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Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Society® / Scenario Submission Talk
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Regarding feedback from Open Call responses...


Scenario Submission Talk

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*

I received a reply from the Open Call I submitted about a month ago, which could pretty much be summed up as "the scope of your submission was too large for a PFS scenario". Okay, fair enough, especially with the reboot of Open Call focusing on the much smaller Quests.

Since this was pretty much the extent of the feedback I got, does this mean I have successfully adhered to the other standards of Open Call(such as maintaining active voice, coming up with an interesting hook, etc.)? I'm curious because I plan on writing several new submissions in the coming weeks, and I want to know what to focus on.

*****

I'm going to make a guess by saying that they may have noticed the scope first and decided not to read/comment further. I gather that there are a few qualities of a submission that will get it turned down automatically: comedy, easter eggs, lack of ties to Golarion, etc. Someone who sends in a proposal for a Quest in Krynn or Faerun would likely only feedback about the inappropriateness of the setting for the Quest, not any comments about active voice.

I don't know that having a proposal with a large scope would fall into that same category, but I would not be discouraged. Perhaps you could reply with a quick email.

Possible email:

Thank you for taking the time to review my submission. I would appreciate your answering a quick question for me to improve the quality of my future submissions. Besides the excessive scope of the proposal, were there any grammatical or technical issues (active voice, grammatical errors, quality of the concept, etc.) that jumped out as needing improvement? I am not asking that you review my proposal again in detail, but I will take to heart any insights that you can remember.

Much appreciated,
[Name]

*

I had thought that email was only for official submissions, and not inquiries? At any rate, it does sound like a good idea to ask directly for more feedback.

* RPG Superstar 2013 Top 16

Sean H wrote:
I had thought that email was only for official submissions, and not inquiries? At any rate, it does sound like a good idea to ask directly for more feedback.

It's generally considered bad form to ask for additional feedback once you've been rejected. If they had the time and resources to give you more feedback, they'd have given it to you the first time.

Paizo Employee ** Developer

We had hundreds of submissions to go through in order to get caught up on the queue, and it was more than a one-person job to do so as close to the revamped open call guidelines as we did (which was a priority for me). We simply didn't and don't have the time to provide more detailed feedback than what was provided. I've already got a few Quests that have been submitted in the last few days, so going back to revisit submissions we've already passed on isn't in our best interests or the interests of those who are waiting in the review queue. That said, please continue submitting, and if you address the feedback from this and future submissions, you'll soon find that there's nothing left for us to give you feedback on except, "this is great!"

*

Mark Moreland wrote:
We had hundreds of submissions to go through in order to get caught up on the queue, and it was more than a one-person job to do so as close to the revamped open call guidelines as we did (which was a priority for me). We simply didn't and don't have the time to provide more detailed feedback than what was provided. I've already got a few Quests that have been submitted in the last few days, so going back to revisit submissions we've already passed on isn't in our best interests or the interests of those who are waiting in the review queue. That said, please continue submitting, and if you address the feedback from this and future submissions, you'll soon find that there's nothing left for us to give you feedback on except, "this is great!"

Alright, thanks for letting me know.

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