The Dead Heart of Xin (GM Reference)


Shattered Star

51 to 100 of 117 << first < prev | 1 | 2 | 3 | next > last >>

captain yesterday wrote:
of course. In fact it states that in part 1 wish also works great for that, i wish people would actually read the books instead of just skimming them.

Yeah, and I wish people would use proper grammar and capitalization when typing snarky replies, but we can't always get what we want.

It is in Part 2 that the use of the spells are mentioned. I was also curious as to how any GMs handled the use of the spells.

Paizo Employee Creative Director

Firstbourne wrote:

At the end of book 5 the PCs get a scroll of Miracle.

Could they use that to protect Magnimar in book 6?

Any ideas on how to handle that?

Absolutely. Miracle works the same way as wish to protect Magnimar. And in fact, the reason that scroll got put into book 5 was to give the PCs another possible tool to protect Magnimar.


2 people marked this as a favorite.

I loved that tool. Also loved taking on the friggin Leviathans. Holy hell are clockworks awesome. The GM with us ended up doing a bit where getting one of those monsters intact somehow to that Magnimar guild, the golem builders or whatever, would make them very happy with us. It allowed them to eventually reverse engineer some of Xin's more hardcore technology to a degree, which certainly influenced their standing in Magnimar in general, and allowed our access to some primo stuff before we entered Xin's fortress of solitude.


ok, I seem to be fixated on intelligent magic weapons.

In Dead Heart of Xin, it is explicitly stated that Xin felta sense of failure that he could not replicate one of the seven swords of sin.

However, in the writeup for Karzoug in Spires of Xin-Shalast, it notes that Xin created his intelligent Glaive..

Not sure if I should just disregard that and assume Karzoug made it, but since the glave was his symbol of rule and there was at least one Runelord of greed before him who used it..

Sorta feel like I am splitting hairs but like to have the mythology clear.

Contributor

1 person marked this as a favorite.

BD--Xin indeed created all of the the Alara’quin, which are the symbols of rulership created by Xin for each of the Runelords, and include Karzoug's glaive.

I think what's got you confused it that that the Swords of Sin--the Alara’hai--are an entirely different set of artifacts as the Alara’quin. Instead, the Alara'hai are the weapons the *Runelords* created for their champions, and weren't made by Xin. He didn't have the Runeforge, so couldn't replicate the results.


Thanks Brandon..I got that there were two different sets of weapons, just couldn't figure out why Xin would have trouble with intelligent swords if he already made the Glaive and others..

but now its clear, he couldn't create intelligent weaapons associated with sin..

Contributor

My original turnover in reference to the ghost iron scimitar (which contains the relevant confusing text) merely stated:

Originally intended as one of the seven symbols of rule known as the Alara’quin, Xin found this weapon less imposing than the others, and never granted it intelligence.

The expanded backstory in the item's entry was written by James, so he may chime in here with his reasoning for creating that humiliating moment for Xin, which I can see might ring a little strange for the guy who created the 7 Alara’quin, an army of advanced constructs, a sentient crystal palace, the Sihedron, the Clockwork Reliquary, and myriad other impossible wonders and artifacts in his long life. But we needed a few moments to trigger Xin's instability in the final fight, so it serves that purpose well, and is undoubtedly why James included it.


1 person marked this as a favorite.

Eh, the dude can't stand to be bested. He's like Walter White in that his ego fuels everything with him.
The idea of his students, as vile and evil as they were, besting him in ANY way, those who corrupted what he taught them, definitely pissed him off. So, he went about creating what he did in his own way, without the corruption, but was disappointed that he did not have the skill to replicate the process without corrupting the sins as they had.
That's how I see it.


My players are feeling very ready to play an adventure path where one of the themes is redemption, but I'm worried that they might think they need to find the way to redeem the Big Bad. If this starts to become their obsession in a way I worry that it might, what can I do to give them this experience? If they somehow cast resurrection on Xin's remains then cast heal to get rid of any lingering insanity, will that get rid of his compulsive chaotic nature? He must have been lawful during life, right?

What does redemption even mean for an assassinated king who was basically a good guy?


Can insanity be cured?
It also could be played out as being temporary insanity, due to the fact that he's basically been trapped, reliving those last few moments again and again for ten thousand years. Once he and his army leave the crystal citadel, he begins to actually grasp what's happening in the world around him according to the AP if the group manages to be temporarily beaten by the guy (or if they join him).
At that point, it could simply be a matter of convincing him in his twisted logic that his time has passed, or perhaps that he can recreate Thassilon in an image without the corrupting influence of his Runelords, or he could simply be told that they're slumbering and pointed in the right direction.


The heal spell explicitly cures insanity.

Thanks for the good ideas!


2 people marked this as a favorite.

Also, you have to begin to wonder if not only has Xin gone insane, but has his way of thinking changed dramatically in 10,000 years time?
No real cure for that. He might suddenly decide that in order to defeat his runelords he MUST have a unified Varisia and possibly even a unified empire beyond that. This means war, death, disease, misery.

You have to remember that, despite his devotion to the seven virtues, Thassilon was in his lifetime built upon the backs of slaves, both giant and human. Despite all his intentions for goodness, etc, he still believed or at least allowed slavery within his realm.

There's also the fact that Varisia is home to a TON of giants, giants of all sorts. Now, the rise of Xin might in fact give rise to giant armies returning, either under the thrall of Xin and legions of loyal rune giants, if they side with him, or as unified tribes devoted to defeating Xin at all costs to ensure they remain free.

And then there's also the normal folk. Some city states might not be in a position to put up much of a defense, but others like Kaer Maga will certainly resist all attempts at conquest unless Xin can work his silver tongue. Indeed, there's also Cheliax to consider in this equation, as well as Nidal and the Linnorm Kings.

How many of them will sit quietly while a mechanical army rebuilds an ancient empire right on their doorstep? Certainly Cheliax, with its ties to hell, would see a reborn Thassilon, ruled by an incorruptible and immortal emperor, one who has a real mandate to rule based on wisdom, age, intelligence, knowledge, ability, and might, as a real enemy that needs to be taken care of post haste.

How long will it take for both Qadira AND Taldor to capitalize on that? What will the effects of Xin's rise to power and rebirth as Emperor of New Thassilon have on the dozens of smaller countries in between? He came before all of them, a relic of the past, and perhaps the light to lead humanity in a new direction. Andoran, Druma, Molthune, Lastwall, Belkzen, Ustalav, and everything else. What will their reaction be? How will Xin view the ascent of an Azlantian to Godhood, since it certainly was before his time. Will he attempt the starstone quest himself? Will he recognize the mortal gods of humanity, or even the current pantheon? What about Lissala? Will she return to Golarion? Will the seven virtues replace the garbage and muddled messages that permeate everywhere? A revival in her faith perhaps?

These are definitely questions that you guys should ask yourselves for your game what you want to do. A long thought dead ultra powerful emperor rising from the ashes with a clockwork army many tens of thousands strong certainly changes the dynamics of the inner sea region, and it's something that could be played out awesomely if you like.


Did anyone figure out whether the touch attacks of the living runes' power Symbols of Power are supposed to be melee touch or ranged touch? I'd venture ranged touch but…

It seems clear the intention was to not have these symbols target all characters who can see the living rune, but it seems to me further restricting it to a touch attack make it mostly useless to flying/ranged opponents.

Contributor

2 people marked this as a favorite.
Olwen wrote:

Did anyone figure out whether the touch attacks of the living runes' power Symbols of Power are supposed to be melee touch or ranged touch? I'd venture ranged touch but…

It seems clear the intention was to not have these symbols target all characters who can see the living rune, but it seems to me further restricting it to a touch attack make it mostly useless to flying/ranged opponents.

You're correct in your assessment of the living rune's internal special ability attack limitations--for balance matters, we just couldn't have that power affect anything that could see the living rune, so it became what it became.

I can share at least the intention behind the attack resolution of the rune: the original language stated "This attack is resolved as part of the living rune's touch attack," so the intention was melee touch, not ranged touch. The rune has to move into the target's square to inflict the power, literally by crawling two-dimensionally onto the target like a writhing, falling shadow. I think the "get'it offame! get'it offame!" effect on PCs is worth the trade-off.

Of course, resolve it as you like for home games, and I totally get the unfortunate limitations toward flying creatures, but that's just part of the flavor for this two-dimensional creature. Maybe this should have been resolved as more of a gaze attack, looking back at it with the benefit of hindsight, but what's there is what's there. =-)


I completely understand the goal here. Nice touch! I'll keep it like this. :)

It'll work to power the rather low damage of their touch attack. I don't mind flying PCs being mainly impervious to the living runes, especially given how much they hate swarm-like creatures. Some abilities should make life easier. But poor barbarian who is the only one not flying. ;)

Thanks, Brandon, and well done on the adventure. It's a well crafted piece of work that nicely concludes more than a year of gaming for my group and I! I particularly like that there aren't many evil opponents in this one. That's a nice change.


Here's a situation I've been mentally chewing on. What if the party uses the scroll of wish to cure Xin's insanity? How would he respond to the party?

Contributor

1 person marked this as a favorite.
Buri wrote:
Here's a situation I've been mentally chewing on. What if the party uses the scroll of wish to cure Xin's insanity? How would he respond to the party?

At first sniff, I think there's an issue here of exactly what a wish can accomplish. As per the spell description, "A wish can undo a single recent event." Remember that Xin's insanity is not a biological condition based on a chemical imbalance or an afflicted magical effect like the insanity spell...he's an inherently-maddened ghost who's very existence is due to a millenium-long imprisonment in the half-destroyed, malfunctioning and similarly-haywire crystal palace that acts as a sort of phylactery for his immaterial state. So as an event, that was a long, long, long time ago. As for other reality-shifting properties of the spell, *maybe* if Xin were first disconnected from the palace, then resurrected, then cured, PCs would be on the right track, but there are just so many factors that have corrupted Xin's undead mind--the malfunctioning palace, his undead/incorporeal/non-biological state, and the general limits of the wish spell that, as a designer, I'd say a single application wiping out all of those realities would be a bit much. (Not to mention that anything mind-affecting like this would be, well, mind-affecting, and Xin, being undead, would thus be immune).

Other aspects of the spell are really what limit things here. For example, you can use the spell to heal the whole party, or remove all poison effects with a wish, but not both...that should be a pretty clear indicator of how many factors in reality a wish can undo. But, of course, GMs are free to let wishes warp the realities of their worlds as much as they like! =-)


1 person marked this as a favorite.

Good points. Given that, I think I would allow a temporary suppression of the insanity in the term of a few minutes. Long enough to maybe get him to reveal that process and do some quick roleplay.

Still, given those steps, what would Xin's response be after the process was done? Would he thank the PCs? Kill them and to reforging his empire? Go away to plan what to do next?

Paizo Employee Creative Director

3 people marked this as a favorite.

I suspect that he'd be ashamed and shocked and frustrated and confused in such a situation, if only because of the 10,000 years that have passed. His betrayal at the hands of the runelords would come crushing down on him. He'd likely still lash out at the PCs, frankly. He's not evil, and if the PCs could restrain him MAYBE they'd have a chance to talk some sense into him or calm him down.

Beyond that... what he'd do would be up to you as the GM, depending entirely on what sort of story you'd want to tell from there.

If it were me, I'd have Xin become a big new bad guy and the goal of a mythic campaign as he goes about Varisia gaining power by robbing Runelord Tombs or something along those lines.

1) Because he's more interesting as an antagonist.

2) Because that doesn't steal thunder from the PCs by suddenly introducing a more powerful NPC hero into their world.


If I could Brofist James Jacobs' reply, I would.

I definitely love the idea of him becoming a mythic menace, maybe not rebuilding Thassilon of old, realizing that the time for Thassilon has long since passed, but perhaps he'll seek to build something new? A new city state filled with clockwork wonders, rune magic, giants of all kinds, and god knows what else.

Could be fun.


1 person marked this as a favorite.

The mythic trigger for Xin would be something doing with Lisalla, I think. Either he saps whatever mythic power is left of her wandering herald, she comes back or otherwise grants him a mythic tier, or perhaps it has something to do with his being the father of rune magic coming from some secret he has yet to unleash. I like the raiding Runelords tombs bit. After this, its off to survey the world after exacting his revenge on his former students.

After surveying the world and its cultures, I think he'd ultimately head to Absalom and take control of the Starstone. He wouldn't want to ascend, imo. You get great power, yes, but there's a whole layer cake of rules to how you can use it. Rather, I think he'd use it to just barely ascend and jump from tier 1 to tier 10 and to power new creations. From there, perhaps create another kind of empire. It would be a far cry from his Thassilon. I don't think he'd find much resistance, really. Not being evil, he wouldn't be a complete douche about it. Not that everyone would be accepting, but what can you do when the father of an ancient era comes knocking? The more imperial nations would be his biggest thorns like Taldor and Cheliax. Curious... perhaps the PCs would gain their mythic tiers through the work of Asmodeus saying his dealings require him to keep Cheliax secure... for now, and he must do everything he can to maintain that, including giving up some of his divine essence. New tiers come from completing certain goals he assigns the group.

But, yes, I think he would be smart enough to realize the world is so far changed from what he knew that creating his ancient, idealized empire anew would take a much different tack. The research he was doing later in life wouldn't continue as the threat of his Runelords is no more. He would undoubtedly attract a following. His ability to trust would be ruined so he may construct an entirely new kind of clockwork servant to serve as his lieutenants; a mixture of a bound outsider sworn to his service and machine to give true autonomy in decision making but being unable to physically rebel. People would be kept at a distance. To gain his attention, high level casters of almost all shades would do crazy things having their own ripple effects the PCs could deal with.


Hmmm, I'm wondering if he would find a new kind of shock troop in the Orcs of Belkzen. Probably not, but you never know. It could be done with Runeslave Giants as generals, using a combination of the carrot and the stick approach, the Orcs of Belkzen could be unified under one banner again.
Belkzen himself was not only a masterful warrior, but for an Orc an amazing politician and a master manipulator to stay in power for so many decades as he did. He used a combination of charisma, brute force, and terror to bring together a people that has rarely since been unified under one banner.
If my memory serves me correctly, only Kavazon and the Whispering Tyrant were able to unify the Orcs, aside from Belkzen himself. Xin, being a clockwork monstrosity of immense power and intelligence, akin to both Kavazon the dragon and Tar-Baphon, and essentially being ageless, could certainly do such a thing. It would probably make him one evil son of a b*$!$ in the process, but it could be done.

Liberty's Edge

1 person marked this as a favorite.

I'm about 2/3s of the way through this and I'm loving this book. Y'all did a great job with this one. I'm especially fond of the complicated villain in Xin and the chances to be truly heroic during the Tsunami.

Great work guys. I've been running this for a year and once I wrap this up I'm going to truly miss this.


Xin is so far I think the best villain, or at least my favorite so far, simply because he's as much a tragic hero in the classical sense as he is a villain, if not more so, which is why my group in one campaign eventually sided with him.


I have some questions about the reforged sihedron's powers:
1) Do the ioun stones still provide their benefits? (i am assuming no)
1a) If yes do which benefits do you get at any giving time (does it matter which part of the sihedron is ascedant)?
2) Does the reforged sihedron has the spell like abilities of the original shards? (i am assuming no)
3) The spell like abilities granted by each part of the sihedron have limit on their use? (for example once per day per person)
4) Do the effects of the spell like abilities granted by each part end when the sihedron is trasported to another person? (for example person A uses the greater invisibility and the next round transfers the sihedron to person B, does person A keeps the greater invisibility for the duration it has left?)


1 person marked this as a favorite.

1) The ioun stones are consumed and don't provide their own benefit anymore. They help to power the artifact.

2) The Sihedron description doesn't say so, so we assumed no. It provides other spell-like abilities in instead.

3) We couldn't find any, so we assumed that there is no limit. It doesn't make too much of a difference at this level, though.

4) We played it like a normal spell-like ability. Once it's cast, it behaves like a spell and lasts for the spell's duration.


Why does Xin loses his SLAs and stuff, for 5 rounds, if he succeeds the DC 25 will save, when/if he tries to use mage's disjunction on the sihedron?


1 person marked this as a favorite.

Probably due to the fact that it's a major artifact. MD has a clause about there being a 95% chance to attract the attention of a deity or other powerful being associated to the item. Lisalla, Xin's god, is still around and kicking. We just don't know where she is. She probably noticed and that was her punishment for him. But, he also blew up her worship big time and is probably a bit favored by her as well so taking away his spellcasting for a short while is likely sufficient punishment to teach him "don't destroy my artifacts." It also enforces the general belief that destroying artifacts should have ramifications. No one should get a free pass for doing so, imo.


1 person marked this as a favorite.

Hmmm, never thought about that actually.
And in part, Lissala might look upon Xin rather unfavorably now until he starts rebuilding Thassilon, if he does at all. He's pretty much forsaken much of her teaching and become obsessed with his empire, forgetting it was her teachings and the knowledge she gifted him with that gave him the ability to set out into unknown territory and create a place of knowledge and learning to begin with.
Creating the Sihedron was a team effort, probably something Lissala looks favorably upon. Xin stealing the show might anger her in ways Xin had not foreseen. You could even work in other penalties to Xin, supposing he does win the fight, based on that. Lissala might even appear before the players after they lose to him in a vision, imploring them to stop him in his madness before he corrupts all her work, or something similar.


Is that your explanation Buri or is it something you heard from JJ or the author of the dead heart of Xin? (or someone like that)


Just got the book, and I notice that Ogonthunn doesn't know any languages. Since it is mentioned that it tries to speak to the PCs, and Ogonthunn is a high-Int NPC, I presume it's supposed to know one or more languages, but they accidentally didn't get put in.

Anyone have any idea of which one(s) it knows?


1 person marked this as a favorite.

In the Inner Sea Bestiary, the veiled master has the following languages line:

Languages Aboleth, Aklo, Aquan, Azlanti, Undercommon; telepathy 300 ft.

It also has Int 21, so Ongonthunn should have another one. Maybe Common? Except if you'd rather she spoke Thassilonian, which, I think, would make a lot of sense.

Contributor

2 people marked this as a favorite.
leo1925 wrote:
Is that your explanation Buri or is it something you heard from JJ or the author of the dead heart of Xin? (or someone like that)

That's Buri's explanation, and it's good! If that works for you in your game, and you want to focus on Lissala, run with it.

Though the disjunction attempt is something James added in development, and not my creation, I can say with great confidence that the consequences were not intended to display Xin's fracturing relationship with Lissala. And I know there are a lot of questions about Lissala that you guys want answered, and that's likely because we didn't spend a whole lot of time clarifying Xin's personal relationship with her in this volume as anything more than her then-most-powerful worshiper. You wanted answers, and you got teased with animating Lissala statues and deadly traps. Hahaha.

Because Xin-as-worshiper is the view I took going in to write this one: Lissala is Xin's patron, but he's not her priest--and James and I never had any deep discussions about how their relationship would manifest in the adventure. Which is why I'm pretty confident the ability disruption fromt he disjunction wasn't intended to be a flavorful expression of Xin's fractured homage to Lissala. But it *does* work, so if you like that explanation, use it, but be sure it is something your PC can witness on some level (because if you can't tell, showing PCs background info normally only available to the GM was a HUGE goal writing this adventure). Maye they see an image of the goddess, or hear her scornful voice screeching from the feedback in retribution for Xin's actions. Or something.

As for the author's intentions: One theme Dead Heart of Xin does explore with some frequency is the amount of personal power Xin has invested in his creations. His ghost is able to haunt the constructs he built, and there's a spark of connectivity lingering between he and his sentient crystal palace. There's also a lot of resonant feedback between him and his most powerful creation--the Sihedron. I'm not sure where Major Blackhart got the idea above that the Sihedron was a team effort, because it is quite the opposite, with personal investments of arcane power more in line with a Sauron-forges-the-One-Ring capacity. And, like Sauron, when you destroy the item into which he has so much invested power, there are severe consequences.

In short, the intention is more...secular. =-)

The fifth-round combat action is a fantastic dramatic turn for the combat, displaying Xin's madness and jealousy ("If I can't have it, no one can!") but if it doesn't work for your group's playstyle and you don't want to put your antagonist at such risk in the finale, then have Xin just keep on knocking heads around! He certainly has some super-cool options at his (its?) disposal, with no shortage of awesome stuff to try that shows his incredible power to PCs. Personally, I'd reserve the disjunction attempt for when the PCs find themselves on the ropes or outmatched. It'd shake things up and give them another shot at taking him down.


Thank you for posting Brandon, the thing is that i want a really good explanation of why an character (in this case an NPC) gets punished after succeeded his saving throw in the same way he would if he had failed his saving throw only temporary, when the rules (the spell in question) don't include such a thing.
I am not saying that i don't like it because it goes out of the rules, i am saying that i want a very good (or awesome) reason in order to punish a character who used a risky 9th level spell, the risk payed out but he still ends up paying a price.


Ahh, I got the team effort of it during the vision you get during the quest where you see Xin finishing forging it and putting it together with his apprentices. I always thought it was mostly Xin doing the work, but that visison made me think that maybe a bit of the power of the other Runelords was put into each shard as well.


Pathfinder Roleplaying Game Superscriber

My players just finished Into the Nightmare Rift after an epic four-hour fight with Cadrilkasta. We'll be starting The Dead Heart of Xin in two weeks.

So here's my question. Very few of the characters who started this game back at Level 1 are still around. They died a lot. So most the PCs do not have the same level of Fame. Yet in fact the newer characters are the same level, meaning they too were heroes of other adventures before joining the quest of the Sihedron. Since Fame plays an important role in the first chapter of The Dead Heart of Xin, what do you think is an appropriate level of fame for these characters?

Grand Lodge

Tarondor wrote:
Since Fame plays an important role in the first chapter of The Dead Heart of Xin, what do you think is an appropriate level of fame for these characters?

Personally, since every adventure in the AP awards the same Fame and Prestige points to the entire party (assuming they are members of the Pathfinder Society), I wouldn't penalize characters who came in late. I would give them Fame scores equal to everyone else in the party.

Scarab Sages

This Thursday is the final game for my group. This AP has taken 2 years playing biweekly and there is so much fatigue on my part and the players. Book 6 got condensed down to 3 heavy-hitting sessions which I think are playing out much more climatically than what is presented. I had the same issue in Carrion Crown and I think it's the nature of the AP format where the villain is never in any hurry. Well, he's in a hurry right now and the party needs to step on it.

The first session was all the events in Magnimar, no real changes. Part two was the exploration of the first level of the fortress with flashbacks, the flamma, etc and ended with them battling the clockwork dragon. The lower levels are flooded and full of constructs so I didn't incentivize them to go down there.

The final session is a race through the vaults to reach Xin before he can fully awaken. As they enter the vaults they'll see the Crystallises merge back into the vault walls pulling towards Xin's lab. Which makes sense given that there are some in the final battle. Constructs will fail to be animate as his spiritual essence is pulled into the reliquary. Battles will include the runelord statues, Belmedra, Shasthaak then of course the final battle.

If we get a late start then I'll try to encourage them to try bribes/diplomacy for the middle two battles. By the time they've emerged from the vaults they'll feel the fortress vibrating and hear the sounds of machinery. They've already seen the armies waiting to be reactivated so they have a sense of urgency.

I have 5 players consisting of murderous gnomes and one gender-fluid ebony aasimar about one level behind the AP at 20-point buy and they tend to destroy everything. The last battle may require waves of axiomites and crystallises if need be. Back in book 5 the demilich and dragon both got decimated with smites from our archer (the former in one round) so it's time to take the kid gloves off.


Jesus. Two years?!


I've been part of a biweekly Rise campaign that's going on over a year and a half at this point. It didn't help the GM kinda rage quit for a couple months at one point. We've finally reached book 6, thankfully.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Major_Blackhart wrote:
Jesus. Two years?!

Easy. That's how long an AP takes if you play it once every two weeks for six hours a shot. When everyone grows older, gets jobs, has kids, etc., that's often the best you can hope for. Every 6-part AP I've run has taken two years.

Paizo Employee Contributor—Canadian Maplecakes

My group passed the two-year mark in January. We've just started on Dead Heart and are in the final dungeon. :)

I'm guessing we'll be finished in 2–3 months.

Contributor

2 people marked this as a favorite.

Show them your wreath, Thursty! I mean "WRATH." Yes. Wrath. Not "wreath." That would just be ridiculous.

Dark Archive

Fear the wroth of the wrathful wreath of wrending!

Paizo Employee Contributor—Canadian Maplecakes

1 person marked this as a favorite.

Naw, sorry Brandon.

I'm showing them WRATH... in the form of Xin's proper ghostly statblock.

On a related note, Overwhelming Presence is an amazing spell to throw at the party. Now I have two PCs fighting over who Xin loves the most :)

Sovereign Court

OK,

Where the devil are the rest of the rules for the Fame checks!?! All the adventure says is roll 1d20 and add 60. That' it. W... T... F...!!!

I can't find anything else on this other than another member of these boards asking the same question without reply.

Really frustrated as I'm supposed to run this adventure this afternoon and haven't a clue what to do with this first section.

[EDIT]

Found it! For anyone else looking it's in the last paragraph on Pg12 under the Xin Rising heading.


Pathfinder Adventure Path, Rulebook Subscriber

The Alloyed claws of the Clockwork Reliquary states that they have a 19-20/x4 threat range. It also says it has Improved Critical (claws). That stats still have it as 19-20/x4 threat range. Wouldn't that change to 17-20/x4 for a critical with the Improved critical feat?


Question for the "flamma horacalcum":

It states that it works equivalent to "Searing Light" but mentions only a slow effect ... ??

Does that mean that the damage of searing ligt is disregarded? I'm confused ...

Contributor

strato wrote:

Question for the "flamma horacalcum":

It states that it works equivalent to "Searing Light" but mentions only a slow effect ... ??

Does that mean that the damage of searing ligt is disregarded? I'm confused ...

Hey Strato! Haven't cracked this one open in a while, but reading the rules here, you have two cumulative effects from the same action:

The flamma horaclcum is capable of casting searing light spells as a standard action and dealing damage as per the item's caster level (20th). And, in addition to that effect, creatures hit by the searing light are also slowed, as per the slow spell, for 1d4 rounds if they fail their save.

51 to 100 of 117 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / Shattered Star / The Dead Heart of Xin (GM Reference) All Messageboards

Want to post a reply? Sign in.