Feral Gnasher Advice


Advice


Hello all. First post here. I'm going to be playing in an all-goblin game with a few friends of mine pretty soon. So far, we've got a rogue baby thief and an alchemist alcoholic. I wanted to make a Feral Gnasher to complement the other characters, but I also want to be good at making traps and playing tricks that cause pain. I thought I'd be playing a Bard at first, but realized Prankster was gnome-only and wasn't sure Bard would be the best option. I was irritated by this until I found the Feral Gnasher.

My goblin's name is Claptrap. She keeps a venus fly trap in a pot strapped to her head and feeds it flies from the swamp. She is obsessed with bear traps (and any trap really, so long as it causes pain), and likes to laugh at others' pain.

We are doing a 10 point buy system. I also noticed the Anklebiter Feat, which seems fun, and my DM always makes our feats useful, so I imagine trying to get grabbed or overrun I guess.

Anyway, I'm mostly confused about the bite attack. Is it really worth it? Do I get to attack with both my club and my teeth? I don't know a lot about the combat rules...

Any advice would be cool.


you can make your normal attacks plus your bite attack but the bite is 1/2STR and -5 to attack when used this way


hmmm. dunno what's going on here... Thanks for clearing that up? Any character building advice?

Grand Lodge

Taking the Adopted trait to get the Tusked trait is better for a bite.
Invest in a Agile Amulet of Mighty Fists as soon as possible.
Also, be a Totem Warrior Feral Gnasher, as the archetypes stack, and you will have access to more natural attack granting Rage Powers.


Scratch the tusked trait, its only 1d4 down to 1d3 for a small character, whereas you can start at 1d6 for a small character bite thru feral gnasher.
I dont see that totem warrior gives ANYTHING to anyone ever. Am i missing something there?

Grand Lodge

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Totem Warriors can select any Totem Rage Powers, without restriction.

Yeah, the Tusked trait is useless to the Feral Gnasher.

Coherent Rage Rage trait is nice for raging stealthy.

Honestly, a Totem Warrior Urban Barbarian works better for the natural attack based goblin barbarian.


The game likely won't last long enough to get past level 3 and our Goblins are not urbanites and I find it unlikely that a Goblin could have Controllable Rage at all! Totem Warrior is pretty cool, the Fiend Totem could be just what I was looking for, but I also like the flavor of the Spirit Totem, and it seems more likely to hit at lower levels anyway so maybe I'll go with that.


Just saw beast totem... Awesome.

Grand Lodge

Do not let the name of a class define you.
This is an unneeded restraint that many put upon themselves.

Don't take the "urban" in Urban Barbarian to heart.

If you don't mind using a weapon, the Dervish Dance feat will make you a damage monster.

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