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TotB Schloss Caromarc Map


Carrion Crown


Pathfinder Adventure Path Subscriber

I know this was touched on briefly in the DM Reference thread, but I'm still questioning the dimensions of the Schloss Caromarc map. In the other thread it was argued that based on the dimensions of the map, certain areas would present cramped fighting areas with certain creatures in this part of the AP (mainly the gatehouse, or the museum, or the tower). For the gatehouse, I agree it makes more sense to have 1 square = 10 ft., but for other parts of the map this seems like rediculous proportions. Area H2 for instance would be HUGE with those dimensions, not to mention places like the master bedroom with it's 20 ft. long bed seem insane. What has everyone else done for map dimensions in this part of the AP? I wish I'd brought this up sooner as I'm starting this half of the AP on Friday so I need to figure it out quickly before I start drawing the map.

Silver Crusade

I'm taking a different approach than trying to redraw the whole Schloss.

I'll be using verbal descriptions only to set up the rooms as they explore, and am going to stick to generalities such as "large room", "corridor wide enough for 2 men to fight abreast", etc., until they actually get into combat. Then wherever they are I will map with the teeny map as a guideline, and generally applying a 1.5 to 2 x multiplier.

I don't think there's a good way to convert the whole map, as some places don't need conversion (the living quarters or the alchemy lab) and some places are obviously in need of at least twice the space (the musuem), though they abut areas that are fine at current scale (the landing).

As they are unlikely to return to fight in any location after passing through, I think it will be fine to eyeball it on the go with what seems appropriate for the stuff that's described as being in the room.


Pathfinder Adventure Path Subscriber
Nathonicus wrote:

I'm taking a different approach than trying to redraw the whole Schloss.

I'll be using verbal descriptions only to set up the rooms as they explore, and am going to stick to generalities such as "large room", "corridor wide enough for 2 men to fight abreast", etc., until they actually get into combat. Then wherever they are I will map with the teeny map as a guideline, and generally applying a 1.5 to 2 x multiplier.

I don't think there's a good way to convert the whole map, as some places don't need conversion (the living quarters or the alchemy lab) and some places are obviously in need of at least twice the space (the musuem), though they abut areas that are fine at current scale (the landing).

As they are unlikely to return to fight in any location after passing through, I think it will be fine to eyeball it on the go with what seems appropriate for the stuff that's described as being in the room.

You know, I kind of like that idea. Plus it saves me on having to draw out the whole map including spaces they won't be fighting in. I agree that there doesn't seem to be a consistent size multiplier that can be used over the whole location, so perhaps just sticking to drawing out combat areas might work best. Thanks for the feedback!

Silver Crusade

Glad to help! It's an awesome location, and I can't wait to get inside.

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