Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

XP in Anniversary Edition


Rise of the Runelords


I had my party at the Xenesha battle when we got the new book in. I was keeping them 1 level behind because it was 3.5 stats and now I'm making up the difference.

I was looking through the guidelines for where they ought to be and it says "almost 8." I was going through and calculating things just to be thorough so I could decide PRECISELY how almost I wanted to put them, when I realized that even if they started AT level 8, and did every single encounter and got all the bonus XP, they would be under par.

The book says almost if not at lvl 11 by the time chapter 3 is done, but even starting at lvl 8 they wouldn't be even close to lvl 11 until well after the sandpoint raid.

Assuming medium progression and starting at 51k, everything up to and including the raid puts them at 148k, still off by 7k.

assuming fast progression starts them at 34k, and leaves them at 108k (3k above lvl 11) just after finishing chapter 3.

I guess my question is, what gives?

Paizo Employee Creative Director

Ven wrote:

I had my party at the Xenesha battle when we got the new book in. I was keeping them 1 level behind because it was 3.5 stats and now I'm making up the difference.

I was looking through the guidelines for where they ought to be and it says "almost 8." I was going through and calculating things just to be thorough so I could decide PRECISELY how almost I wanted to put them, when I realized that even if they started AT level 8, and did every single encounter and got all the bonus XP, they would be under par.

The book says almost if not at lvl 11 by the time chapter 3 is done, but even starting at lvl 8 they wouldn't be even close to lvl 11 until well after the sandpoint raid.

Assuming medium progression and starting at 51k, everything up to and including the raid puts them at 148k, still off by 7k.

assuming fast progression starts them at 34k, and leaves them at 108k (3k above lvl 11) just after finishing chapter 3.

I guess my question is, what gives?

How many players do you have in your group? If there are more than 4, then they're earning fewer XP than expected. In theory, that's sort of made up for by the fact that there's more PCs than expected, so while they're gaining levels more slowly, they get more actions in a round.


Nope, 4.
I came to these xp numbers by charting the CR's for every room that lists an encounter level. Ex: "A8 Mammy's Room (CR11). As well as every time it says "story award" or something similar.

I'm hoping, its something simple i'm missing, like encounters that don't appear right on their room number or something, but then it might be harder for me to figure out where I want to put them.

Paizo Employee Creative Director

Interesting.

I'd like to hear if this is happening to other folks, but by my calculations going through the adventure (which assumes the fast XP track), you are indeed behind the XP curve.

It's worth remembering, of course, that you don't end chapters at PRECISELY a level break. In most cases, you'll be a bit of the way into the last level when you end a chapter. It's kind of inaccurate to simply start a chapter with the assumption you're at baseline XP totals with the exception of Chapter 1.

Looking back at my notes, on the fast XP track, and assuming you go through the encounters in numerical order as they appear on the page (not entirely accurate, I know, but good enough for this purpose), and assuming that you give out XP immediately whenever the PCs earn it (also not the way most folks run the game, but still good enough for this purpose since you'll still give out XP in the same totals)...

...a group of 4 PCs hits 8th level at encounter A3 in chapter 3. They should hit 7th level at encounter C1 in chapter 2.

Moving on to when the PCs should hit 11th level (again, on the fast track), they should hit that during round 3 of the assault on Sandpoint in chapter 4.

Your situation, if I'm not misunderstanding, is that you ran the PCs through the 3.5 versions of chapters 1 and 2, switching over to the hardcover version only at the end of part 2, yeah? In which case, then yes, absoulutely you'll be short on XP, because there's a LOT more chances to earn experience points in the hardcover than in the 3.5 versions. We've added a lot more story awards for one thing. We've added XP awards for all the haunts. We've also added a fair amount of new encounters as well as MORE foes in existing fights since Pathfinder characters are a little tougher than 3.5 characters.

So... my suggestion? If your PCs are now 7th level, I would bump them up to 8th level just before the head into the Graul farmstead in Chapter 3, and that should solve the problem going forward.


AH my problem, Mr. Jacobs, was that I assumed a medium progression because it's an official adventure path. If you go by my calculations from my first post

Ven wrote:
assuming fast progression starts them at 34k, and leaves them at 108k (3k above lvl 11) just after finishing chapter 3.

starting midway through level 7 puts them right were they need to be using the fast progression.

As for the 3.5 stuff, I added some fluff between chapters 1&2 (a goblin snake in the junkyard; hunting for murdermaw, they found a bunnyip instead; ran some alive-at-the-time Mortwell, Hask, and Tabe) and Gave XP for the Haunts. I could swear the book told me to do that already.

Thanks for taking the time to crunch the numbers with me, I'll switch them over to the fast progression. Now my probelm is I was side-questing them to half way past lvl 7, but at 36,000 that means their actually part way through lvl 8 already =(.

Oh well...

Paizo Employee Creative Director

Ven wrote:

AH my problem, Mr. Jacobs, was that I assumed a medium progression because it's an official adventure path. If you go by my calculations from my first post

Ven wrote:
assuming fast progression starts them at 34k, and leaves them at 108k (3k above lvl 11) just after finishing chapter 3.

starting midway through level 7 puts them right were they need to be using the fast progression.

As for the 3.5 stuff, I added some fluff between chapters 1&2 (a goblin snake in the junkyard; hunting for murdermaw, they found a bunnyip instead; ran some alive-at-the-time Mortwell, Hask, and Tabe) and Gave XP for the Haunts. I could swear the book told me to do that already.

Thanks for taking the time to crunch the numbers with me, I'll switch them over to the fast progression. Now my probelm is I was side-questing them to half way past lvl 7, but at 36,000 that means their actually part way through lvl 8 already =(.

Oh well...

Ah.

Yeah... As mentioned at the start of the Runelords book in the first chapter (or also perhaps in the introduction), the hardcover DOES assume the fast track for XP. It kinda has to, since the 3.5 version used the 3.5 XP track, which is actually even faster than the Pathfinder Fast Track. If we switched it over to use the medium track, each adventure would have had to expand by a 15 or so encounters, and that's about 45,000 words overall (which is about the size of a 64 page book).

Now... adding 64 pages of all-new encounters would have certainly delighted some... but creating those pages would have meant the book would have missed its Gen Con and Paizo con dates. It would have not been able to help us celebrate our 10th anniversary, which is kinda lame for a book with the word "anniversary" on the cover. Furthermore, adding another 64 pages would likely have bumped it up a few bucks in the price category, and I think it's already pushing the price boundary.

So yeah... that's the problem.


One alternative to an added word count would have been to beef up the existing encounters.. but RotRL is deadly enough as it is!

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Adventure Path / Rise of the Runelords / XP in Anniversary Edition All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.