Your Favorite Powerful Monster and Why?


Pathfinder First Edition General Discussion

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Chromantic Durgon <3 wrote:
Under her extraordinary ability Queen of Witches
Quote:
As Queen of Witches, Baba Yaga knows all witch spells, as well as all sorcerer/wizard spells. Baba Yaga also has knowledge of many other spells that she has researched. Many of these are arcane versions of divine spells. In addition, Baba Yaga can create artifacts, and has done so to great extent, the greatest of which is the Dancing Hut of Baba Yaga
In the hands of a creative Gm I'd say she's easily the most powerful statted creature in pathfinder.

I'll second Baba Yaga as the strongest statted creature in Pathfinder.

She is the actual Shroedinger's Wizard, she has freaking great old one immunities AND tarrasque regen (regen 20, not stopped by anything) on top of that, and you can only kill her for good if you can reunite her with her death - which is located in a demiplane you can only access with her own permission, and then you actually have to perform the reuniting ritual. And THEN you actually have to beat the most terrifying grandma in the universe in a fight - and then still follow the proper procedure to actually kill a tier 10 character, or she respawns anyways.

You functionally need Baba Yaga's permission to even attempt to kill her. Otherwise, even throwing her into a sphere of annihilation just gets you on the naughty list.

@ Durgon - keep in mind that Nocticula's numbers are without gear. When she's the CR30 demon queen of the single richest realm in the entirety of the Abyss. Those save DCs should really be five points higher. (Also, having to blow a freaking moment of prescience just to have a chance to withstand the 40 (51) Cha succubus queen saying hello to you is not a minor thing.)

Nocticula's probably my second favorite of the CR 30s, after Dear Grandmother.


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Ugh gearing a demon lord xD
I tend to agree Nocticula is probably the strongest after old Knobby legs, although Charon could also probably aquaire similar gear making his DC somewhere around 43-45 for you to loose your mind and then your youth in two attacks which is pretty scary.
I don't see Cthulhu gearing up however xD


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Chromantic Durgon <3 wrote:

Ugh gearing a demon lord xD

I tend to agree Nocticula is probably the strongest after old Knobby legs, although Charon could also probably aquaire similar gear making his DC somewhere around 43-45 for you to loose your mind and then your youth in two attacks which is pretty scary.
I don't see Cthulhu gearing up however xD

What?!?!

Silver Crusade

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dharkus wrote:
Tacticslion wrote:
Sauce987654321 wrote:
Firewarrior44 wrote:
Tacticslion wrote:
Firewarrior44 wrote:
How in 4 pages of posts has the Zygomind not been mentioned yet? It's an entire campaign hook in itself even if you discount the fact that it's a walking existential crisis.

Erm,

Tacticslion, earlier this page wrote:
I find the zygomind similarly horrifying.

:I

EDIT: I mean, it was, like, the second post. XD

My bad. I Searched "Zygomind" but it came up with no result's. I assumed they were accurate >.>
Yeah, weird. It doesn't for me, either.

That's... weird. It... didn't for me, either.

Oh well~! XD

have you guys looked at the 1st page? it's not there

Why would it be on the first page? It's on page 4


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Tarik Blackhands wrote:

With Apostate Devils, Paizo at least exercised mercy and/or poor planning with the thing by not giving it access to any divination SLAs or extra vision abilities beyond see in darkness. Sure the thing could hypothetically slap people through a brick wall or from a lounge in Hell, but he has no way to actually tell where anyone is.

That said, he can still end basically everything by just traveling around incognito and preaching people into madness in addition to have vastly inflated combat stats for its CR (too bad most other outsiders don't follow the thing's example of wearing armor).

It doesnt need to see you. That would defeat the point of it being able to attack you from anywhere.

It just needs to be aware of your existence. I would say it still has to deal with concealment, but it does not have to guess which square you are in.

Otherwise what does the ability actually do when someone is in another plane, which is specifically called out as something the creature is able to attack?


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Firewarrior44 wrote:
Chromantic Durgon <3 wrote:

Ugh gearing a demon lord xD

I tend to agree Nocticula is probably the strongest after old Knobby legs, although Charon could also probably aquaire similar gear making his DC somewhere around 43-45 for you to loose your mind and then your youth in two attacks which is pretty scary.
I don't see Cthulhu gearing up however xD
What?!?!

I feel like the ven diagram area of overlap for

Powerful enough to not lose their mind in his presence, able to make power armour, willing to give it to Cthulhu is a very small xD

Dark Archive

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You know what this thread needs more of? Kaijus! Show the big beasties some love! Let them stop over the PCs!


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Specific Monsters:
Baba Yaga - for all the reasons listed above though I was particularly fond of the one Roger Moore used in Dragon 82 (I believe, been long time). The Hut setting was particularly epic (in all senses of the word).
Demogorgon - cause two heads are better than one.
A Marilith/Kyton hybrid monstrosity - I created for an epic campaign. Talk about whirling spike chains of death.

General Monsters:
Dragons - particularly Black or Green, forested swampy terrain for sheer creepiness
Hags - Covens, yes please! Even more fun with class levels. Include at least one Druidic caster in the coven. Some day I'd love to recreate the Against the Giants campaign only instead of backed by Drow, backed by a series of covens, each controlling the 'theme' giant and culminating against a powerful coven whose chief leader is Baba Yaga.
Lich/Demilich - powerful, undead spellcaster. Still looking to pit a group against a high level Ranger turned Lich.


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Kayerloth wrote:

Specific Monsters:

Baba Yaga - for all the reasons listed above though I was particularly fond of the one Roger Moore used in Dragon 82 (I believe, been long time). The Hut setting was particularly epic (in all senses of the word).
Demogorgon - cause two heads are better than one.
A Marilith/Kyton hybrid monstrosity - I created for an epic campaign. Talk about whirling spike chains of death.

General Monsters:
Dragons - particularly Black or Green, forested swampy terrain for sheer creepiness
Hags - Covens, yes please! Even more fun with class levels. Include at least one Druidic caster in the coven. Some day I'd love to recreate the Against the Giants campaign only instead of backed by Drow, backed by a series of covens, each controlling the 'theme' giant and culminating against a powerful coven whose chief leader is Baba Yaga.
Lich/Demilich - powerful, undead spellcaster. Still looking to pit a group against a high level Ranger turned Lich.

TWF ranger lich with conductive weapons. A lot of saves to make vs being paralyzed.


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wraithstrike wrote:
TWF ranger lich with conductive weapons. A lot of saves to make vs being paralyzed.

Not so many. Conductive is 1/round only, even with multiple conductive weapons. Not sure when it was nerfed.


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I feel like Green Men deserve a mention for being (to my knowledge) the most powerful none unique creature in the game.

Silver Crusade

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wraithstrike wrote:
Tarik Blackhands wrote:

With Apostate Devils, Paizo at least exercised mercy and/or poor planning with the thing by not giving it access to any divination SLAs or extra vision abilities beyond see in darkness. Sure the thing could hypothetically slap people through a brick wall or from a lounge in Hell, but he has no way to actually tell where anyone is.

That said, he can still end basically everything by just traveling around incognito and preaching people into madness in addition to have vastly inflated combat stats for its CR (too bad most other outsiders don't follow the thing's example of wearing armor).

It doesnt need to see you. That would defeat the point of it being able to attack you from anywhere.

It just needs to be aware of your existence. I would say it still has to deal with concealment, but it does not have to guess which square you are in.

Otherwise what does the ability actually do when someone is in another plane, which is specifically called out as something the creature is able to attack?

It specifically calls out using divination magic in that case. While the wording is a little ambiguous, the way it's written looks like it means aware as in "knows the creature is there" rather than "knows the creature exists."


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wraithstrike wrote:
TWF ranger lich with conductive weapons. A lot of saves to make vs being paralyzed.

I was particularly entertained by the extreme stealth (Ranger + racial bonus to stealth, etc.) such a Lich might have combined with Camouflage and or Hide in Plain Sight. Then favored enemy, Quarry, etc., hit and run while the party discovers one member after another becoming paralyzed? apparently dead from an unknown and unseen foe.


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I've threatened by players with Tarrasque so many times. They have never fought it they have always found a way around it. I usually have him guarding things or in the way of somewhere they have to go. I think I like him because my players instantly dread him when I speak his name.

Scarab Sages

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Tzitzimitls, Mothmen, and Jabberwocks - what's not to love?


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If I'm to limit myself to monsters bellow CR 25, then my favorite powerful monster is the Shen, from bestiary 5. It's the coolest "non true" dragon to me, even more than the Elder Wyrm. I could see one as the final boss in a campaign, scheming behind an underwater conflict.

I'm also found of the anemos and the glaistig, as I really liked the concept of monsters with kinetic powers.

If I included the above CR 25 monsters and demigods, my favorite one would be Nocticula.


I always found Guardian Dragon and Shen to be kinda too similar given they only came one book apart.


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I won't exactly call it my favorite powerful monster, as it is something I'd be afraid to use at my table, but the Danava Titan easily has some of the most powerful abilities you'll ever see on a monster. Especially check out the Danava Pillar's abilities, as it only gets worse, haha.

Ravingdork wrote:
Sauce987654321 is doing it wrong.P

So what was I exactly doing wrong? That I couldn't find Zygomind in the search engine and mentioned it, or that my interpretation of an ability written in plain English was challenged? Hey, they gladly could've PM'ed me if that's the case. If someone's going to flat out say I'm wrong and then expecting me to just basically go "oh, okay, then" is very unrealistic.

Dark Archive

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I wonder how many of these monsters have appeared in an AP and if they have, have they been used to their full potential?


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The Danava titan is truly one of the strongest statted creatures, mythic power Attack and mythic vital strike with greater vital strike gives it one of the most powerful attacks on the bestiaries and that isn't even why they're strong.

Iron resilience makes them one of the hardiest creatures in the game by far and means they can't really be run over by anything.


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Chromantic Durgon <3 wrote:

The Danava titan is truly one of the strongest statted creatures, mythic power Attack and mythic vital strike with greater vital strike gives it one of the most powerful attacks on the bestiaries and that isn't even why they're strong.

Iron resilience makes them one of the hardiest creatures in the game by far and means they can't really be run over by anything.

Argh. Running a mythic vital strike build, I really hate iron resilience. And those heal SLAs....


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Danava's are one of the few things before the CR 28+ catagory which is hard to kill and not only that but can kill you, really, really easily if you go near it.

Even a lot of the CR28-30 stuff I'd rather deal with than a Danava titan. And the pillars .-. don't get me started on the pillars.

I mentioned the Green Men being the highest CR none unique creatures, thats true, but Danava are probably the strongest.


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The fact that the Danava has dual initiative on top of all that is kind of over doing it. I mean they can call it a CR24 or whatever, but it's also capable of slaughtering a group of Tarrasques rather quickly, so yeah.


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I'm not really sure how they placed it CR 24.

But then the Terrasques is also a really underwhelming CR25 xD


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Well, it SHOULD mean the Danava titan has the baseline numbers of a CR 20 creature, and then gets another +4 CR from its 9 mythic ranks.

Actually looking it, they might've given it the Danava the base numbers of a CR 24 creature and then added the mythic ranks?

That'd make it more like a technically CR 28 creature whose been clocked in lower due to an editing error.

And heh. Eyeballing the statistics by CR chart, a danava clocks in pretty close to CR 28; the only thing that's noticeably lower is its HP.


That and he is worth the appropriate XP for a CR24 not a 28, and applying your logic the Guardian Dragon and Shen would have stats appropriate to a CR29, which they verily much don't.

I think the 9 mythic ranks are supposed to be already factored into the CR, it just seems to me that the Danava is an out-liar.


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Uh, you may have misunderstood me?

Let's try this - the Danava should only be CR 20 if you strip out its mythic abilities. With numbers appropriate for a CR 20 critter.

Because you make a mythic critter by building a non-mythic critter of CR X, and then adding in mythic abilities based on the number of ranks or tier you want to give it, with the final critter getting +1 CR for every 2 ranks, rounded down. Rank bonuses include increased AC, increased HP, +2 to a stat for every 2 ranks, and ranks + 1 in mythic abilities.

Eyeballing it, if you strip the 10 mythic ranks out of a guardian dragon, you get a monster with appropriate numbers for a CR 19 critter. Which is what you should get.

As it's actually written, it looks like the Danava was CR 24 BEFORE it received the adjustments for 9 mythic ranks. Someone goofed.

In short, the Danava seems OP for its CR because it's actually OP for its CR =P


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Nah I still don't think so, that would mean the designers intended to to make a CR28 ...and a half, every single other time the design team has made anything 26 or above its been hyped up because that is explicitly demigod tier.

There is only instance where-in creatures of that CR were released without being part of a threesome, (the Green men) furthermore Bestiary 5 fell between 4 and 6, the two books where-in those CR creatures have been released, I don't believe they intended for any creatures of that strength to be in book 5, and if they did I believe said creature would have received some attention for being the first Demi-god to stand alone from a group within a bestiary, which the Green men did, being released alongside a CR30 Great Old one and a CR30 Arch Fiend in a blog post by JJ before publication of book 6.

I think that the Danava is more of a reverse of what they did with the book 4 Empyreal lords, who were released with statistics below the appropriate level for their CR because the designer wasn't used to working in such a CR bracket (they were the only ones JJ wasn't directly involved with from book 4 apparently). The Danava is simply the reverse of that. As is likely also the case with the Apostate Devil.

Also like I said, his XP is correct, I could believe that the CR outside the stat block could be mistaken but the XP values within the stat block matching makes me doubtful.

Exo-Guardians

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Thanatotic Titan. One shows up in

Way of the Wicked:
as an optional super boss. I love that creature, so many spell-likes. And the whole cut you off from your god thing.


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@ Durgon - I'm not arguing the designers meant to make a CR 28 creature and then left the CR too low on the page. (Also, the listed XP for a creature is not where the error would be - the error would be in the actual statistics of the creature.)

Rather, unless I'm completely botching my math, it looks to me that someone meant to make a total CR 24 creature, and then made the pre-mythic creature template Danava CR 24 before applying the template and its adjustments. I.e., they overlooked a step in their monster design, and that was missed during development.

It happens. Mr. Jacobs is very good at writing/developing monsters, but he isn't actually perfect. =P


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Zhangar wrote:

@ Durgon - I'm not arguing the designers meant to make a CR 28 creature and then left the CR too low on the page. (Also, the listed XP for a creature is not where the error would be - the error would be in the actual statistics of the creature.)

Rather, unless I'm completely botching my math, it looks to me that someone meant to make a total CR 24 creature, and then made the pre-mythic creature template Danava CR 24 before applying the template and its adjustments. I.e., they overlooked a step in their monster design, and that was missed during development.

I see, potentially I suppose that could be the case, even then, his Heal spells, his Iron Resilience and his greater vital strike are not things that would have been added by the mythic tiers, and they're the lion share of his power, the only thing which mythic brings to the table (besides boosted stats, and as you observed, hit points still lag behind) is mythic vital strike.

Quote:


It happens. Mr. Jacobs is very good at writing/developing monsters, but he isn't actually perfect. =P

I think you're miss-understanding me, the ones that were screwed up were the one he wasn't involved with directly, as in, he didn't make the mistake.

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