Player-created ruins?


Pathfinder Online

Goblin Squad Member

Hi all,

The mechanics around the creation of buildings and destruction of builds have all been talked about to some extent. But I wonder what happens after "Fort Outpost" gets destroyed. Specifically, will we see ruins? And will those ruins attract monsters and bandits?

As a corollary, what about the iconic "Wizard Tower with dungeon". Say a PC erects a tower for his mage (is that even possible? Fingers crossed). Can he commission a low-level dungeon for underneath his tower? And if the PC has the tower destroyed - will we get monster squatters?

You can extend this analogy to dwarven mines, too.

Again I have no idea how much extra coding this would take - having ruins (and then having to clear the ruins to rebuild on the settlement) seems a logical piece of the sandbox game. So, goblinworks, if it's possible, please consider it - especially at the start. I expect we'll have lots of false starts with settlements (and consequently lots of ruins).

John

Goblin Squad Member

Excellent idea.

Silver Crusade Goblin Squad Member

It follows with the idea that the decisions the players make will have persistent effects on the zone.

Goblin Squad Member

I think any abandoned player settlement / building in a lawless, uncivilized area should attract beasties. That would be so awesome. Some of these could even grow to become major strongholds for evil, thus establishing PFO's ability to build it's own lore and history.

Goblin Squad Member

martryn wrote:
Some of these could even grow to become major strongholds for evil, thus establishing PFO's ability to build it's own lore and history.

I agree completely. Say every week or month the monster stronghold gets stronger. Eventually, it starts sending out raiders to 'civilized' settlements. Not too strong, but definitely an incentive for people to reclaim or at least periodically clean out these places.

Given time, (say 6 or 9 months) a ruin could get inhabited by an intelligent baddie (created by the devs) and if left unattended, the place eventually turned into an instanced dungeon. Removing the instanced dungeon would take a concerted effort of several chartered companies. All this would do is remove the intelligent baddie. I don't see it getting that far very frequently (which is good, because it would require the devs to keep creating content).

Another option is to make it more attractive to those chaotic evil chartered companies.

Just some thoughts thrown out there

Goblin Squad Member

@hewhocaves, have you read the description Ryan gave of Encampments? That sounds pretty much like what you're describing - minus the specific details of course :)

Goblin Squad Member

Nihimon wrote:
@hewhocaves, have you read the description Ryan gave of Encampments? That sounds pretty much like what you're describing - minus the specific details of course :)

I did at one point... I just wasn't certain if all this was linked together in their minds :-)


Hmmmmm... Sounds very interesting. Perhaps underground kingdom ruins? We could have it where kingdoms might build over older cities after they sink into the ground.


how a bowt over time say one year the ruins will star to dickay and in say 2 months it will be a fall in ruin and go to the ground, and thin the monsters part paths to attack so you wont to kill them be for the big attack and clear the fall in ruins.


This all sounds fun, but it sounds like A LOT of extra programming.

Shadow Lodge Goblin Squad Member

I also like this idea.

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