|Chris Mortika RPG Superstar 2010 Top 16|
The is probably a discussion for another thread, but I think that a certain type of "bad GM" habit stems from not playing enough. A good GM is always paying attention to whether her players are enjoying themselves.
--I am not good at remembering this spontaneously; I will write down in the scenario "Are the players having a good time?" or, in Rats, pt. 1, I have written "Tense and fun? Or just tense?" to remind myself to check.--
That discernment requires empathy with the players, and that empathy is a lot easier when you sit down with nothing except a character, dice, and a mini. I like playing under good GMs, because they teach me by example. I like playing under flawed GMs, for the same reason.
Seth Gipson wrote:Had a great time at my first FlatCon. My favorite parts were probably Chris running Rats of Round Mountain part 1 and one shotting a deadly monster in it. I also had a ton of fun running my two tables of Rise of the Goblin Guild!I heard something about "Uncle?" ;-)
The party consisted of an 11 Barb (me), a 10 Fighter (my wife), a 9 Sorcerer and Monk, and an 8 Oracle. We rounded up and started in high tier.
We played up through the Gug encounter on the high tier. That was tense, so we decided to switch to low tier. Considering how we handled the final encounter, we probably shouldnt have called 'Uncle' since we didnt actually do any more fighting, but whatever. :P
When I play, I almost always vote to play down, depending on party makeup. We had a decent set of characters, but considering that I was the main reason for us needing to play up in the first place, I didnt really want to play up if it would mean the death of another party member just because I skewed the APL to the high end.
On the plus side, since my Barb survived both parts of RoRM, he is now level 12, and ready to play Eyes of the Ten. :)