Help with an Anti-Paladin Drow build?


Advice


My group is starting a new campaign fairly soon, and I've been toying with the idea of playing a CE Drow. Thus far I had considered Anti-Paladin/?? or Shadowdancer/Rogue. I'm familiar with the second, but I've never played Paladin in any form. As far as character ideas, he's turning into a serious sociopath in my head. X)

I recently found out that the party consists of a whirling dervish, an elemental knight, a summoner, and a frontline fighter. I'd like to fill whatever holes I can in our skill set. I've been tipped off by our GM that we're going to have to turn against each other at some point, so I'm concerned with being capable of standing on my own against the others as well. We're starting out lvl 10.

Advice? Character Builds? Although the class doesn't really matter too much at this point, I'm hoping to find a balance of story and able-to-survive here, heh.


There is a lot of melee in that group, may i recomend

1) Anti-Paladin 2/ sorcerer/ eldrith knigth

2) anti-paladin 2/ oracle of lore

(Cha bonus to Ac and to saves)


Yeah, your party seems to lack a healer. Maybe you could do some kind of necromancer cleric deal? It would allow you to heal yourself post betrayal, especially if you could find a way to get negative energy affinity. Grab quick channel as well, and you're pretty close to a paladin who can heal and kill with the same channel.


pobbes wrote:
Yeah, your party seems to lack a healer. Maybe you could do some kind of necromancer cleric deal? It would allow you to heal yourself post betrayal, especially if you could find a way to get negative energy affinity. Grab quick channel as well, and you're pretty close to a paladin who can heal and kill with the same channel.

That sounds like a very plausible idea. I've never built a cleric before, though. Do you have any suggestions for the negative energy? I'll definitely look into that.


Yeah, if you just take the death domain, then at level 8 you heal from negative channeled energy so that solves that issue if you stay drow.

As for cleric builds, I wish I had a solid guide to point you too. For starters, you are going to be using a CLW wand between combats, but you may want to consider how you should act the rest of the time. You could focus on being a caster/controller utilizing area of effect spells your undead are immune to such as unholy blight, visions of hell, plague storm, andunholy ice. I didn't even review domain spells. I wouldn't focus too much on melee damage, but as a drow you could focus on bow attacks and poison. Spells like divine favor and divine might still technically work for bows. Spiritual weapon also provides some ranged support. Mainly, I would work on getting the quick channel feat as a good option and a steady supply of CLW wands. Past that try to pick a specialty and stick with it.

Note: If you want to make a nasty pack of undead. Keep it away from the party until betrayal time. Don't let them see how effective they can be until its too late. For some powerful metagame, focus on buffing your comrades so that if a betrayal comes, the other party members are fighting to have you on their side.

Edit: Other good synergies, air domain grants electric attacks to which skeletons are immune. Flaming skeletons are immune to the multiple damaging fire spells of the fire domain. The liberation domain with its free freedom of movement is often seen as the best domain. Water domain also stacks oddly well with undead for thanks to their immunities.

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