Chemlak |
The rules do not explicitly state it, but since you can breathe, you should be able to "speak with a strong voice", which is the requirement for verbal components.
I'd say you're good to go.
A harsh GM might apply up to a 20% spell failure chance due to dampened hearing, though.
Ravingdork |
Ravingdork wrote:In v3.5 there was a little known rule that you needed to breathe underwater in order to speak or cast spells with verbal components.That may be an interpretation of the Swim rule, that you have to hold your breath while going under.
It's not. It was specifically stated in an odd out of the way place.
Ponswick |
I found this in stormwrack I'm still looking, but this might shed some light. It's for a Bard: "Bardic Music: A bard performing underwater is
restricted in what sorts of Perform checks she can make.
Perform (sing) is impossible unless the bard can breathe
water, whether naturally or by virtue of a spell. Oratory
is similarly ineffective."
Fake Healer |
Well, I read somewhere in these forums that anyone can cast spells underwater, it just requires a concentration check, and of course, unless you can breathe underwater you'd likely start drowning...I was thinking more along the lines of a straight up conversation...
Just my thoughts and nothing about what the rules say but....
I would say that someone adjacent to you could hear you decently (maybe a dc 5 sense motive to decipher) while every 5' away would add +2 to the dc...it's not a huge deal but it would get hard to hear someone not using a vocal method common to underwater communication. I would also rule that anyone speaking Aquan would lower the dc by 10 since that language would be made to carry better underwater.Like I said though, just my thoughts.
Digitalelf |
I found this on the "d20pfsrd" web site:
Spellcasting Underwater: Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater). Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.
Rocky Williams 530 |
I don't think the problem so much is speaking underwater. It's whether anyone can understand you. Sound traveling through water sounds different (IRL). I think this would be up to the GM. Do they want something more realistic, maybe a check to see if your speech is understood, or do they just want to do things easier, and not worry about water distorting the sound. I, personally, would go with the idea if you can breath underwater, you can talk underwater, and not worry about sound distortion. But I'm not your GM either, so that might not help any :)