DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Discussion)


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Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Is it worth recruiting another player at this time? Rain was very helpful, and did quite a bit to help the group. Without her on the team; we're now lacking a fighter type, as well as a potential healer/spellcaster.

Does anyone have any thoughts?


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Considering abilities and such, Variel's suggestion sounds reasonable, but there's also what the players want and have time to do as well.

Sko, it seeems like you have a fairly demanding schedule, and there's likely a lot that's going to be going on with the crew, and many decisions to be made. Iirc wasn't it you, sko, that questioned the need for a "captain" as the final arbiter, since we have a party of players? If you want it, that's cool, I'm not saying I vote against yea, just figure it'd be good to ask if ya want it directly.

There's likely going to be lots of posting, may be some party conflict, or at leadt differences of opinion regarding what the ship should do, and there'll need to be mediation and direction in the context of a few walls of text. If ya want that then by all means go for it, but otherwise we can figure out what to do that gets all the players what they want.

Also, evil dhaavan was still really friendly, Jiro. =]

We could invite a lurker or one of the applicants from the first recruitment to rejoin without too much trouble. But variel's right about the CR boosting going on due to a large party

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Up to Immortal in my opinion. I personally think it is easier to alter the AP with six players as it is 50 percent more to each encounter. That usually entails just a CL level increase of one. Easy to keep everything nice and tidy, but again that is for Immortal to decide.


Island of Empty Eyes Map Current Map

I'm ok with recruiting someone. I have someone in mind but it is up to you all whether you want another player. I can work with it either way and I think I can balance the encounters with 7 as well as 6. Why not give me a vote and if it is positive I will invite the person I am thinking of.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Well, I'm open to a new player. However, before I cast my vote - is there any way we can learn a little more about the player? As in - what kind of class/race/role on the ship they're interested in - that may make things a bit easier on that front.


Island of Empty Eyes Map Current Map

I will handle the details there, I just want a yea or nay on whether you want a new player in general.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
I will handle the details there, I just want a yea or nay on whether you want a new player in general.

Well, in that case, for what it's worth, my vote is "nay".

Apologies, but after losing Rain, I'm personally not really interested in playing with someone else, unless I know more about them. There are a lot of other issues attached to this thought - but yes; I'd rather know them better before I decide to play with a new person.

I'm only speaking for myself, though. But as you are asking for a vote - that is my vote.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I am interested, but would like to know a bit about the player before committing. But yeah, I wouldn't mind a 7th. So yay vote here


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Hmm…

Okay – well, let’s see.

I’ll do my best to explain everything – including my motivations and assumptions on the subject, as it seems to be a bit confusing.

First – from my initial attack on the creature from Page 55:

… I suppose that I shall also "Fight Defensively" as well. Here’s hoping I hit.
Attack with Sword
1d20 + 6 + 1 - 4 ⇒ (18) + 6 + 1 - 4 = 21
IF I hit –
1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Miss Chance – for me it was rolling low – that always was good for skills in old school D&D...
1d100 ⇒ 24

To amend –

…You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 to AC until the start of your next turn.

Full penalties were in place for my attack – which is why it was at a -4. This is also why AC was at an 18 – until my next turn.

The creature attacked me after my turn in Round 2 – but before my next turn in Round 3 – which is why still had the +2 to AC.

When it was my next action – via round 3 – the +2 to AC was spent, and I elected to take instead a “Full Attack” to hit. With “Two-Weapon Fighting” I was attacking at a -2 to each attack; which was already reflected via my attack in Round 3.

I should add, that at the time, I had presumed this was intentional by the GM – as even though Sko did much more damage than I did – it had elected to strike at me, and I presumed the GM was being generous because his attack clearly missed an AC of 18.

This was a relief – because I assumed that Sko the Shark would not drown so easily in water as I would. And even Sko the Human had a better chance of living in the water then I did.

After all, if I had become “Unconscious” during the second attack, that would mean that I would be in the process of drowning – and also at -4 and I would have been forced to make a Constitution Check at that time, specifically:

Unconscious characters must begin making Constitution checks immediately upon being submerged – (or upon becoming unconscious if the character was conscious when submerged). – Once she fails one of these checks, she immediately drops to –1 (or loses 1 additional hit point, if her total is below –1). On the following round, she drowns.

While being submerged 12 seconds in water while unconscious is not enough to kill people in real life; that is what the rules state.

Also, the GM has already stated that we are at least in 10 feet of water. This means I would have been drowning, and at -5 HP, if I had not made my check. But even if I had somehow “Stablized” via not bleeding out (assuming I used two Hero Points to stop Massive Death) – I would still be drowning, and dead by turn on Round 3 – unless Valeros was able to somehow heal me with a spell.

Of course, that only seemed like more evidence that there was no hope here – as for Valeros to do that he’d need to go underwater, and be next to me – casting “Cure Light Wounds”. While that would be helpful, it would have opened him up for an AOA – and possibly lost the spell; not to mention getting attacked himself. In any case – it wouldn’t matter much, because I’d be “prone” after being healed.

That made me believe that for me to try to “Swim Away” wouldn’t have worked, as the creature would have been able to attack me if I had “got up” from being prone. In which case, - even if Valeros was able to maximize his Cure Light spell – I’d be healed 11 points, putting me a net total of +6 – but I’d still be drowning at this time.

I don’t know the rules for waking up from being unconscious and then trying not to drown – but I assumed it would be bad. In any case, if I had tried to “get up” and move away – I could have only moved 5 feet – as the spell he cast on me to make my movement easy was likely lost because I was unconscious – but even if it hadn’t been – if I had tried to “Get Up” so I didn’t drown – I would still suffer an AOO – and if I had that while being “prone” – as the monster has a +7 to hit – there is a good chance I would have been hit a second time; as I would have lost my Dexterity Modifier.

As the average on the screen has been so far – 3d6+4 – that would have netted me an average damage of 14 points of damage – which would mean I would be unconscious again – and back where I started via Drowning.

Since none of those things happened – including the necessity to make my “Constitution Check” – I presumed that the GM knew my +2 to AC. As he hadn’t asked for the Con Check – that meant I wasn’t drowning – and it also meant I wasn’t hit.

I hope that this made things a bit more clear – and that everything makes a little more sense. Please let me know if there any other questions.


Island of Empty Eyes Map Current Map

Just to clarify there is no "prone" while swimming and you can't be tripped while swimming either. You have a swim speed so you can take a 5' step to reach the surface. If you didn't have that spell on you you couldnt do that but assuming you are healed you will be fine.


Island of Empty Eyes Map Current Map

Also you can retroactively use a hero point on that second con check to get +4 and succeed at it.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I made valeros go and cure him as soon as the creature dropped Flynn in round three so flynn still gets to attack as it's the top of the round and he just got hit before he did anything. He was sort-of floating there when rain cleared the water so valeros hits him with a cure, and Horatio's back. How's that sound guys?

Did I fix it?


Island of Empty Eyes Map Current Map

Works perfect Dhaavan! Nice rolls!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Either works for me but I would have to go with sticking to six. This is based on my experience though with six versus seven in trying to adjust combats. If others want then I have no problem with a seventh joining us as Immortal indicated it wouldn't be too bad for him.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

sorry was afk all day - we had a board gaming night at a friend's house and I've was gone til after 1am pst. Looks like the critter is probably already dead though, so a moot point. I am basing this on Immortal's comment that it would probably be dead after the next hit and it took considerably more than one hit after that. Hopefully I will be around more for the next combat. :(


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I have no problems with staying with just six. That's still a good sized party and we avoid having to suspend our disbelief about why we're including a seventh person we barely know in all our plans.

But if the DM has a player he really likes I'm willing to go along with it.


Island of Empty Eyes Map Current Map

It sounds like the general consensus is to stay with 6...sounds good to me! :-) If in the future you all think adding someone would help then let me know.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Good luck everyone with Sandy hitting. Hope you all remain safe and secure.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

same here... hope all on the east coast weather the storm safely.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Well - it was pretty rough for my neck of the storm.

I lost power for almost an hour and a half last night, and was forced to start reading "The Mark of Athena" hunkered down in my bed under the covers, by candlelight - during a thunderstorm.

Actually, it was kind of cool ambiance, as I think about it :)

But thank you for your well wishes - for now, I can safely say that on my part of the east coast (that is, the DC Metro Area) I "weathered" the storm fairly well - though work was a bit snarly yesterday and today.

I don't know about the GM, though - hopefully he's okay. I'm sure we'll hear something from him soon, but as of now - I can only hope he's doing okay, and simply without power.


Island of Empty Eyes Map Current Map

I'm good. We didn't lose power at all. The only issues were that every window in my apartment started leaking water from the crazy wind so I was up every hour or so changing towels and running the dryer non-stop lol.

BTW Horatio, I read mark of athena last week. Not my favorite of the series but it was definitely a solidly fun read.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:

I'm good. We didn't lose power at all. The only issues were that every window in my apartment started leaking water from the crazy wind so I was up every hour or so changing towels and running the dryer non-stop lol.

BTW Horatio, I read mark of athena last week. Not my favorite of the series but it was definitely a solidly fun read.

To GM: Are you serious?:

What? Airships - romance, adventure - Rome - and did I mention airships? Come on!

But to be fair - I haven't finished it - only got half-way through, so far. We shall just have to see, though... perhaps it get's less good by the end ;)

But you know me; I'm nothing if not an eternal optimist who is full of positivity and high spirits.

Oh, wait! Sorry, no I'm not.

Heh, heh - I could hardly even type that without laughing!

But in all seriousness... come on We're talking airships here!


Island of Empty Eyes Map Current Map

Hey guys, lost internet access for a little while last night but am back in the swing of things now.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I have a question about how the Critical Hit deck works.

The scimitar/rapier does low damage and has a low critical multiplier, but crits frequently.

The battle axe does decent damage and has a good crit modifier, but crits infrequently.

The heavy pick does low damage and has a great crit modifier, but crits infrequently.

How does the deck distinguish between weapons of differing critical hit capabilities?


Island of Empty Eyes Map Current Map

what i do in those cases is pick multiple cards and you get to choose which effect you want. Some of them are quite deadly so it is a good deal that has worked really well in the past.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

My thoughts/response. In the OOC thread to avoid bogging the game down.

Horatio:
The only thing about your points that I feel should be mentioned is that a lot of your arguments or concerns are derived from trying to figure the mechanics of the creatures which you really shouldn't be doing.

You mention that one of the Hero Point uses is nerfed by not being allowed to know the monster's AC but no PC is ever given that info in a game, at least not in 99% of the games I've ever been in or seen. Maybe this is different in some of the games you've played in before but mechanics of monsters isn't something we're supposed to know usually. It's just a risk you take when deciding to spend the hero point in that fashion.

In the example you give of Rain's attack, she very well could have been close to hitting and spending the point might have helped. However Rain wouldn't have known that if she were still a PC. And that's the biggest thing to keep in mind with all of this. Rain is an NPC now. There is nothing in the rules that Rain even keeps/receives hero points anymore as an NPC, maybe Immortal has a different system.

Ultimately unless we're asked to run a character for someone else, it's on them to run it "right". When you ran Rain when she was out, there were times some might not have agreed with your choices but you were running her so that was that. At this point Immortal's running her and that's that, talking of ret-conning and questioning the way things are being chosen just delays the game.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

sorry for brief posts with poor formatting and typing tonight - I'm o9n my netbook so it's hard to type.


Island of Empty Eyes Map Current Map

There will be no retconning of Rains actions and I will have a post up in the next hour or two with what is going to happen in the game.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Imm - I see you moving stuff on the map - When I said Seijiro was moving - swimming down - I kinda meant walking to where Dhaavan is then swimming diagonally down to V46, and 5' under... that would be the limit of a single move and without knowing what's down there yet, that's all he's going to take this round. - I think that amounts to 10 feet walking and 5' swimming, right?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I apologize for my erratic behavior and postings lately, I’ve been under a bit of stress and it has negatively impacted my gaming.

My father had to leave last week to travel up to be with my grandparents as my grandfather has some sort of growth in his stomach which has forced him to go to the hospital last week.

At first we thought the growth was benign, but each day my father has been calling to give us updates. I found at yesterday that the growth is not benign, and they will need to do some sort of operation on him this Friday to try to remove it. They were trying to decide if they needed to make a move on the supposedly benign growth. At my grandfather's age, if they can avoid surgery, they would prefer it; but it seems this growth is very possibly terminal if not operated on. If it is not done, he will continue to suffer in terrible pain.

Everyone is very concerned, and we are already making arrangements for what may happen next, including what the family will have to do to help my grandmother if something terrible happens. She is 91, she and my grandfather living in the same home for the past 64 years, and she does not want to be put in a “home”, so she is very afraid of the entire situation, as is my father, and the rest of us.

On top of which, my grandparents have their 69th anniversary today, but somehow the fact that this could be their last anniversary together just makes it feel more painful.

In any case, I am sorry if the stress has negatively impacted my gaming.

GM – I know your situation is similar, and that is why my prayers have been for your grandfather as well. This is a hard thing to deal with and it can really eat at a person.

I love my grandparents very much, and this issue has been very hard for me, and I don’t like talking about these sort of things, but it’s been a rough morning, and I’ve been waiting for a callback from my father today.

In any case, I’m sorry if my mood has negatively affected my postings.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Sorry to hear about your troubles. I will be thinking positive thoughts for you and yours in this difficult time. I have been where you are with my parents and I know how tough it can be when someone you love is suffering. Hope all works out and will be well for your family. RL always takes priority over gaming, so understood about your posting, no worries. Take care.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Thank you for your thoughts for your grandfather and for your patience with my behavior, Jiro. I appreciate it.


Island of Empty Eyes Map Current Map

Definitely echoing Seijiro's sentiments. I wholeheartedly know what you are going through. Beautiful that your grandparents have been together for so long though. Take your time and just let me know if there is anything I can do.


Island of Empty Eyes Map Current Map

I do have to say, 3D combat is friggen ridiculous to try and map out lol.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

GM: thank you for your thoughts, I appreciate them.

Also, I totally agree - 3D combat is pretty crazy.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Hell, 3D combat is hard enough when playing person much less via PBP.

Also, Horatio my sympathies with you and your family. It's always rough and I've been through that stuff before myself.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Thank you Valeros. I appreciate your sentiments.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

I will be leaving on a retreat in a few minutes and may or may not have internet access until Sunday evening. If I don't, GM, please bot my character for me.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Good luck Flynn. Hope things improve soon.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Thank you all for your support. My grandfather's oppertation has been postponed - while at the hospital for preperation he was diagnosed with minor pneomonia; so it has to be delayed until his condition improves.

I will let you know how things develop; and again - thank you all for your support.

Sovereign Court

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Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Loot list is updated with removing Rain and the items found in the Grindylows lair. Let me know wo is taking what so I can date it completely.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

just an fyi ... i have a minute to post, so Seijiro would like one of the MW daggers, doesn't have to be the silver one - either one would be fine. other than that, the rest of the loot should go to whoever can use it best imo.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Got it Jiro.

As far as I am concerned don't want anything other than the scrolls to put in the pellbook once I make the spellcraft check and possibly the wand if I can use it. Of course these may be wanted by others as well.

Once a cutlass show's up, if one show's up, I would like that eventually.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

There's several things I want but aren't on the list - but I can craft if I get the coin.

Once we get the gold tally and divvy it up, I'll be happy to take my cut; sell it off for raw coin and then simply craft some of the things I need.

As for what we have/use - for right now, i'ts just my opinion, but I'm cool with anyone taking whatever they want until we get back to the ship and defeat Plugg. If it's useful destroying our enemies, hell yeah. However takes what, if it helps them now, I say use it now.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Depending on the wand, i'd actually like it for Dhaavan at the moment since I'm out of spells, and don't have any real combat abilities aside from touch of fatigue. But after we rest I'm happy to pass it off to variel.

Neither of us, variel nor dhaavan, seemed to know ehat it was so if anyone with spellcraft can toss a check that'd be helpful.

Other than that I'm good


Island of Empty Eyes Map Current Map

Sorry for the lack of posting. Been a really busy couple of days as the wife has been sick and work has been kind of nuts.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

You got to do what you got to do. No worries.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Follow-up question:

As many of the players have mentioned that they will be out of town or AFK in general for a while and may need to be NPC'd I would like to know what can we do now to move the campaign forward? Like - specifically, what steps need to be taken by us, the players who are here, to advance?

My hours were cut again this week so I have lots of nothing to do, I have a ton of stress in my life, and I'm eager for the chance to play and have some fun in the game.

There has been very little posting in the past four or five days. Of course, I understand that people are busy, it's totally cool. However, is there anything that can be done for the people who are able to post do to move the game forward?

Please let me know - I will do whatever is asked so we can advance the plot/story. If somebody will just tell me what to do, I promise I will happily do it.

Thank you for any suggestions :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I think part of the problem is that the weekend is rough for some people, some are still coming back from Sandy, Immortal had RL to worry about and we just had a minor lull till people got back. I figure Immortal will move us along when we need it and until then am just waiting patiently for others to chime in.

The only other thing you could do is to appoint someone in charge of moving the game along and have them post for others. However that doesn't work as the one posting makes decisions that others don't agree with or tries to advance the campaign too quickly. As a compromise, we could decide to have one person make the decisions as far as which way to go to speed things up. This way there is not a long break as we wait for everyone to chime in on taking the proverbial left or right path. This would have to be decided as a group though. I am fine with this approach myself. We have Sko for the captain aspect and could have someone else with the explorations and other decisions when he is not available.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

part of the problem is that i don't really know what to say sometimes, as there are quesetions to the GM, and we need his answers before we can really do anything, and posting plans and preferences can get confusing sometimes, so sometimes we wait on that information.

SO having questions for the party, and planning by suggesting tactics, without getting repeative or too hypothetical may work. jsut a simple example, and a couple sentences of reasoning behind it. that way it's less likely to be thinking, Ummm... dunno what do do here, so i'll wait... happens to me

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