Mad Muffin |
Hey, I am just toying around with some silly ideas that probably won't work out in any practical play, but I just wanted to make sure I was adding this up right, or if anyone knew any alternatives that could make this work better.
Lighten Weapon lets you reduce a weapon's size for use by one grip, like a Large two-handed weapon would become usable by a medium creature again, but at a -2 to hit penalty. That -2 to hit stacks with the fact that large weapons weren't made for medium creatures right? For a total of -4.
There is an Improved Lighten Weapon, which removes Lighten Weapon's -2, which still sits you at -2 in the end.
My question is, if you surpass Large and go Straight to Huge, you'd be going up two sizes so you'd have to use an originally one-handed weapon, now a Huge one-handed weapon you can only use with two hands with the help of Lighten Weapon. But because its huge and two-sizes out of your size category, its -4 to hit at best with Improved.
So a 1d8 one-handed weapon would become 3d6 at Huge size, but it still has -4 to hit, which is not very good or practical. There's no other way to reduce the negative to hit to make it somewhat more practical is there?
Mad Muffin |
Leveling up is the only thing that comes to mind. Where did you get a Huge weapon?
No where at the moment, I was just thinking about this. In-game if I did do this I'd probably have it forged extra special at higher cost by a blacksmith or something.
And yeah Robert, Lighten Weapon is from the Alchemist book.