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Re: Share spells, planetouched and PFS. Ok, I think this falls under the common sense ruling. What happens if you target someone who is an invalid target for your spell. If I hit a tiefling with Dominate Person the spell doesn't ping 'invalid target, please select a valid target and try again' right? And it is still cast, right? So the tiefling can cast enlarge person on himself. It has no effect on him, but he's cast it. A friendly wizard casts enlarge person on the tiefling's eidolon. Spell goes off, no effect, spell is expended. Now a tiefling summoner casts enlarge person on his digimo- er eidolon. His class ability makes Tentomon a valid target and he digiv- er enlarges. Likewise, let's say a druid gets evolution surge as a druid spell. He casts it on Fozzy his cave bear companion. It affects him, and then does nothing because you can't add evolutions to an animal companion. Simple.
Addressing the original topic: it's also worth noting that hideous laughter is noticably less effective for aasimar and tiefling casters than it would otherwise be, especially at low levels.
nosig wrote:
Particularly as Share Spells is touch range only. Deliberately putting yourself inside a Black Tentacles area as a caster is hard core.
Sapphire Onion wrote:
Only spells with a range of "personal" become touch range.
Serum wrote:
I don't think anyone was saying you could cast black tentacles on an eidolon, in fact I think it was actually being used as an example of something you couldn't do. I just had a mental image of someones eidolon having black tentacles and getting the Monty Python image of "A 20 foot electric penguin, with tentacles!". It was a mis-guided attempt at humor. Sorry.
I think Detect Alignment spells only detect Outsiders that have that Alignment Subtype at 1st level, not any Outsider who has that Alignment (Intent). I could be wrong, but I'm pretty sure that's how it works. Neither Aasimar nor Teiflings have an Alignment Subtype, so basically it should use the same exact rules as a Human.
Todd Morgan wrote: Is it 6th level or 4th level? The PRD sais 4th level and lower don't have an aura Hmm, stealth errata? Finally clarity. For a long time it overlapped and you had to guess. It used to say:
(the d20PFSRD still says this) With the stealth errata it is now 5th level for normal folk before you can detect an aura
On the Detect spells it looks like having an alignment, rather than having an alignment subtype, is what pings Outsiders from level 1. So a Good Aasimar would ping at level 1 whilst a Good human wouldn't. A True Neutral Aasimar would never ping just like a True Neutral human (unless they were also a cleric of an Aligned deity).
Outsiders are also not affected by a normal positive/negative energy channel. You need to take the feat Alignment Channel, and specify outsiders as a targeting choice. Which will cause some issues with mixed groups - humanoids and outsiders or even a full party of outsiders with different alignments.
Brian Lefebvre wrote:
Strange... Alignment channel does seem to imply that outsiders aren't normally affected by channeled energy, but I can find no such implication in the rules for outsiders in general. This is even more significant than you might think, as being unaffected by channeled energy implies being unaffected by positive/negative energy in general, which means being unaffected by cure spells. And I have a tiefling cleric. O_O
Brian Lefebvre wrote:
So you're saying that outsiders are not living creatures? Note that if this is the case, Alignment Channel would in fact not fix the ability to affected by channel because you chose an alignment subtype, and as mentioned above, Aasimar and Tieflings do not have the alignment subtypes for their alignment, they just have the native subtype.
Did a little digging. Found this thread. Seems like it's mostly assumed that outsiders are affected by channeled energy as living creatures like anything else, and Alignment Channel just lets you channel more specifically. Developer Sean K Reynolds seems to imply that the main time you would even bother taking Alignment Channel is if you were in a demon-heavy campaign and like channeling to harm but had too many allies for Selective Channeling to be an option. So I think it's safe to say tiefling and aasimar PCs can be healed as normal (or get inflicted by their enemies).
Brian Lefebvre wrote:
I'm sorry, but this is incorrect. Channeling energy as normal has only two different groups that must be specified when channeling - Living and Undead. That's it. Meaning, all living creatures are affected by channeled energy that is targeting the living, whether to heal or harm. Here's the exact text from the Core Rulebook: Core Rulebook wrote:
Taking a feat such as Alignment Channel (Law, Chaos, Evil, Good) allows you to narrow down your options of who you're targeting. It also allows GOOD Clerics that only channel Positive Energy to harm outsiders of the selected alignment, without needing Negative Energy to do so. I hope that makes sense.
Brian Lefebvre wrote: Outsiders are also not affected by a normal positive/negative energy channel. You need to take the feat Alignment Channel, and specify outsiders as a targeting choice. No, Channeling Energy would work on an Aasimar/Tiefling just like a Human, and would also work the same way if they DID have an Alignment Subtype. Alignment Channeling simply allows you to get around that slightly, allowing for instance the ability to harm ONLY an Evil Outsider and not affect any other living/Undead creature in the area, or to heal only say your summoned <Alignment> Outsiders and not heal enemies. Alignment Channel:
Alignment Channel Alignment Channel Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype. Prerequisites: Ability to channel energy. Benefit: Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of the chosen alignment subtype. You must make this choice each time you channel energy. If you choose to heal or harm creatures of the chosen alignment subtype, your channel energy has no effect on other creatures. The amount of damage healed or dealt and the DC to halve the damage is otherwise unchanged. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new alignment subtype. Whenever you channel energy, you must choose which type to effect.
Jiggy wrote: Did a little digging. Found this thread. Hai, that was my digging!
Cheapy wrote:
Actually, I found that thread in between making the post you replied to and reading your reply to it. Thanks anyway, though. :)
Unholy water burns good aligned outsiders. An anti-magic field appears to suppress outsiders spell-like and supernatural abilities. (Though the wording and context is vague.) A couple of magic weapons do extra damage against outsiders: Mace of smiting, sword of the planes. And of course you can get an outsider (good) slaying arrow. Some cleric domain spells do extra damage against specific alignment outsiders eg Unholy Blight.
Sapphire Onion wrote: Unholy water burns good aligned outsiders. The real question, actually, is whether "good/evil outsiders" (the phrase used in the rules) actually means outsiders of that alignment or outsiders with that subtype. Most effects dealing with outsiders seem to deal with the subtypes, rather than merely having that alignment, but holy/unholy water doesn't explicitly specify (unless I missed it). Quote: An anti-magic field appears to suppress outsiders spell-like and supernatural abilities. (Though the wording and context is vague.) That's true of everyone's supernatural and spell-like abilities, not just those of outsiders. Quote: A couple of magic weapons do extra damage against outsiders: Mace of smiting, sword of the planes. And of course you can get an outsider (good) slaying arrow. The slaying arrow would be an example of referring to the [good] subtype rather than the good alignment. Quote: Some cleric domain spells do extra damage against specific alignment outsiders eg Unholy Blight. Hm, this would seem to be another one that's unclear as to whether "good outsider" means outsider who is good, or outsider with the [good] subtype...
Jiggy wrote:
It's the same list that is used for favored enemy. Can you have a favored enemy that includes Aasimars or Tieflings?
Sapphire Onion wrote:
Yes. The Ranger's favored enemy table includes nine different subtypes of outsiders. Tieflings and aasimar have the [native] subtype, as seen in their race write-ups in the bestiary, ARG, and other places.
Sapphire Onion wrote:
How about favored enemy native outsider? It should be a choice though it's not explicitly mentioned in the ranger list (neither are some humanoid subtypes).
Jiggy wrote:
So it is, I must have glanced over it.
Holy/Unholy water damage evil/good aligned outsiders, respectfully, as if it were a flask of acid - this is regardless of alignment subtype. PFSRD wrote:
Emphasis mine. Chaotic is just an example; the wording stays the same for each alignment subtype. Thus, if a Demon somehow became good-aligned it would ping as both evil and good, and be affected harmfully by both holy & unholy water.
Bob Jonquet wrote:
Tieflings are awesome. Just saying. :D
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