DM Azure_Zero |
I am continuing a Kingmaker game, but some of my players have disappeared. Looking for 2-4 players.
Base creation rules:
Stats: 20 Point Buy (no stats below 10)
Traits: 1 Campaign, and 1 more.
Classes and Archetypes allowed: CRB, APG, UM, UC. (No magus, Summoners, Gunsligners) and other paizo material, but you must note the source.
Races: Core + Others*
Starting Cash: Max
Character Background: Ideal, if none I'll make one up and it becomes your back story, with a job that best matches your profession/class and that is it.
Must be willing to post at least once a day for 5 days out of the week.
Alignments: Non-Evil.
Your level 1.
*Other races are Assimar, Tieflings, Changelings, and a few others that are listed in ARG, but no customs (except I few I made)
and to get access to them will be by chance, pick 2 Core races, and 1 non-core race, (I'll add 1 more race randomly), and I'll randomise the gender, like in my Expanded Horizon games.
James Martin RPG Superstar 2010 Top 16, 2011 Top 32 |
I wouldn't mind trying a Fighter (Aldori Swordlord) 1, a human from Brevoy, probably a second son from a minor noble house without many prospects. I'll put together a sheet and stick it up ASAP.
Mikka Restokov
NG Human Male Fighter (Aldori Swordlord) 1
Init +4; Senses Perception +0
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DEFENSE
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 dex, +1 shield)
hp 13 (1d10+2+1 FC)
Fort +4, Ref +4, Will +0
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OFFENSE
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Spd 30'
Melee Aldori Dueling Sword +7 (1d8+1) or light mace +5 (1d6+1)
Ranged chakram +5 (1d8+1)
Space 5'; Reach 5'
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STATISTICS
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Str 12, Dex 18, Con 14, Int 10, Wis 10, Cha 13
BAB +1; CMB +2; CMD 16
Feats (3) EWP: Aldori Dueling Sword, Weapon Finesse, Weapon Focus: ADS
Skills (3 skill) Handle Animal +5, Intimidate +6, Ride +8
Special Abilities:
Traits: Sword Scion, Bully
Possessions (300 gp) Aldori dueling sword (free), chain shirt (100 gp), buckler (5 gp), 3 chakram (3 gp), light mace (5 gp), light (war-trained) horse (110 gp), military saddle (20 gp), saddlebags x2 (8 gp), adventuring gear (25 gp), 24 gp coin.
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Stat Math:
Str 12 (2 points)
Dex 16 (10 points +2 racial)
Con 14 (5 points)
Int 10 (0 points)
Wis 10 (0 points)
Cha 13 (3 points)
Mikka was always a bully. His older brother was a good and noble man, but Mikka was pampered by his mother and given everything he desired, which rapidly became sword-fighting lessons. He was a natural bravo, but his overbearing nature set his teacher's teeth on edge and alienated virtually anyone he met. When he turned 18, his father took him aside, bestowed upon him the sword of an Aldori Dueling master and kicked him out. Cut off, he left with his horse, Brightest, and his gear and wandered around. Perilously close to going bandit, he heard of the recent call for heroes. Fancying himself such, he headed to the Stolen Lands to make a name for himself, and prove his father wrong.
DM Azure_Zero |
2d100 ⇒ (67, 81) = 148 human, dwarf
2d100 ⇒ (51, 59) = 110 aasimar, Changeling
2d100 ⇒ (71, 86) = 157 dwarf, Changeling
Doc_Wu has Changeling Druid.
DM Azure_Zero |
Kingmaker Players Guide
For those that need it.
I'll also admit that I do tend to favor clerics over oracles and druids, mainly due to the channel energy feature (which I have observed stopped a number of TPKs).
James Martin RPG Superstar 2010 Top 16, 2011 Top 32 |
James Martin RPG Superstar 2010 Top 16, 2011 Top 32 |
Mr. Swagger |
I am looking at this also.
What is cheesy about the sword lord? No, I don't plan to play one, but it will give me an idea of what not to try, which will give me a better chance at getting in.
Well counter attack at level 11 is not shabby, but it requires a high dex, and another feat to make decent. Meh.
I might go with a regular fighter.
In randomized choices I tend to let the random chance influence what I might play.
My core races are dwarf, and half-orc.
My non-core race is hobgoblin.
DM Azure_Zero |
@Mr. Swagger
2d100 ⇒ (34, 98) = 132 dwarf, half-orc
2d100 ⇒ (24, 78) = 102 hobgoblin, tiefling
2d100 ⇒ (60, 56) = 116 half-orc, tiefling
Gender: 2d4 ⇒ (1, 4) = 5
A male Half-orc Fighter
-----------------------------------------
@Bertious
Hanspur does fit the region in the river kingdoms,
but I'll ask what alignment are you going for and what domain?
Bertious |
Both characters i envision heroes so the cleric of Hanspur would be CG and seeking to protect the river kingdoms as a whole and through that increase the worship of his/her god.
The cleric of Erastil would be NG and far more interested in helping people than actually following the overly precise rules of his/her faith even if that upsets the more straight laced of his/her clergy.
DM Azure_Zero |
Both characters i envision heroes so the cleric of Hanspur would be CG and seeking to protect the river kingdoms as a whole and through that increase the worship of his/her god.
The cleric of Erastil would be NG and far more interested in helping people than actually following the overly precise rules of his/her faith even if that upsets the more straight laced of his/her clergy.
I'm digging the cleric of Erastil more.
2d100 ⇒ (16, 63) = 79 Half-Orc and Human
2d100 ⇒ (5, 11) = 16 Oread, Suli
2d100 ⇒ (99, 77) = 176 Suli, Human
Gender: 2d6 ⇒ (4, 2) = 6
So a female Suli Cleric
DM Faelax |
Male Half Elf Weapon Adept Monk 1
Str: 16 Dex: 14 Con: 12 Int: 12 Wis: 14 Cha: 7
HP: 10 AC: 15 CMB: +3 (+5 to Grapple) CMD: 18 (20 vs Grapple) BAB: 0
Speed: 30 ft Init: +2
Fort: +3 Reflex: +4 Will: +4
Temple Sword
+3, 1d8+3 19-20/x2
Temple Sword Flurry
+1/+1, 1d8+3 19-20/x2
Unarmed Strike
+3, 1d6+3 x2
Feats:
Dodge
Improved Grapple
Skill Focus Perception
Skills:
Acrobatics: +6
Knowledge Religion: +5
Perception: +11
Stealth: +6
Swim: +7
The flurry debate thing was weather or not a monk flurries with one weapon or two since flurry says its like TWF
Dark Netwerk |
Here is Morgrym Hammarstahl, dwarven cleric of Gorum.
Male dwarf Cleric 1
CN Medium humanoid (dwarf)
Init +0 ; Senses Darkvision, Perception +3
==DEFENSE==
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 14 (1d8 +2 con, +3 toughness, +1 favored)
Fort +4, Ref +0, Will +4
==OFFENSE==
Spd 20 ft/x4
Melee Greatsword +3 2d6+4 19-20/x2
Ranged Crossbow, Heavy +0 1d10 19-20/x2
==STATISTICS==
Str 16, Dex 10, Con 15, Int 12, Wis 15, Cha 10
Base Atk +0, Cmb +3Cmd +13
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Shield Proficiency (PFCR 133), Toughness (PFCR 135)
Skills Craft (weapons) +5 (+7 if metal or stone), Perception +3 (+5 unusual stonework), Spellcraft +5
Languages Common, Dwarven
Combat Gear Greatsword, Chainmail
Domains Destruction, Strength (Ferocity)
Alternate Racial Traits Craftsman, Magic Resistant (SR 6)
Traits Noble Born (Garess), Magical Knack (the plan is to dip a level or two into Unbreakable Fighter or Barbarian during his career)
Morgrym was trained in the art of war in Rolgrimmdur in the Five-Kings Mountains. As with all children there, he was trained in tactics and warfare long before he could read and physical training began as soon as he could walk. Morgrym found that he revelled in combat, and thus he soaked up what he could learn and got himself into many a fight with the other students.
During his time in Rolgrimmdur, he met and befriended a young noble scion of the Brevoy house of Garess, allies of the dwarves of the Goluskin mountains. He was one of the few humans given leave to learn the ways of war under the dwarves, but had a wild streak similar to Morgym's.
Feeling incompatible with some of the more orderly teachings, and already outcast from his own family for his troublemaking, Morgrym decided to leave and join his human friend who was returning to his homeland. The young noble's family welcomed Morgrym with open arms and there he lived. It was in Brevoy where he found the divinity the lord of Iron, Gorum, a god that aligned perfectly with Morgrym's ideals and his joy for battle.
Hearing of an expedition to the Stolen Lands, Morgrym jumped at the chance to join, to prove himself in battle and to spread the word of the Lord of Iron.
DM Azure_Zero |
Characters so Far
James Martin -> Male Human Fighter(Free Hand)
doctor_wu -> ElaineFisher -> Female Changeling durid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Mr. Swagger -> Male Half-orc Fighter
Bertious -> Female Suli Cleric of Erastil
DM Faelax -> Male Half-elf Monk(Weapon Adept)
STR Ranger -> ??
Valmoon ??
DM Azure_Zero |
Ok Suli threw me a loop i'll have something soon i hope.
Your not the only one, I picked 4 random races then threw the dice and Suli was the random race selected, then it got selected in the race selection draw.
as I posted in the OP, I'll randomly select the forth race for the randomisation.
Gotta admit though this could get very interesting.
DM Azure_Zero |
Characters so Far:
Arcane type:
none
Assault type:
James Martin -> Male Human Fighter(Free Hand)
Mr. Swagger -> Male Half-orc Fighter
DM Faelax -> Male Half-elf Monk(Weapon Adept)
Divine type:
doctor_wu -> Elaine Fisher -> Female Changeling druid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Bertious -> Female Suli Cleric of Erastil
Skill type:
none
Noted interest or posted:
STR Ranger -> ??
Valmoon ??
DM Azure_Zero |
Bertious here this is the gist of my cleric's crunch depending on what you want to do background wise Azure_Zero
Looks good, the background is up to you as it helps get more into character when one does it themselves.
for you can be a wandering cleric hearing Erastil's call, or a member of the church in the Bevoy branch that was selected to go into the stolen lands, the possiblities are near endless.
DM Azure_Zero |
Characters so Far:
Arcane type:
none
Assault type:
James Martin -> Male Human Fighter(Free Hand)
Mr. Swagger -> Male Half-orc Fighter
DM Faelax -> Male Half-elf Monk(Weapon Adept)
Divine type:
doctor_wu -> Elaine Fisher -> Female Changeling druid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Bertious ->Iseria Orlovsky -> Female Suli Cleric of Erastil
Skill type:
none
Noted interest or posted:
STR Ranger -> ??
Valmoon ??
Mr. Swagger |
@Mr. Swagger
2d100 dwarf, half-orc
2d100 hobgoblin, tiefling
2d100 half-orc, tiefling[dice=Gender]2d4
A male Half-orc Fighter
-----------------------------------------
@Bertious
Hanspur does fit the region in the river kingdoms,
but I'll ask what alignment are you going for and what domain?
I only wanted you to roll for the race. :)
Half-orc ye say. Well I think I will go bard(archaeologist archetype) with an attempt to fill the skill type(mostly social guy and scout/trapfinder).DM Azure_Zero |
DM Azure_Zero wrote:@Mr. Swagger
2d100 dwarf, half-orc
2d100 hobgoblin, tiefling
2d100 half-orc, tiefling[dice=Gender]2d4
A male Half-orc Fighter
I only wanted you to roll for the race. :)
Half-orc ye say. Well I think I will go bard(archaeologist archetype) with an attempt to fill the skill type(mostly social guy and scout/trapfinder).
Sorry, I over misread the I might go Fighter as I'll go fighter. in your earlier post.
DM Azure_Zero |
Characters so Far:
Arcane type:
none
Assault type:
James Martin -> Male Human Fighter(Free Hand)
DM Faelax -> Male Half-elf Monk(Weapon Adept)
Divine type:
doctor_wu -> Elaine Fisher -> Female Changeling druid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Bertious ->Iseria Orlovsky -> Female Suli Cleric of Erastil
Skill type:
Mr. Swagger -> Male Half-orc Bard(archaeologist)
Asok Demon Tongue -> Male Half-orc Rogue(thug)
Noted interest or posted:
STR Ranger -> ??
Valmoon ??
DM Azure_Zero |
The flurry debate thing was weather or not a monk flurries with one weapon or two since flurry says its like TWF
Given the way I read it, it sounds like it is TWF, meaning you could have a temple sword and flurry with your unarmed strike and temple sword.
so a 1st level monk doing a flurry could do;2 unarmed attacks,
2 temple sword attacks or
one unarmed and one temple sword attack.
MPL8665 |
Here's a rough draft of my Gnome Sorcerer. Will work more on polishing him up and a background story later. Thanks for the consideration.
BUCKWELL BURROWHOLME CR 1/2
Male Gnome Sorcerer 1
NN Small Humanoid (Gnome)
Init +4; Senses Low-Light Vision; Perception +6
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DEFENSE
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AC 13, touch 13, flat-footed 11. . (+2 Dex, +1 size)
hp 11 (1d6+4)
Fort +2, Ref +2, Will +2
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Unarmed Strike +1 (1d2/20/x2)
Special Attacks Claws (6 rounds/day)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Sorcerer Spells Known (CL 1, +1 melee touch, +3 ranged touch):
1 (4/day) Color Spray (DC 15), Corrosive Touch
0 (at will) Acid Splash, Read Magic (DC 13), Detect Magic, Light
--------------------
STATISTICS
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Str 10, Dex 14, Con 13, Int 14, Wis 10, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials, Toughness +3
Traits Excitable, Rostlander
Skills Climb +2, Fly +4, Knowledge (Arcana) +8, Perception +6, Spellcraft +6, Stealth +6, Use Magic Device +7
Languages Common, Draconic, Elven, Gnome, Sylvan
SQ Draconic: Green Dragon (Acid), Illusion Resistance
--------------------
SPECIAL ABILITIES
--------------------
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Draconic: Green Dragon (Acid) +1 damage per die for [Acid] spells.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
DM Azure_Zero |
Characters so Far:
Arcane type:
MPL8665 -> Buckwell Burrowholme -> Male Gnome Sorcerer
Assault type:
James Martin -> Male Human Fighter(Free Hand)
DM Faelax -> Male Half-elf Monk(Weapon Adept)
Divine type:
doctor_wu -> Elaine Fisher -> Female Changeling druid(menhir savant)
Dark Netwerk -> Male dwarf Cleric of Gorum
Bertious ->Iseria Orlovsky -> Female Suli Cleric of Erastil
Höd Ronoakson-> Male Human (Ulfen) Oracle
Skill type:
Mr. Swagger -> Male Half-orc Bard(archaeologist)
Asok Demon Tongue -> Male Half-orc Rogue(thug)
Noted interest or posted:
STR Ranger -> ??
Valmoon ??