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NobodysHome's RotRL Campaign


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501 to 527 of 527 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

I am almost sad that this journal is coming to its end.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

Well, as everyone's noticed, the raw time pressure of keeping up with running 3-4 sessions a week and playing in 1-2 more is obliterating my writing, but I'd still like to get this journal wrapped up by the end of the year.

I'm keeping up with Leilani's journal in Second Darkness pretty well, but Wrath of the Righteous is just getting farther and farther behind.

Maybe I should game less?

Nah...

Star Voter 2014, Star Voter 2015

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Pawns, Roleplaying Game, Tales Subscriber

I'm sad this is ending, also. I'm not reading your WotR because we may be playing it at my FLGS. (I'm the GM for RotRL, so I not only could read, but I've mined this for ideas!)

(And sorry to those folks who see the new post and were hoping for something from NH.)


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

Awesome! Glad you enjoyed it!

Yeah, while Leilani's journal is all caught up, I don't think a lot of people are interested in Second Darkness (as evidenced by the near-total lack of reader comment), but we'll be playing again on Saturday, so she'll have her work cut out for her yet again.

My next WotR section is going out for player review tonight, meaning I have tomorrow and Friday for another installment here, but considering I'm running AND cooking on Friday, I think my free time to write may be limited.

Like I said, I'm hoping for end of year, but I'm really happy to see people coming out of the woodworks still reading this.

I really loved running it, and writing it, and I'm sad to let it go... for the moment...

EDIT: And see? Now I've made it worse because I posted as myself! I should totally do all of my responses as Leilani, just so people know to ignore them...


Harrumph!

Dark Archive

Pathfinder Adventure Path Subscriber

I'd read it, NH, but you know the problem with that.


1 person marked this as a favorite.

He means me.

Insensitive bastard...


Recently I just finished reading through everything and I have to say you and your group have made an amazing story. Kudos for actually writing up every session in a very engaging and entertaining way.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
Ghufufin wrote:
Recently I just finished reading through everything and I have to say you and your group have made an amazing story. Kudos for actually writing up every session in a very engaging and entertaining way.

Thank you! I'm glad people are still enjoying it! As I've said many times, once we upped my GM'ing from once a week to 2-3 times a week my writing started falling WAAAAAAY behind, but at least I'm posting one writeup somewhere every week. I'd like to get these guys to their final destination, though, as I've been asked to run a Jade Regent campaign and I need to know where this group is when that starts...

Liberty's Edge

I just caught up as well. A very good read, NobodysHome.


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

OK. I am officially "utterly delighted".

For reasons we shall not go into here (problem player we can't just boot, anyone?), I am starting a Jade Regent campaign, complete with Raesh, Shiro, and Hi's players, and Alderan's player from our Second Darkness campaign (no GMNPCs! Yay!).

I have now received a formal request to let my kids play the goblins in Jade Regent.

I am tickled pink.

And the goblins shall rise...


Awesome I had a lot of fun playing through Jade Regent. My suggestion is to take a good hard look at the caravan encounters rules. Our group used them at first but they got so lopsided we eventually threw them out.


This will be awesome to read through! :D


Ok i just finished this glorious thread and a little bit sad, that you didn't post you last sessions regarding mayor of Magnimar and other political RP.

Also something which bugs me for some time now - what do you mean by "triple crit-crit-double crit-crit-hit"? What is a triple crit by Raesh? I mean then you roll 20 (or less with scimitar with 18–20/×2 going to 15-20/*2 with Keen), then confirm hit and just roll damage dice twice (d6 will go to 2d6, though i houserule that on natural 20 you always get first die maxed even if you don't confirm). But "triple crit"... What's that? And also 5 attacks by paladin in 1 round - it's hasted with BAB 15+?


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
Tierre wrote:

Ok i just finished this glorious thread and a little bit sad, that you didn't post you last sessions regarding mayor of Magnimar and other political RP.

Also something which bugs me for some time now - what do you mean by "triple crit-crit-double crit-crit-hit"? What is a triple crit by Raesh? I mean then you roll 20 (or less with scimitar with 18–20/×2 going to 15-20/*2 with Keen), then confirm hit and just roll damage dice twice (d6 will go to 2d6, though i houserule that on natural 20 you always get first die maxed even if you don't confirm). But "triple crit"... What's that? And also 5 attacks by paladin in 1 round - it's hasted with BAB 15+?

I'm still planning on getting the last 4 sessions up this month, so you'll see the finale soon enough!

We have a few house rules we play by, just because we've enjoyed them for a while:


  • A 1 on a skill check imparts a -5 penalty on that roll, while a 20 gives you a +5 bonus. It's fun because it's not as extreme as the auto-successes or auto-failures of attacks and saves, but still makes 1's and 20's "special".
  • If your critical confirmation roll is another critical threat, you've got a "double critical threat", and if you confirm you add in the multiplier again. And so forth. So with a scimitar if you crit on a 15-20 and are hitting on a 10 or above, then a 15-17-19-17-12 would be a quadruple crit, and would do x5 damage. It definitely helped Raesh get up to Halek-like damage, since her crit range was 15-20 and his was 19-20. Unfortunately, the one time he double crit his x5 damage was just obscene. It took a little finagling to decide how crit damage added for x3 and x4 weapons, but we finally came up with the simple, "x3 adds another x2 damage for each rolling crit, while x4 adds another x3".
    We may finally have to do away with this one in Wrath of the Righteous. Mythic just does too much damage already.
  • The paladin was pretty much *always* Hasted. It was the first thing Shiro cast every round. So yes, a Hasted 16th-level paladin gets 5 attacks per round, and for most of book 6 they were at 16th or 17th level.


About crit houserule - what if you roll crit confirm (for double crit) and then roll a miss? You just do a double crit? Or is it a single crit?

Also consider giving them a less staggering crit progression - If you roll nat 20 - it's max die for the hit (even if crit is not confirmed). If you confirm then it's - max die hit + usual hit ( for crit /*2). If you roll nat 20 again - then next damage roll is maxed (so for a usual *2 weapon you get maxed out damage roll which is ok for 2 natural 20s and probability is ok). Three natural 20s is a kill (becausee it should be with this much luck). If Raesh would roll 15 then 20 - then he damage would be usual DMG roll + maxed DMG roll. If it was a *4 weapon - nat 20 only maxes one DMG roll (so even with two natural 20s you'd get only 2 maxed + 2 usual rolls - less damage overall. And double critthreat shouldn't really be giving any benefits if you already have too much damage.

I guess it is a bit of a hectic explanation, but i hope it'll help with your thinking process:)

PS - Raesh rules:) Shiro rocks :) And Hi is so gnomy that it can only be compared to the goblinness of your goblins:) And Halek is just Halek.... don't mess with his EarthBreaker. Greatest campaign journal i ever read.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

It's just like a regular crit -- a 20-20-2 would be a single crit.

Our current system worked well throughout Curse of the Crimson Throne, Carrion Crown, and Rise of the Runelords, so we've been very happy with it. Mythic rules are just too much about additional damage multipliers, so in the Wrath of the Righteous campaign we're thinking of just doing away with rolling crits entirely, *and* putting a cap on uses of mythic power per round. Yep, it's that ridiculous.

I have to admit, I *wish* I had time to write up our Jade Regent campaign. Shiro's player is playing a "paladin of Saint Rae'Sheleth", and his "parables" are side-splitting!
"A paladin shall not travel without a bard."
"I get between the bard and the fungus. You must protect bards from their urges."
"Ogrekin must not be allowed to exist."

He's having a BLAST! But considering I have 4 more writeups here, and at least a dozen on the WotR thread, I figure I need to be running and writing those, rather than starting yet another thread...

...and THANK YOU! It's comments like that that keep me cranking away at the writing...


I commented on this before on Nulia and you gave your explanation(Too corrupted due to accepting the demon arm) but I just wanted to expand on it a little.

Attempting in-battle conversion was the wrong way to go around it considering the situation. Nulia had undergone a life-time of abuse from her father, lover and the town because they kept following her around asking for blessings. Lamatshu(sp) of course gave her powers but thought it was a laugh a minute at Nulia's situation. So having this insufferable paladin come in and go 'You can be forgiven! Just take my hand!' was intolerable since 'Why do I need your forgiveness and approval?' She no doubt felt she wa sbeing insulted and mocked. Subduing Nulia and taking time to connect and empathize is longer and harder but shows a greater willingness to try to help.

Hopefully that came out right.


Desna's luck domain clerical power "Bit of luck" will make Raesh even more (if that is even possible) deadly.

"You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result."
As i understand it let's you make double roll on all rolls of the next round.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
MannyGoblin wrote:

I commented on this before on Nulia and you gave your explanation(Too corrupted due to accepting the demon arm) but I just wanted to expand on it a little.

Attempting in-battle conversion was the wrong way to go around it considering the situation. Nulia had undergone a life-time of abuse from her father, lover and the town because they kept following her around asking for blessings. Lamatshu(sp) of course gave her powers but thought it was a laugh a minute at Nulia's situation. So having this insufferable paladin come in and go 'You can be forgiven! Just take my hand!' was intolerable since 'Why do I need your forgiveness and approval?' She no doubt felt she wa sbeing insulted and mocked. Subduing Nulia and taking time to connect and empathize is longer and harder but shows a greater willingness to try to help.

Hopefully that came out right.

I was actually providing Raesh's explanation as to why she executed her, and why I didn't object.

I absolutely would have rolled with an attempt at redeeming her, and would have eventually allowed it.

It's more my whole philosophy of, "I present the world and have it react to what the players do. The players shape what happens in it."


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
Tierre wrote:

Desna's luck domain clerical power "Bit of luck" will make Raesh even more (if that is even possible) deadly.

"You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result."
As i understand it let's you make double roll on all rolls of the next round.

Oh, we've had a few clerics of Calistria use Bit of Luck, especially on archers. That would DEFINITELY be houseruled to disallow rolling crits.

Our WotR campaign has a cleric with Touch of Good (+1/2 cleric level on pretty much everything except damage for the next round). Drop that on a Hasted fighter and your bad guys are in a world of pain.

Clerics are nasty, nasty buffers. I can't believe we've only had one campaign with a full-blown cleric, and that's my GMNPC. If anyone ever runs a game for me again, I'm *totally* going either rogue or cleric.
(I love the way people hate on rogues. Yeah, they're no good in combat if you're expecting them to be damage-dealers. But if you want them to just be insanely disruptive, give 'em fast stealth, boots of Spider Climb, and a wand of Silence to put on themselves. Enemy casters do not appreciate this combination. :-P)


1 person marked this as a favorite.

You can also give them improved trip and improved steal:) Steal a caster component pouch. And that potion of Cure Serious Wounds looks so tasty:)


Pathfinder Adventure Path, Campaign Setting, Companion, Maps Subscriber

I enjoyed all of these posts. I don't know how much I can steal or borrow for my RotR campaign, but I do try to at least look at what happened for your group to see where I may see some pitfalls to avoid.

I am not sure what else is left to tell in this tale, but, thank you.


Rogue's can be hefty fighters as well. A rogue with improved feint almost killed my barbarian-meatshield

Feint+No sense motive=sneak attack every time. If the DM had remembered his bleed talent, I would have been down a PC.


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber

19-April-2014 Game, Part I

Well, December has reared its ugly head, and I promised to have the final chapters of this journal complete by the end of the year, so I'd best get started, especially considering that of the final three sessions, this one takes two full pages of my notebook and the last two take half a page apiece. I decided to break this one in two just for readability; my players edit MUCH faster when I provide smaller chunks...

It's rather alarming that it's been "only" 7 months since we were running this campaign; between Wrath of the Righteous, Second Darkness, and Jade Regent, it feels like it's been FOREVER. Wrath of the Righteous has really bogged itself down right now (I know many people LOVE its epic storyline, but starting in Book 3 and onwards it just seems like a, "Killed that BBEG, who's next?" grind, which isn't my players' cup of tea), giving me a chance to catch up right when I need it, but on the other hand everyone's loving Jade Regent so much it's hard to prep for as many sessions as they're demanding.

Ah, well, I'm sure it'll all work out. I provide the world, they play in it, and we all get along...

=====
22-Calistril-4708 (Continued from last session)

As promised, Hi teleported the two stone giants to Sandpoint, with Raesh accompanying them in case of trouble. To the party's delight, the giants were made extremely welcome. Mayor Deverin was there to meet them, beaming, and, in halting, obviously-rehearsed Giant she said, "My stone is your stone." The giants were clearly touched by this gesture.
She and Sheriff Hemlock led them to the former site of the jewelers', already cleared for them to begin construction on their home away from home. At least a dozen workers stood at the ready to help them with their construction. The giants nodded their approval, asked for a few barrels of ale from the brewery to make the work go more quickly, and settled in building Conna's cabin.
Father Zantus was another pleasant surprise. He was actively walking about town, checking in on people and making sure everyone was in good health and people's spirits were up. In short, he was actively doing things instead of waiting for people to come to him.

Sandpoint was a city on the mend. Raesh and Hi were pleased.

Hi teleported back to Conna's camp to retrieve Shiro and Halek. By the time they had returned, there was quite a crowd around the giants, watching them work, bringing them platters of food, and otherwise making them feel welcome. The giants did not try to suppress their smiles, and ate little bits of everything that was offered to them. Of course, to the giants most of the platters qualified as "little bits", but the citizens were happy to see their wares sampled, and the giants were happy to have all the food they could eat and ale they could drink provided to them while they worked. (Yeah, yeah, OSHA would disapprove.)

Once the party was reunited, their next trip was to the Rusty Dragon, where Ameiko welcomed them warmly. Shiro beamed. "Guess what, Ameiko? We have something for you!"
He had Halek produce the cookware from one of his Bags of Holding. Ameiko paled a bit.
"Where did you get that?"
Shiro smiled. "We went back to Xin-Shalast and were searching the lamias' palace, and found this stuff in their kitchen. It's great, isn't it?"
Ameiko was now visibly shaking. "Lamias? Has that cookware ever been used to cook people? Can you absolutely, positively guarantee to me that that cookware hasn't been used to cook people?"
Shiro didn't understand. "Well, no. But it's just cookware. It washes..."
That was too much for Ameiko. Nearly in tears, she cried, "Get it out of here! I don't want it! I don't want it in my restaurant! Get rid of it! Now!" and fled upstairs.

Shiro was perplexed. "But... it's just cookware..."

The party, concerned for Ameiko, cornered Bethana. At first, she didn't want to talk. Well, no. That's an out-and-out lie. Bethana spilled like a gusher after an earthquake.
In her adventuring years, Ameiko and her companions had been adventuring in the Fogscar mountains to the north. They had run afoul of some ogrekin, and were only fortunate in that the ogrekin were hungry enough that they cooked and ate several party members before starting the real abuse. While the creatures were resting, Ameiko, her 'friend' Alder, and his brother Sandru attempted to escape. During their attempt, Ameiko was bitten by a snake and poisoned, Alder sacrificed his life to save her, and Sandru dragged her near-unconscious form to safety.
Ever since then, any mention of the journey, encounter with Sandru, or thought of cannibalism sent Ameiko into paroxysms of terror and remorse.
Thus, the cookware was totally unacceptable.

A wicked fire burned in Hi's eyes. "Fogscar mountains, eh? Raesh? Can we go hunting?"
"Soon, Hi. Soon. First, we must make sure Mayor Deverin's meeting with the giants is successful."
Hi was visibly disappointed.
Shiro noticed the tiny almost-imperceptible smile on Raesh's face at Hi's words, and the tightening of Halek's grip on his earthbreaker, and knew that the ogrekin would meet justice soon enough. They weren't going anywhere.

It was still early in the day, so the party dropped in on Mayor Deverin to see how things were going with her. She sighed, closed the door, and told them of her troubles. A local Sczarni thug named Jubrayl Vhiski was obviously concerned that if Magnimar took over, his scams would be overshadowed by bigger players, so he was going out of his way to sabotage everything he could: Shopkeeps were paying more in protection money, preparations for the visiting dignitaries were mysteriously damaged, destroyed, or lost, etc. And yet Vhiski kept his nose clean; neither she nor Sheriff Hemlock could pin any particular crime on him, so he continued to strut freely about the streets, with everyone around knowing full well that he was behind the disruptions. Titus Scarnetti's interference was far more insidious: As the head of one of the four noble families in Sandpoint, Scarnetti was making it very clear that he didn't believe "Dear Kendra" was up to the challenge, and kept suggesting that she step down and let him act as mayor for "these delicate negotiations". Even worse, Ameiko had informed her that he was trying to influence both Ameiko and Ethram Valdemar (the other heads of noble houses) to place a vote of no confidence in Mayor Deverin. So far, neither Ameiko nor Ethram had budged to help Scarnetti.
Finally, and most worrisome of all, two caravans of goods had been lost between Sandpoint and Magnimar, and Mayor Grobaras of Magnimar was using that as an excuse to bemoan the poor security of the Lost Coast road and of Sandpoint itself, and suggesting that it would be far safer if Sandpoint were to allow itself to be annexed by Magnimar so that he could build a proper garrison there to ensure the security of its peoples.

Mayor Deverin was at the end of her rope, and was actually considering letting Scarnetti take over for her for a while. The party was Displeased.

This would not do.

Unfortunately, this was not a problem that could be solved by force of arms. The delicate political machinations were beyond what Raesh, Halek, and Hi were accustomed to dealing with. If something is evil, do you not Smite it? If someone does you wrong, do you not smash them? If it offends your eye, do you not burn it? But none of these solutions were useful in this particular case.
Fortunately, the party had Shiro to stir up trouble.

First, after the rest of the party had departed, Shiro asked Mayor Deverin which shops she believed were paying "protection money" to Vhiski. Then, he went to one of those shops to learn how Vhiski operated. A natural 20 on Diplomacy had the shopkeep singing like a canary, and Shiro learned of Vhiski's methods, and of his cruelty. Once a month, a man would come by to collect 'protection'. The shopkeep always paid. While he hadn't actually seen anything happen, rumors of vandalism, beatings, mutilations, and even murders followed Vhiski like a poisonous cloud, and the shopkeep had his wife and two daughters to think of. Couldn't Shiro just leave him be and let him pay his money in peace?
Shiro thanked the shopkeep profusely and headed out. He noticed that he'd picked up a tail.

Shiro was amused.

While Shiro was visiting the shopkeep, Raesh decided to try a different tack. Having managed to come to a state of mutual non-aggression with Madame Mvashti during her previous visits, she thought she would try to get the venerable old woman's take on Jubrayl and the Sczarni.
It did not go well.
Madame Mvashti was more than willing to admit that the Sczarni existed, and that they cheated and yes, occasionally harmed those they dealt with, but she was of the opinion that the Sczarni should be treated as wayward children who knew no better, and, given enough love and enough time, they would come to see the error of their own ways. Raesh pushed hard to get Madame Mvashti to at least condemn some of Jubrayl's more vicious tactics, such as extorting protection money or (possibly) destroying caravans, but the Madame's response of essentially, "Kids will be kids, and they don't harm any of The People (Varisians)," nearly sent Raesh into a seething rage. Madame Mvashti grew curt. "The Sczarni are our own. We must protect them. We must love them. We must forgive them. And, given time, they will learn that what they do is wrong. But so long as they do not harm any of us, I will not betray them."
Raesh had to leave before she lost her temper. She stalked back to the marketplace and sat down in the center, very publicly and clearly sharpening her scimitar.

Message delivered.

On regrouping, both Shiro and Raesh felt they needed a change of scenery to discuss what they had learned in private, and to plan their next move. Shiro, being Shiro, knew just what they needed: A shopping trip to Absalom!
They gathered Halek, Hi, Rilka, and Shalelu and off they went!
Appearing just outside of the temple of Sarenrae, several coachmen quickly approached Shiro, calling him by name.
"Master Shiro! Master Shiro! I just had my seats reupholstered in velvet! Would you care to give them a try?"
"Master Shiro! Master Shiro! Notice that my horses are wearing leather boots, so the clopping of their hooves will not disturb your conversations! Wouldn't you enjoy a ride?"
Shiro beamed, pretended to spend some time figuring out which carriage would be best, and chose one at random. The driver was delighted, and the others carefully noted exactly what the driver had said and done to attract Shiro's attention. Poor drivers!

The trip to The Coins didn't take all that long, and Rilka had her head poking out of the window for the entire trip, eyes wide open, gasping at the fashions, the sights, and the sheer wonder of Absalom. While technically it was her second trip to Absalom, she had never been to The Coins before, and the sheer magnitude and variety of things for sale took her breath away utterly.
Their first order of business was cookware. Shiro asked the driver to take him to the finest cookware store in Absalom; a place where the nobles' chefs would shop for their wares. The driver had no trouble whatsoever steering them to Le Pot de Cuivre, a kitchenware store complete with pages, butlers, appetizers, drinks, and an assortment of cookware that would have filled a city block in Sandpoint. As they entered, one of the multitude of salespeople flitting about like hummingbirds approached. "May I help you, sirs and madames? What is it that you are looking for?"
Shiro was rather impressed that the man did not sneer down his nose at Halek, Shalelu, and possibly even Rilka. But a man recognizes magical mithral armor when he sees it, and the salesman knew darned well that the party was wearing more money than he would make in commissions in a lifetime. Thus, he was a wee bit obsequious.
Unfortunately for him, Shiro was a wee bit mischievous, and turned Halek and Shalelu loose in the poor man's store while he and Raesh exchanged the lamia cookware for brand new, "never been used to cook humans" stuff. If Raesh was displeased at the salesman's excitement at the possibility of selling lamia cookware to some of his "more exclusive" clients, she didn't let on.

Once Shiro spotted Rilka tugging on Hi's arm and dragging him into the street, eagerly pointing at other windows, and noticed that Shalelu and Halek had found the "fine knives" section and were practicing their throws into a now-deeply-marred cutting board, he figured he had time to talk to Raesh about his plans for Sandpoint. The occasional anguished gasp of a salesperson followed by Shalelu and Halek's laughter did not dissuade him one bit; they could easily pay for whatever mischief the happy duo got into.

Shiro's plan was simple: Hi and Rilka would set up together in Rilka's house. This wouldn't cause a single eyebrow to raise even the slightest in Sandpoint, and would keep Hi close at hand. Halek and Shalelu would stay in the woods outside of Sandpoint, ready to rush in at a moment's notice. In a pinch, Hi could teleport to them and teleport them in. Raesh would spend some time in town "doing something noble and good". Raesh's eyebrow quirked a bit at this, but Shiro assured her she'd find something to do. "Of COURSE I'll find something to do! It's just a question of WHAT, of the dozens of things that need to be done, I should be doing!"
Shiro himself would leave town, ostensibly off with Shalelu and Halek, but actually disguised as a Vudran merchant coming to Sandpoint for the first time. Hopefully, Vhiski's gang would approach him and he would be able to learn more about the way they operated.

He asked the party for a week to implement his plan. They were concerned; it was only 10 days before the giant moot, so spending 7 or more days trying to catch Vhiski in the act was cutting it a bit close. Unfortunately, no one had a better plan. Besides, Shiro seemed so excited about it, Raesh just couldn't tell him no. They decided to implement it.

Rescuing the poor shopkeeps from Halek and Shalelu, paying for the damages (less than expected, as Shalelu and Halek had attracted quite the crowd, and sold more than one knife based on their recommendations), and tracking down Hi and Rilka took very little time, though they did have to spend another few hours letting Rilka shop before teleporting back to Sandpoint to put their plan in motion...

*** End of Session ***
Next Planned Session: Saturday, April 19, 2014, Part II


Great roleplay as always.

And is there a journal for your Jade Regent compaign?


Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
Tierre wrote:

Great roleplay as always.

And is there a journal for your Jade Regent compaign?

I'm afraid that time constraints are preventing a full journal on the Jade Regent.

I'm posting little vignettes of my favorite moments on this thread.

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