Prestige Points and Slow Progression


Pathfinder Society

4/5

2 people marked this as FAQ candidate. Answered in the FAQ.

There is some confused wording regarding this in the Guide to Organized Play. On pages 20-21 it says this:

“To maintain balance between characters on both advancement tracks, those PCs utilizing the slow advancement track may only earn 1 PP per scenario. This point is dependent on completing both the overall scenario objective and the character’s faction mission.”

This indicates that the character needs to complete both the main mission and their faction mission in order to earn 1 PP. If they only complete one of those missions then they earn 0 PP.

But then on page 29 there is this statement:

"A character on the slow advancement track can earn a maximum of 1 PP: 1/2 PP for completing her faction mission, and 1/2 PP for the scenario’s success condition."

This would seem to indicate that it is in fact possible to earn 1/2 a PP for completing one of the scenario objectives.

I did a board search and found this in a post last year from Mike Moreland:

“In the end, a PC on the slow progression earns half the PP he would have received had he used the normal progression rounded down. That means if he succeeds at 1 mission, he gets 0 PP; if he succeeds at both, he gets 1 PP.”

This unambiguous statement seems to settle the matter. But I’d like to ask why this is the case. Characters on the slow progression already earn 1/2 an experience point for completing the scenario, so why can’t they also earn 1/2 a PP? It seems an unfair penalty to impose on them, particularly since it’s been stated that you’re not necessarily supposed to complete every faction mission you get, whereas – barring a TPK or something extraordinary – you are supposed to complete every scenario.

So is there any reason this can’t be changed to make life in the slow lane more equitable?

Liberty's Edge 4/5 5/55/5

Hiya Findas. I agree this issue needs a bit more clarification and perhaps that will be done in future versions of the "Guide".

I have always read the text on pages 20-21 of the Guide as limiting the Prestige earned by a player on the Slow track to a MAXIMUM of 1PP. I had not interpreted it as denying a player their half PP if they had earned it. I can't find Mark Moreland's post to read it in context. If it was, as you say, posted last year then it may have been referring to a previous version of the "Guide".

4/5

Mark's post is in this thread which had to do with earning prestige points for season 2 scenarios if someone was on the slow track.

(And sorry for calling him Mike in my first post!)

Liberty's Edge 4/5 5/5

v4.2 of the Guide is released tomorrow, which may well address your concerns.


Slow track is apparently a way to double your risk while reducing your rewards. They should just take it out, and if someone wants to let their friend(s) catch up, they can just play a different character for a while. The lower level friend could play in a couple modules while the player with the higher level character runs a pregen or new custom character. Modules can give 3xp in about the same time that a pair of scenarios would give 2xp, but they also give only 4pp per character level while scenarios could give you 6pp. Slow tracking also rounds down when cutting gold in half, but missing 5 silver now and then is more than made up for by doubling your day job income. Still, having XP fractional, PP not fractional, and GP halfway in between just makes it seem like a kludge rule.

Sczarni 2/5

Keovar wrote:
Slow track is apparently a way to double your risk while reducing your rewards. They should just take it out, and if someone wants to let their friend(s) catch up, they can just play a different character for a while. The lower level friend could play in a couple modules while the player with the higher level character runs a pregen or new custom character. Modules can give 3xp in about the same time that a pair of scenarios would give 2xp, but they also give only 4pp per character level while scenarios could give you 6pp. Slow tracking also rounds down when cutting gold in half, but missing 5 silver now and then is more than made up for by doubling your day job income. Still, having XP fractional, PP not fractional, and GP halfway in between just makes it seem like a kludge rule.

The main reason I hear people state that they chose the slow track wasn't because they wanted friends to catch up, it's that they wanted the opportunity to play their favorite characters even more than just the 3 times to a level. Now, if it weren't for the double the risk for the normal reward routine, it'd be a lot more appealing to me. Also, the fact that it locks your other characters out of the scenarios you played makes it less appealing since if you've got enough characters, you may be a little low on scenarios available to you.


Jack-of-Blades wrote:
Also, the fact that it locks your other characters out of the scenarios you played makes it less appealing since if you've got enough characters, you may be a little low on scenarios available to you.

Ah, yes. That was the other point I wanted to make. You're burning up your available scenarios with fewer characters to play. At least tier 1 is infinitely replayable for credit, so even if you have a tendency to start new characters often, you won't run out.

Scarab Sages 3/5

There seem to be a number of changes to the rules surrounding "Slow Progression", but I'm not finding enough clarification from an "official source"... (And this seems to be one of the most recent threads about it -- from 4 years ago...)

Is it possible to now receive 1/2 a Prestige Point from an adventure? There's nothing that I am finding in the Version 8.0 of the guild guide that suggests that you have to round down to zero.

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