Biomancer class- Balance and Flavor input


Homebrew and House Rules


Hello everyone of the forums, it's me once again with a class concept I've cooked up, though with very heavy inspiration from the Metamorph base class by Drejk, who I've already emailed about the idea, and the ideas on that same forum of Sphen86 to improve upon it. I wanted to design a class that at it's core does something that is very undershown in the system- Shapeshifting. Yes the druid does it, yes the Psionic Metamorph does it, but those are very specific existing character types, with very specific ideas of how they work and what you should do with them. My hope with this is to create a valid, functional up front fighter type thats able to change their body for combat and self preservation.

I readily admit that the above two people (Drejk and Sphen86) did most of the groundwork for this and some of the text is copied from their suggestions or words, and this is primarily my take on those abilities with some of my own idea's mixed in, I would love to know how it looks and how it could be tweaked to a better point of balance if it isn't, or if I missed anything important, thank you all that give thoughts for good or ill!

Biomancer class Draft


Your skill list looks a little slim for a 4 skill point class. I would take those Knowledge skills from the the Phenotype class feature and simply put at least some of them on the skill list. This is especially fitting for the scholar Genus. Shouldn't the scholar have access to Knowledge skills? And, as a personal nit-pick, is there any reason Perception is on the skill list, aside from that it seems to appear of every single home brew class's skill list?

Shapeshift needs to be clarified. As written, you are assuming that I know what evolution points are for, and how eidolons work. Eidolon isn't even mentioned until the end of the class feature.


Ciaran Barnes wrote:

Your skill list looks a little slim for a 4 skill point class. I would take those Knowledge skills from the the Phenotype class feature and simply put at least some of them on the skill list. This is especially fitting for the scholar Genus. Shouldn't the scholar have access to Knowledge skills? And, as a personal nit-pick, is there any reason Perception is on the skill list, aside from that it seems to appear of every single home brew class's skill list?

Shapeshift needs to be clarified. As written, you are assuming that I know what evolution points are for, and how eidolons work. Eidolon isn't even mentioned until the end of the class feature.

I partly left it at 4 in case other skills made sense to add though I could lower it to 2 if it's a big issue, and I thought about adding in a knowledge at base, but at the same time I was worried about it invalidating a choice of Phenotype (like if you have Nature to begin, why would you choose one that gave nature when it would be more profitable to pick a different one), thoughts on a possible fix?

As for Perception I readily admit I have a habit of putting it on any primarily martial class since any fighter type worth their salt should have some battle cunning to spot hidden ambushes and invisible creatures (and these guys are all about adaptation so it made sense), but thats a personal bias and if it comes done to it I can replace it with something if it does make more sense to do so.

Onto Shapshift and clarity, I was generally assuming most are familiar with the summoner class concept, but for easy of use then how would you suggest clarifying it?


4 skill points is fine. I suggest adding more skills to the list of class skills.

Of the nineteen Paizo core and base classes, nine of them feature Perception as a class skill. If you think that this skill is thematically appropriate, then include it. My point was that, as someone who looks at many home brew classes in the forum, almost every one of them has perception as a class skill. Any character benefits from Perception. That doesn't mean that everyone can be good at it.

Clarifying by assuming the reader isn't familiar with the Summoner class. Or, if it is intended solely for personal use, then it doesn't matter how you write it.


Ciaran Barnes wrote:

4 skill points is fine. I suggest adding more skills to the list of class skills.

Of the nineteen Paizo core and base classes, nine of them feature Perception as a class skill. If you think that this skill is thematically appropriate, then include it. My point was that, as someone who looks at many home brew classes in the forum, almost every one of them has perception as a class skill. Any character benefits from Perception. That doesn't mean that everyone can be good at it.

Clarifying by assuming the reader isn't familiar with the Summoner class. Or, if it is intended solely for personal use, then it doesn't matter how you write it.

Alright fair enough, I'm sure theres some skills that with fit well I might have no thought of off the top of my head. As for clarifying that, I'm not sure how to word it was partly the problem lol, brain fart more than anything.


I am making a biomancer of my own, mine though was more of "Alchemist meets syntesist" with that tingely feeling i got when I was playing Prototype. Spellcasting was focused on necromancy and transmutation spell. I see you took a slightly different approach, factoring in the input of others, looks solid IMHO.


Keydan wrote:
I am making a biomancer of my own, mine though was more of "Alchemist meets syntesist" with that tingely feeling i got when I was playing Prototype. Spellcasting was focused on necromancy and transmutation spell. I see you took a slightly different approach, factoring in the input of others, looks solid IMHO.

Thank you :), I tried to steer away from spells for the most part for a couple of reasons, the inspirational work was one reason, the other being I think enough classes use spells lol

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