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Who likes getting +8 to strength? If you raised your hand, here's the topic of the discussion:
What is the best way to multiclass Alchemist and Barbarian?
Here's my initial thought: go Barbarian 1/Alchemist X, grab a greatsword and some medium armor, and tear shit up with Mutagen, Rage, and Enlarge Person (or your favorite buff of choice). Later on, you could have, say, a flying, hasted, invisible, raging beatstick!
Str 17
Dex 14
Con 14
Int 14
Wis 12
Cha 7
How would you do it?

Lune |

StreamOfTheSky |

Wild Rager Barb 1 / Vivvisectionist Beastmorph Alchemist 19, with cha 7 from point buy and preferably a -2 cha race that buffs strength. Wild Rager's confusion will help to greatly extend rage usage per day, and the anemic charisma will keep the will DC extremely low, making it easy to pass when needed (and you can always choose to fail a save) and giving you near total control of when it is used. Viv. gets rid of the stupid bombs for sneak attack damage; beastmorph gets rid of the poison stuff for eventually flight and pounce, among other things.
Barb level should come first for the hp and starting proficiencies and BAB. Even a single class Alchemist can't take extra discovery till level 3, so delaying alchemist progression a level right from the start isn't hurting you that much, compared to dipping Barb later.

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I too have tossed this concept around, but with Ragechemist. Alchemist (Ragechemist)2/ Barbarian. +6 mutagen, +4 rage and enlarge person and bam. With meager STR 14 at start you can have Str 22 or if you wanna get nasty then STR 16 and then you can have STR of 26. OF course you have to wait for a couple of levels but that is still nasty.

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So I ran a RageChemist/Wild Rager for one scenario. After having to make a god awful amount of will saves I realized the +2 and extra attack are not worth it. If you want to be effective drop your Str a bit, up your Con a tad and be a Vivisectionist with the aim of going Master Chymist (talk to your GM about the MC bomb thrower ability progressing SneakAttack as well).
Then with Barbarian 1/Vivisectionist 7/Master Chymist x
This gives you a couple rounds of rage plus multiple uses of your Mutagen every day. I also agree with Interzone, try and get as many natural attacks that you can muster because while they don't do a tremendous amount of damage, you get to use them at full BAB. You could also be a Titan Mauler, get 3 Natural attacks some how, and pick up MultiAttack. Then you can wield a Great Sword in one hand and get your BAB progression attacks with that while getting an additional 2 Natural Attacks at your BAB-2. Throw Sneak Attack on that and you are golden for DPR.

StreamOfTheSky |

Biggest problem with Synth dip is locking your strength score before items to 16, or 14 if you want pounce. You can't use your level up points towards it. Otherwise, a very good dip. Or 20 level class.
Also, agree with above. Don't ever play a comatose chemist, it's not worth it, unless you hate playing pathfinder and were just looking for an excuse to get up from the table and go play smash brothers or something.

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I'm also curious: what backstories did you guys come up with for your characters?
I've got two I'm thinking about at the moment:
Dr. Thogg, Ph.D - Dr. Thogg am Barbarian that went to medical school. Dr. Thogg master of science of hitting things. Dr. Thogg conduct many experiments in that field.
Igor - formerly a half-orc barbarian like the rest of his tribe, Igor was captured by an insane alchemist and used as a test subject. Igor now knows that the true path to hitting things really, really hard is a combination of science AND bloodlust, and he's out to prove it.
(PS: if you ever call him "Mr. Thogg"... run.)

Gorgant |
Rage chemist only has to save once in a round he takes damage,not every time he's damaged.Take it for seven levels, max out Masterchymist,then back to rage chemist when a Dc 15 save isn't a concern. You'll rarely take much Int damage. Most threads I've read have everyone agreeing that he must save constanty.

Lokie |

Please Don't Kill Me is correct. The +2 Str is not worth the drawbacks of the Rage Chemist. I recommend against it.
If you can manage the MAD because you got good rolls... then bumping wisdom up for high enough will saves makes the +2 totally worth it. If your will save is high enough it never gets worse. :)
A Barbarian with a nice will save is also something most enemies have not encountered often. No Calm Emotions draining YOUR rage. :D

Lokie |

No, Ragechemist is never worth it. But I'm sick of explaining why, so now that I've done my civic duty once again, I suppose I'll just sit back and let characters who don't "get it" earn their Darwin Awards.
Its a matter of opinions that just don't agree. No need to be calling us idiots.

Lokie |

Ah... but are you jumping off the bridge with a parachute or bungee cord?
I was just saying, that if you are willing to take the precautions necessary to provide a high enough will save that you practically just have to roll a non-one not to fail once a round, you effectively have that parachute or bungee cord. You can still fail, but rolling a one on a save is relatively rare. In that instance the RageChemist becomes viable.
Granted, you CAN fail, just like something could happen to your parachute or bungee cord. Luckily in this case, death is not the result, the save just gets harder but again... if your starting stats and will save is high enough that is not the end of the world and does not guarantee a unconscious PC.
Also, I'm not suggesting this is an option for a game that using point buy unless its a very HIGH point buy. If you'll note I mentioned "if you got good rolls". I've known players who can take any set of dice and consistently roll high on their starting stats and generally love to play characters that have "MAD" issues.
Just being a RageChemist does not automatically make you eligible for the darwin awards. PC or Player alike.

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I have to agree with SOTS here:
Mixing rage and alchemy I believe would lead to way too many explosive situations
Why do I think far too many Barbarians who know alchemy would be like handing TnT to rednecks?
I can see/hear many a last word of the Darwinian overachievers going something like:
Hey guys, watch THIS!!!

Gignere |
I have to agree with SOTS here:
Mixing rage and alchemy I believe would lead to way too many explosive situations
Why do I think far too many Barbarians who know alchemy would be like handing TnT to rednecks?
I can see/hear many a last word of the Darwinian overachievers going something like:
Hey guys, watch THIS!!!
Ragechemist is an alchemist archetype not a short hand for barb-alc multiclass.
I must agree with SoTS that the archetype sucks. I have played characters that have gotten hit with homebrew conditions that worsen with a roll result that happens about 1/200 probability. Basically roll a 1 and roll again and if 1 or 2 you take minuses.
Even with that minuscule probability eventually the character was pretty gimped, until the condition was removed.
The ragechemist drawbacks at level 2 with an 18 wisdom, will basically mean a 50/50 chance of losing 2 points of intelligence after taking damage. On top of that once you failed the roll you get another -2 to will saves. That means if you take damage on a subsequent round you would only have a 40% chance of passing the save. Soon you won't even be able to save unless you roll a nat 20.
Also that is starting with 18 wisdom, most alchemist won't be able to start with 18 wisdom unless they gimp themselves some other way.

Lokie |

I have to agree with SOTS here:
Mixing rage and alchemy I believe would lead to way too many explosive situations
Why do I think far too many Barbarians who know alchemy would be like handing TnT to rednecks?
I can see/hear many a last word of the Darwinian overachievers going something like:
Hey guys, watch THIS!!!
Funny thing... the barbarian rage actually INCREASES your will saves and the ability to resist taking INT damage. If you INT is above average and your WIS is high... you'd be gimping the character yourself to play it like a retard.
Most of the "Hey guys, watch this" comes from low wisdom.

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barbarian(titanmauler)16/alchemist (Beastmorpher, though almost any archtype will work, doesn't matter) go angelkin aasimar, drop your spell-like ability for another +2 strength and then minmax to start with 24 strength. for your discoveries pick vestigial arms and then get the multiweapon fighting, the feat allows the attacks not the arms, though opinion may vary. now just get four two-handed weapons and use jotungrip to equip all of them to become a walking wave of death. with beastmaster or aasimar feats you can also get wings. get the beast totems to get pounce and then you can charge and do all your damage.

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I have a PFS character based on this and I decided to dive 100% in and resulted with the following: Alchemist (Ragechemist) 2/Barbarian (Titan mauler) 2/Fighter (Two-Handed Fighter) 8.
Because you have so many bonuses to STR it doesn't really matter based on the negatives for 2x two big weapons. Scythe or Greatsword or whatever makes you excited and twirl them around hoping to connect with people.