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Rise of the Runelords Anniversary Edition Errata


Rise of the Runelords

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Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I think his "immortal" ability is less of ability and more of sum up of what immunities he gets from his equipment.

Silver Crusade

I can't explain his HP, but I can tell you where the +4 shield comes from. He has quickened shield as a prepared spell. I think it's assuming he'll cast it ASAP.


Well, no wonder I'm confused. I didn't look for shield in the 5th level list. It certainly is a good idea for him to get the shield up but it's not mentioned anywhere in his tactics.

Not sure it's appropriate for his main write-up to list a bonus from a spell not mentioned at all in his before combat or during combat tactics. (However much of a good idea it is.)

Nonetheless, thanks for helping me figure it out.

Now if someone could only explain his HP...

Grand Lodge

The HP as you calculated it is correct as far as I can tell. I'll make the correction to the errata document, as well as include the fact that he'll probably want to include his quickened shield as part of his line-up of spells he casts during one of his quickened time stops. Thanks!


Latrecis wrote:

Okay, I'm confused or unable to figure it out. I've done some searching and my Search-Fu must be weak. I'm looking over Karzoug and a few things don't add up:

1. I can't explain his hit points. And neither can I explain the hit points in the Errata document. AE has 382, and Errata has 362. I have: 72 (20d6 with full at 1st level), 180 for Con (+9x20), 20 for Favored Class bonus, 20 for Toughness, 60 for Ioun Stones (12x5) for 352. If you add 15 for False Life (in combat tactics) you get 367. Can someone tell me what's what?

2. His AE stats list a +4 Shield bonus to his AC but I can't see where that comes from. Intriguingly, the Hero Lab build for him omits it (but has his HP at 382 :)

3. Less errata, but why does he wear the Talons of Leng? His "Immortal" ability "grants Karzoug complete immunity to disease and to all forms of madness (including confusion effects and feeblemind)." So the Talons give him a melee attack with a small chance of inflicting mental distress (on a critical) and a -1 to Will saves. Because you never know when a 20th level wizard won't have anything better to do than make 2 melee attacks with 1d4 base damage. Really?

1. Retraining rules, they're not just for PCs. He trained up some additional hp ... although since his hp are off by exactly his number of HD, he was ruled to have slightly better than statistical average hp/HD the same way PFS characters do (20 hp better). He might also have Toughness tucked in somewhere. ;)

3. He looted them fair and square and he needs a non-reach weapon to back up his reach weapon. :P

Grand Lodge

Pg. 130 - Part 3.1 introduction

The third paragraph on this page details distance and travel times for going from Magnimar to Turtleback Ferry. It says it takes a week on horseback, but according to the inside back cover of Player Companion: Varisia, Birthplace of Legends, it should actually take 11 days and some change. The mention of the river barge only taking a week should be kept. River barges are probably most like a keelboat from Ultimate Combat, which have a speed of 60 feet when going with the current. They can also continue to travel at night whereas a horse would need to rest after 8 hours of travel, which can account for the faster ETA.

Also in this paragraph, third sentence, change "60 feet" to "50 feet". Horses only have a speed of 50 feet.

Added to Errata Document.

Dark Archive

Pathfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber
Strife2002 wrote:

Pg. 130 - Part 3.1 introduction

The third paragraph on this page details distance and travel times for going from Magnimar to Turtleback Ferry. It says it takes a week on horseback, but according to the inside back cover of Player Companion: Varisia, Birthplace of Legends, it should actually take 11 days and some change. The mention of the river barge only taking a week should be kept. River barges are probably most like a keelboat from Ultimate Combat, which have a speed of 60 feet when going with the current. They can also continue to travel at night whereas a horse would need to rest after 8 hours of travel, which can account for the faster ETA.

Also in this paragraph, third sentence, change "60 feet" to "50 feet". Horses only have a speed of 50 feet.

Added to Errata Document.

Actually, I remember reading in Shattered Star: The Asylum Stone that the river barges are pulled upstream by donkey trains. The author made a point of this to compare it against the faster, magical boat the PCs are given access to travelling to Kaer Maga.

Now not saying there couldn't be paddle boats on the River, but it seemed to me the donkey train pulled barges is the common mode of transportation up river. Can't imagine the donkeys going faster than horses with a heavy load upstream.

:)


Most High Ceoptra: her spirit shield should provide a +8 armor bonus not +6 as listed. Spirit shield starts at a +4 ac bonus, rising by +2 at 7th level and each 4 levels thereafter. So for Ceoptra, again at 11th level. That bumps her AC to 39.

Grand Lodge

Latrecis wrote:

Most High Ceoptra: her spirit shield should provide a +8 armor bonus not +6 as listed. Spirit shield starts at a +4 ac bonus, rising by +2 at 7th level and each 4 levels thereafter. So for Ceoptra, again at 11th level. That bumps her AC to 39.

Nice catch. Added to my master doc.


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Pathfinder Comics Subscriber
Strife2002 wrote:

Pg. 125 - Story Award for completing Chapter 2

In the Story Award paragraph, right before the section titled "Concluding the Chapter", delete "recover the list of 'Sihedron Sacrifices' and". This list being referred to is actually the list of those residents of Turtleback Ferry tattooed with the Sihedron in the next chapter, and is carried by Lucrecia, not Xanesha. Mentioning it here looks to be a mistake.

Shouldn't the list of "Sihedron Sacrifices" be part of Ironbriar's encoded journal/ledger? It makes sense that he'd have a list of potential greedy targets supplied by Xanesha, or ferreted out by himself or his minions, and a lot of the names would be crossed off at this point, I'd imagine.

Silver Crusade

LoudKid wrote:
Strife2002 wrote:

Pg. 125 - Story Award for completing Chapter 2

In the Story Award paragraph, right before the section titled "Concluding the Chapter", delete "recover the list of 'Sihedron Sacrifices' and". This list being referred to is actually the list of those residents of Turtleback Ferry tattooed with the Sihedron in the next chapter, and is carried by Lucrecia, not Xanesha. Mentioning it here looks to be a mistake.

Shouldn't the list of "Sihedron Sacrifices" be part of Ironbriar's encoded journal/ledger? It makes sense that he'd have a list of potential greedy targets supplied by Xanesha, or ferreted out by himself or his minions, and a lot of the names would be crossed off at this point, I'd imagine.

Agreed. Xanesha had her own list of targets in Magnimar.


Shouldn't Hucker Graul's speed be 40? Base of 30 plus 10 for barbarian fast movement?


powerdemon wrote:
Shouldn't Hucker Graul's speed be 40? Base of 30 plus 10 for barbarian fast movement?

It is reduced back to 30 because of the medium armor he's wearing.


Adjoint wrote:
powerdemon wrote:
Shouldn't Hucker Graul's speed be 40? Base of 30 plus 10 for barbarian fast movement?
It is reduced back to 30 because of the medium armor he's wearing.

Gotcha. Thanks!

Grand Lodge

Fromper wrote:
LoudKid wrote:
Strife2002 wrote:

Pg. 125 - Story Award for completing Chapter 2

In the Story Award paragraph, right before the section titled "Concluding the Chapter", delete "recover the list of 'Sihedron Sacrifices' and". This list being referred to is actually the list of those residents of Turtleback Ferry tattooed with the Sihedron in the next chapter, and is carried by Lucrecia, not Xanesha. Mentioning it here looks to be a mistake.

Shouldn't the list of "Sihedron Sacrifices" be part of Ironbriar's encoded journal/ledger? It makes sense that he'd have a list of potential greedy targets supplied by Xanesha, or ferreted out by himself or his minions, and a lot of the names would be crossed off at this point, I'd imagine.
Agreed. Xanesha had her own list of targets in Magnimar.

I'll concede that if that wasn't the intended list this was referring to, it should be. What caught my eye was specifically calling it a list of "Sihedron sacrifices" whereas Ironbriar's ledger lacks a description other than it has a bunch of evidence in it. Meanwhile on page 159 and again on page 160, Lucrecia's gear has in it a "scroll of Sihedron sacrifices".

I'll alter my document. Thanks!


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
LoudKid wrote:
Strife2002 wrote:

Pg. 125 - Story Award for completing Chapter 2

In the Story Award paragraph, right before the section titled "Concluding the Chapter", delete "recover the list of 'Sihedron Sacrifices' and". This list being referred to is actually the list of those residents of Turtleback Ferry tattooed with the Sihedron in the next chapter, and is carried by Lucrecia, not Xanesha. Mentioning it here looks to be a mistake.

Shouldn't the list of "Sihedron Sacrifices" be part of Ironbriar's encoded journal/ledger? It makes sense that he'd have a list of potential greedy targets supplied by Xanesha, or ferreted out by himself or his minions, and a lot of the names would be crossed off at this point, I'd imagine.

The trouble with this is that the players will then expect to be given the list of names - and it doesn't exist in the source material!

Grand Lodge

Pg. 418 - Covetous aura spell

Not really a confirmed error since this book was published 1 year after the Inner Sea World Guide, but this spell appeared in that book as well. In it, it was a bard spell instead of a witch spell. RotR:AE updated the spell's mechanics and added it as a witch 5 spell, but it's uncertain if its omission as a bard/skald 5 spell was intentional or not.

Grand Lodge

Pg. 418 - Raiment of command spell

Change the saving throw entry from "Will" to "None". Looks like something was being deleted but the word "Will" was left behind. Personal spells with a target of "you" 99% of the time have "none" listed for their saving throw line.

Grand Lodge

Pg. 419 - Sign of wrath spell

This one's so subtle and small I won't even bother mentioning it in my master document. In the school information for this spell, take "force" out of parenthesis and replace them with brackets. Force is the descriptor, not a subschool.

Grand Lodge

Pg. 421 - Fog-cutting lenses

Mentioning this because this typo might confuse this item as a head-slot item.

In Pathfinder, there is no face slot. Change the slot to "eyes". This same mistake was made in its reprinting in Monster Codex.

Grand Lodge

Pg. 421 - Ioun stones, Thassilonian

These ioun stones are labeled as minor artifacts, but this completely contradicts Pathfinder Chronicles: Seekers of Secrets. In that book (which this description even references!) the four ioun stones presented here are just regular wondrous items with full stats for buying, selling, and crafting.

However, Seekers of Secrets was published in October of 2009, 2 months after the 1st printing of the Core Rulebook was published (and therefore was probably being worked on simultaneously). It's possible that this book was meant to update them into being minor artifacts since it was published so much later.

Grand Lodge

Pg. 427 - Stalker's mask

In addition to Ultimate Equipment's update to this item's attack bonus it grants that I mentioned earlier in the thread, it made another update that I missed.

In the third sentence, change "adopt that creature's appearance" to "adopt that creature's appearance for 1 hour".

Grand Lodge

Pg. 427 - Staff of hungry shadows

This staff got a pretty significant update in Ultimate Equipment. Take note that my recent post here on the UE errata thread applies to one of my corrections below.

* Change the price to "69,300 GP".
* Change the CL to "11th".
* Change the last bulleted point to read as follows:
"Call devourer (as planar binding but calls 1 devourer, 3 charges)"
* Change the cost to "34,650 GP".
* In the construction requirements, delete "summon monster VIII" and replace it with "planar binding".


Hello I am running Rotrl for the first time and I am new to the game master roll. My group just got to thistletop and they have alerted the goblins. they are currently at c10 on page 45 of the book I was wondering sense Ripnugget has locked himself in the throne room c19 and if my group gos into the lower dungeons of thistletop will Ripnugget hunt them down? Or stay in his throne room.

I was thinking about it would be cool if I made him hunt the group down and attacked them in the middle of the battle with Nualia sense Ripnugget has a new obsession with her.

Thankful for your time


Crazymrtp wrote:

Hello I am running Rotrl for the first time and I am new to the game master roll. My group just got to thistletop and they have alerted the goblins. they are currently at c10 on page 45 of the book I was wondering sense Ripnugget has locked himself in the throne room c19 and if my group gos into the lower dungeons of thistletop will Ripnugget hunt them down? Or stay in his throne room.

I was thinking about it would be cool if I made him hunt the group down and attacked them in the middle of the battle with Nualia sense Ripnugget has a new obsession with her.

Thankful for your time

That's a question for a different thread, for example Burnt Offerings Clarifications (GM Reference). Ask there or create a separate thread if you want more people to answer.

But in my opinion, yes, if Ripnugget notices that he failed in keeping the PCs away from the lower levels, he may decide to go after them just to avoid the punishment for his failure.

Grand Lodge

Strife2002 wrote:

Pg. 427 - Staff of hungry shadows

This staff got a pretty significant update in Ultimate Equipment. Take note that my recent post here on the UE errata thread applies to one of my corrections below.

* Change the price to "69,300 GP".
* Change the CL to "11th".
* Change the last bulleted point to read as follows:
"Call devourer (as planar binding but calls 1 devourer, 3 charges)"
* Change the cost to "34,650 GP".
* In the construction requirements, delete "summon monster VIII" and replace it with "planar binding".

One more thing regarding this staff.

Changing the final ability to function as planar binding has an added issue. Devourers are 14 HD creatures, and planar binding calls an outsider of no more than 12 HD.

Obviously this can just be ignored and written off that normally outsiders are called and this spell calls an undead creature, which technically has more weaknesses than outsiders do, so it balances out. Otherwise one would need to change this again to say it functions like greater planar binding, which would change the CL back to 15th, and put the price and cost back to what's printed (but not what's printed in UE).

Additionally, the original change I posted to this staff may alter Azaven's tactics a bit on page 264, or at least note that they begin at least 10 minutes prior to an encounter with him to account for the casting time. His Before Combat text says he uses his staff to call forth a specific named devourer (further evidence this was supposed to be a calling spell instead of a summoning spell). The mechanics of calling and binding this extraplanar undead can be hand waived since the PCs shouldn't be witnessing this happening.

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