Rum Ration is your friend.


Skull & Shackles

Grand Lodge

So, I see a lot of threads mentioning "Death by rum rations". Not sure if I am the only one who noticed this, but you only take damage to CON if you fail the DC 5 fort save. If you have a fort save of +0, that is still only a 25% chance of getting #$%@-faced drunk. On average, that means you get nearly 3 days of sick free drinking. I also know this is not how random chance always works out, but my players drank all the time. The only dangerous times is if you play "Heave" all the time, as my cooks assistant did. That's how you die of rum. I felt it to be a very beneficial power-up for this very RP charged first section of this game.


No. It's a drug not a poison. You take the 1d3 Con damage every time you drink it, just like you get the Charisma boost. That's why it kills.

The fort save is to see if you get addicted.


and that DC 5 Fort save can be difficult with 9 points of Con damage


MC Templar wrote:
and that DC 5 Fort save can be difficult with 9 points of Con damage
Worse,
Quote:
The DC of a drug’s saving throw increases by +2 every time a character takes a another dose of that drug while still suffering from ability damage caused by a previous dose.

That's in addition to the penalty due to CON damage.

That's pretty much OK though since the addiction penalty is only another -2, which is much better than a couple of days of drinking.

The addiction isn't the problem, though it might help kill you a couple days sooner. It's being a good pirate and liking to drink that'll get you killed.


d3-2 would work funny. Usually not hurting you, sometimes damage that heals and sometimes you feel better than ever before ;)

Grand Lodge

Hmm. With it listed as a drug, Kroop or Grok would have been dead long ago, and several times over during the AP.


That's one of the main problems with it as implemented. It doesn't make a lot of sense as a means to keep the crew docile.


Oh, the rum rations as written would make the crew docile alright... nothing more docile and pliable than a corpse.

Sovereign Court

One of the issues with PF and the game. Do you know how many people would be dead in RL if these rules where real or even close?

Just my opinion

Sovereign Court

OH and if the players can get addicted and suffer, why does not Fishguts or every other person on that boat? That crew would all be dead based on the rule they have.


IceniQueen wrote:
OH and if the players can get addicted and suffer, why does not Fishguts or every other person on that boat? That crew would all be dead based on the rule they have.

Maybe they all are actually dead but were too drunk to notice? After all Undeads aren't bothered by something petty like Constitution damage?


So have there been a lot of deaths due to the rum ration as written or just worries of death.


Gnomezrule wrote:
So have there been a lot of deaths due to the rum ration as written or just worries of death.

I doubt there have been lots of deaths, because it's easy enough to avoid. You make your stealth check, maybe with Aid from the sneaky guy in the party and you ditch the booze. Maybe drink it if you want the CHA boost.

Mechanically it's not a bad little challenge for the PCs. You have to work around it and you can make it work to your advantage.

It's just that it doesn't make any sense. Everyone on board must be avoiding it or they'd all be dead. It can't work as intended to keep the crew docile - or at least not docile and useful.
It also runs completely against the trope of hard drinking pirates to have them desperately trying to avoid the free booze.

Sovereign Court

SO... This weekend my Lifes Partner and I picked up a bottle of Pussers Rum. If you do not know about Pussers Rum it is the ORIGINAL Recipe used by the British navy from the 1600's up to 1970 when it was finally done away with.

In 1740 they introduced grog which is watered down rum

Each sailor had a dose of 1 pint of rum per day per their daily rations. Now when we drank 1 small glass we where Like HOLY SHEET! A person not used to drinking would feel the effects.

I like to think of Pathfinder much like our own world. Like our own world water was not often drank, it was not pure enough and large amounts of purified water did not exist for the common populace or even nobility to drink. So what did they drink? LOTS of Ale, Wine, meade, and other spirits. Thus the common person drinking a pint of rum was not much.

I guess if I where runnin S&S I'd make the rule if you drank more than your daily allotted share i.e hurling I think it is called in the AP. But to put it to ANY save or lose CON is just simply not accurate or realistic even for a "Fantasy" RPG

I honestly think this is how our DM is doing it as well. If you do hurling then you make the the save. Other wise as stated every crew member would be dead and mutinying would be so easy.

OH and the Pussers rum? Tasty but more than a cordial was enough for me... and my lifes partner until we made a home made piratey drink we call the Black Barty. Pussers rum, Acai berry and pomegranate juice, on ice. it was good and sure made the rum easier to drink.


IceniQueen wrote:

SO... This weekend my Lifes Partner and I picked up a bottle of Pussers Rum. If you do not know about Pussers Rum it is the ORIGINAL Recipe used by the British navy from the 1600's up to 1970 when it was finally done away with.

In 1740 they introduced grog which is watered down rum

Each sailor had a dose of 1 pint of rum per day per their daily rations. Now when we drank 1 small glass we where Like HOLY SHEET! A person not used to drinking would feel the effects.

I like to think of Pathfinder much like our own world. Like our own world water was not often drank, it was not pure enough and large amounts of purified water did not exist for the common populace or even nobility to drink. So what did they drink? LOTS of Ale, Wine, meade, and other spirits. Thus the common person drinking a pint of rum was not much.

I guess if I where runnin S&S I'd make the rule if you drank more than your daily allotted share i.e hurling I think it is called in the AP. But to put it to ANY save or lose CON is just simply not accurate or realistic even for a "Fantasy" RPG

I honestly think this is how our DM is doing it as well. If you do hurling then you make the the save. Other wise as stated every crew member would be dead and mutinying would be so easy.

OH and the Pussers rum? Tasty but more than a cordial was enough for me... and my lifes partner until we made a home made piratey drink we call the Black Barty. Pussers rum, Acai berry and pomegranate juice, on ice. it was good and sure made the rum easier to drink.

It's worse than Save or lose CON. It's lose CON, no save. Save or get addicted.

I may have to hunt that rum down though. Sounds tasty.

Sovereign Court

I stand corrected. One of our players who character is a drinker and has feats, and talents for it (not sure what ones) Got addicted playing Hurl. She damn near died from it.

Shadow Lodge

In terms of real-life brands of rum Kraken, which is a spiced rum that is very affordable, is also very yummy.

Sovereign Court

sabedoriaclark wrote:
In terms of real-life brands of rum Kraken, which is a spiced rum that is very affordable, is also very yummy.

Maybe so but Pussers is the ORIGINAL Recipe used by the British navy. And it is not cheap at $39.00 a bottle. Though we say pricier which does not mean better

Pussers Rum


thejeff wrote:
It's worse than Save or lose CON. It's lose CON, no save. Save or get addicted.

That is a very poorly thought out rule.


Grey Lensman wrote:
thejeff wrote:
It's worse than Save or lose CON. It's lose CON, no save. Save or get addicted.
That is a very poorly thought out rule.

It's how all the drugs work. You get the charisma bonus at the cost of a con penalty.

If you got a save, it would either be a ridiculous DC for normal people or a free stat boost at high levels.

Using it in this context is poorly thought out. It seems to me no consideration was given to the simulation aspect: How do the NPCs handle this? Or even the RP aspect: Someone who intended to play a hard-drinking grog-loving pirate is going to have trouble since in the first games he's going to have to refuse free alcohol or die. As a pure mini-game thing, it works fine: You can fairly easily avoid drinking it, you can use it to gain a boost for CHA skills when you want it and the GM will just ignore the effects on the NPCs. That seems to be the intent.


There have been house-rules on the PbP area. Such as watering it down/sipping that reduces the con penalty.


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I hate to say this, but the idea that people didn't drink water back in the day is just not supported by actual evidence. What is supported is actual instances of lots of people actually drinking plain ol' water.


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After seven years, I don't think anyone cares. They got over any hangovers long ago.

Also, rainwater collected in a barrel was free. Ale, beer, etc., cost money. Poor people drank water all the time.

/cevah

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