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NobodysHome's RotRL Campaign


Campaign Journals

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I am almost sad that this journal is coming to its end.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

Well, as everyone's noticed, the raw time pressure of keeping up with running 3-4 sessions a week and playing in 1-2 more is obliterating my writing, but I'd still like to get this journal wrapped up by the end of the year.

I'm keeping up with Leilani's journal in Second Darkness pretty well, but Wrath of the Righteous is just getting farther and farther behind.

Maybe I should game less?

Nah...


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Pawns, Roleplaying Game, Tales Subscriber

I'm sad this is ending, also. I'm not reading your WotR because we may be playing it at my FLGS. (I'm the GM for RotRL, so I not only could read, but I've mined this for ideas!)

(And sorry to those folks who see the new post and were hoping for something from NH.)


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

Awesome! Glad you enjoyed it!

Yeah, while Leilani's journal is all caught up, I don't think a lot of people are interested in Second Darkness (as evidenced by the near-total lack of reader comment), but we'll be playing again on Saturday, so she'll have her work cut out for her yet again.

My next WotR section is going out for player review tonight, meaning I have tomorrow and Friday for another installment here, but considering I'm running AND cooking on Friday, I think my free time to write may be limited.

Like I said, I'm hoping for end of year, but I'm really happy to see people coming out of the woodworks still reading this.

I really loved running it, and writing it, and I'm sad to let it go... for the moment...

EDIT: And see? Now I've made it worse because I posted as myself! I should totally do all of my responses as Leilani, just so people know to ignore them...


Harrumph!

Dark Archive

Pathfinder Adventure Path Subscriber

I'd read it, NH, but you know the problem with that.


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He means me.

Insensitive bastard...


Recently I just finished reading through everything and I have to say you and your group have made an amazing story. Kudos for actually writing up every session in a very engaging and entertaining way.


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Ghufufin wrote:
Recently I just finished reading through everything and I have to say you and your group have made an amazing story. Kudos for actually writing up every session in a very engaging and entertaining way.

Thank you! I'm glad people are still enjoying it! As I've said many times, once we upped my GM'ing from once a week to 2-3 times a week my writing started falling WAAAAAAY behind, but at least I'm posting one writeup somewhere every week. I'd like to get these guys to their final destination, though, as I've been asked to run a Jade Regent campaign and I need to know where this group is when that starts...

Liberty's Edge

I just caught up as well. A very good read, NobodysHome.


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Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

OK. I am officially "utterly delighted".

For reasons we shall not go into here (problem player we can't just boot, anyone?), I am starting a Jade Regent campaign, complete with Raesh, Shiro, and Hi's players, and Alderan's player from our Second Darkness campaign (no GMNPCs! Yay!).

I have now received a formal request to let my kids play the goblins in Jade Regent.

I am tickled pink.

And the goblins shall rise...


Awesome I had a lot of fun playing through Jade Regent. My suggestion is to take a good hard look at the caravan encounters rules. Our group used them at first but they got so lopsided we eventually threw them out.


This will be awesome to read through! :D


Ok i just finished this glorious thread and a little bit sad, that you didn't post you last sessions regarding mayor of Magnimar and other political RP.

Also something which bugs me for some time now - what do you mean by "triple crit-crit-double crit-crit-hit"? What is a triple crit by Raesh? I mean then you roll 20 (or less with scimitar with 18–20/×2 going to 15-20/*2 with Keen), then confirm hit and just roll damage dice twice (d6 will go to 2d6, though i houserule that on natural 20 you always get first die maxed even if you don't confirm). But "triple crit"... What's that? And also 5 attacks by paladin in 1 round - it's hasted with BAB 15+?


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Tierre wrote:

Ok i just finished this glorious thread and a little bit sad, that you didn't post you last sessions regarding mayor of Magnimar and other political RP.

Also something which bugs me for some time now - what do you mean by "triple crit-crit-double crit-crit-hit"? What is a triple crit by Raesh? I mean then you roll 20 (or less with scimitar with 18–20/×2 going to 15-20/*2 with Keen), then confirm hit and just roll damage dice twice (d6 will go to 2d6, though i houserule that on natural 20 you always get first die maxed even if you don't confirm). But "triple crit"... What's that? And also 5 attacks by paladin in 1 round - it's hasted with BAB 15+?

I'm still planning on getting the last 4 sessions up this month, so you'll see the finale soon enough!

We have a few house rules we play by, just because we've enjoyed them for a while:


  • A 1 on a skill check imparts a -5 penalty on that roll, while a 20 gives you a +5 bonus. It's fun because it's not as extreme as the auto-successes or auto-failures of attacks and saves, but still makes 1's and 20's "special".
  • If your critical confirmation roll is another critical threat, you've got a "double critical threat", and if you confirm you add in the multiplier again. And so forth. So with a scimitar if you crit on a 15-20 and are hitting on a 10 or above, then a 15-17-19-17-12 would be a quadruple crit, and would do x5 damage. It definitely helped Raesh get up to Halek-like damage, since her crit range was 15-20 and his was 19-20. Unfortunately, the one time he double crit his x5 damage was just obscene. It took a little finagling to decide how crit damage added for x3 and x4 weapons, but we finally came up with the simple, "x3 adds another x2 damage for each rolling crit, while x4 adds another x3".
    We may finally have to do away with this one in Wrath of the Righteous. Mythic just does too much damage already.
  • The paladin was pretty much *always* Hasted. It was the first thing Shiro cast every round. So yes, a Hasted 16th-level paladin gets 5 attacks per round, and for most of book 6 they were at 16th or 17th level.


About crit houserule - what if you roll crit confirm (for double crit) and then roll a miss? You just do a double crit? Or is it a single crit?

Also consider giving them a less staggering crit progression - If you roll nat 20 - it's max die for the hit (even if crit is not confirmed). If you confirm then it's - max die hit + usual hit ( for crit /*2). If you roll nat 20 again - then next damage roll is maxed (so for a usual *2 weapon you get maxed out damage roll which is ok for 2 natural 20s and probability is ok). Three natural 20s is a kill (becausee it should be with this much luck). If Raesh would roll 15 then 20 - then he damage would be usual DMG roll + maxed DMG roll. If it was a *4 weapon - nat 20 only maxes one DMG roll (so even with two natural 20s you'd get only 2 maxed + 2 usual rolls - less damage overall. And double critthreat shouldn't really be giving any benefits if you already have too much damage.

I guess it is a bit of a hectic explanation, but i hope it'll help with your thinking process:)

PS - Raesh rules:) Shiro rocks :) And Hi is so gnomy that it can only be compared to the goblinness of your goblins:) And Halek is just Halek.... don't mess with his EarthBreaker. Greatest campaign journal i ever read.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

It's just like a regular crit -- a 20-20-2 would be a single crit.

Our current system worked well throughout Curse of the Crimson Throne, Carrion Crown, and Rise of the Runelords, so we've been very happy with it. Mythic rules are just too much about additional damage multipliers, so in the Wrath of the Righteous campaign we're thinking of just doing away with rolling crits entirely, *and* putting a cap on uses of mythic power per round. Yep, it's that ridiculous.

I have to admit, I *wish* I had time to write up our Jade Regent campaign. Shiro's player is playing a "paladin of Saint Rae'Sheleth", and his "parables" are side-splitting!
"A paladin shall not travel without a bard."
"I get between the bard and the fungus. You must protect bards from their urges."
"Ogrekin must not be allowed to exist."

He's having a BLAST! But considering I have 4 more writeups here, and at least a dozen on the WotR thread, I figure I need to be running and writing those, rather than starting yet another thread...

...and THANK YOU! It's comments like that that keep me cranking away at the writing...


I commented on this before on Nulia and you gave your explanation(Too corrupted due to accepting the demon arm) but I just wanted to expand on it a little.

Attempting in-battle conversion was the wrong way to go around it considering the situation. Nulia had undergone a life-time of abuse from her father, lover and the town because they kept following her around asking for blessings. Lamatshu(sp) of course gave her powers but thought it was a laugh a minute at Nulia's situation. So having this insufferable paladin come in and go 'You can be forgiven! Just take my hand!' was intolerable since 'Why do I need your forgiveness and approval?' She no doubt felt she wa sbeing insulted and mocked. Subduing Nulia and taking time to connect and empathize is longer and harder but shows a greater willingness to try to help.

Hopefully that came out right.


Desna's luck domain clerical power "Bit of luck" will make Raesh even more (if that is even possible) deadly.

"You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result."
As i understand it let's you make double roll on all rolls of the next round.


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MannyGoblin wrote:

I commented on this before on Nulia and you gave your explanation(Too corrupted due to accepting the demon arm) but I just wanted to expand on it a little.

Attempting in-battle conversion was the wrong way to go around it considering the situation. Nulia had undergone a life-time of abuse from her father, lover and the town because they kept following her around asking for blessings. Lamatshu(sp) of course gave her powers but thought it was a laugh a minute at Nulia's situation. So having this insufferable paladin come in and go 'You can be forgiven! Just take my hand!' was intolerable since 'Why do I need your forgiveness and approval?' She no doubt felt she wa sbeing insulted and mocked. Subduing Nulia and taking time to connect and empathize is longer and harder but shows a greater willingness to try to help.

Hopefully that came out right.

I was actually providing Raesh's explanation as to why she executed her, and why I didn't object.

I absolutely would have rolled with an attempt at redeeming her, and would have eventually allowed it.

It's more my whole philosophy of, "I present the world and have it react to what the players do. The players shape what happens in it."


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
Tierre wrote:

Desna's luck domain clerical power "Bit of luck" will make Raesh even more (if that is even possible) deadly.

"You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result."
As i understand it let's you make double roll on all rolls of the next round.

Oh, we've had a few clerics of Calistria use Bit of Luck, especially on archers. That would DEFINITELY be houseruled to disallow rolling crits.

Our WotR campaign has a cleric with Touch of Good (+1/2 cleric level on pretty much everything except damage for the next round). Drop that on a Hasted fighter and your bad guys are in a world of pain.

Clerics are nasty, nasty buffers. I can't believe we've only had one campaign with a full-blown cleric, and that's my GMNPC. If anyone ever runs a game for me again, I'm *totally* going either rogue or cleric.
(I love the way people hate on rogues. Yeah, they're no good in combat if you're expecting them to be damage-dealers. But if you want them to just be insanely disruptive, give 'em fast stealth, boots of Spider Climb, and a wand of Silence to put on themselves. Enemy casters do not appreciate this combination. :-P)


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You can also give them improved trip and improved steal:) Steal a caster component pouch. And that potion of Cure Serious Wounds looks so tasty:)


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I enjoyed all of these posts. I don't know how much I can steal or borrow for my RotR campaign, but I do try to at least look at what happened for your group to see where I may see some pitfalls to avoid.

I am not sure what else is left to tell in this tale, but, thank you.


Rogue's can be hefty fighters as well. A rogue with improved feint almost killed my barbarian-meatshield

Feint+No sense motive=sneak attack every time. If the DM had remembered his bleed talent, I would have been down a PC.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

19-April-2014 Game, Part I

Well, December has reared its ugly head, and I promised to have the final chapters of this journal complete by the end of the year, so I'd best get started, especially considering that of the final three sessions, this one takes two full pages of my notebook and the last two take half a page apiece. I decided to break this one in two just for readability; my players edit MUCH faster when I provide smaller chunks...

It's rather alarming that it's been "only" 7 months since we were running this campaign; between Wrath of the Righteous, Second Darkness, and Jade Regent, it feels like it's been FOREVER. Wrath of the Righteous has really bogged itself down right now (I know many people LOVE its epic storyline, but starting in Book 3 and onwards it just seems like a, "Killed that BBEG, who's next?" grind, which isn't my players' cup of tea), giving me a chance to catch up right when I need it, but on the other hand everyone's loving Jade Regent so much it's hard to prep for as many sessions as they're demanding.

Ah, well, I'm sure it'll all work out. I provide the world, they play in it, and we all get along...

=====
22-Calistril-4708 (Continued from last session)

As promised, Hi teleported the two stone giants to Sandpoint, with Raesh accompanying them in case of trouble. To the party's delight, the giants were made extremely welcome. Mayor Deverin was there to meet them, beaming, and, in halting, obviously-rehearsed Giant she said, "My stone is your stone." The giants were clearly touched by this gesture.
She and Sheriff Hemlock led them to the former site of the jewelers', already cleared for them to begin construction on their home away from home. At least a dozen workers stood at the ready to help them with their construction. The giants nodded their approval, asked for a few barrels of ale from the brewery to make the work go more quickly, and settled in building Conna's cabin.
Father Zantus was another pleasant surprise. He was actively walking about town, checking in on people and making sure everyone was in good health and people's spirits were up. In short, he was actively doing things instead of waiting for people to come to him.

Sandpoint was a city on the mend. Raesh and Hi were pleased.

Hi teleported back to Conna's camp to retrieve Shiro and Halek. By the time they had returned, there was quite a crowd around the giants, watching them work, bringing them platters of food, and otherwise making them feel welcome. The giants did not try to suppress their smiles, and ate little bits of everything that was offered to them. Of course, to the giants most of the platters qualified as "little bits", but the citizens were happy to see their wares sampled, and the giants were happy to have all the food they could eat and ale they could drink provided to them while they worked. (Yeah, yeah, OSHA would disapprove.)

Once the party was reunited, their next trip was to the Rusty Dragon, where Ameiko welcomed them warmly. Shiro beamed. "Guess what, Ameiko? We have something for you!"
He had Halek produce the cookware from one of his Bags of Holding. Ameiko paled a bit.
"Where did you get that?"
Shiro smiled. "We went back to Xin-Shalast and were searching the lamias' palace, and found this stuff in their kitchen. It's great, isn't it?"
Ameiko was now visibly shaking. "Lamias? Has that cookware ever been used to cook people? Can you absolutely, positively guarantee to me that that cookware hasn't been used to cook people?"
Shiro didn't understand. "Well, no. But it's just cookware. It washes..."
That was too much for Ameiko. Nearly in tears, she cried, "Get it out of here! I don't want it! I don't want it in my restaurant! Get rid of it! Now!" and fled upstairs.

Shiro was perplexed. "But... it's just cookware..."

The party, concerned for Ameiko, cornered Bethana. At first, she didn't want to talk. Well, no. That's an out-and-out lie. Bethana spilled like a gusher after an earthquake.
In her adventuring years, Ameiko and her companions had been adventuring in the Fogscar mountains to the north. They had run afoul of some ogrekin, and were only fortunate in that the ogrekin were hungry enough that they cooked and ate several party members before starting the real abuse. While the creatures were resting, Ameiko, her 'friend' Alder, and his brother Sandru attempted to escape. During their attempt, Ameiko was bitten by a snake and poisoned, Alder sacrificed his life to save her, and Sandru dragged her near-unconscious form to safety.
Ever since then, any mention of the journey, encounter with Sandru, or thought of cannibalism sent Ameiko into paroxysms of terror and remorse.
Thus, the cookware was totally unacceptable.

A wicked fire burned in Hi's eyes. "Fogscar mountains, eh? Raesh? Can we go hunting?"
"Soon, Hi. Soon. First, we must make sure Mayor Deverin's meeting with the giants is successful."
Hi was visibly disappointed.
Shiro noticed the tiny almost-imperceptible smile on Raesh's face at Hi's words, and the tightening of Halek's grip on his earthbreaker, and knew that the ogrekin would meet justice soon enough. They weren't going anywhere.

It was still early in the day, so the party dropped in on Mayor Deverin to see how things were going with her. She sighed, closed the door, and told them of her troubles. A local Sczarni thug named Jubrayl Vhiski was obviously concerned that if Magnimar took over, his scams would be overshadowed by bigger players, so he was going out of his way to sabotage everything he could: Shopkeeps were paying more in protection money, preparations for the visiting dignitaries were mysteriously damaged, destroyed, or lost, etc. And yet Vhiski kept his nose clean; neither she nor Sheriff Hemlock could pin any particular crime on him, so he continued to strut freely about the streets, with everyone around knowing full well that he was behind the disruptions. Titus Scarnetti's interference was far more insidious: As the head of one of the four noble families in Sandpoint, Scarnetti was making it very clear that he didn't believe "Dear Kendra" was up to the challenge, and kept suggesting that she step down and let him act as mayor for "these delicate negotiations". Even worse, Ameiko had informed her that he was trying to influence both Ameiko and Ethram Valdemar (the other heads of noble houses) to place a vote of no confidence in Mayor Deverin. So far, neither Ameiko nor Ethram had budged to help Scarnetti.
Finally, and most worrisome of all, two caravans of goods had been lost between Sandpoint and Magnimar, and Mayor Grobaras of Magnimar was using that as an excuse to bemoan the poor security of the Lost Coast road and of Sandpoint itself, and suggesting that it would be far safer if Sandpoint were to allow itself to be annexed by Magnimar so that he could build a proper garrison there to ensure the security of its peoples.

Mayor Deverin was at the end of her rope, and was actually considering letting Scarnetti take over for her for a while. The party was Displeased.

This would not do.

Unfortunately, this was not a problem that could be solved by force of arms. The delicate political machinations were beyond what Raesh, Halek, and Hi were accustomed to dealing with. If something is evil, do you not Smite it? If someone does you wrong, do you not smash them? If it offends your eye, do you not burn it? But none of these solutions were useful in this particular case.
Fortunately, the party had Shiro to stir up trouble.

First, after the rest of the party had departed, Shiro asked Mayor Deverin which shops she believed were paying "protection money" to Vhiski. Then, he went to one of those shops to learn how Vhiski operated. A natural 20 on Diplomacy had the shopkeep singing like a canary, and Shiro learned of Vhiski's methods, and of his cruelty. Once a month, a man would come by to collect 'protection'. The shopkeep always paid. While he hadn't actually seen anything happen, rumors of vandalism, beatings, mutilations, and even murders followed Vhiski like a poisonous cloud, and the shopkeep had his wife and two daughters to think of. Couldn't Shiro just leave him be and let him pay his money in peace?
Shiro thanked the shopkeep profusely and headed out. He noticed that he'd picked up a tail.

Shiro was amused.

While Shiro was visiting the shopkeep, Raesh decided to try a different tack. Having managed to come to a state of mutual non-aggression with Madame Mvashti during her previous visits, she thought she would try to get the venerable old woman's take on Jubrayl and the Sczarni.
It did not go well.
Madame Mvashti was more than willing to admit that the Sczarni existed, and that they cheated and yes, occasionally harmed those they dealt with, but she was of the opinion that the Sczarni should be treated as wayward children who knew no better, and, given enough love and enough time, they would come to see the error of their own ways. Raesh pushed hard to get Madame Mvashti to at least condemn some of Jubrayl's more vicious tactics, such as extorting protection money or (possibly) destroying caravans, but the Madame's response of essentially, "Kids will be kids, and they don't harm any of The People (Varisians)," nearly sent Raesh into a seething rage. Madame Mvashti grew curt. "The Sczarni are our own. We must protect them. We must love them. We must forgive them. And, given time, they will learn that what they do is wrong. But so long as they do not harm any of us, I will not betray them."
Raesh had to leave before she lost her temper. She stalked back to the marketplace and sat down in the center, very publicly and clearly sharpening her scimitar.

Message delivered.

On regrouping, both Shiro and Raesh felt they needed a change of scenery to discuss what they had learned in private, and to plan their next move. Shiro, being Shiro, knew just what they needed: A shopping trip to Absalom!
They gathered Halek, Hi, Rilka, and Shalelu and off they went!
Appearing just outside of the temple of Sarenrae, several coachmen quickly approached Shiro, calling him by name.
"Master Shiro! Master Shiro! I just had my seats reupholstered in velvet! Would you care to give them a try?"
"Master Shiro! Master Shiro! Notice that my horses are wearing leather boots, so the clopping of their hooves will not disturb your conversations! Wouldn't you enjoy a ride?"
Shiro beamed, pretended to spend some time figuring out which carriage would be best, and chose one at random. The driver was delighted, and the others carefully noted exactly what the driver had said and done to attract Shiro's attention. Poor drivers!

The trip to The Coins didn't take all that long, and Rilka had her head poking out of the window for the entire trip, eyes wide open, gasping at the fashions, the sights, and the sheer wonder of Absalom. While technically it was her second trip to Absalom, she had never been to The Coins before, and the sheer magnitude and variety of things for sale took her breath away utterly.
Their first order of business was cookware. Shiro asked the driver to take him to the finest cookware store in Absalom; a place where the nobles' chefs would shop for their wares. The driver had no trouble whatsoever steering them to Le Pot de Cuivre, a kitchenware store complete with pages, butlers, appetizers, drinks, and an assortment of cookware that would have filled a city block in Sandpoint. As they entered, one of the multitude of salespeople flitting about like hummingbirds approached. "May I help you, sirs and madames? What is it that you are looking for?"
Shiro was rather impressed that the man did not sneer down his nose at Halek, Shalelu, and possibly even Rilka. But a man recognizes magical mithral armor when he sees it, and the salesman knew darned well that the party was wearing more money than he would make in commissions in a lifetime. Thus, he was a wee bit obsequious.
Unfortunately for him, Shiro was a wee bit mischievous, and turned Halek and Shalelu loose in the poor man's store while he and Raesh exchanged the lamia cookware for brand new, "never been used to cook humans" stuff. If Raesh was displeased at the salesman's excitement at the possibility of selling lamia cookware to some of his "more exclusive" clients, she didn't let on.

Once Shiro spotted Rilka tugging on Hi's arm and dragging him into the street, eagerly pointing at other windows, and noticed that Shalelu and Halek had found the "fine knives" section and were practicing their throws into a now-deeply-marred cutting board, he figured he had time to talk to Raesh about his plans for Sandpoint. The occasional anguished gasp of a salesperson followed by Shalelu and Halek's laughter did not dissuade him one bit; they could easily pay for whatever mischief the happy duo got into.

Shiro's plan was simple: Hi and Rilka would set up together in Rilka's house. This wouldn't cause a single eyebrow to raise even the slightest in Sandpoint, and would keep Hi close at hand. Halek and Shalelu would stay in the woods outside of Sandpoint, ready to rush in at a moment's notice. In a pinch, Hi could teleport to them and teleport them in. Raesh would spend some time in town "doing something noble and good". Raesh's eyebrow quirked a bit at this, but Shiro assured her she'd find something to do. "Of COURSE I'll find something to do! It's just a question of WHAT, of the dozens of things that need to be done, I should be doing!"
Shiro himself would leave town, ostensibly off with Shalelu and Halek, but actually disguised as a Vudran merchant coming to Sandpoint for the first time. Hopefully, Vhiski's gang would approach him and he would be able to learn more about the way they operated.

He asked the party for a week to implement his plan. They were concerned; it was only 10 days before the giant moot, so spending 7 or more days trying to catch Vhiski in the act was cutting it a bit close. Unfortunately, no one had a better plan. Besides, Shiro seemed so excited about it, Raesh just couldn't tell him no. They decided to implement it.

Rescuing the poor shopkeeps from Halek and Shalelu, paying for the damages (less than expected, as Shalelu and Halek had attracted quite the crowd, and sold more than one knife based on their recommendations), and tracking down Hi and Rilka took very little time, though they did have to spend another few hours letting Rilka shop before teleporting back to Sandpoint to put their plan in motion...

*** End of Session ***
Next Planned Session: Saturday, April 19, 2014, Part II


Great roleplay as always.

And is there a journal for your Jade Regent compaign?


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
Tierre wrote:

Great roleplay as always.

And is there a journal for your Jade Regent compaign?

I'm afraid that time constraints are preventing a full journal on the Jade Regent.

I'm posting little vignettes of my favorite moments on this thread.


Wait. What? No. No no no no no. This cannot be. Nobodyshome, I'm not certain you understand. I have come to rely on this campaign journal for every subway I've been taking for days now (I live in New York). I honestly take the subway when I could easily walk just to have a few spare moments with your pages. Is there no update? Have you ended the campaign? I can't believe that there aren't pages and pages of requests for its continuation! It's sheer genius!

Please advise as to its current state. Please and thank you!


Oh, I think there may be typo at the end of the past entry. Do you perhaps mean that you intend to pick up this campaign once again on April 19, 2015 as opposed to 2014?


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Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

OK, here's a status report for everyone: Yes, I am afraid the campaign did end back in May of 2014. I have four more journal entries I was attempting to finish in December, but then my computer ate a good 10 hours of work and I got... discouraged.

Since then I've been running three campaigns (WotR, JR, and SS) and work has been... hard.

Getting those last 4 entries up is definitely "on my list", but I need my son to finish his English project and my manager to let me have a couple of down weeks.

So yes, I'd say easily as soon as the kids are off school for the summer I'll catch up on my RotRL and WotR threads. I'm afraid unless work lets up a bit before then I'm still thinking late June/early July-ish...


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Oh, man, sorry to hear that work has been difficult, NobodysHome! Certainly not trying to create more stress on your end. Just a huge fan of the journal and am excited to see how you guys deal with the BBG. But what you've posted thus far has provided me with a tremendous amount of fun and countless ideas for my own campaign so I'm nothing but grateful.

Hope work improves for you and many thanks for sharing all of your hard work!


Yeah we've had a rough school year with my daughter, we found out at the first teacher's conference, not only was she not doing homework, but she wasn't doing school work at school either! every time we'd try to get through to her that she had to at least try we were just met by a 10 year old wall of apathy, didn't care, which of course only made us try harder to get through and madder and madder, etc.

honestly the not caring about it and the non-verbal grunts and the multitude of other things an unhappy 10 year old can do to make your life miserable (omg, the worst was when sh'd wake up on sat. morning and just dump the negativity on everything) especially since she's always been a happy go lucky i believe in Faeries even though intellectually i shouldn't kind of kid, so it was really discouraging, and it seemed the harder we'd try to pull her out of her Apathetic funk, the worse she'd treat us.

so i had to throw down and say i wouldn't GM pathfinder until she turned it around and started doing and caring about school work.

Finally, after several months we got through to her and showed her how her negativity was affecting everyone (you would not believe the talks about feeling i've had this winter! :-D)

she's doing much better at school now, and finally she cares again

so long story longer, after 5 months of no pathfinder (besides 2 sessions of Animal Farm Pirates around christmas) today, in about.... 3-4 hours we start Iron Gods!

I Can't Wait:-)

P.S. for anyone asking "why didn't the teacher bring this up sooner, or why wasn't she more of a help?" well, her teacher was trained by and taught with my Dad for 20 years before he retired, so she's literally known my daughter her entire life and so she can do no wrong in her eyes, however she has been better since that first parent teacher conference:-)
so it all works out in the end:)


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Hi,

I'm assuming that captain yesterday is a different handle than nobodyshome but the same writer. I'm awfully sorry to hear about the difficulty you've experienced with your daughter but very happy for you that it all ended out alright! Sending good thoughts toward continued smooth sailing in the future.

Thanks again for all of your hard work and wishing you the best!


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Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

LOL! No, Captain Yesterday and I are two separate-but-annoying fellows! He's off in the midwest somewhere, and I'm in California. We just annoy each other frequently! :P

His 10-year-old daughter and my 14-year-old son must never meet, as they're near-identical in temperament, and would conquer the world in no time flat!


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nope different dude:-)

however i do like sharing my kid s~$# with him as my older one is a similar age to his and its nice to have another parent to unload with, also i've been keeping that in while it was dealt with, now thats its over its nice to get it out
:-)

edit; damn ninja'd again! are you like right behind me watching me or something:-p
edit 2: and thanks for the happy thoughts Isola Kevin, they do help:) hopefully its smoother sailing ahead, spring helps immensely:-D


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I'm pretty sure i annoy everyone frequently:-p


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Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

LOL. The Cap'n is also one of the members of the board with a standing invitation for himself and his family to come out and get treated to dinner, movies, and gaming.

Of course, considering a 1-week trip here runs in the $2000-$3000 range, not even considering airfare, that's one heck of a "free" dinner...


Captain Yesterday doesn't fly, except once, never again:-)

i have however driven across the country 5 times:-)

also if some unknown weird reason you wind up out here, you're welcome to the same, except considerably cheaper, but our taste in food and beer more then make up for it, however you should know cheese and brats are big out here :-) (CY fun fact: i HATE brats!:-p)


I see where I went wrong I put the Yeah right at the beginning there, D'oh!

Sorry bout that, poor beginning on my part


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Dinner at your place is always worth it, NobodysHome. :)


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
mittean wrote:
Dinner at your place is always worth it, NobodysHome. :)

LOL. You don't know how timely that post was.

Last week on Thursday it was LB's Steakhouse in San Jose, where I had my first-ever experience with a "tomahawk" steak. 32 ounces of Yum! (I had to give about 1/3 to Shiro and 1/3 to Impus Major, but the third I ate was AWESOME!)
Friday it was Rivoli's new menu. A vegetarian lasagna that was just dreamy!
By Saturday we all just decided we didn't want to eat any more. I think that says it all.
Then Sunday Sala Thai in Fremont. AMAZING Thai food.

Anyway, the point of all this?

I'm well-fed, have my RotRL writeup OPEN RIGHT NOW, and am actually WRITING IN IT for the first time in ages!


Awww...you've been waiting for me to come back to the board to write? I so miss you guys, lol.

And I shan't leave again. Unless I get another film. And get busy as crap. Again. Which I hope I do.

Crap.

Man Thai food sounds good right now for some reason...


Well, it was a good read while it lasted... though long. You did try to warn me, but I went for it anyway. I'm a rebel like that. Hopefully you'll get it polished off here soon!

I've been running this AP for a bit now, and just started doing up journals, and have a couple characters also contributing journals... I've found it to be a huge help both for myself, in the sense that I forget things less frequently (and have a source to look back on if I do), and the players writing journals seem to be more involved not only with their characters, but with their surrondings.

After I posted the condensed writeups for the first 2 chapters, one player noticed how terribly... unheroic... they had been performing, and they have been making valiant efforts to change that.

In short, journals are great.


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elcaleeb wrote:

Well, it was a good read while it lasted... though long. You did try to warn me, but I went for it anyway. I'm a rebel like that. Hopefully you'll get it polished off here soon!

I've been running this AP for a bit now, and just started doing up journals, and have a couple characters also contributing journals... I've found it to be a huge help both for myself, in the sense that I forget things less frequently (and have a source to look back on if I do), and the players writing journals seem to be more involved not only with their characters, but with their surrondings.

After I posted the condensed writeups for the first 2 chapters, one player noticed how terribly... unheroic... they had been performing, and they have been making valiant efforts to change that.

In short, journals are great.

I have to say, I loved Useplanb's RotRL campaign because each player wrote in-character, and it was a joy to read their different takes on things. I tried to do the same thing for Second Darkness, but I ended up being the only one writing (surprise, surprise).

I've had a week off of work (hallelujah!) and we're finishing off some construction today (including mounting a projector over the gaming table and building a secret door into the garage), so if all goes well, tomorrow will be "writing day" and I'll get off one RotRL writeup and one WotR writeup to my players for edits...


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Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

Not to be a tease, but it's FINALLY done! The next writeup is in my players' hands, and I can hold their gaming hostage over the weekend so the edits'll be up no later than Monday. (And it had better be before that, but Raesh's player is sick so I can't exactly drag her out of her sick bed to make edits...)


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Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

19-April-2014 Game, Part II

OK. I didn't finish it "by December". Stupid holidays and all their social occasions and such! And then along came not just one but TWO major projects at work, along with kids' homework, and... oh, well!
On the bright side, as of this writing I am on the final page of my notebook for this campaign -- only 20 lines of scribbles left, which should translate into perhaps 80 lines of writeup. The end is in sight!

...unfortunately, after I wrote this and had the writeup basically "done", a friend came over and used my computer and all my files mysteriously "vanished", sending 10 hours of writing down the tubes. (And I will openly say it's not fair to put the blame squarely on his shoulders. He used the computer, I cleaned up a bit, and my files were gone. It's not like me to delete things, but it could have been a wonderful twofer (one person moves them, the other deletes them sight unseen or some other such nonsense)).

Anyway, the moral of the story: Never let anyone touch your computer unless you've backed up *everything*. Sigh.

Anyway, on we go!

=====
23-Calistril-4708

The party arose at the Rusty Dragon in the morning and set their plan in motion. Raesh performed her devotions, then asked Father Zantus whether he needed any assistance. The newly-active Zantus had far more work around town than he could possibly hope to accomplish, and asked Raesh if she would help shepherd a handful of pesh addicts into seeing the light of Sarenrae.
Given her ability to cure their addiction with a touch, Raesh realized it was more of a baby-sitting job than anything else, just making sure the wayward souls wouldn't stray again. However, knowing that no good deed was too small of a task for a true worshipper of Sarenrae, she agreed.

Once Raesh was gone so she would not have to take part in any of the chicanery, Shiro loudly and publicly bid farewell to Hi, Halek, Ameiko, and Shalelu, indicating that he was going to be visiting his kitsune friends in Magnimar for a week or two (up 'til just before the giant moot), and Hi should just come get him if they needed him. Similarly, Halek and Shalelu were going to go off and spend some "quality time" together in the forest. Halek gravely instructed Hi to send up a signal if they were needed.
That left Hi to take up residence with Rilka, and the plan was in motion...

Unfortunately, to make sure that the plan was "realistic", Shiro went all the way to Magnimar (with a little surreptitious help from Hi), disguised himself, got himself a real live merchant wagon, and headed back for Sandpoint. This took precious time, but ensured that if Vhiski or the Scarnettis had eyes on the road between Magnimar and Sandpoint, Shiro would appear as "just another merchant".
=====
24-25-Calistril-4708

Shiro made his slow and lonely way up the Lost Coast Road towards Sandpoint. While other travelers on the road were friendly enough, the quiet solitude and beautiful scenery he couldn't point out to others made Shiro very happy he had not followed in his father's footsteps. More than once, his (non-existent) ears perked up and he turned to tell Raesh to look at something, only to find that she wasn't there. He was lonely.

On the afternoon of the 25th, he arrived unceremoniously in Sandpoint. Meekly asking for directions from a local guard, he was informed that he could set up his wagon in the market square for the week, as the Moonday farmer's market was just drawing to a close, and he would be welcome to sell his wares in the general market on Fireday.
Shiro was pleased that a foreigner received such a decent welcome from Sandpoint, but a bit disappointed that nothing at all interesting happened. He showed up, set up his wagon as best he could, got assistance from a couple of the farmers just closing up their stands, and was ready for the week.

And he was already bored.

That night he sadly took advantage of his Ring of Sustenance. No massive elegant dinner! No sleeping in until 10! But he was on a mission, and he would endure these hardships!
Instead, he colored himself black as the night and crept out into Sandpoint, searching for crime.

Kind of like batman.
If batman were a fox-man.
In a podunk rural village.
In the middle of winter.
Yeah.

So Shiro found no crimes to stop. No masterminds of villainy. Just some drunken locals who needed the constabulary's help in getting them home.
And singing drunken giants. But at least they weren't throwing stones.

Sighing, Shiro went to sleep.

=====
26-Calistril-4708

The next day showed some promise. He decided to do what any foreign merchant would do, and set off to explore Sandpoint. He had been poking around for less than two hours before a large, ill-dressed Varisian man bumped into him. "Watch where you're going, fool!" the ruffian growled.
Shiro did his best to be meek and mild and back down. The ruffian did his best to instigate a fight. He demanded 5 gold pieces for the "insult" of being run into. Shiro the terrified merchant was not carrying that much money with him, and the scene was drawing onlookers and escalating quite to Shiro's satisfaction.
Unfortunately, Sheriff Hemlock was on the job, and a quick whistle from one of the "onlookers" alerted the "offended" ruffian that the law was on its way, and he quickly stormed off with a warning to Shiro to "be more careful next time..."

Sheriff Hemlock himself apologized to the Vudran for the "rudeness" of some of Sandpoint's citizens, and assured Shiro that such people were in the vast minority, and if Shiro had any more trouble with them he should just go ahead and let out a yell and one of Hemlock's men would be there in a heartbeat.
Shiro thanked the sheriff and went on about his business.

Unfortunately, it seemed that Hemlock had frightened off his prey; he was not accosted again that day, nor did he discover anything of interest while on patrol that evening.

=====
27-Calistril-4708

By midweek Shiro was quickly learning that patience was not his strong suit. Selling Vudran goods to occasional passing locals was hardly fulfilling work, and he couldn't perform, or play, or tell stories, or sample all the other merchant's wares, or throw a giant party for no reason, or anything!
Fortunately, patience was apparently not his foes' strong suit, either. On his mid-morning constitutional he was accosted by 5 or 6 swarthy-skinned, dark-haired men, clearly of Varisian descent, demanding the 5 gold pieces he "owed them for insulting their friend". Before Shiro could so much as protest, a club struck him a glancing (and ineffectual) blow in the back of the head. Once again, Hemlock's men were too fast for the culprits; before a few seconds had passed several of Hemlock's deputies had forced the assailant to the ground, and within a matter of minutes Hemlock himself was there, apologizing profusely that his men had not been faster, mentioning that he'd had a deputy following Shiro on his morning constitutionals "in case of just such trouble", and assured Shiro that would be the end of the troubles.

Shiro hoped not.

With the thug in jail for at least the day, Shiro had a boring time of things. He patrolled that night, and was a bit cheered to find that while he had been out, someone had pilfered his coffer of exactly 5 gold pieces. He'd gotten exactly the kind of attention he was hoping for!

=====
28-Calistril-4708

Unfortunately, Shiro made a terrible Perception roll during the day and didn't notice anything out of the ordinary as people prepared for the Fireday market, nor was there anything amiss that evening that he could tell.

=====
29-Calistril-4708

Fireday at last! And a leap day at that! Today was SURE to be special!
Unfortunately, it... wasn't. Shiro spent the day dutifully pretending to be the merchant his father had always wanted him to be. He wasn't certain, but he probably even made a profit! How embarrassing!
As the day wound down and all the merchants started packing up their wagons for the trip back to Magnimar in the morning, Shiro pondered -- just where had he gone wrong in attracting trouble to his stand?
That evening, he learned a bit. He stayed close by the wagons, watching the sleeping merchants. Sure enough, a few hours after midnight a lone man came creeping through the square. His Stealth was excellent, but Shiro's keen eyes caught him with little difficulty. The man was moving among the wagons, checking the wares of each. He finally stopped and spent a large amount of time examining the wagon of a profitable silver merchant. Aha! So THAT was the key! Actually travel with something valuable enough to pique a rogue's interest, but not so valuable you would be surrounded by well-trained armed guards at all time. The silver merchant's fit the bill perfectly: Silverware, platters, plates, covers, and a bit of jewelry, all told worth a few hundred gold pieces. Enough to be worth stealing, but not enough to merit the pay of high-end guards. It was perfect!
The sneakthief spent perhaps an hour examining the wagon, taking notes, and eventually moving out of Shiro's sight underneath the wagon, but when Shiro finally spotted him again, he was moving back off into the darkness with no obvious loot. Shiro pondered what was coming next...

=====
01-Pharast-4708

First thing in the morning, Shiro had a scheduled meeting with Hi to discuss what he had learned so far. They met in a sheltered area near the cathedral, far from prying eyes at the marketplace, and Shiro told Hi of the clumsy thugs, less-clumsy thieves associated with the thugs, and mysterious man who'd cased the silver merchant's wagon the night before without stealing anything. Without waiting for Shiro to finish, Hi shot a fireball high into the air.
"Hi!?!?!?! What are you doing?!?!?!?"
"Getting Halek."
"Why? There's no one here to hit."
"Oh, yeah..."

In an over-the-top moment of spectacularitude (yes, that's a real word. Because I created it, and I deem it so), Halek came galloping in on his mount at full speed, rolling a natural 20 on his already-considerable riding roll. Unfortunately, Shalelu, who had never learned to ride, was in the saddle behind him, and rolled a natural 1. As the horse skidded to a stop right in front of Hi and Shiro and Halek leapt effortlessly to the ground, earthbreaker at the ready, it was clear Shalelu was doing all she could to avoid redecorating the horse. Halek scowled all about, looking for imminent danger, then scowled again. "Where is it? What am I to hit?"
Shiro smiled inwardly at Halek's honest, open enthusiasm for mayhem. "I'm sorry, Halek. Hi misunderstood me. There's no emergency here. There's no one to hit."
"Ah, well then. Good to see you!" Halek clapped Shiro a bone-rattling slap on the back and turned back to mount, apparently none the least perturbed at being summoned by fireball.
Shalelu, however, glared daggers at Hi. He found himself extremely grateful that she could not kill with a stare. Yet.

Halek and Shalelu galloped back into the forest. That, is, they started off at a gallop, Shalelu tapped Halek on the shoulder and whispered something in his ear, and the horse slowed to a very smooth walk, as if carrying an injured soldier...

Shiro took his leave of Hi and returned to the marketplace, only to find it had not been inactive in his absence. The silver merchant's wagon had thrown an axle when he tried to pull out, and in spite of the efforts of a crowd of at least a dozen men around the wagon, it looked like it would be hours before the wagon would be ready to move again. The significance of this was not lost on Shiro. Most of the other wagons would be leaving today; the market was at its emptiest Starday night, and now the wagon would be virtually undefended. A perfect setup. He was impressed. Unfortunately for the would-be thieves, he was also ready.
He hurried back to Hi, informing him of the latest development, and that he should be ready at a moment's notice; most likely this evening. He asked Hi to let Raesh know that their patience had paid off, and Hi promised to do so. Shiro returned to the marketplace, feigned wagon trouble of his own, and waited.

That night, Shiro watched the silver merchant's intently. Around 2:00 am, he heard an owl hoot somewhere at the edge of the market. Suddenly, one of the guards slumped to the ground. Before rushing in, Shiro identified the magic as a slumber hex from a witch. He scanned about and spotted her just as she put the second guard to sleep. Once the guards were asleep, the owl hooted again, and the witch moved in, accompanied by half a dozen common thugs. Shiro was sure he recognized some of them as his tormentors from the week before. Now that they were in their element, they were eminently professional, quickly moving the most valuable items into sacks and leaving the sleeping men where they were. The thieves weren't there for murder. The guards and the merchant would simply wake up in the morning with all their wares gone, no idea what had happened, and no explanation as to how the guards had slept through such a robbery.
Once they had all the goods they could carry, they moved northeast through the town. Shiro turned into his fox form and raced ahead of them, thankfully finding Hi ready and waiting. They rushed back in time to meet the would-be thieves in front of the cathedral. Perfect!

Shiro darted ahead of them and turned to his kitsune form. "I believe you have something that does not belong to you."
The witch was fast; Shiro had to give her that. Unfortunately, her sleep hex slid off his Myriana-enhanced Will save like a butter knife off adamantine plate. (Yeah, yeah, waxing similific here. And that's a word, too.) As the men took up arms to confront Shiro the old-fashioned way, Hi just did what Hi does: He took Form of the Dragon III to fill the street behind the vagabonds as an immense black dragon. In a remarkable display of restraint, Hi did NOT breathe on the men and reduce them to puddles of acidic muck. However, the noise of his landing (he transformed, then moved) was enough to bring Raesh out of the cathedral. Faced with a dragon, a famous drow paladin, and her kitsune bard, the villains did the only sensible thing: They ran in all directions, hoping at least some of them would get away. Raesh chose to take down the witch. Shiro stopped a couple of the men. By miracle, Hi did not kill anyone. The witch glared about and quickly hissed, "I confess! I'll tell you everything you want to know, but first you must declare me under HER protection," pointing squarely at Raesh.
Raesh was nonplussed. She knew better than to agree to any such thing without conditions.
GM Note: A hilarious sidebar on this is that every other paladin in all of our campaigns has fallen for the, "Oh, absolutely! I promise I will protect you from all harm!" schtick. My absolute favorite was when a paladin who was already on the outs with her god swore to a glabrezu demon (in disguise) that she'd protect it. So it turned into its natural form and started beating on the party, and when the fighter started carving it up it said, "Paladin! You promised to protect me! Please save me from your friend!" Hilarious times! Unfortunately, Raesh is not so hilarious.

Negotiations ensued. Raesh agreed to take the witch into her own personal custody, and enforce her own justice on the witch based on the witch's confession, ruefulness, and usefulness. She would NOT agree to keep the witch safe from harm, nor free her without hearing the confessions first. As Hemlock and a dozen men arrived (Hello? Huge black dragon in the middle of the street!), Shiro and Hi turned the other captives over to him, while Raesh decided to hear what the witch had to say. She explained to Hemlock that the witch was in her custody, and she would like to question the witch in private. No one was in the mood for the beating they would take by asking Raesh, "Are you sure you can handle her?", so Raesh, Shiro, and Hi stepped off a good distance to talk to the witch.
Her name was Serene, and she had recently (in the last six months) come into the employ of one Jubrayl Vhiski. While he did not mind spilling non-Varisian blood, he found that it attracted undue attention, so her ability to put guards and victims to sleep while Vhiski's men looted them was invaluable. Serene made excellent money working for Vhiski, and she pointed out that she had saved dozens of lives with her sleep hex. Raesh pointed out that Vhiski probably couldn't have robbed as many people without her, since several dozen murders in Sandpoint would have surely been noticed and acted on, and the witch had to concede the point. Nonetheless, she pointed out, SHE had never killed anyone, and she knew that Jubrayl had.
This piqued Raesh's interest, and the witch saw that as her saving grace. Serene was not dumb. She had known that arrangements such as hers and Vhiskis frequently ended with the witch in an unmarked grave, so she'd carefully gone over his books, followed his men, and had a wealth of information on beatings, robberies, and even far more murders than any resident of Sandpoint would have been willing to believe. If a shopkeep or merchant particularly displeased or annoyed Vhiski, he'd have his men drag the shopkeep's entire family back to his hideout, kill them in front of the shopkeep, then kill the shopkeep, then bury them in shallow graves outside of town, letting the forest scavengers do what they did best. To avoid suspicion, Vhiski would have records and documents forged showing the shopkeep's long-planned but poorly-publicized intent to move to another city, along with a departure date the day before the murders. People acquainted with the shopkeep simply assumed he or she had moved on. Merchants were even easier, slaughtered once outside of town with the murder pinned on goblins. Over the last decade, Jubrayl himself had seen to the murder of at least two dozen people, women and children included. Serene even knew where some of the bodies were, and would lead Raesh to them!

The grinding of pointed teeth is a painful sound to hear. Raesh's barely-contained fury emanated like a furnace's heat. She growled, "You have told me what you know. Now, what do you want of me?"
"Please don't tear my arms and legs off and beat me with them," was at the top of the witch's list at the moment, but she thought fast, wondering how much she could push against that much anger. She asked to be released, and she swore she would travel to Kaer Maga, never to return to western Varisia. She would harm no one along the way. If she encountered another gang like Vhiski's, she would not work for them.

For Raesh, this was sufficient. She allowed the witch to go, then she and the others returned to Hemlock. "I passed judgement on the witch, and she has been banished from this region, never to return. The others are yours. Please inform the mayor that I would like to speak with her at her earliest convenience tomorrow."
Hemlock accepted this statement without a second thought, and the group escorted Hemlock back to the town prison. The party retired for the evening.

Tonight was Jubrayl Vhiski's last night in his own bed. Ever.

*** End of Session ***
Next Session: Saturday, May 19, 2014 (already played)

Dark Archive

Pathfinder Adventure Path Subscriber

We're back!!!

And it sounds like things are about to go very, very badly for Jubrayl.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

My cruel nature only allows one preview:
Hi fumbled his attack roll using a Mythic Disintegrate.

'til next week, readers!


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Hi NobodysHome. I just finished reading through the entire campaign journal. Great job on running such an epic campaign and kudos to you for having the determination to get a complete journal written (and written very well might I add).

I'm running my own RotRL campaign right now and found your journal while looking for hints and tips on how to best handle the Graul homestead (Which we just finished this week). I found it very interesting seeing how stories vary between groups*.

*for example, Tsuto became a member of the Black Arrows in my game, was captured by the Grauls along with the other 3 NPC's and is a nice red herring to the investigation into who betrayed the Brotherhood. The party has just found out that Ironbrair is his father (totally stole that from your journal, thanks!) and that he "took the black" instead of accepting his evil fathers help. Hopefully he will turn into a nice redemption story. Perhaps he will even risk execution to return to Sandpoint to save his sister from a Stone Giant raid?


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

Wow! Thanks for posting! It's been forever. Or at least 3 months, which feels like forever.

Unfortunately, that's because Shiro's player (otherwise an upright sort... well, OK, that's a lie. But he's a nice guy...) decided to get us all addicted to Rift, so all of our spare time has evaporated into an MMORPG that actually has --gasp-- nice people on it!

There's a window of opportunity right now -- the kids' game got moved to Mondays, so I have free Wednesday nights for the next few weeks. This week'll be catching up on the household budget, but I can at least ponder getting the last few posts done here and on the WotR journal so I don't have residual guilt every time I come to these pages! :-P

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