Am I being too stingy or too generous?


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ossian666 wrote:
LazarX wrote:
Gauss wrote:

Buddah668: He asked for an opinion. That opinion must be held against a standard. The only standard around is WBL. If a GM is going to run his game above or below the WBL standard shouldn't they know that they are doing so in order to adjust the CR's of his encounters accordingly?

- Gauss

Yes but the standard itself assumes a "standard" 15 point buy campaign. Very few campaigns are that standard.
Part of what goes into WBL is also Consumables...the PCs burn through resources faster than they may think and that all gets baked into WBL. Do they have wands? Potions? A group loot bag? Paid services? Land? etc. etc. etc.

Wands,potions and rods yes, and they use them a lot.

Party shared loot yes.

Lands to run, i'm still planning that part of the campaign, but they should have something similar in the not too distant future.


Kydeem de'Morcaine wrote:

I agree that it looks like you are a bit below the WBL tables. But that doesn't necessarily mean you are being too stingy.

How are you handling encounter strength to deal with the large party size?
Are the PC's having a significantly harder time accomplishing their goals than you planned?
Are you using the fast, med, or slow level progression?

I tried with single foes of CR=APL+2 at the least and they leveled such encounters to the ground.Tried with CR=APL+3 mixing one large enemy and many smaller mobs with him, same result.

Now they are APL 7 and they need to recover an ancient relic in a tomb, filled with various CRs (ranging from 6 to 9) mixing melee and casting foes.
Am using the medium track.


Gandal wrote:

...

I tried with single foes of CR=APL+2 at the least and they leveled such encounters to the ground.Tried with CR=APL+3 mixing one large enemy and many smaller mobs with him, same result.
Now they are APL 7 and they need to recover an ancient relic in a tomb, filled with various CRs (ranging from 6 to 9) mixing melee and casting foes.
Am using the medium track.

Ok, if they are stomping the encounters, they certainly don't need more items unless you are also going to beef up the encounters alot. But it sounds like you might want to do that anyway.

I usually find multiples of mid to high level monsters makes them work harder than 1 really high level or a high level and a bunch of low level mooks.

If they are level 7 try building something like an opposing party. Example. You are in a tomb so undead is appropriate. The classic party is meat, sneak, caster, and healer. So give them a CR 7 wraith rogue, ghoul warrior, vampire sorc, and wight cleric to deal with. Make sure they cooperate, scout, and use good tactics. I bet it gives them alot more headaches than a single CR 9 with a bunch of CR 3 mooks.


Players tend to whine lots. But if the encounters are tough and making then have 15 min adventure days then you will need to adjust somehow. A Sidenote not sure if anyone spotted this, the dwarven cleric using a dwarven waraxe still needs to burn a feat on it, right??? Martial weapon atleast. Unless, I missed something in the write up somewhere. I could be wrong. Again 6 players, like before also lessens the total gold per player. Should be the same with both ending totals.

Just wanted to point out the dwarven waraxe mishap. Although I could have missed something.

Edit- should be a +3 to hit. Not +7. He can treat the dwarven waraxe as a martial proficiency, but he doesn't have martial proficiency provided by his class. Again off topic and appologize if he is correct.


Aristin76 wrote:

Players tend to whine lots. But if the encounters are tough and making then have 15 min adventure days then you will need to adjust somehow. A Sidenote not sure if anyone spotted this, the dwarven cleric using a dwarven waraxe still needs to burn a feat on it, right??? Martial weapon atleast. Unless, I missed something in the write up somewhere. I could be wrong. Again 6 players, like before also lessens the total gold per player. Should be the same with both ending totals.

Just wanted to point out the dwarven waraxe mishap. Although I could have missed something.

Edit- should be a +3 to hit. Not +7. He can treat the dwarven waraxe as a martial proficiency, but he doesn't have martial proficiency provided by his class. Again off topic and appologize if he is correct.

I just checked and you are right, he lacks a feat (Martial w. proficiency Dwarven waraxe.) The fact he is a dwarf means he can treat it as a martial weapon so doesn't need exotic weapon profic., but he still lacks a feat.

I missed that, but again, i trusted the players and missed the thing when copying the sheets.

But assuming he has the profic. the to hit roll is: BaB +4,Str +1, Weap focus +1, +1 weapon=+7


Gandal wrote:
Aristin76 wrote:

Players tend to whine lots. But if the encounters are tough and making then have 15 min adventure days then you will need to adjust somehow. A Sidenote not sure if anyone spotted this, the dwarven cleric using a dwarven waraxe still needs to burn a feat on it, right??? Martial weapon atleast. Unless, I missed something in the write up somewhere. I could be wrong. Again 6 players, like before also lessens the total gold per player. Should be the same with both ending totals.

Just wanted to point out the dwarven waraxe mishap. Although I could have missed something.

Edit- should be a +3 to hit. Not +7. He can treat the dwarven waraxe as a martial proficiency, but he doesn't have martial proficiency provided by his class. Again off topic and appologize if he is correct.

I just checked and you are right, he lacks a feat (Martial w. proficiency Dwarven waraxe.) The fact he is a dwarf means he can treat it as a martial weapon so doesn't need exotic weapon profic., but he still lacks a feat.

I missed that, but again, i trusted the players and missed the thing when copying the sheets.

But assuming he has the profic. the to hit roll is: BaB +4,Str +1, Weap focus +1, +1 weapon=+7

Correct. Didn't want to get off topic, but wanted to point out. My players constantly miss stuff. It drives me crazy trying to keep them all in line.


OP: Your group looks similar to what my group typically looks like at that level, you might even give out a bit more magic then I do. So, yes, by the WBL guidelines you are very light on magic/treasure.

For me, I run entire APs at this low-magic level and it has two major effects on gameplay:

1. We do not seem to experience the high level combat "over-complexity" often talked about with the d20 based game.
2. Combat overall takes longer (in rounds) especially so at high levels (much longer). To mitigate this I have found reducing the monsters hit points by 20-30% speeds things up nicely but remains challenging and potentially deadly for the players.

Note that in my games PC survivability at these magic levels has not been an issue but, as I said above, very long combat has been.


Until recently I had a character that was running at under 10% of WBL, but picked up some nifty goodies of late. (11th level ~ 6K worth of magic items) Still worked out reasonably well, my PC is a support character so a lack of gear wasn't hurting us much.

The frontline melee types had plenty of high end gear and the primary arcane caster was decked out like a christmas tree, of course.


Do you require players to snap their +3 longbow in half if they go over WBL? No? Then ignore it, I would :)

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