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Ultimate Equipment Errata


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51 to 100 of 368 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 243 Helm Of Brilliance & Helm Of Brilliance, Lesser

shouldn't the description text state the cost of the gems used in the helm?

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 243 Helm Of Comprehend Languages And Read Magic

kind a long and awkward name. rename it?

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 239 TALONS OF LENG

this appears under hands slot wondrous item but requirements say "Craft Magic Arms and Armor" instead of "Craft Wondrous Item".

Is this in the correct section since it isn't a wondrous item?

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 244 Helm Of Underwater Action

"If the command word is spoken, the helm of underwater
action gives the wearer..."
"helm of underwater action" should be italicized in text

Star Voter 2013

P.98, Hireling

Incorrectly listed as "1 GP-3 GP PER DAY" Should be "1 SP-3 SP PER DAY" to match core rules, table on p.99, not be ridiculous compared to prices for a doctor or lawyer.

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 267 Pauldrons Of The Watchful Lion and p. 265 DEMONSPIKE PAULDRONS

These item has as a requirement "Craft Magic Arms and Armor" where other Pauldron items like PAULDRONS OF THE BULL and PAULDRONS OF THE SERPENT do not.
Also seems to be blurring the distinction of armor vs wondrous item. You set a precedent and people will start doing this for Superstar entries and you'll start getting tons of swords and wands that are "wondrous items"

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 267 Prestidigitator's Cloak

minor grammar error: "and placed on an single object that"
should be "a single"

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 268 Slashing Cloak

"Craft Wondrous Item, blade barrier; Cost 10,000 gp"
cost is repeated with older formatting style

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 268 Stone Cloak, Major

text says "This cloak is identical to the stone cloak," however there is no "stone cloak" magic item only Stone Cloak, Major and Stone Cloak, Minor.
Or do you mean identical to the stoneskin spell?

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 269 Treeform Cloak

"Craft Wondrous Item, goodberry, tree form; Cost 2,500 gp"
cost is repeated with older formatting style

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 271 Bracers Of Archery, Lesser

cost missing "gp" in text "COST 2,500"

The Exchange

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
chopswil wrote:

p. 243 Helm Of Comprehend Languages And Read Magic

kind a long and awkward name. rename it?

I think its been that way since AD&D


Huh. You're right. The helm of comprehending languages and reading magic is on pg. 146 of the 1979 DMG, and still has the same name on pg. 227 of the 1995 DMG. But hey, the name's already been shortened once since then, why not do it again? Maybe helm of comprehension or something like that.

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 305 Ioun Stone

not really enough info given here to use this item. not sure why this abbreviated version is even in this book.

Dark Archive Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 284 Book Of Extended Summoning

says "Standard" in Price but "Normal" in Cost, should be the same

Grand Lodge

Pg. 9 - Table 1-1: Armor and Shields

Just as it was in the APG, the agile half-plate armor is inexplicably more heavy than normal half-plate armor.

Grand Lodge

1 person marked this as FAQ candidate.

Pg. 9 - Table 1-1: Armor and Shields Pt. 2

Like their UC counterparts before them, it is very odd that the Kikko armor and Four-mirror armor are so cheap. Considering the Do-maru armor, which is in every way inferior to Kikko armor, costs more than 600% the cost of Kikko, and more than 400% the cost of four-mirror armor.

Grand Lodge

Pg. 14 - Stoneplate armor

Should probably mention if it includes gauntlets or not.

Grand Lodge

Pgs. 9-14 - Various eastern armors

I made this exact same post in the UC errata thread, but it applies here as well. Like the stoneplate mentioned above, none of the eastern armors mention if they include gauntlets or not. The only place they do, however, is in the piecemeal armor rules presented in Ultimate Combat, specifically in the arm armor sections for each armor. Going by this, the following armors should mention they include gauntlets:

- O-yoroi
- Tatami-do
- Steel lamellar*

* this one's odd because only the steel lamellar's arm armor mentioned gauntlets. None of its heavier variants (specifically iron and stone) mention them.

Grand Lodge

Pg. 168 - Ring of continuation

For anybody that doesn't check the blog posts, Jason B. just made a post with a handful of FAQs in it. One of them was for the ring of continuation. Here it is below along with his response.

Jason Bulmahn wrote:

Does the ring of continuation (Ultimate Equipment, page 168) allow you to cast time stop with a duration of 24 hours?

This item has had some unintended consequences and needs a fix. Change the second sentence of the description to read as follows: "Whenever the wearer of the ring casts a spell with a range of personal and a duration of 10 minutes per level or greater, that spell remains in effect for 24 hours or until the wearer casts another spell with a range of personal (whichever comes first)."

Grand Lodge

Pharmalade wrote:
p 43: The dragon pistol is listed as having a range of 20 feet, while page 45 lists it as having a 10 foot range when firing a bullet.

To elaborate further, it's also listed as having a 15-ft. cone when firing pellets. Because this weapon essentially is a hand-held blunderbuss, it should probably have "Special" for its range.

Grand Lodge

Pg. 47 - Thrown weapon group and the sibat

Like in the UC errata thread, there was mention that the sibat should be included in the thrown weapon group, given it possessing a range increment and all.

Grand Lodge

chopswil wrote:

p. 305 Ioun Stone

not really enough info given here to use this item. not sure why this abbreviated version is even in this book.

If you're talking about the fact that the individual stones should be listed and described, that table's on the next page.

Grand Lodge

Pg. 305 - Ioun torch

I mentioned this in the APG errata thread, but the ioun torch is identical in function to an everburning torch, but is in all ways better since it doesn't require a hand to hold it, yet the ioun torch is cheaper. Additionally it's bizarre that for such a basic and cheap item, it requires CL 12th to create and at a measly 75 gp to boot. All it is a dull gray stone, meaning it's a burnt out, used up ioun stone that is essentially useless except for making this item.

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
Strife2002 wrote:

Pg. 305 - Ioun torch

I mentioned this in the APG errata thread, but the ioun torch is identical in function to an everburning torch, but is in all ways better since it doesn't require a hand to hold it, yet the ioun torch is cheaper. Additionally it's bizarre that for such a basic and cheap item, it requires CL 12th to create and at a measly 75 gp to boot. All it is a dull gray stone, meaning it's a burnt out, used up ioun stone that is essentially useless except for making this item.

I would say at a minimum it should cost about the same as a npc casting of continuous flame.

Grand Lodge

Pg. 15 - Table 1-3: Donning Armor

This table still only lists don, don hastily, and remove times for the core rulebook armors, and isn't updated with any of the new armors compiled for this book.


p. 120 - Table 3-4: Shield Special Abilities

The +3 shield special ability table lacks entries for rolls of 99 and 100.

Grand Lodge

Pg. 28 - Gauntlet

Sorry to beat this dead horse some more, but the description of the gauntlet says that medium and heavy armors (except breastplates) come with gauntlets when that isn't true. Hide armor, for instance, has no mention of gauntlets in its description like the other armors do - not in the Core Rulebook, not in this book, not in the Beginner's Box, and not in the piecemeal armor rules in Ultimate Combat.

Not to mention the eastern armors which have now been integrated with the core armors within this book, as I mentioned above the only eastern armors that mentioned gauntlets were the o-yoroi, tatami-do, and steel lamellar.

Grand Lodge

Pg. 10 - Agile half-plate

This horse just won't stay down. *WHACK*

Agile half-plate should mention it comes with gauntlets, as per the piecemeal armor rules in Ultimate Combat.

Grand Lodge

Pg. 65 - Grappling Hook

The image of the grappling hook has a rope wrapped around it. Is this implying that the price includes rope? I was under the impression rope had to be bought separately.

Grand Lodge

Pg. 75 - Weapon cord

The weapon cord says it has 0 hit points. It should have AT LEAST 1 hit point.

Grand Lodge

1 person marked this as FAQ candidate.

Pg. 26 - Dan bong

This weapon grants you a +2 bonus on combat maneuver checks to grapple. Unfortunately the fact that you're using this thing in a hand means you don't have both hands free to grapple, which by the rules imposes a -4 penalty on your checks made to grapple (effectively only becoming a -2 penalty with this weapon). Basically, by the rules you'd be more effective at grappling bare handed than with this weapon.

Grand Lodge

Pg. 20 - Table 1-6: Exotic Weapons; Bo staff

The bo staff's damage entries should be changed to reflect that this thing is a double weapon. Its Small damage should be "1d4/1d4" and its Medium damage should be "1d6/1d6".

Star Voter 2013

Halfling trail rations, p.96

Mispriced at 1 sp in the box next to the text. The table (p.95) gives the price as 2 gp, all the other racial trail rations (except orc) are 2 gp, and standard trail rations are 5 sp.

Dark Archive

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

pg 365: table 7-7: type E treasure, Armor and weapons

the 200gp, 300p and 1000gp entries (light armor and shield, medium armor, heavy armor) refer to the table 7-12. But in this last table all the armor types are mixed. So it's impossible to use it to generate a random treasure.

the table 7-12 should be split in 3 parts in something like this

light Armors and shields
1-6 Buckler
7-19 Chain shirt
20-30 Heavy steel shield
31-41 Heavy wooden shield
42-52 Leather armor
53-60 Light steel shield
61-68 Light wooden shield
69-74 Padded armor
75-85 Studded leather armor
86-91 Tower shield
92-97 Other light armor*
98-100 Other shield*
medium armors
1-29 Breastplate
30-54 Chainmail
55-71 Hide
72-92 Scale mail
93-100 Other medium armor*
heavy armors
1-17 Banded mail
18-47 Full plate
48-69 Half-plate
70-86 Splint mail
87-100 Other heavy armor*

Grand Lodge

1 person marked this as FAQ candidate.

Pgs. 20 & 26 - Double walking stick katana; table entry and description

All those classic questions again. Where to begin?

1) The double walking stick katana says it's like a pair of wakizashi when separated, and when together it's like a quarterstaff. The table on page 20, however, only mentions B for bludgeoning in the damage type, presumably for its "quarterstaff" form. If it's meant to function like double wakizashi when apart, it should probably be changed to "B or P or S" to reflect the damage done by blades.

2) When separated, does this weapon essentially become two light weapons?

3) What happens to the crit range/multiplier when separated? It says x3, but since the damage type only said B, this may have just been referring to the quarterstaff form (even though quarterstaves only have a x2 multiplier). Wakizashi have a 18-20/x2 range. Was the x3 meant to be used for both blade and staff forms as a "happy medium" between the two?

4) What proficiency is needed to use this weapon? It's likely Exotic Weapon Proficiency (double walking stick katana) would cover it, but what about when just using one of the two forms? Would Exotic Weapon Proficiency (wakizashi) be enough to handle the blades?

Grand Lodge

Pg. 20 & 31 - Kusarigama; table entry and description

Because this double weapon's ends deal two different values of damage (1d2/1d4[S] and 1d3/1d6[M]), it technically matters knowing which end deals which (since only the ball end technically has reach, according to the description*). I believe it was determined that the sickle end deals the higher damage while the chain end deals the lower damage.

*Fans of Samurai Champloo will note that the sickle end can be used for reach with some very cool results.

Grand Lodge

Pgs. 21 & 31 - Kyoketsu shoge; table entry and description

Again, where to begin?

1) Isn't this a double weapon? If the kusarigama is, this should definitely be. This means it's damage values should also reflect this.

2) The damage type doesn't seem to match with the description. It says "S or P" but the ring end is a blunt circlet that the description says itself deals bludgeoning damage.

3) The description says the blade end can be thrown like a dagger, which normally have a range increment of 10 ft., but this thing has a range increment of 20 ft. That's not necessarily an error, until you consider the awkward image of this thing soaring through the air further than a dagger can while it trails a 10-ft.-long rope and heavy ring behind it. As someone who knows nothing about the actual weapon, is it supposed to (or even able to) be detached from the rope and THEN thrown?


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I think maybe I will hold off on ordering this one until the second printing comes around. If those tables aren't in proper order, then the whole generation system falls apart.

Grand Lodge

This technically isn't an error but I just wanted to remind any GMs out there that are updating their books. Ultimate Combat has a sidebar on page 134 of that book that mentions three Eastern weapons that aren't mentioned because they don't have unique stats, but function like existing weapons. Because they're not in Ultimate Equipment, if using this book solely you may forget they exist when creating random treasure in an Asian-themed setting. Here they are below:

* Daikyu: Equivalent to a longbow.
* Hankyu: Equivalent to a shortbow.
* Hwandudaedo: Equivalent to a longsword.

Don't forget the daikyu and hankyu can have composite versions as well.

Grand Lodge

Pg. 42 - Scatter weapon quality.

So back in Ultimate Combat the term "grapeshot" was used in both the descriptions of the scatter weapon quality and the culverin, describing the type of ammunition used with these. The problem was that there was no such thing as grapeshot in the book.

The scatter weapon quality still mentions grapeshot, unchanged. The culverin however, mentions grapeshot as well but adds that grapeshot is the same thing as a handful of pellets, which is an item listed under the ammunition types.

The scatter weapon quality may want this addendum, as well.

Grand Lodge

Pg. 44 - Double Hackbut

This weapon doesn't mention anything about what it uses for ammo or how much black powder is needed to fire it.

Grand Lodge

Pg. 42 - Alchemical cartridge

It's a little hard to tell, but can a metal cartridge be substituted for an alchemical cartridge? I mainly ask because it seems that advanced firearms ONLY fire off metal cartridges, which meant only early firearms could take advantage of this cool ordinance.

Grand Lodge

Pg. 297 & 319 - Far-reaching sight and seeker's sight

So, both of these items are essentially scopes. Perhaps it should be noted that only one type of sight can be attached to a firearm at a time (assuming that's true).

Grand Lodge

Pg. 22 - Trip weapon quality

Perhaps the description of the trip weapon quality should have included the update to it mentioned by SKR in this blog post.

The part I'm referring to is when using a weapon with the trip special feature, if you’re attempting a drag or reposition combat maneuver, you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning.

Grand Lodge

1 person marked this as FAQ candidate.

Pgs. 20 & 23 - Aklys; table entry and description

I had reported this in the Ultimate Combat errata thread, but it's applicable here, as well.

It seems as though the aklys' damage values are incorrect. Listed at 1d6(S) and 1d8(M), these raise a red flag for the following reasons:

1) NO light weapon deals this much damage.
2) The Adventurer's Armory version has this at 1d4(S), 1d6(M)
3) The description describes this thing as a throwing club. Clubs are one-handed weapons, meaning they're bigger than these are, and even they deal 1d4(S), 1d6(M)

Grand Lodge

1 person marked this as FAQ candidate.

Pgs. 20 & 36 - Scorpion whip; table entry and description

There are a number of unusual things regarding the scorpion whip including:

1) It being a Light weapon, when a normal whip is a one-handed weapon, not to mention this weapon appeared in two other books (Adventurer's Armory and Legacy of Fire Player's Guide) as a one-handed weapon.

2) As a whip this weapon should have the trip, disarm, and reach special properties. It doesn't say it in the table, but the description says to treat a scorpion whip like a whip if you have proficiency with a whip, which would include those properties.

Grand Lodge

Pg. 53 - Stone material

The first paragraph of the stone material mentions specific weapons used in the Stone Age made of stone, including maces, axes, knives (daggers), and arrowheads.

The third paragraph says that the weapons you can make out of stone are limited to light and one-handed bludgeoning weapons, spears, and arrowheads. Axes and knives wouldn't be included in this.

Grand Lodge

Pg. 53 - Gold material

Shouldn't gold armor also have the fragile quality, like gold weapons do?

Grand Lodge

Pg. 24 - Bill

Bill description, third sentence, change "full defense" to "total defense".

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