paizo.com Recent Posts in Into the Nightmare Rift (GM Reference)paizo.com Recent Posts in Into the Nightmare Rift (GM Reference)2020-10-08T19:39:54Z2020-10-08T19:39:54ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Patrick "Varg" Meadehttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#872022-07-27T19:36:55Z2022-07-27T19:36:55Z<p>Another question I've come up with. For F6, the stat blocks state one Gug Savant and four Advanced Gugs. But the text of the Creature paragraph states: "Only four of them dwell here now, but one of those four has developed into a powerful gug savant." So, shouldn't there only be three Advanced Gugs? Or should the paragraph have stated five of them still dwell here?</p>
<p>If not a dev, just a DM, how many Advanced Gugs did you run in this encounter, and would you have added or removed some in hindsight?</p>Another question I've come up with. For F6, the stat blocks state one Gug Savant and four Advanced Gugs. But the text of the Creature paragraph states: "Only four of them dwell here now, but one of those four has developed into a powerful gug savant." So, shouldn't there only be three Advanced Gugs? Or should the paragraph have stated five of them still dwell here?
If not a dev, just a DM, how many Advanced Gugs did you run in this encounter, and would you have added or removed some in...Patrick "Varg" Meade2022-07-27T19:36:55ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Patrick "Varg" Meadehttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#862022-07-14T21:24:09Z2022-07-14T21:24:09Z<p>Maybe I'm missing something, but I'm confused about the effect of the Waking Nightmare in C13 The Terrible Window. The PDF states, "All creatures in area <b>C12</b> or on the stairs leading down to area <b>C11</b> who continue to gaze upon the scene must succeed at a DC 17 Will save or be affected by feeblemind, essentially struck dumb by the horror and scope of what they are looking upon."
<br />
How or why would all creatures in C12 be affected, when the window (and the scene it shows) being observed is in C13? Are the creatures/PC's in C13 NOT affected? Should this Waking Nightmare have been built in C12 instead? Or does it only affect those in C13, and the text about C12 and stairs to C11 ignored?</p>Maybe I'm missing something, but I'm confused about the effect of the Waking Nightmare in C13 The Terrible Window. The PDF states, "All creatures in area C12 or on the stairs leading down to area C11 who continue to gaze upon the scene must succeed at a DC 17 Will save or be affected by feeblemind, essentially struck dumb by the horror and scope of what they are looking upon."
How or why would all creatures in C12 be affected, when the window (and the scene it shows) being observed is in C13?...Patrick "Varg" Meade2022-07-14T21:24:09ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Sighhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#852021-01-05T04:59:58Z2021-01-05T04:59:58Z<p>Speaking of, I wish there was a statblock or at the very least a reference for what Lady Xaivanshee's statblock becomes when/if she transforms into a Vampire, especially for a high level character adjusting that many stats and figures would have been a major pain to sort through.</p>
<p>Thankfully for me the fight with Cadrilkasta was damaging enough (moreso to her own forces than the player's, especially with a particularly unlucky Prismatic Spray) that trying to betray the players would have been tantamount to suicide, especially with the players still having many of their buffs still active by the time the ritual was over and Will saves out the wazoo, which she'd seen time and time again in the fights leading up to that point.</p>Speaking of, I wish there was a statblock or at the very least a reference for what Lady Xaivanshee's statblock becomes when/if she transforms into a Vampire, especially for a high level character adjusting that many stats and figures would have been a major pain to sort through.
Thankfully for me the fight with Cadrilkasta was damaging enough (moreso to her own forces than the player's, especially with a particularly unlucky Prismatic Spray) that trying to betray the players would have been...Sigh2021-01-05T04:59:58ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Fair Strideshttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#842020-10-12T08:23:22Z2020-10-12T08:23:22Z<div class="messageboard-quotee">The_Mothman wrote:</div><blockquote><p> What if the PC's never encounter the Drow?</p>
<p>It seems like the most logical progression for the players would be to explore the islands in the lake first and find the shaft to the next layer in the process, pretty much bypassing the drow entirely. What should happen if they do this? Should the drow follow them so that the party runs into them on the way back, or is that just it for the drow in this adventure? </blockquote><p>It's mentioned in the Drow section (either in Developments if it's there, or in the sidebar quest stuff) that if the party skip the Drow, it's okay to have them find out about the PCs (remember that there's a Drow on the beach, right in front of the shaft entrance) soon after and follow them. In this case, they'd stay back and observe, waiting for a time when the PCs were weak to approach them. In that case, it's up to you what approach the Drow would take to start that encounter/talk.The_Mothman wrote:What if the PC's never encounter the Drow?
It seems like the most logical progression for the players would be to explore the islands in the lake first and find the shaft to the next layer in the process, pretty much bypassing the drow entirely. What should happen if they do this? Should the drow follow them so that the party runs into them on the way back, or is that just it for the drow in this adventure?
It's mentioned in the Drow section (either in Developments if it's...Fair Strides2020-10-12T08:23:22ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)The_Mothmanhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#832020-10-08T15:41:25Z2020-10-08T15:41:25Z<p>What if the PCs never encounter the Drow?</p>
<p>It seems like the most logical progression for the players would be to explore the islands in the lake first and find the shaft to the next layer in the process, pretty much bypassing the drow entirely. What should happen if they do this? Should the drow follow them so that the party runs into them on the way back, or is that just it for the drow in this adventure?</p>What if the PCs never encounter the Drow?
It seems like the most logical progression for the players would be to explore the islands in the lake first and find the shaft to the next layer in the process, pretty much bypassing the drow entirely. What should happen if they do this? Should the drow follow them so that the party runs into them on the way back, or is that just it for the drow in this adventure?The_Mothman2020-10-08T15:41:25ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)The_Mothmanhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#822020-10-08T19:39:54Z2020-10-08T15:41:15Z<p>What if the PC's never encounter the Drow?</p>
<p>It seems like the most logical progression for the players would be to explore the islands in the lake first and find the shaft to the next layer in the process, pretty much bypassing the drow entirely. What should happen if they do this? Should the drow follow them so that the party runs into them on the way back, or is that just it for the drow in this adventure?</p>What if the PC's never encounter the Drow?
It seems like the most logical progression for the players would be to explore the islands in the lake first and find the shaft to the next layer in the process, pretty much bypassing the drow entirely. What should happen if they do this? Should the drow follow them so that the party runs into them on the way back, or is that just it for the drow in this adventure?The_Mothman2020-10-08T15:41:15ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Fair Strideshttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#812020-09-18T20:12:28Z2020-09-18T20:12:28Z<p>A question that might be silly seeing as I haven't seen it mentioned at all and the search results didn't help.</p>
<p>On page 38 in area D8, there's a Larval Purple Worm Swarm. It mentions the Bestiary page for the Purple Worm, and then a template from Advanced Bestiary, page 45. However, the template on page 45 is the Blood Knight, assuming the reference was referring to Advanced Bestiary by Green Ronin. I see that there's a statblock to help, but here's my question, mostly for future reference:</p>
<p>Is the reference to a Swarm instead referring to the Creature Swarm template on page 62 of Green Ronin's Advanced Bestiary?</p>A question that might be silly seeing as I haven't seen it mentioned at all and the search results didn't help.
On page 38 in area D8, there's a Larval Purple Worm Swarm. It mentions the Bestiary page for the Purple Worm, and then a template from Advanced Bestiary, page 45. However, the template on page 45 is the Blood Knight, assuming the reference was referring to Advanced Bestiary by Green Ronin. I see that there's a statblock to help, but here's my question, mostly for future reference:
...Fair Strides2020-09-18T20:12:28ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Klokkhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#802019-02-14T07:16:37Z2019-02-14T07:16:37Z<p>Just looking ahead into this book. In e5 is the reactor. My players went through and did the iron gods a couple of campaigns before this one; so as players they are going to want to power down it and use it as they know how good tech items are. </p>
<p>The party consists of a large assortment of heros. Two dwarven fighter/defenders, an Aesmar fighter/ranger/rogue, Ta pair of elven rogues, a slyph arcane trickster evoker,, a holy earth infused oread warpriest of torag, a fletchling slayer/inquisitor of abadar, a barbarian/rogue, a gentleman/gunslinger/hunter most of which use firearms or tech devices.. as their kingdom of has been selling tech/guns across the known world for a decade.. as we set IG in '08. So firearms and such are common in my world.</p>
<p>Anyone bothered to power it down somehow. Without destroying it. An option.. Rebuke Technology seems the best bet.. beside knowledge:Technology or profession:Technologist or even Knowledge:Endgineering in the 50s..</p>Just looking ahead into this book. In e5 is the reactor. My players went through and did the iron gods a couple of campaigns before this one; so as players they are going to want to power down it and use it as they know how good tech items are.
The party consists of a large assortment of heros. Two dwarven fighter/defenders, an Aesmar fighter/ranger/rogue, Ta pair of elven rogues, a slyph arcane trickster evoker,, a holy earth infused oread warpriest of torag, a fletchling slayer/inquisitor...Klokk2019-02-14T07:16:37ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Carter Lockharthttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#792018-09-08T04:28:36Z2018-09-08T04:28:36Z<div class="messageboard-quotee">Misunderstood Monk wrote:</div><blockquote> If the Guiltspur Depths is under a dimensional lock, how can the Curator go ethereal? </blockquote><p>Can you point out the page number that mentions etherealness?
<p>Ghosts usually function on either manifesting or not manifesting, as Incorporeal beings, which shouldn't interfere with dimensional lock.</p>Misunderstood Monk wrote:If the Guiltspur Depths is under a dimensional lock, how can the Curator go ethereal?
Can you point out the page number that mentions etherealness? Ghosts usually function on either manifesting or not manifesting, as Incorporeal beings, which shouldn't interfere with dimensional lock.Carter Lockhart2018-09-08T04:28:36ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Misunderstood Monkhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#782018-09-07T21:43:10Z2018-09-07T21:43:10Z<p>If the Guiltspur Depths is under a dimensional lock, how can the Curator go ethereal?</p>If the Guiltspur Depths is under a dimensional lock, how can the Curator go ethereal?Misunderstood Monk2018-09-07T21:43:10ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)theneofishhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#772018-12-07T20:48:25Z2018-04-29T11:21:48Z<div class="messageboard-quotee">Zhyth wrote:</div><blockquote><p> My party just reached the entrance to the Embassy of Leng at the end of last session, and I've been re-reading through the last parts of the book the make sure I don't miss anything. Reading through Cadrilkasta's statblock and tactics, I've got a question: </p>
<p>How long is the tunnel from F9 (The Great Temple to the Crawling Chaos) to F10 (The Cursed Dragon) supposed to be? </p>
<p>Since Cadrilkasta sends her Lillends up the tunnel to the PCs after they're done healing her up, I don't imagine it can be more than a couple of hundred feet long, since the Lillends are only around for 15 rounds. The only thing I could find relating to the length is in the description of the temple itself, where it states that "A long tunnel connects the temple's far side to a higher ledge on the other side of the mountain," which doesn't really help to clarify anything. </blockquote><p>This puzzled me as well. Originally I envisaged it as half a mile or so, because the temple is not that large, and if you enter on one side of the mountain and exit on the other, for it to be a short tunnel they temple must be set in the peak of the mountain, or else the top of the mountain forms a long, thin, spire. In fact, the latter must be the case because when the pcs arrive through the portal, we're told that the mountain extends upwards for another mile above them. So I can't really reconcile it.Zhyth wrote:My party just reached the entrance to the Embassy of Leng at the end of last session, and I've been re-reading through the last parts of the book the make sure I don't miss anything. Reading through Cadrilkasta's statblock and tactics, I've got a question:
How long is the tunnel from F9 (The Great Temple to the Crawling Chaos) to F10 (The Cursed Dragon) supposed to be?
Since Cadrilkasta sends her Lillends up the tunnel to the PCs after they're done healing her up, I don't...theneofish2018-04-29T11:21:48ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Zhythhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#762018-01-11T01:23:49Z2018-01-11T01:23:49Z<p>My party just reached the entrance to the Embassy of Leng at the end of last session, and I've been re-reading through the last parts of the book the make sure I don't miss anything. Reading through Cadrilkasta's statblock and tactics, I've got a question: </p>
<p>How long is the tunnel from F9 (The Great Temple to the Crawling Chaos) to F10 (The Cursed Dragon) supposed to be? </p>
<p>Since Cadrilkasta sends her Lillends up the tunnel to the PCs after they're done healing her up, I don't imagine it can be more than a couple of hundred feet long, since the Lillends are only around for 15 rounds. The only thing I could find relating to the length is in the description of the temple itself, where it states that "A long tunnel connects the temple's far side to a higher ledge on the other side of the mountain," which doesn't really help to clarify anything.</p>My party just reached the entrance to the Embassy of Leng at the end of last session, and I've been re-reading through the last parts of the book the make sure I don't miss anything. Reading through Cadrilkasta's statblock and tactics, I've got a question:
How long is the tunnel from F9 (The Great Temple to the Crawling Chaos) to F10 (The Cursed Dragon) supposed to be?
Since Cadrilkasta sends her Lillends up the tunnel to the PCs after they're done healing her up, I don't imagine it can be...Zhyth2018-01-11T01:23:49ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)ryric (RPG Superstar 2011 Top 32)https://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#752017-11-03T15:45:18Z2017-11-03T15:45:18Z<p>My group saw the huge giant fortification, and sent their arcane trickster to sneak in through the spire itself. He spied on Jubbek's "court" for a while, waited until the chief was sleeping, then stole the Shard while invisible and dimension doored away. </p>
<p>The party was pretty happy until they realized they needed to go back in for the last Shard. To say the place was like a kicked hornet's nest is an understatement.</p>
<p>They never did meet General Stom. Leaving might be interesting because they left a lot of giants behind them and the boulder sealing off the entrance to the Silent Halls will certainly be replaced. </p>
<p>After how brutal Windsong Abbey ended up being for my group, having a fun "breather" where they got to outwit and beat up some giants was a welcome change.</p>My group saw the huge giant fortification, and sent their arcane trickster to sneak in through the spire itself. He spied on Jubbek's "court" for a while, waited until the chief was sleeping, then stole the Shard while invisible and dimension doored away.
The party was pretty happy until they realized they needed to go back in for the last Shard. To say the place was like a kicked hornet's nest is an understatement.
They never did meet General Stom. Leaving might be interesting because they...ryric (RPG Superstar 2011 Top 32)2017-11-03T15:45:18ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)wordelohttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#742017-09-11T05:14:34Z2017-09-11T05:14:34Z<p>Question about the switching demon angel thing (Area E7)</p>
<p>What's stopping the PCs from simply leaving not releasing any of them?</p>
<p>Evil guy inside angel would probably freak out like "No please you must release me."</p>
<p>Good girl inside demon would probably understand and say "that is the best course of action."</p>
<p>Which would also tell the PCs who to release. The angel (and PCs?) knows that if they choose wrong a demon disguised perfectly as an angel could wreck some serious havoc. She would rather die or suffer more eternity here than to let a demon pose as an angel.</p>
<p>She could also say something along the lines of.
<br />
"You release me and he's telling the truth you simply have to fight a demon.
<br />
you release him and I'm telling the truth you release a demon perfectly disguised as an angel. which do you prefer?"</p>
<p>How could the demon counter that?
<br />
"If I'm telling the truth and you release me you gain an angel as an ally. If you release him and he's telling the truth you gain a demon looking thing as an ally. do you really want a demon following you around. Imagine what your superiors would think. They would cast you out for worshiping demons. If any of you is a paladin you could very well lose your powers for releasing a demon, whether it's an angel or not."</p>Question about the switching demon angel thing (Area E7)
What's stopping the PCs from simply leaving not releasing any of them?
Evil guy inside angel would probably freak out like "No please you must release me."
Good girl inside demon would probably understand and say "that is the best course of action."
Which would also tell the PCs who to release. The angel (and PCs?) knows that if they choose wrong a demon disguised perfectly as an angel could wreck some serious havoc. She would...wordelo2017-09-11T05:14:34ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Carter Lockharthttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#732017-02-25T20:42:39Z2017-02-25T20:42:39Z<p>Anyone else feel the Silent Halls are a bit too empty? Especially considering the Curator's shtick or leading PCs into danger. I wonder if the dreams were more extreme or haunts in the first draft. Any changes people made to make it a bit more of a mad ghost wizard's fun house?</p>Anyone else feel the Silent Halls are a bit too empty? Especially considering the Curator's shtick or leading PCs into danger. I wonder if the dreams were more extreme or haunts in the first draft. Any changes people made to make it a bit more of a mad ghost wizard's fun house?Carter Lockhart2017-02-25T20:42:39ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Franz Lunzerhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#722016-05-24T06:40:33Z2016-05-24T06:40:33Z<p>Question about Mesmalatu:</p>
<p>Her statblock has some things listed I'm not sure about how they came to be that way:</p>
<p>She's an awakened demilich, but still has 'torpor' listed in her weaknesses.
<br />
(This makes story-sense, but not rules-sense)</p>
<p>Wail of the banshee has a shorter radius, how come?</p>Question about Mesmalatu:
Her statblock has some things listed I'm not sure about how they came to be that way:
She's an awakened demilich, but still has 'torpor' listed in her weaknesses.
(This makes story-sense, but not rules-sense)
Wail of the banshee has a shorter radius, how come?Franz Lunzer2016-05-24T06:40:33ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Paul S. Ennshttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#712015-12-29T19:49:05Z2015-12-29T19:49:05Z<p>That would do it.</p>
<p>Turns out that despite my telling Hero Lab to add a ballista sized for a large creature, it just added the standard. So the list of choices showed 4d8 for damage, but once added reverted back to 3d8.</p>
<p>Time for a bug report.</p>That would do it.
Turns out that despite my telling Hero Lab to add a ballista sized for a large creature, it just added the standard. So the list of choices showed 4d8 for damage, but once added reverted back to 3d8.
Time for a bug report.Paul S. Enns2015-12-29T19:49:05ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Carter Lockharthttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#702015-12-29T03:37:48Z2015-12-29T03:37:48Z<div class="messageboard-quotee">Paul S. Enns wrote:</div><blockquote><p> The Guiltspur Hill Giant stat block says the damage for a light ballista is 4d8; Ultimate Combat says 3d8.</p>
<p>I noticed this because I'm entering all the encounters into Hero Lab, and they're pretty good about the details. Not perfect, just really good.</p>
<p>I'm tempted to run one of the later adventure paths just so I can buy the Hero Lab files instead of doing them myself… </blockquote><p>Random guess...It's a Large sized light ballista?Paul S. Enns wrote:The Guiltspur Hill Giant stat block says the damage for a light ballista is 4d8; Ultimate Combat says 3d8.
I noticed this because I'm entering all the encounters into Hero Lab, and they're pretty good about the details. Not perfect, just really good.
I'm tempted to run one of the later adventure paths just so I can buy the Hero Lab files instead of doing them myself…
Random guess...It's a Large sized light ballista?Carter Lockhart2015-12-29T03:37:48ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Paul S. Ennshttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#692015-12-29T02:06:52Z2015-12-29T02:06:52Z<p>The Guiltspur Hill Giant stat block says the damage for a light ballista is 4d8; Ultimate Combat says 3d8.</p>
<p>I noticed this because I'm entering all the encounters into Hero Lab, and they're pretty good about the details. Not perfect, just really good.</p>
<p>I'm tempted to run one of the later adventure paths just so I can buy the Hero Lab files instead of doing them myself…</p>The Guiltspur Hill Giant stat block says the damage for a light ballista is 4d8; Ultimate Combat says 3d8.
I noticed this because I'm entering all the encounters into Hero Lab, and they're pretty good about the details. Not perfect, just really good.
I'm tempted to run one of the later adventure paths just so I can buy the Hero Lab files instead of doing them myself…Paul S. Enns2015-12-29T02:06:52ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)A J Gibson (alias of A.J.Gibson)https://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#682015-08-12T04:19:08Z2015-08-12T04:19:08Z<p>According to the book, the XP reward for the Shucked Oyster quest is equal to the XP you get for defeating the creature who's head you return. The PC's in my group brought Cadrilkasta's head, who is worth 204800XP, but this seems kinda excessive, doesn't it?</p>According to the book, the XP reward for the Shucked Oyster quest is equal to the XP you get for defeating the creature who's head you return. The PC's in my group brought Cadrilkasta's head, who is worth 204800XP, but this seems kinda excessive, doesn't it?A J Gibson (alias of A.J.Gibson)2015-08-12T04:19:08ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Balginhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#672018-12-07T20:47:17Z2015-05-01T15:36:01Z<p>So according to page 9...</p>
<p>Guiltspur is located about 530 miles northwest of Magnimar.....</p>
<p>North West? That's got to be my favourite typo in the entire book. Northwest of Magnimar is the ocean. The Storval Plateau is to the North East. Well, more East Nor' East really. It certainly raised a chuckle the first time I perused that page.</p>So according to page 9...
Guiltspur is located about 530 miles northwest of Magnimar.....
North West? That's got to be my favourite typo in the entire book. Northwest of Magnimar is the ocean. The Storval Plateau is to the North East. Well, more East Nor' East really. It certainly raised a chuckle the first time I perused that page.Balgin2015-05-01T15:36:01ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Turin the Madhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#662014-10-09T05:13:30Z2014-10-09T05:13:30Z<p>One-use <i>quickened dismissal</i> item for Cadriikasta should do the trick, just fudge the failed saving throw/successful SR check appropriately. This also lets the players recognize that the dragon is No Joke.</p>One-use quickened dismissal item for Cadriikasta should do the trick, just fudge the failed saving throw/successful SR check appropriately. This also lets the players recognize that the dragon is No Joke.Turin the Mad2014-10-09T05:13:30ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Tarondorhttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#652014-10-08T18:19:10Z2014-10-08T18:19:10Z<p>I have a question about Aeventhial the mind-swapped angel/demon.</p>
<p>My players freed him and he's been acting just like an angel should - heroically and with self-sacrifice. But now the team is approaching the showdown with Cadrilkast and it's a six-PC team, plus Aeventhial. </p>
<p>I've already decided not to have the Shard's curse active (she's hidden it away) because of the 6 PCs. I'm thinking I'd like to lose Aeventhial before this fight. But how? He's unlikely to get his ticket to heaven in the next few rooms.</p>
<p>Perhaps I'll have Cadrilkasta protected by a summoned demon so that Aeventhial can spend the fight struggling with that demon. But if I do so and the PCs beat Cadrilkasta, do you have any suggestions on how to restore the demon/angel to heaven during the course of the next chapter of the AP?</p>I have a question about Aeventhial the mind-swapped angel/demon.
My players freed him and he's been acting just like an angel should - heroically and with self-sacrifice. But now the team is approaching the showdown with Cadrilkast and it's a six-PC team, plus Aeventhial.
I've already decided not to have the Shard's curse active (she's hidden it away) because of the 6 PCs. I'm thinking I'd like to lose Aeventhial before this fight. But how? He's unlikely to get his ticket to heaven in the...Tarondor2014-10-08T18:19:10ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)Major_Blackharthttps://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#642014-09-04T12:09:36Z2014-09-04T12:09:36Z<p>This is why I love this AP. Shattered Star allows for so much screwery to go on.</p>This is why I love this AP. Shattered Star allows for so much screwery to go on.Major_Blackhart2014-09-04T12:09:36ZRe: Forums: Shattered Star: Into the Nightmare Rift (GM Reference)DM Papa.DRB (alias of Papa-DRB)https://paizo.com/threads/rzs2olvc&page=2?Into-the-Nightmare-Rift#632014-09-04T12:08:56Z2014-09-03T18:20:09Z<p>Well, that stunk !!</p>
<p>My guys made a deal with the Drow Cleric. Agreed to give her the Shard for 24 hours, but she had to stay where the dragon died, then give it back to them. She said ok, and off they want, dragon hunting.</p>
<p>Got to the lair, and they were loosing, so she cast Destruction on the dragon. Rolled a &•%&•^•(&^• <b>1</b> for it's save. Dead Dragon...</p>
<p>She took the shard, moved over to the side and was about to complete the ritual, when the Dwarven Bard pulled out the Luck Blade they got from freeing the Fire Giant Smith in the last chapter and wished the PCs and all the Shards only back to Sheila's house.</p>
<p>Oh, was I going to so screw them over with a vampire drow cleric....</p>
<p>Now I have to figure out how she is going to get even and how long it will take for her to catch up. One of her hunt mistress heard the wish, so they know where they are.</p>
<p>— david</p>
<p>ps. The player of the bard, told me that it was my sons fault for getting him interested in all the Drizzt books and the deviousness of Drow, so he was not taking any chances.</p>Well, that stunk !!
My guys made a deal with the Drow Cleric. Agreed to give her the Shard for 24 hours, but she had to stay where the dragon died, then give it back to them. She said ok, and off they want, dragon hunting.
Got to the lair, and they were loosing, so she cast Destruction on the dragon. Rolled a &*%&*^*(&^* 1 for it's save. Dead Dragon...
She took the shard, moved over to the side and was about to complete the ritual, when the Dwarven Bard pulled out the Luck Blade they got...DM Papa.DRB (alias of Papa-DRB)2014-09-03T18:20:09Z