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ohako: The 3d4 minor items include everything on all the minor tables. It is up to the GM to determine which items. I do not believe the town equipment lists change that.

In short:
Step 1: Roll how many minor items
Step 2: Roll to see what class of item (Armor, wondrous etc)
Step 3: Roll to see which minor table is used.
Step 4: roll on that particular minor table.
Step 5: Repeat until all items are determined.

- Gauss


Gauss wrote:

ohako: The 3d4 minor items include everything on all the minor tables. It is up to the GM to determine which items. I do not believe the town equipment lists change that.

In short:
Step 1: Roll how many minor items
Step 2: Roll to see what class of item (Armor, wondrous etc)
Step 3: Roll to see which minor table is used.
Step 4: roll on that particular minor table.
Step 5: Repeat until all items are determined.

- Gauss

Thanks Gauss. I must be missing something. Can someone tell me he name of the table in UE that has the percentage chance between, say, lesser minor and greater minor armor? In other words, where is step 3?


No such table exists (or needs to exist) that I am aware of. The Lesser Minor and Greater Minor = 2 tables. Flip a coin, roll D% with each having 50/50 chance. Etc etc.

If you want them to have different odds that is fine, but the idea of the Lesser and Greater tables is to give GMs a finer degree of randomized control (ie, limit the spread somewhat). It is a choice.

- Gauss


In the back of the book there is a section of generators for various items. That is what Gauss is referencing. It is difficult to explain without presenting the table. I will go through an abbreviated version of the process instead. This is almost entirely in regard to potions. Armor and weapons are listed as a % for the weapon and a similar process to this for the spell if it is enchanted. I roll that an item is a lesser minor potion, then I roll that it is a 0 or 1st level spell (not a 50-50 chance) Then I roll for the spell within either the level 0 section or the level 1 section of either divine or arcane depending on *that* roll. Clear as mud now?


Gauss wrote:

No such table exists (or needs to exist) that I am aware of. The Lesser Minor and Greater Minor = 2 tables. Flip a coin, roll D% with each having 50/50 chance. Etc etc.

If you want them to have different odds that is fine, but the idea of the Lesser and Greater tables is to give GMs a finer degree of randomized control (ie, limit the spread somewhat). It is a choice.

- Gauss

Yeah, honestly, it just seems weird that you can go from 'minor' to 'some random item', but along the way you might have to make a choice if the item is some degree of minor/medium/major. I was hoping to fire dice and forget it, really. Choices meh, make the RNG have a pouty face.

If I didn't use the least/lesser/greater system, then my tables would leave out non-CR items, and that's no good, although I might need a switch for 'magic guns or not'. Meh complicated. If a town rolls up a magic gun...then that's the only one in existence!

I think what I'll do is do it 50/50, modified by the Economy modifier of the settlement in question. That is, if Sandpoint is doing well, there is a commensurate better chance of seeing slightly nicer things for sale in the shops. So that means my program basically needs 3 inputs instead of two: number of items (expressed randomly), initial degree, and economy modifier. This can work.


ohako:

Before Ultimate Equipment came out the 3d4minor items was still 'some minor random item'. But the spread between low and high minor items is huge. For wondrous items it could be anything from a 50gp item to 7500gp. This is why there was a need to break that up into two groups.

- Gauss


So. Waffle iron. Mithral waffle iron. Is there some sort of in-joke story behind why this is in the book? O.o

The Exchange Contributor, RPG Superstar 2010 Top 16

Omnius wrote:
So. Waffle iron. Mithral waffle iron. Is there some sort of in-joke story behind why this is in the book? O.o

Well Paizo tends to avoid jokes in products so I hesitate to suggest this at all....

Have you seen The Gamers?


1 person marked this as a favorite.

Why does a light nonstick device that helps feed my Orc syrupy buttery goodness need explaining?


Dennis Baker wrote:
Omnius wrote:
So. Waffle iron. Mithral waffle iron. Is there some sort of in-joke story behind why this is in the book? O.o

Well Paizo tends to avoid jokes in products so I hesitate to suggest this at all....

Have you seen The Gamers?

It's been a long time. Don't recall what the reference there would be.


It's the second movie and the fact that the players reward themselves with waffles for a good session

WAFFLES HO!!!!!!

The Exchange Contributor, RPG Superstar 2010 Top 16

... or it might just be because everyone loves waffles. I'm not sure in this case.

FWIW, I like the inclusion. Its the sort of obscure item my wife loves having in the game. She paid for the non-stick mithral for her character.


I want a +1 Flaming Frying Pan for my characters wife.


Makes me think of Dead Rising love heating up frying pans and pressing them into zombie faces.

The Exchange

We can stay up late, swapping manly stories, and in the morning, I'm making waffles!


Tels wrote:
I want a +1 Flaming Frying Pan for my characters wife.

It's cheaper and almost as effective to just get her a masterwork fire-forged steel frying pan. That'd clock in just under a thousand.

Dennis Baker wrote:

... or it might just be because everyone loves waffles. I'm not sure in this case.

FWIW, I like the inclusion. Its the sort of obscure item my wife loves having in the game. She paid for the non-stick mithral for her character.

Oh, I have one (regular, not non-stick). Plus a folding table, and folding chairs and mess kits enough for the whole party, and waffle mix, and powdered milk, and some canvas she can use as a tablecloth. It just seemed a weird inclusion. Especially since they don't include a towel. :P

Hm... I should probably pack wine and candlesticks and stuff so the place settings can serve double duty, in case I need to host an impromptu candlelight dinner...

Contributor

Omnius wrote:
So. Waffle iron. Mithral waffle iron. Is there some sort of in-joke story behind why this is in the book? O.o

People asked for cooking equipment in the mundane items section.

Waffle irons date back to the 14th century on Earth, so they're perfectly plausible in a typical fantasy campaign (including Golarion).

And considering that Earth waffle irons were often made to show a lord's coat of arms and such, it's plausible that some wealthy noble would want something more classy than a common iron waffler, and be willing to spend money on it. Likewise, such things could be given as gifts.

Because everyone likes waffles. :)


Sean K Reynolds wrote:
Omnius wrote:
So. Waffle iron. Mithral waffle iron. Is there some sort of in-joke story behind why this is in the book? O.o

People asked for cooking equipment in the mundane items section.

Waffle irons date back to the 14th century on Earth, so they're perfectly plausible in a typical fantasy campaign (including Golarion).

And considering that Earth waffle irons were often made to show a lord's coat of arms and such, it's plausible that some wealthy noble would want something more classy than a common iron waffler, and be willing to spend money on it. Likewise, such things could be given as gifts.

Because everyone likes waffles. :)

Oh man! That makes me super excited to flip through the mundane equipment section. I'm still dropping change into my "UE Fund Jar." Hopefully I'll have enough coinage to pick that bad boy up at my FLGS before Halloween. Otherwise I guess I know what to ask for for Christmas. :)


Lemme put it this way. My character I made the day after I got UE? A light wagon can just barely haul the four grand in mundane and alchemical equipment I ended up getting.


I have two questions since I dont own ultimate equipment. I was wondering what the following two items do. Body wraps of mighty strike and ring of curing.


seto83 wrote:
I have two questions since I dont own ultimate equipment. I was wondering what the following two items do. Body wraps of mighty strike and ring of curing.

Bodywraps of Mighty Strikes:
+1 bonus 3,000 GP

+2 bonus 12,000 GP
+3 bonus 27,000 GP
+4 bonus 48,000 GP
+5 bonus 75,000 GP
+6 bonus 108,000 GP
+7 bonus 147,000 GP

This long cloth is wrapped around the chest multiple times like a bandage. Once per round, the wearer may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike or natural attack (for one specific attack, not all attacks made with an unarmed strike that round). The wearer may use this item an additional time per round when his BAB reaches +6, +11, and +16. Choosing to enhance an unarmed strike is not an action and may occur when it is not the wearer’s turn (such as when making an attack of opportunity). The wearer must decide to use the item before the attack roll is made, but does not have to expend all uses at the same time. For example, if the wearer can use the item twice per round, he can use it once on his turn when making an attack and save the second for the possibility of making an attack of opportunity.

Additionally, the bodywrap can grant melee weapon special abilities to a creature’s unarmed attacks, so long as those special abilities to be added apply to unarmed attacks. See Table 3–8: Melee Weapon Special Abilities (page 137) for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. Any special abilities are set at the time of creation. A bodywrap of mighty strikes cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +7. Unlike an amulet of mighty fists, a bodywrap needs to have a +1 enhancement bonus to grant a melee weapon special ability.

Ring of Curing:
This simple copper ring is a boon to those who spend their lives healing others. Whenever the wearer of a ring of curing casts a conjuration spell of the healing subschool, all maximums to the level-dependent healing provided by that spell increase by 2. For example, cure light wounds would provide a maximum healing of 1d8 + 7 (at 7th caster level), while heal would cure a maximum of 170 points of damage. This ring does not increase the wearer’s actual caster level, nor the amount of level dependent healing provided by any such spell.

The Ring of Curing is 10k.

Sovereign Court

ohako wrote:
Gauss wrote:

ohako: The 3d4 minor items include everything on all the minor tables. It is up to the GM to determine which items. I do not believe the town equipment lists change that.

In short:
Step 1: Roll how many minor items
Step 2: Roll to see what class of item (Armor, wondrous etc)
Step 3: Roll to see which minor table is used.
Step 4: roll on that particular minor table.
Step 5: Repeat until all items are determined.

- Gauss

Thanks Gauss. I must be missing something. Can someone tell me he name of the table in UE that has the percentage chance between, say, lesser minor and greater minor armor? In other words, where is step 3?

I believe this was a oversight. Changing the mechanic for treasure, creating sub catagories with no mechanic to include them in settlements stat block other then handwavium. It is no longer all that random, this aggervated me.

I love the book and think it is great but this was disapointing.


1bent1:

You really need a table to tell you how to flip a coin?

I do not think it is an oversight. Nothing has actually changed. Settlements still use the same categories (minor, medium, major) but now if a GM wants he can have a finer degree of control regarding what types of items are available. If he doesn't want he can flip a coin to determine which minor table.

- Gauss

Sovereign Court

Why do you beileve that ther is a 50% chance of either one to come up?The distribution of items is far from equal, so to assume it is a coin toss between the two is an overly simplistic choice for a system that has a lot more sublety going on then this. For treasure hoard constructing the new system is awesome, but they could used a finer touch for settlements.

I feel they dropped the ball is all, a coin toss can work as the orginal charts included all items of the particular item group.

Gauss, we just have different options on this but I think we both are extremely happy with the product we got.


1bent1:

Nothing has changed. They simply split one table up into two tables. I think you are making it more complicated than it needs to be. They split it up into two tables in order to give GMs more flexibility IF (and that is a big IF) they do not want to give out the higher or lower ends of that original table.

Let me put it this way: Would we be having this conversation if both tables were merged into one like they are in the Core Rulebook?

- Gauss

Sovereign Court

Gauss, No we would not be having this conversation, but we are having this conversation because the way they list the table have changed. To say nothing has changed is to throw out the work Piazo has done to create the tables and if nothing has changed they would have not of used the Minor and Greater tables to expand on the options and distrubution of items.

Obviously much has changed and just because you say nothing has changed does not make it so. For your games that may be as you like. My group does not see it that way.

I appreciate your insight but i am not being swayed.

Thanks


I am not sure I understand your position 1bent1.

Back in the CRB when you wanted to roll up a Wondrous Item there was no table to determine if you rolled up a Minor, Medium, or Major item. The GM (or the Available Magic Item Rules) chose the GP value of the table he wanted to roll on.

Now, you have more tables to randomize what type of Wondrous Item you get, and then the GM still has to decide the GP value, Minor, Medium, Major and their lesser/greater versions, of the table he wants to roll on.

IE: regarding the GM's choice of deciding the value of the table he wants to roll on nothing has changed. The GM had to do it before, the GM still has to do it.

Now, when dealing with a city (Available Magic Item rules) that has X number of Minor items and the GM wants both the Lesser Minor and the Greater Minor tables to be in effect..flip a coin or assign some other method to determine between the two. Simply put: The Available Magic Item rules do not differentiate between Lesser Minor and Greater Minor.

Could a table have been inserted to randomize between Lesser Minor and Greater Minor? Yes. However, that table would have probably been written like: 01-50: Lesser Minor. 51-100: Greater Minor. It is really not worth the space for Authors to put in something that people can simply flip a coin on. Especially when GMs are just going to decide which table they want to use anyway.

- Gauss

Scarab Sages

I found an error that I think needs to be corrected. The error is in the description of the Gunman's Duster. The description reads that the Gunman's Duster provides a +4 armor bonus to AC and a +2 luck bonus to the wearer's touch AC against firearm attacks.

The Bullet Shield spell, which is used during the items creation, (Ultimate Combat pg. 225) grants a +4 deflection bonus to AC against firearm and ranged attacks with an additional +1/5 caster levels.
The '+4' bonus is of which type of "armor" or "deflection"?

I know the difference between the two bonuses, but I think that the word lack of the word "Deflection" in the items description was a simple proofreading error.

Thanks


It may be so that if you have other forms of deflection bonus and would not interfere with the ability to stack the Gunman's Duster with other items.

Scarab Sages

The character for whom I'm considering purchasing this is currently wearing the following items: a +5 Mithril Agile Breastplate, +3 Ring of Protection, and a +2 Amulet of Natural Armor. I think that I'm missing something in your explanation but I'm not sure just what exactly, so I would greatly appreciate it if you could explain your answer just a little bit more clearly.


Doesn't look like an error. Looks like the gunman's duster is an armor bonus that doesn't stack with armor and doesn't provide a deflection bonus at all. The spells used in a lot of offiicial magic items are pretty arbitrary and doesn't automatically translate to the item's abilities, as the writer probably wants a specific effect not currently available anywhere with spells and pick the closest match that fits the theme/feel of the effects.

Such as monk's robes using righteous might or transformation. Neither spell has anything to do with allowing a a character to be treated as a higher level monk for class features.


Protoman wrote:
doc the grey wrote:
Ohh other thing that's really cool in here is they have what I can only describe as a pathfinder Tardis.
<hyperventilates> DETAILS!!!

Not entirely positive, perhaps this is the item.

The Brazen Egg:

Brazen Egg

Slot None; Aura overwhelming conjuration; CL 25th; Weight 2 tons

This Huge, egg-shaped, intelligent, plane-shifting vessel is constructed almost entirely of brass. The exterior appears to be one crafted and polished sheet of metal, but it does have a door that can be opened. The Brazen Egg's inside has enough room to transport no more than eight Medium creatures, two Large creatures, or one Huge creature (as long as the Huge creature is squeezing). The egg has two methods in which it can move itself. The first is by a method similar to the dimension door spell, but the egg and all creatures within the egg are teleported. The second method is similar to the plane shift spell, though the egg can move to any plane it desires (it needs no focus) and when the egg plane shifts so do all creatures currently within it.

The egg has its own quirky, unabashed personality and can telepathically communicate with all creatures inside it or within 100 feet, regardless of language. The Brazen Egg's chief goal is to disrupt that plans of Hell's archdevils, but it requires the help of other creatures to do so. It often trades its ability to teleport and plane shift in order to gain such aid, but in dire circumstances it has the ability to enchant creatures in order to achieve its goals—and when it is close to reaching its goals it has little compunction in doing so. Once per day, the egg can affect a single creature within it as per the spell dominate person (though it is not limited to humanoids and can affect any living creature). Additionally up to three times per day it can affect creatures within it as per the spell mass charm monster.

Destruction

The Brazen Egg implodes if a devil with 20 or more Hit Dice ever enters the egg's interior. The devil and all other creatures within the egg are utterly destroyed in the implosion and cannot come back to existence with any effect short of a wish or miracle.

Liberty's Edge

Cheapy wrote:
Does it answer how much wood could a woodchuck chuck?

2 Answers: 1) not as much as Chuck Norris

2) 42

Liberty's Edge

Sean K Reynolds wrote:
Omnius wrote:
So. Waffle iron. Mithral waffle iron. Is there some sort of in-joke story behind why this is in the book? O.o

People asked for cooking equipment in the mundane items section.

Waffle irons date back to the 14th century on Earth, so they're perfectly plausible in a typical fantasy campaign (including Golarion).

And considering that Earth waffle irons were often made to show a lord's coat of arms and such, it's plausible that some wealthy noble would want something more classy than a common iron waffler, and be willing to spend money on it. Likewise, such things could be given as gifts.

Because everyone likes waffles. :)

Everyone LOVES waffles, Wafflers? No. (ask Mitt Romney)

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