can recruit higher level Cohorts then normally available and he eventually picks of a servant that can do a whole host of things for the Divine Scion.

That's cool and sounds perfect for the noble in our party, will make for some interesting gameplay when she returns. As for the shield marshal that sounds really interesting can't wait to get a look at it at gen con and see if it's something our resident gunslinger will be interested.

Now 2 more things. One does the signifier get any summoning abilities and how does the prophet of kalistrade's ability to use money to cast work out exactly what is the formula?

Sovereign Court

deuxhero wrote:
Please Don't Kill Me wrote:
deuxhero wrote:

So Magaamban Arcanist adds to your spell list?

Does it have the same problem as Pathfinder Savant does where the inane "spells in spellbook aren't spells known" ruling means you can't actually utilize these new spells untill you take a level in Wizard (because finding an arcane scroll of a spell that is normally divine has obvious problems)?

You get to immediately add it to your Spell book or Familiar as well as adding it to your class spell list (which I assume is for UMD checks). So I guess that was an attempt to avoid that issue that the Pathfinder Savant had.
Thanks.

No problem.

Sovereign Court

doc the grey wrote:
Please Don't Kill Me wrote:
doc the grey wrote:
Please Don't Kill Me wrote:

Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.

Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.

Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?

Also care to expand on how noble scion builds on the leadership feat?

The AC bonus is a Dodge bonus. As for the Divine Scion, he can recruit higher level Cohorts then normally available and he eventually picks of a servant that can do a whole host of things for the Divine Scion.

That's cool and sounds perfect for the noble in our party, will make for some interesting gameplay when she returns. As for the shield marshal that sounds really interesting can't wait to get a look at it at gen con and see if it's something our resident gunslinger will be interested.

Now 2 more things. One does the signifier get any summoning abilities and how does the prophet of kalistrade's ability to use money to cast work out exactly what is the formula?

No summoning, but you do pick up some armor training and some interesting gaze feature that give you certain abilities when used (like see through walls and what not). As for the Prophet of Kalistrade, it costs quite a bit to use the ability (upwards of 500gp for a 1lvl spell). This is not a feature that you will use all the time, but when you do need it you will be glad to have it I think. As for the formula it looks like it is: [n(n+1)/2]*500gp where n is the level of the spell.


I am building a new wizard for a new campaign. I would love to see what is required to enter Magaamban Arcanist?

Would you be so kind as to post it please?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Please Don't Kill Me wrote:
doc the grey wrote:
Please Don't Kill Me wrote:

Noble Scion: Basically his ability tree builds of the Leadership Feat idea as well a granting him a stipend equal to x*level every level. The stipend isn't huge but it is nice in a gp starved campaign or when you are close to purchasing an item but need a few more gp. As for the prereqs you need either Skill Focus or the Noble Scion Feat as well as a couple skill ranks.

Shield Marshal: Basically when you use one of your judgments (which act like an inquisitors for feats and prereqs but don't stack with the inquisitor class) you can get several bonuses. These range from extra damage, extra AC, fast healing, and a couple others.

Are the bonuses that the shieldmarshal recieves from his judgement divine or profane or are they some other type since he's not connected to a deity?

Also care to expand on how noble scion builds on the leadership feat?

The AC bonus is a Dodge bonus. As for the Divine Scion, he can recruit higher level Cohorts then normally available and he eventually picks of a servant that can do a whole host of things for the Divine Scion.

Does the ability to recruit higher level cohorts let you break the own level minus 2 limit, or does it just give a bonus to your effective leadership score (which is not that helpful to characters with high charisma who take good care of their cohorts)?

Sovereign Court

Caimbuel wrote:

I am building a new wizard for a new campaign. I would love to see what is required to enter Magaamban Arcanist?

Would you be so kind as to post it please?

You have to be good, have the Spell Mastery and Scholar Feats, ability to cast 3rd lvl spells, as well as some skill ranks.

Sovereign Court

David knott 242 wrote:


Does the ability to recruit higher level cohorts let you break the own level minus 2 limit, or does it just give a bonus to your effective leadership score (which is not that helpful to characters with high charisma who take good care of their cohorts)?

It breaks the lvl-2 barrier and brings it up to a Max of own lvl at a certain lvl.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Thank you! So that Noble Scion is a real leader class -- definitely not suitable to PFS play but great for a smaller campaign.

Sovereign Court

David knott 242 wrote:

Thank you! So that Noble Scion is a real leader class -- definitely not suitable to PFS play but great for a smaller campaign.

Thats how I took it.


Another request: The entry requirements for Tattooed Mystic, please.

Silver Crusade RPG Superstar 2014 Top 16

pad300 wrote:
Another request: The entry requirements for Tattooed Mystic, please.

Requirements

To qualify to become a tattooed mystic, a character must
fulfill all the following criteria.
Feats: Varisian Tattoo (The Inner Sea World Guide 289).
Skills: Craft (tattoo) 5 ranks, Spellcraft 5 ranks.
Spells: Able to cast 2nd-level spells.
Special: Able to speak Thassilonian.

Sovereign Court

pad300 wrote:
Another request: The entry requirements for Tattooed Mystic, please.

Varisian Tattoo, some skill ranks, ability to cast 2nd lvl spells, and the ability to speak Thassilonian.

Edit: I got Ninj'd and didn't even know it.


Thank you, Cartmanbeck and Please Don't Kill Me

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.
pad300 wrote:

Thank you, Cartmanbeck and Please Don't Kill Me

I won't. :-P


So, if you might be so kind...

I'm going to be playing an Oracle in an upcoming game and I could probably just prestige out since the upper level revelations are not going to be doing it for this character.

Is the Hellknight Dignifier hard to qualify for? That might be appropriate for this character if things pan out how I foresee them going.

Silver Crusade RPG Superstar 2014 Top 16

Hellknight Signifer Requirements

To qualify to become a Hellknight signifer, a character must fulfill all of the following criteria.
Alignment: Any lawful.
Armor Proficiency: Proficient with medium armor.
Feats: Arcane Armor Training or Warrior Priest.
Skills: Intimidate 2 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranks.
Spells: Able to cast 3rd-level spells.
Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.


cartmanbeck wrote:

Hellknight Signifer Requirements

To qualify to become a Hellknight signifer, a character must fulfill all of the following criteria.
Alignment: Any lawful.
Armor Proficiency: Proficient with medium armor.
Feats: Arcane Armor Training or Warrior Priest.
Skills: Intimidate 2 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranks.
Spells: Able to cast 3rd-level spells.
Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.

Okay, total cake, except for the last part obviously. And having to take Warrior Priest, but I can live with that.

I'll have to ask the DM if that last bit is even remotely possible by about 8th. Thanks!

*edit for spelling. Apparently my fingers want nothing to do with typing properly this morning.


What are the entry requirements for the Mammoth Rider? I am so stoked for that class, I have a Mounted Fury Barbarian who rides a mammoth in one campaign.


umbralatro wrote:
Is the Hellknight Dignifier hard to qualify for?

Well, I'd say it's pretty easy, unless you have one of those groups or your in a place like Andoren or the River Kingdoms. I mean, the Hellknights are fairly dignified already, right?

(Sorry, I couldn't resist!)


was wondering if you could post the pre req for lantern bearer


Question: Can the Storm Kindler cast spells when using Storm Shape? It seems like not, but it can't hurt to ask.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Phillip0614 wrote:
Question: Can the Storm Kindler cast spells when using Storm Shape? It seems like not, but it can't hurt to ask.

I'd say no (though some limited spellcasting ala gaseous form might be kosher--ie no verbal, somatic, material, or focus components allowed)


Without thinking too hard, am I right to think that the Daggermark Poisoner can make poisons exceedingly fast? So as an example, Tears of Death has a price of 6500. So we count this as 6.5 sp, due to using the PP as SP (with Master Alchemist, of course). And at that point, we may as well be done. Assuming we can hit DC 22 to make the poison by taking 10 (8 ranks + 3 class + 1 Int mod), our result will be 484, with having to beat 6.5. So we make it in 1/69th of the time. Which we double, since we can make it in half the time, so 1/138th of the time...which means about 3.5 minutes of making that poison.

Is that right? Because that's awesome.

Sovereign Court

Cheapy wrote:

Without thinking too hard, am I right to think that the Daggermark Poisoner can make poisons exceedingly fast? So as an example, Tears of Death has a price of 6500. So we count this as 6.5 sp, due to using the PP as SP (with Master Alchemist, of course). And at that point, we may as well be done. Assuming we can hit DC 22 to make the poison by taking 10 (8 ranks + 3 class + 1 Int mod), our result will be 484, with having to beat 6.5. So we make it in 1/69th of the time. Which we double, since we can make it in half the time, so 1/138th of the time...which means about 3.5 minutes of making that poison.

Is that right? Because that's awesome.

And on top of that you can make a number of doses equal to twice your Int modifier at one time... that is very very nice. Wow, I can't believe that I never even noticed that before.


If I have that right, and I might not due to craft rules being 'weird', I think I know what my next character is going to be.

Plus the Poisoner's Jackets from UE...

Sovereign Court

Cheapy wrote:

If I have that right, and I might not due to craft rules being 'weird', I think I know what my next character is going to be.

Plus the Poisoner's Jackets from UE...

I'm pretty sure you have it right, just remember that the cost will still be 6500gp/3 so its a bit cost prohibitive.


so.. weird place to probably request this but running, Emerald Spire and it references Paths of Prestige (which I can't freaking get my hands on)

Important NPC:
If the PCs raise Chaid DiViri (or return her body to Fort Inevitable, where the Hellknights will raise her), the signifer curtly thanks them and asks for details of their exploration. If the PCs are largely lawful, DiViri (LN female human wizard 6/Hellknight signifer 3; Pathfinder Campaign Setting: Paths of Prestige 28) might request to travel with them.

is there a sample on that page of that level for me to use as her stats or is it possible to get the Signifiers abilities up to level 3 so I can slap her together? Freaking Super dungeon doesn't give stats... also makes liberal use of simple templates but that is neither here nor there


d20pfsrd.com has the rules for this prestige class if that is what you are asking for.

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