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Proper build for a Pistol and Longsword / Bastard Sword Gunslinger?


Advice


Hey guys. I'm looking to make a Gunslinger that also has some melee capabilities for the next campaign, which is hopefully a Good alignment campaign; my main weapons are looking to be a Pistol and a Longsword (or Bastard Sword, if I can pull it off. No big deal if it's not really worth the feat).

We have access to all the primary Pathfinder books (such as APG, ARG, UM, UC, etc.), nearly all 3.X+ books (Complete Warrior, Unearthed Arcana, Book of Exalted Deeds, etc.) for house-ruling, and some miscellaneous books for other races and deities and such.

The kind of race for the character I'm looking to make is a Humanoid who has some Demon Blood flowing through him (and is evident as his Right Arm is actually a Demonic Hand with outrageous CMB/CMD based powers), and I'll probably have some stuff with that for the Race Points we plan to apply later on (which is that we gain +1 per character level acquired).

I suppose my first question is, could a build like this even be feasible? I would like to think that yes, it is possible. Sure, it may very well be Sub-par in terms of min/maxing performance, but as far as a physical Jack of All Trades is concerned, I believe it would be quite versatile.

If it is, do you guys have any suggestions as to how I should construct my character?


Well, there is the Sword and Pistol feat. Opening Volley could be interesting, too. You would probably want the pistolero archetype, and need to find a way to reload your pistol while wielding a sword in your other hand.

If you are willing to go for a finesseable weapon like the rapier, you could go all DEX and try to get your hand on an agile weapon.

No ideas on 3rd edition stuff; it's been to long since I actually played it.


Blackest Sheep wrote:

Well, there is the Sword and Pistol feat. Opening Volley could be interesting, too. You would probably want the pistolero archetype, and need to find a way to reload your pistol while wielding a sword in your other hand.

If you are willing to go for a finesseable weapon like the rapier, you could go all DEX and try to get your hand on an agile weapon.

No ideas on 3rd edition stuff; it's been to long since I actually played it.

Pistolero Archetype was what I was looking for, and the 1st level Deed you receive for it is really nice.

Yeah, the Sword and Pistol feat is one I'm going to have to take at the beginning levels for viability purposes. I'm also going to need the Precise Shot feats and stuff so I don't have -4 to shoot at those guys while fighting them. (Unless that penalty doesn't apply to Firearms? I hope not...)

Having the Finesse stuff would be amazing (such as using Dex for my CMD/CMB, as well as my + to Hit and Damage), but I still want to use a Longsword/Bastard Sword for my weapon. It defeats the entire purpose of Weapon Finesse, but I'm hoping to get some house-ruling in for that.

Whether I can actually pull it off is a whole concept altogether. Though the Agile property would be very nice to have on it, and would work nicely since I'll be using a 1-handed Weapon.

As for the reloading, I was actually looking to have a Glove of Storing to put away the Sword while I reload as a swift/free action. The gun I'm looking to reach by higher levels is a double-barrel Revolver (it's somewhat of a custom gun, combining elements from both the Double-Barrel Pistol and the Revolver, allowing me to shoot twice per round, but having a 6 bullet cartridge). I would like to actually get the Glove of Storing property imbued/assimilated into my Demonic Arm if I can via Race Points (since GM says we can actually create our own Racial Traits from ARG), but if not there is always the Glove of Storing itself.


Sword and pistol has a very steep entry... I would attempt a kind of switch hitter: all the usual ranged feats plus power attack and a decent strength. Boom, you are now competent at melee. Can't do ranged and melee at once, but it takes less feats.

Just food for thought.

Silver Crusade

The previous posters showed you the feats you'll need (SaP/Opening Volley), you already know about the glove of storing trick ; think about adding the grit feat to not provoke while reloading !
There is also the "buccaneer" gunslinger archetype from the ARG.

Since you seem to already have adopted a lot of houserules for your games, you may also be interested in checking The Pistol Spade, which was written exactly as an opportunity for players who wish to play a sword-and-pistol fighting archetype.


Kat Tenser wrote:

Sword and pistol has a very steep entry... I would attempt a kind of switch hitter: all the usual ranged feats plus power attack and a decent strength. Boom, you are now competent at melee. Can't do ranged and melee at once, but it takes less feats.

Just food for thought.

Honestly; I wouldn't expect to have both Ranged and Melee constantly. It would be nice to have, and the Sword and Pistol feat is exactly what I am looking for, if I want to keep some big bad guy away from me, or to have versatility against creatures with reach or range, trying to kite away from my melee attacks.

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