PFS Maximum Character Level


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Silver Crusade 2/5

Kyle Baird wrote:
Potion of delay poison?

Carries one *now*......after the con spiral of doom killed him....

Oh, and to make it more fun, I got killed by being way too big for my britches. The Zen Archer had nuked the big nasty thingymajig, and I figured "hey, were supposed to bring the cargo back intact. HEY CLERIC! Breath of Life the Monster!". After all, if it stands up, we can just whack it to death for trying to stand. And then....poison.

*facepalm*

5/5

No 20,000 gp for you!


This is a phenomenal resource. Thank you for laying this out in such detail.

Dark Archive

Any chance this could be updated to include when you can play the post 11 sanctioned adventure path modules?

5/5

Victor Zajic wrote:
Any chance this could be updated to include when you can play the post 11 sanctioned adventure path modules?

Effort! I'll do my best to get back to this after Gen Con.

Lantern Lodge 3/5

Once you have ended gotten a character to 18.1 as Kyle has desrcibed (which can now be done with different combinations of modules/adventure paths as well), you can add the following:

Present level at 18.1
Play any one of Shattered Star AP part 6, Rise of the Runelords AP part 6, or Reign of Winter AP part 6 to advance to 19.1
Lantern Lodge and Shadow Lodge PC's only - run your factions end scenario to apply it's GM credit out of tier to advance to 19.2

If you were lantern lodge and then switch to shadow lodge or vice versa, I believe you could then apply that GM credit to advance to 20. Note in doing so that the ability bonus boons do not stack, and it will cost you the standard prestige to swap from the second faction to a legal one.

With the four adventure paths presently legalized, once the 5.0 replay rules go live, you will be able to easily take three characters to 18+ just off of play credit and replays.

Scarab Sages 4/5 RPG Superstar 2015 Top 16

Kyle Baird wrote:
Victor Zajic wrote:
Any chance this could be updated to include when you can play the post 11 sanctioned adventure path modules?
Effort! I'll do my best to get back to this after Gen Con.

Check out this post for more updated list of level 12+ play opportunities. Add to the list in that post Reign of Winter parts 5 & 6.


Rusty,

From looking at your list, it looks like you are able to reach 19.2 for max level (play one of the 16-18 modules at 18.2).

Is there anything out there that can net you that one more XP to make 20th level?

5/5 *

Hobbun wrote:

Rusty,

From looking at your list, it looks like you are able to reach 19.2 for max level (play one of the 16-18 modules at 18.2).

Is there anything out there that can net you that one more XP to make 20th level?

You can play Race for the Runecarved Key at 19.2 for 1xp


CRobledo wrote:

You can play Race for the Runecarved Key at 19.2 for 1xp

Unfortunately that wouldn't work for me as I've already played it.

Dark Archive

There will probably be a new playable special every gencon.

Just trying to get a plan of attack for once I eventually get past Eyes of the Ten. I've got this thread bookmarked, so that's why I asked for it to be updated.

Liberty's Edge 3/5

Victor Zajic wrote:

There will probably be a new playable special every gencon.

Just trying to get a plan of attack for once I eventually get past Eyes of the Ten. I've got this thread bookmarked, so that's why I asked for it to be updated.

The latest special had tiers that capped at 14-15. (Not without justification; arbitrating 12+ play takes long enough; I don't want to think about arbitrating 17+)

Maybe they'll sanction the last book of Wrath of the Righteous! (It might be a slight challenge without 10 mythic tiers, mind.)


Dot

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