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My druid


Advice


1 person marked this as a favorite.

:
druids are not about being the BEST of anything really.... but about being the BEST of being able to do something, at any givving point, VS any opponent....
i rather play a druid that is balanced, one that have OK STR and OK WIS so i can shift positions.
it is true, i'll never ever do more than tha 2 handed sword fighter, i'll never heal better than our cleric but i'll always do someting, and never the same thing all over ...
so ... here goes:
we are lvl 4 now, but I plan ahead:
Talyn - Human druid
Str : 16 (13 + 2human, +1 lvl 4)
Dex: 14
Con:14
Int: 10
Wis : 16
Cha: 8
Hp 38
Ac : 19 (human, hide +1 wodd shield, dex) or as WILD shape : 14
Feats : power att, natural spell (DM allowed to take from lvl 1), spell focus
Feats planned: lvl 5 : aug summoner lvl7 wild speech lvl 9: craft wonderous items lvl 11 vital strike (for DR opponents)
Anmal companion : wolf: lvl 4 increase = int, feats : light armor, power attack, feat progress: lvl 5: imp bull rush, lvl 8 : intimidate prowess lvl 10 greater bull rush
Wolf has AC 21 (natural, dex, chain shirt)

Tactics : versatility. At our lvl (4) I take from lvl 1 almost only cure light wounds, and serve as off healer, buffer via barkskin, bull's str and such. While my wolf do full defence (to be kept alive ) and block / provide cover to the sorcerer and cleric. It was very efficient - they hardly provoked,
Later on, when elemental form shall become available I plan to turn to earth elemental a lot, enter the ground with improved cover, and summon. Also I can enter ground to move past enemies, and go out behind them and provide flank to the fighter.
At much higher levels, when DR is also an issue, I plan on taking vital strike with 1 massive form, cast spells and strike hard.
Why 1 form ? to make greater magic fang pass DR & be vital.
A stegosaurus do 4d6, with vital strike its 8d6, and with the forth level lpess it double to 16d6… with STR 1.5 and power att… not bad.
Any thoughts? Tactics?

Cheliax

666bender wrote:
A stegosaurus do 4d6, with vital strike its 8d6, and with the forth level lpess it double to 16d6… with STR 1.5 and power att… not bad.

Wait, what? I don't... That's not... Are you sure you're playing Pathfinder?


why?
what do you see that is "not right" ?
i follow pathfinder and no arch types allowed.


Pathfinder Roleplaying Game Subscriber

think he means fourth level of beast shape--not fourth level of character

Andoran

No, the OP is referring to the 4th level spell "Strong Jaw", which increases a natural attack by 2 size levels.

He doubled it because the spell description says if the creature is already Gargantuan size then double the damage. However, the stegosaurus is Huge size.

Unfortunately, I was not able to find what 4D6 becomes when increased 2 size levels.

OP, you would also need to take Power Attack for your tactic to work.

Otherwise, good fun.


i was taking power attack... at lvl 3.
and yes, i meant level = 4 and not beast shape 4 (poor english sorry).
as for the 4d6 increase of strong jaw, since there's no acctual size increase that show that, i took the list from the "improve natural weapon" feat to ""move"" 2 steps.
hence, 4d6 --- > 6d6 --- > 8d6
and vital strike double that one, and make it ... 16d6

Improved Natural Attack
Attacks made by one of this creature's natural attacks leave vicious wounds.

Prerequisite: Natural weapon, base attack bonus +4.

Benefit: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

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