How do I protect my BBEG from the Gunslinger?


Advice

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Invisibility and illusions. Which of the 14 visible is the real efreet?

(None. He's invisible in the corner spamming walls of fire while his allies hinder things.)


Ok, I have a few ideas. One might not work too well as it is low level spell that means normally just one attack.

Damp Powder is a low level spell and not sure if can hide what spell is cast but that takes a turn to clear if not known.

Bullet shield is a deflection bonus of +4 plus 1 per 5 levels.

Tar Pool is one that is nice as take damage per round for length of spell unless spend full round to remove the tar if not resistant to fire.

My favorite idea though would be to have an infused alchemist bottled ooze and have someone through it where the gunslinger is. I can see it as funny to see a fast flyer out of a hidey hole to dive bomb the gunslinger not targeting him to drop an ooze in his square.


Wind Wall.

Cue several rounds of the BBEG making flatulence sounds at the GS with his mouth until the GS closes to get a full attack in the face.

Lots of permanenced silent images of walls in the area. BBEG knows about them and doesn't need to make a save. party does.

Mirror images is always nice.

Fight defensively with acrobatics (+3 dodge bonus to AC) and use combat expertise. Most BBEGs have absurd to hit bonuses, turn that into dodge to AC.

Also, the bane of the GS/archer? Significant DR and elemental immunity. They have classes based around doing huge damage through multiple hits. Each hit multiplies that DR.


thegreenteagamer wrote:
Patrick Harris @ SD wrote:

I can't believe nobody's suggested this:

High touch AC.

What did you think I mean t with a quickling monk/rogue? I even quoted MC Hammer!

... fair enough. :)

Sczarni

Instead of trying to negate the gunslinger why not take him out of his element? A simple invisibility spell on a Tetori Monk to facilitate a grapple should do it. Make him have to fight with a light weapon instead of his gun. The grappler can be a mook - he just has to delay the GS long enough for the rest of the party to deal with the BBEG.


NeoFax wrote:
No, just that to me Gunslingers are a very rare entity and he has been treated strangely everywhere he went due to this. So having one miraculously show up now at the end just as a mechanic to negate him is kind of a d-bag move. Also, I am not a big fan of the Gunslinger it took a lot of begging and pleading from him to get me to allow him to play one.

Has the party been killing the BBEG's minions off?

If so then the BBEG doing some research on him is perfectly reasonable. :)


notabot wrote:
What class and level is the BBEG? If he is an arcane caster he could just have walls of force he hides behind while he casts summon spells next to the ranged characters (and a shield guardian for melee characters). Also you could just hit him with save or suck spells (preferably some without saves, like maze lol)

Summon spells still need line of effect, and Wall of Force blocks line of effect.


SHOOT OUT.


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Huh. All of my minions have died from these little peices of lead in their bodies.

Mayby i ought to figure out wth is doing that.


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Wow, this has actually been a really fun thread to read, so for what it's worth here my two cents.

Number one, the BBEG is perfectly within his rights especially if he knows this final confrontation is coming in finding his own GS. It's actually a fairly common trope in movies and fiction. Example, in "Blind Fury" the BBEG had spent most of the movie watching his minions getting taken out by a swordsman, so he went out and hired the best swordsman he could find for a huge final confrontation. In my honest opinion completely reasonable, regardless of what the player might think, and that is exactly what I would tell the player when he starts to raise a stink.

Number two, fire is your friend. People have been talking about how wall of fire will break line of sight but nobody's mentioned the most obvious thing. I don't know about your world but in this one gunpowder is extremely flammable, and frankly anything that's hot enough to do actual fire damage is hot enough to explode gunpowder. Now if you have something that's hot enough to do actual dice damage and is also an area effect attack, especially something with a duration like oh say a "wall of fire" I for one as the GM would start making any player dumb enough to get close to that start making some seriously difficult saving throws for his equipment. say like DC 15 plus the damage dealt so if the GS were to get within 20 feet were talking DC 17ish, within 10 feet about a DC 20, and if he were to try to actually move through the wall of fire... DC 30 minimum and that is if you even let him after he was stupid enough to try to walk through a wall of fire carrying probably quite a lot of gunpowder on him at the time. Or hell, we are talking about an Efreeti, how about if he targets the guns themselves with those quickened scorching rays, can we all say boom!


BigNorseWolf wrote:

Huh. All of my minions have died from these little peices of lead in their bodies.

Mayby i ought to figure out wth is doing that.

And forge said lead pieces into an amulet of protection from said lead pieces. (Assuming he/she doesn't have better amulets to choose from.)

I wonder, could the flash of a gunshot be used as a material component for Pyrotechnics?
BANG! *flash* AHH! My EYES!


Patrick Harris @ SD wrote:

I can't believe nobody's suggested this:

High touch AC.

Um, I suggested a spell that provides the biggest deflection bonus to AC (deflection bonus is one of the few that applies to touch AC). Granted it only applies to firearm and ranged attacks, but this thread is about countering a Gunslinger. The spell also applies to attacks by firearms with the scatter quality. Others have made suggestions the end up either raising touch AC or effectively raising it, just not directly or explicitly stated - invisibility (miss chance = effectively raising AC), blur, cover, etc.


If we are talking about the efreeti that I think we are, he is a huge creature that can enlarge himself to gargantuan. This gives him a natural reach of 20 ft. Give him a reach weapon and he now has a 40ft reach. That means the gunslinger has to step close enough to receive a nice full attack against him.

Spoiler:
He also has Imp. Sunder he he he


Wolfthulhu wrote:
Does he assume he is the only Gunslinger in the world? It's a perfectly viable tactic.

I don't know...

Would an Anti Paladin showing up as a nemesis of a Paladin seem odd?

I'd have thought that a duel at the end of a campaign would be pretty cool...

A mysterious stranger steps out of the shadows. "Draw."


More Dexy AC mods...mirror images...masses of minions to reduce the ammo he has...blink...teleport...just thoughts.

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