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Scenarios by chronicle equipment?


Pathfinder Society® General Discussion

****

Is there a list anywhere that would allow me to know what scenario I would want to play/run to get hold of a certain piece of equipment? I know the wiki has scenarios by location but I can't seem to find anything like this. I'd be willing to start one, but I don't want to duplicate existing work.

Since someone will inevitably ask: I want this partly because I desire early access to a handy haversack, and I can't remember which scenario makes that available; partly because I want to see how many @#$%ing chronicle sheets have "Cloak of Resistance +1" on them, because I know I've gotten that at least six times myself; and partly because I just really like lists.

Thoughts? Does it exist? If not, should it? If not, can anyone distract me from this fool errand by simply telling me which scenario has the haversack?

*****

2 people marked this as a favorite.

Personally, I think this kind of list shouldn't be posted. It's too much of a spoiler, IMO.

****

But only if you go looking for it. And I wouldn't include boons and/or unique stuff. Just where to find magical items.

Liberty's Edge ****

People had spoiler lists like this back in LG.

In PFS it's unnecessary. Just farm up prestige and get access that way.

Liberty's Edge *****

One of the things I really disliked about LFR is how mods ended up being played because they had "Treasure Bundle X."

I would prefer that this not happen to Society. A Pathfinder Pouch (mini-Haversack) is 1000; this should be obtainable very quickly.

Paizo Employee ** Developer

We have an internal list of all gear provided across all scenarios, but it's not something I plan to release. It's a tool I now use to gauge how we're distributing treasure, not something I want people using to figure out what order to play scenarios in to get access to specific equipment levels in advance.

Sczarni **

Pathfinder Companion, Roleplaying Game Subscriber
Tristan Windseeker wrote:
One of the things I really disliked about LFR is how mods ended up being played because they had "Treasure Bundle X."

Having done exactly this recently, I have to say it was far more hassle than it was worth to try to get the right scenarios to get access to the item or boon I was after.

I will admit to being vaguely curious as to how many scenarios list a +1 Cloak of Resistance, however.

Grand Lodge *

If you go to the PFS site and look at the standard modules approved for PFS play, there are the chronicle for those games listed. So you can do some minor research if it floats your boat but I am with everyone that it sort of spoils the fun.

Unlike LFR, you only get ONE run at the chronicle so its not horrific if such a list did get out.

Dark Archive **** Dedicated Voter 2013, Star Voter 2015

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

yeah, ditto from the peanut gallery here - there really isn't much need for early access to items (unless you've failed several faction missions or have done nothing but modules, you should have just about the same amount of gold for what your fame gives you access to)

Speaking of Cloak +1, I wholeheartedly just want to know the number of scenarios (or % per season) of chronicles that contain "Always Available" items - just out of statistical curiosity :-p

Sczarni **

Pathfinder Companion, Roleplaying Game Subscriber

Technically the +1 Cloak of Resistance isn't always available, as it's above the 5 fame spending limit. The fact of the matter is, with how quickly it does become available through fame limits, the number of times that thing shows up on sheets just makes me laugh.

Grand Lodge *****

Pathfinder Adventure Path Subscriber

Considering that you have to buy the scenarios, this information should be limited to those who own the scenarios - or on a scenario by scenario basis, those who have already played one or borrowed a copy to run one.

If you want a list, just buy the scenarios and make one. The older scenarios are even on sale now.

Grand Lodge *****

Pathfinder Adventure Path Subscriber
Jack-of-Blades wrote:
Technically the +1 Cloak of Resistance isn't always available, as it's above the 5 fame spending limit. The fact of the matter is, with how quickly it does become available through fame limits, the number of times that thing shows up on sheets just makes me laugh.

Considering most PCs should average 4.5 PP per level, they would not have access to a +1 Cloak of Resistance until level 3 when they would have the required 9 Fame in order to purchase it without access from a Chronicle sheet.

Grand Lodge *

+1 items are always available, no?

Edit: No... +1 armours and weapons but not misc magic. At a Price of 1,000 gp for the Cloak of Resistance it appears that one needs to wait until 9 fame. Theoretically possible by 2nd level, likely 3rd level.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I'll tell you what I told the last guy who asked the exact same question. The lowest subtier I've seen Handy Haversacks has been 3-4. By the time you're at a level to play those (if you don't play up) you'll more than likely already have enough fame to buy one. It only takes 7 games if you get all your prestige to have the fame for it.

If you need something sooner, a Pathfinder Pouch is smaller than a HH, but its only 1000g and it doesn't detect as magical. Its from Seekers of Secrets, FYI.

****

Tristan Windseeker wrote:
A Pathfinder Pouch (mini-Haversack) is 1000; this should be obtainable very quickly.

It costs half as much and only provides 1/12 of the storage. It's a micro-haversack at best but really it's not about extradimensional storage, it's about smuggling. It's a different item.

Mark Moreland wrote:
We have an internal list of all gear provided across all scenarios, but it's not something I plan to release. It's a tool I now use to gauge how we're distributing treasure, not something I want people using to figure out what order to play scenarios in to get access to specific equipment levels in advance.

Are you requesting that I not build one? Because if so I would not. But I am curious, so if you don't object to a fan-built list, I might start one just to see what it looks like. But, again, if the request is that I not do that, I won't.

Dark Archive **** Star Voter 2013

1 person marked this as a favorite.
Pathfinder Adventure Path, Maps, Modules Subscriber

I had read that as "You can build that for your use with scenarios you have purchased, but please don't share". But I feel that the second phrase is really inferred.

Dark Archive * Star Voter 2015

Feral wrote:

People had spoiler lists like this back in LG.

In PFS it's unnecessary. Just farm up prestige and get access that way.

Semi +1. The only reason I liked the "spoiler list" in LG was for purposes of hunting down scenarios that gave access to a PrC I wanted for a character.

Liberty's Edge ****

Along with the Pathfinder Pouch, there is a Bag of Holding, Minor, form the Classic Treasures Revisited book, I think, which is legal for PFS.

Also 1000 gp, holds 50 pounds.

And, for something to help in the interim, which is always available, as long as you have access to the Adventurer's Armory, there is always the Masterwork Backpack, 50 gp, weighs 4 pounds instead of 2 for a normal backpack, and adds 1 to your effective Strength for determining carrying capacity.

Liberty's Edge ****

bdk86 wrote:
Feral wrote:

People had spoiler lists like this back in LG.

In PFS it's unnecessary. Just farm up prestige and get access that way.

Semi +1. The only reason I liked the "spoiler list" in LG was for purposes of hunting down scenarios that gave access to a PrC I wanted for a character.

LG had some access issues. It was ridiculous that my archer character didn't gain access to a Quiver of Ehlonna until he was 7th or 8th level...

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

kinevon wrote:
LG had some access issues. It was ridiculous that my archer character didn't gain access to a Quiver of Ehlonna until he was 7th or 8th level...

Ha! You shoulda tried living in the Bandit Kingdoms during year 1. There was exactly one magic item (a +1 short sword) given out, and it made everyone around you want to kill you and take it if you used it.


Honestly I would loe to see a list like this, not for standard equipment so much as the stuff that you can only get from a chronicle.

Partly charged wands.
Unique Items
that kind of thing.

I hear that some chronicle has an intelegent item on it, would be nice to know whare it is.

Dark Archive * Star Voter 2015

Jonathan Cary wrote:
kinevon wrote:
LG had some access issues. It was ridiculous that my archer character didn't gain access to a Quiver of Ehlonna until he was 7th or 8th level...
Ha! You shoulda tried living in the Bandit Kingdoms during year 1. There was exactly one magic item (a +1 short sword) given out, and it made everyone around you want to kill you and take it if you used it.

Not to mention the frenzy that erupted at the scenario itself when the sword dropped off a bad guy!

Oh, those tables were hilarious.

**

Yeah, the chronicles sheets I've seen have mostly been junk, like potions in the 5-9 mod. I'm still new, but I know I haven't bought anything off of them yet that I couldn't already get.

It would be nice if we could remove the items below the minimum fame for the level, such as anything under 3,000 gold for a 5-9 mod as you must have at least 13 fame from 15 mods by level 5.

**

An example chronicle sheet from a 7 to 11 mod:

Minimum fame possible after playing this mod is 22, or 8,000 gold limit.

show:

+1 dwarf bane bolt (167 gp, limit 5)
+1 human bane bolt (167 gp, limit 5)
belt of mighty constitution +2 (4,000 gp)
cloak of resistance +1 (1,000 gp)
headband of inspired wisdom +2 (4,000 gp)
potion of barkskin (300 gp)
potion of bull’s strength (300 gp)
potion of cure moderate wounds (300 gp)
potion of heroism (750 gp)
potion of invisibility (300 gp)
cloak of resistance +2 (4,000 gp)
headband of vast intelligence +2 (4,000 gp)
screaming bolt (267 gp)
scroll of cure moderate wounds (150 gp)
scroll of false life (150 gp)
scroll of resist energy (CL 7th, 350 gp, limit 1)
scroll of scorching ray (CL 7th; 350 gp, limit 1)
wand of magic missile (CL 5th, 15 charges; 1,125 gp, limit 1)
wand of scorching ray (CL 7th, 18 charges; 3,780 gp, limit 1)
potion of cure serious wounds (750 gp)
wand of scorching ray (CL 7th, 28 charges; 5,880 gp, limit 1)

What it should have looked like:

show:

wand of magic missile (CL 5th, 15 charges; 1,125 gp, limit 1)
wand of scorching ray (CL 7th, 18 charges; 3,780 gp, limit 1)
wand of scorching ray (CL 7th, 28 charges; 5,880 gp, limit 1)
+1 defending kukri (8,308 gp)

Dark Archive ***** Venture-Captain, Nebraska—Omaha

Fame doesn't matter when it's listed on the chronicle sheet

***** Venture-Lieutenant, Georgia—Atlanta aka CRobledo

Furious Kender wrote:

Minimum fame possible after playing this mod is 22, or 8,000 gold limit.

** spoiler omitted **

This is not exactly true. You can actually get to level 7 with zero Fame. (HIGHLY UNLIKELY, but possible)


1 person marked this as a favorite.
Furious Kender wrote:

An example chronicle sheet from a 7 to 11 mod:

Minimum fame possible after playing this mod is 22, or 8,000 gold limit.

** spoiler omitted **

What it should have looked like:
** spoiler omitted **

Note that

Spoiler:
individual pieces of magical ammo are not generally available, so they should be kept on the chronicle at any rate.

Liberty's Edge ****

Furious Kender wrote:

An example chronicle sheet from a 7 to 11 mod:

Minimum fame possible after playing this mod is 22, or 8,000 gold limit.

** spoiler omitted **

What it should have looked like:
** spoiler omitted **

No, it should have looked something like:

Spoiler:
+1 dwarf bane bolt (167 gp, limit 5)
+1 human bane bolt (167 gp, limit 5)
screaming bolt (267 gp)
wand of magic missile (CL 5th, 15 charges; 1,125 gp, limit 1)
wand of scorching ray (CL 7th, 18 charges; 3,780 gp, limit 1)
wand of scorching ray (CL 7th, 28 charges; 5,880 gp, limit 1)

Dark Archive ***

Actually minimum fame at 7-11 is 0 (it is actually possible to fail every mission, and every faction mission while still completing enough encounters to gain 1 xp)

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Caderyn wrote:
Actually minimum fame at 7-11 is 0 (it is actually possible to fail every mission, and every faction mission while still completing enough encounters to gain 1 xp)

Technically possible but the statistical likelihood of that happening is a probability vanishingly close to zero.

More useful would be to look at expected Fame by the bottom of subtier, or midpoint of the subtier, or the high end of the subtier.

Grand Lodge *****

Pathfinder Adventure Path Subscriber

You are forgetting that you can play a pregen and use the chronicle for a new level 1 PC who gets the item access too - can't afford any of it, but will eventually.

**

Don Walker wrote:
You are forgetting that you can play a pregen and use the chronicle for a new level 1 PC who gets the item access too - can't afford any of it, but will eventually.

I thought they couldn't apply the chronicle sheet until they get into the level range...so level 7 in my example.

*

Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Card Game, Maps, Modules, Pawns, Roleplaying Game Subscriber
Furious Kender wrote:
Don Walker wrote:
You are forgetting that you can play a pregen and use the chronicle for a new level 1 PC who gets the item access too - can't afford any of it, but will eventually.
I thought they couldn't apply the chronicle sheet until they get into the level range...so level 7 in my example.

They can start a new character with that sheet as their first one. the only change is they only get 500gp.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

While generally its true that things on the chronicle can usually be purchased with fame prior to getting access on the chronicle, I know of at least one scenario that my Knife Master played that gave me access to a +1 returning dagger at 3rd level (I was playing up to a 4-5). Normally, you wouldn't be able to get a +2 weapon until after minimum 14 scenarios (one scenario away from 6th lvl), but I'll be able to get it prior to 5th level, and would have had it already had I not purchased a +1 mithral dagger already.

Shadow Lodge

Its simple really:
Make the list.
If you don't like that sort of thing, don't use it.
If you do agree with this sort of thing, then use the list.

** Star Voter 2014

The only thing I ever saw worth buying were the fireworks from we be goblins for fun, and the castor level 5 Magic missile wand.

Sczarni *** Venture-Lieutenant, Connecticut—Manchester aka Cpt_kirstov

Furious Kender in your list, spellcasters would be mad is they failed their check to scribe the scrolls into their spellbooks if they didn't have them and they weren't on the chronicle

Shadow Lodge *** Venture-Lieutenant, California—Silicon Valley aka JohnF

Earl Gendron wrote:


Furious Kender in your list, spellcasters would be mad is they failed their check to scribe the scrolls into their spellbooks if they didn't have them and they weren't on the chronicle

Only for characters with less than 5 fame. Those are all low-level spells, so as soon as you get to a purchase limit of 500gp you'll be able to buy the scrolls anyway, whether or not they show up on a chronicle. And unless you manage to copy the spell into your spell book during the scenario, you're going to have to purchase the scroll.

Liberty's Edge ***

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
BigPappa wrote:


Its simple really:
Make the list.
If you don't like that sort of thing, don't use it.
If you do agree with this sort of thing, then use the list.

What about people who think that such a list would be full of spoilers, and therefore borderline cheating?

Grand Lodge ****

I've already had my say about individual ammo issues and pretty much accepted I'll never get '5 +1 Human bane bullets' on any sheet I see. :D
(I wish the ammo rewards were a LITTLE flexible and allowed you to buy bullets/arrows/bolts/sling bullets to give characters a bit more use out of their sheets). That is a personal thing though.

As a DM.. I try to avoid telling things to players about what is on the sheets. As a player (minor ammo grouse aside) I like to be happily surprised when I get my sheet.

I know a few poison handling rogues/Alchemists who would like to know which scenarios offer which poisons but I don't let on.

Truthfully though, it isn't that big a deal since I'll never see "+1 Distance Reliable Lucky Dual Barrel Musket' on a sheet. :D

More often than not, I enjoy the boons more than the item rewards, because aside from a few specific items on the 'get to early' list i never have the coin for them anyway as a player.

Shadow Lodge *****

I would also like to see a counter specifically detailing Redundant Items showing up in higher level chronicles

as in things that you should be able to aquire normally with Fame for that level of Scenario

I agree knowing what is where is no good ... but just a curious ... how many 5-9 and 7-11 (for example) list Cloaks of Resistance +1 ... or Feather Tokens ... or things like that

while yes I would be curious to see it ... I agree that the public seeing it would probably not be a good thing ... since its already sort of a "hot button issue" I believe it would be like throwing gas on the fire

Silver Crusade *

IMO those kind of items for a 7 to 11 chronicle sheet are less than pathetic. stat boosting items of less than +4 for levels 7 to 11 are worthless as casters can buff with spells that give +4 from 4th level for minutes per level and with extend metamagic from 7th level for hours per level.

at level 7 arms and armor should be at least +3 1/2 level of chronicle-1
woundeerous Items and rods staffs wands valued less than or equal to 23500 gp that the wbl for a 7 level character add some custom named items to make chonicle sheets valueable. Things that I have never seen on concle sheets are for for 7 to 11 sheets are scrolls of Restoration,
Raise dead fully, Regeneration Catster level 5 to 7 divine and Arcane spells, Staffs of any kind.

The Exchange ***** RPG Superstar 2010 Top 16

Lou Diamond wrote:
IMO those kind of items for a 7 to 11 chronicle sheet are less than pathetic. stat boosting items of less than +4 for levels 7 to 11 are worthless as casters can buff with spells that give +4 from 4th level for minutes per level and with extend metamagic from 7th level for hours per level.

And for those times when your fighter finds out that the Venture Captain didn't see fit to provide any spellcasters in the party?

*****

Pathfinder Adventure Path Subscriber

I once saw a CL 14 wand on a chronicle sheet..

Grand Lodge ****

I've seen a CL15 potion of stoneskin, which AFAIK isn't an item you can get any other way.

**** Venture-Lieutenant, Georgia—Atlanta aka Yiroep

This is why GM characters are awesome. You can see the chronicle and apply it to whatever you want.

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