Razmiran Priest > Mystic Theurge?


Pathfinder First Edition General Discussion

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Well as far as intimidation goes Sorcerers get Intimidate as a class skill and your Cha is already going to be through the roof, so simply investing in points is worthwhile (unless you were going for an AoE demoralize.) A Circlet of Persuasion is as good as a headband of Cha +6 as far as skill checks are concerned and is only 4500 gp. If your GM allows 3rd party material, Spell Flare is right up your alley.


Brotato wrote:
pad300 wrote:

Razmiran Channel (Su)

At 9th level, the Razmiran priest can use his own magic to power spell completion and spell trigger items that use divine spells. He expends a sorcerer spell slot that is at least 1 level higher than the level of the spell he’s trying to activate, then makes a Use Magic Device check. If he succeeds, the item’s spell occurs and the item or charge is not expended. If he fails, nothing happens. Whether he succeeds or fail, his spell slot is expended.

This ability replaces the bloodline power gained at 9th level.

That's actually pretty punchy. They don't have something like stealing from the summoner list, but he could use this, for example, to get access to True Seeing, Sor/Wiz 6, as, Adept 5. Effectively expanding his spells known. Heck, there are a few cleric spells that are probably worth the 1 level gain translated - Murderous Command anyone?
you gain 2 levels net
Overwhelming Presence (9th sorceror to 6th Inquisitor)
all these you gain 1 level net
>snip<

I didn't go through them all because one stood out at me, and that's Animate Dead. Notice how the Razmiran priest has to expend a spell slot "at least 1 level higher than the level of the spell he's trying to activate." Animate Dead is a 3rd level spell for Cleric/Oracle, and a 4th level for Sorc/Wiz, so the Priest is not actually gaining anything by casting it divinely. He still has to expend a 4th level spell slot.

You missed a line after Named Bullet, Greater

all these break even.

Animate dead is a break even for you. If you got it as a sorcerer it would be in a 4th level slot; getting it through this ability is a 4th level slot. It's still really awesome as an ability.

Also, for those who use 3ed party material. There is at least 1 variant of the Summoner that's a Divine caster..
http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/rite-publi shing---summoner-archetypes/celestial-commander

And I'm sure that someone has no doubt done a divine bard variant.

Sovereign Court

Brotato wrote:
Well as far as intimidation goes Sorcerers get Intimidate as a class skill and your Cha is already going to be through the roof, so simply investing in points is worthwhile (unless you were going for an AoE demoralize.) A Circlet of Persuasion is as good as a headband of Cha +6 as far as skill checks are concerned and is only 4500 gp. If your GM allows 3rd party material, Spell Flare is right up your alley.

I was looking for AoE demoralize if possible, and I like that Spell Flare. The only thing that I didn't like about Spell Flare though was that it is a Spellcraft check not an Intimidate check. Do you know of anything similar that uses Intimidate?


Please Don't Kill Me wrote:
Brotato wrote:
Well as far as intimidation goes Sorcerers get Intimidate as a class skill and your Cha is already going to be through the roof, so simply investing in points is worthwhile (unless you were going for an AoE demoralize.) A Circlet of Persuasion is as good as a headband of Cha +6 as far as skill checks are concerned and is only 4500 gp. If your GM allows 3rd party material, Spell Flare is right up your alley.
I was looking for AoE demoralize if possible, and I like that Spell Flare. The only thing that I didn't like about Spell Flare though was that it is a Spellcraft check not an Intimidate check. Do you know of anything similar that uses Intimidate?

Doh, I should really pay more attention before I suggest things. I think you've probably found the best option with Dazzling Display.

EDIT: And pad300, I apologize I genuinely missed that part in your post. I've been skimming most threads today when I get an off-chance due to spending most of the day running errands. I've been mis-reading a lot of things because of it.


Brotato wrote:
Well as far as intimidation goes Sorcerers get Intimidate as a class skill and your Cha is already going to be through the roof, so simply investing in points is worthwhile (unless you were going for an AoE demoralize.) A Circlet of Persuasion is as good as a headband of Cha +6 as far as skill checks are concerned and is only 4500 gp. If your GM allows 3rd party material, Spell Flare is right up your alley.

Note that CoP is a head slot while HoC is a headband slot (they are separate), so you can use both.


deuxhero wrote:
Brotato wrote:
Well as far as intimidation goes Sorcerers get Intimidate as a class skill and your Cha is already going to be through the roof, so simply investing in points is worthwhile (unless you were going for an AoE demoralize.) A Circlet of Persuasion is as good as a headband of Cha +6 as far as skill checks are concerned and is only 4500 gp. If your GM allows 3rd party material, Spell Flare is right up your alley.
Note that CoP is a head slot while HoC is a headband slot (they are separate), so you can use both.

Indeed, the CoP is just available much quicker.

Sovereign Court

Brotato wrote:
deuxhero wrote:
Brotato wrote:
Well as far as intimidation goes Sorcerers get Intimidate as a class skill and your Cha is already going to be through the roof, so simply investing in points is worthwhile (unless you were going for an AoE demoralize.) A Circlet of Persuasion is as good as a headband of Cha +6 as far as skill checks are concerned and is only 4500 gp. If your GM allows 3rd party material, Spell Flare is right up your alley.
Note that CoP is a head slot while HoC is a headband slot (they are separate), so you can use both.
Indeed, the CoP is just available much quicker.

Lucky for me I can get both, my Character died and I have 16000gp to spend for a 6lvl character. Also, I think I'm going to pick up Craft Wondrous Items so I can make stuff at half price and support my party with magic items (we already have a potion, armor, and weapons guy). My GM is nice and lets me use scrolls to satisfy the spell crafting requirements instead of having to actually know the spells or take the penalty to the crafting check (I can use a scroll 10 times before it gets worn out). I know its not optimal but it works and half priced magic items seems better in the long run then one feat.

Edit: Especially since I'm a human and get a bonus one anyways.

Liberty's Edge

Please Don't Kill Me wrote:


My GM is nice and lets me use scrolls to satisfy the spell crafting requirements instead of having to actually know the spells or take the penalty to the crafting check (I can use a scroll 10 times before it gets worn out). I know its not optimal but it works and half priced magic items seems better in the long run then one feat.

The +5 to the crafting DC for not knowing a spell is negligible. Remember, you can take 10 while making magic items.

Sovereign Court

Diego Rossi wrote:
Please Don't Kill Me wrote:


My GM is nice and lets me use scrolls to satisfy the spell crafting requirements instead of having to actually know the spells or take the penalty to the crafting check (I can use a scroll 10 times before it gets worn out). I know its not optimal but it works and half priced magic items seems better in the long run then one feat.

The +5 to the crafting DC for not knowing a spell is negligible. Remember, you can take 10 while making magic items.

I always forget about the ability to take 10 on crafting checks.

Scarab Sages

Take 3 levels of pathfinder savant and you can now cast from scrolls at your caster level.

Dark Archive

minoritarian wrote:
Take 3 levels of pathfinder savant and you can now cast from scrolls at your caster level.

Considering that the scroll isn't used up, it might be better to invest in high level scrolls, similar to an alchemist and his potion collection.

Sovereign Court

Jadeite wrote:
minoritarian wrote:
Take 3 levels of pathfinder savant and you can now cast from scrolls at your caster level.
Considering that the scroll isn't used up, it might be better to invest in high level scrolls, similar to an alchemist and his potion collection.

Is there any way to increase the DC of scrolls I use?


"The so-called “priests” of Razmir are magical charlatans—missionary servants of the Living God who spread his fervent devotion wherever they travel. Altered by Razmir’s magic, he can perform feats impossible for other sorcerers."

Razmir is a lawful evil mortal, although quite powerful of the city leveling type. Does this at least in standard Golarion pathfinder in any way restrict the archetype?

E.g. has also to be lawful evil or has to further the interest of his God or at least obey some superiors otherwise someone nasty shows up?

Sovereign Court

carn wrote:

"The so-called “priests” of Razmir are magical charlatans—missionary servants of the Living God who spread his fervent devotion wherever they travel. Altered by Razmir’s magic, he can perform feats impossible for other sorcerers."

Razmir is a lawful evil mortal, although quite powerful of the city leveling type. Does this at least in standard Golarion pathfinder in any way restrict the archetype?

E.g. has also to be lawful evil or has to further the interest of his God or at least obey some superiors otherwise someone nasty shows up?

I would say that it puts some limitations on the character but not too many. I mean there is no alignment prereq and I could even see it possible for there to be a Razmiran Priest. Eg, someone that was born with immense Arcane Magic and wants to be a healer so he becomes one of Razmiran's Priests. Said priest then goes out into the boonies and acts like a missionary but is kind about it, helping the locals.

That being said my character is going to be CN, helping people because of his compassion for others but growing his magical prowess due to his love of power.

Scarab Sages

Please Don't Kill Me wrote:
Jadeite wrote:
minoritarian wrote:
Take 3 levels of pathfinder savant and you can now cast from scrolls at your caster level.
Considering that the scroll isn't used up, it might be better to invest in high level scrolls, similar to an alchemist and his potion collection.
Is there any way to increase the DC of scrolls I use?

The cyphermage cypher lore "Insightful Scroll" allows you to use your own ability modifier for the DC of a scroll. No idea at the minute if there's a way to add bonuses such as spell focus to scrolls though and as its 2:30am, I'm not going to search around!

Scarab Sages

although apparently other people think differently to me and casting from a scroll uses all of your abilities mods and feats anyway which would render cyphermage pointless see here

Sovereign Court

minoritarian wrote:
although apparently other people think differently to me and casting from a scroll uses all of your abilities mods and feats anyway which would render cyphermage pointless see here

Apparently at the end it was answered in the FAQ and the devs said that you do not use your own ability score. While that sucks for me that is nice for the Cyphermages.

Sovereign Court

Now I need to pick up a few divine scrolls, I have 1000gp (possibly 2000gp if I forgo my shield enchantment) to spend on scrolls. I was thinking mostly buff scrolls or scrolls with no saves that are still pretty useful ranging from 1-4th lvl for right now. Any suggestions?


Tap Inner Beauty - For when you REALLY need to make that next Cha check.
Unbreakable Heart - Help that Big Stupid Fighter with one of his few weaknesses.
Invisibility Purge - Only one monster in the entire game has a defense against this spell.
Meld into Stone - Early "save your bacon" spell.
Blessing of Fervor - Possibly better than Haste for spellcasters.
Freedom of Movement - No explanation needed.

That's all I found just skimming Cleric/Oracle. When I have more time later today I'll take a closer look and check Druid/Ranger/Paladin.


Please Don't Kill Me wrote:


I would say that it puts some limitations on the character but not too many. I mean there is no alignment prereq and I could even see it possible for there to be a Razmiran Priest. Eg, someone that was born with immense Arcane Magic and wants to be a healer so he becomes one of Razmiran's Priests. Said priest then goes out into the boonies and acts like a missionary but is kind about it, helping the locals.

That being said my character is going to be CN, helping people because of his compassion for others but growing his magical prowess due to his love of power.

I would check out the respective fluff description of razmiran priest, because it seems that razmiran priest need contact with razmiran priest to be of that archetype. The archetype does not fit with a inborn ability and considering that razmir guy wants to pretend to be a god and is not interested in people knowing, that his priest are charlatans, is interested in controlling who joins the club.


The fluff about Razmir states that only the inner circle knows that Razmir isn't a god and is just faking the whole thing.
So a Sorcerer could really believe that his powers come from Razmir and that he really is some kind of priest.

Sovereign Court

Umbranus wrote:

The fluff about Razmir states that only the inner circle knows that Razmir isn't a god and is just faking the whole thing.

So a Sorcerer could really believe that his powers come from Razmir and that he really is some kind of priest.

That is what I thought too, I also forgot to mention this is a Golarion set 500 years in the future where Razmiran is still around doing his thing. Which makes the case for the common man believing that he is a God much more plausible.

Sovereign Court

Brotato wrote:
That's all I found just skimming Cleric/Oracle. When I have more time later today I'll take a closer look and check Druid/Ranger/Paladin.

These are all good, I had thought of some of these but I definitely forgot about Invisibility Purge, Meld into Stone and Tap Inner Beauty. Now I just need to wait and see what you suggest from the other spell lists!


Umbranus wrote:

The fluff about Razmir states that only the inner circle knows that Razmir isn't a god and is just faking the whole thing.

So a Sorcerer could really believe that his powers come from Razmir and that he really is some kind of priest.

And is that razmi archetype effictively taught or is innate?


Well you can't be a priest of any religion without being taught and probably ritually initiated.


VRMH wrote:
Well you can't be a priest of any religion without being taught and probably ritually initiated.

But its a false religion, the god doesnt do anything. Any ramir archetype can plaster a ".... you, Razmir,

Signed : ....."
in large letters right in view of the window razmir opens every morning to get fresh air and razmir can remove the razmirs archetype special abilities only by "mundane" means (e.g. meteor shower).

A real god could simply decide that that specific priest cannot cast anymore, razmir cannot. So it is simply an ability coming from the sorceror himself. And as all sorceror powers are innate, it looks strange if there is suddenly a non-innate modification.


While I haven't read the book on the country, aren't Razmir's preist all pretty much brainwashed?

Sovereign Court

carn wrote:
VRMH wrote:
Well you can't be a priest of any religion without being taught and probably ritually initiated.

But its a false religion, the god doesnt do anything. Any ramir archetype can plaster a ".... you, Razmir,

Signed : ....."
in large letters right in view of the window razmir opens every morning to get fresh air and razmir can remove the razmirs archetype special abilities only by "mundane" means (e.g. meteor shower).

A real god could simply decide that that specific priest cannot cast anymore, razmir cannot. So it is simply an ability coming from the sorceror himself. And as all sorceror powers are innate, it looks strange if there is suddenly a non-innate modification.

Those damn mundane means of power removal are so painful. But this is also kind of what I was thinking.

Liberty's Edge

When dealing with a prestige class that require you to be part of some organization you generally stop getting new levels when you leave the organization. I would treat being a Razmiran priest the same way. If you leave the organization you can't learn the next power given by the archetype. Every new power is a secret that is taught by the higher up in the organization.
It would be a problem as you can't take a few level of an archetype and then the other levels in that class as another archetype, but it would be the only way to respect this archetype background.

Sovereign Court

Diego Rossi wrote:

When dealing with a prestige class that require you to be part of some organization you generally stop getting new levels when you leave the organization. I would treat being a Razmiran priest the same way. If you leave the organization you can't learn the next power given by the archetype. Every new power is a secret that is taught by the higher up in the organization.

It would be a problem as you can't take a few level of an archetype and then the other levels in that class as another archetype, but it would be the only way to respect this archetype background.

Thats true, but the Archetype does not lay down a code of conduct. It is very broad and says that you basically spread the influence of Razmiran. Do I have to be LE to do that? Maybe. Can I be CG? Possibly. Do I have to be adamant in my belief that Razmiran is a God? Couldn't hurt. Can I be the eldest son of a religious family that forced me to join up while my beliefs are questionable at best? Why not.

The fact that it is an Archetype with no limitations opens it up a lot more than a Prestige class would. Now if I were to go around preaching the glory of any of the other gods I could see your point. If I do the bare minimum of my missionary work as required by me of my superiors and in private with my traveling companions complain about that crazy old man, I see no problem with that.


Quote:
can I be CG? Possibly.

Razmir is your god, and while many of razmiran inhabitants want to be part of his clergy as it seams the easiest way to wealth, they are first led to the heart of the exalted woods to be indoctrinated.

Indoctrination by people led by a 19th level wizard would be much more than simply "Razmir is good, *** is bad", so NE or LN ok, but CG definitely no.
Razmiran clergy is more like some sect than any simple religious organisation.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Thing about that is, as others have pointed out, MT has few alignment restrictions, but a Razmiran priest is a worshipper of a pretty jerky con-man, which severally limits how flexible you can be with that character. A MT can come from anywhere in the world and believe whatever s/he wants, but a Razmiran Priest is most likely either a Razmiran (from the country) or someone who was tortured Manchurian Agent style into being nationalistic to Razmiran, and therefore whatever backstory you have for the character, and whatever personality, is limited to that. Personally, as far as the gameplay implications go, I first look into how viable the guy's backstory adaptability is. I don't like playing jerks, even if said jerks can be min-maxed into a Tarrasque in human skin.


Actually finding a story for a razmiran priest is rather easy, even if limited to quite a few alignement (not so much considering a paladin).
Imagine a missionary (more like a fanatic) that go from country to country to preach and convert new followers. Bad luck, he is sucked into some big plot and is forced to work with some other people (his fellow PCs) to survive and continue his sacred mission.
Now along their path, the razmiran priest will try to convert his companions and will either succeed or be submerged with doubts on his beliefs.

Just a thought


Highglander wrote:
Actually finding a story for a razmiran priest is rather easy

He has already lost his faith, but not after the initial indoctrination. So he now knows how to pull off the faux-divine casting, but he no longer has any reason to attribute this to Razmir.

Or the "priest" does think his powers originate from his erstwhile patron, and believe himself to be stealing these magical abilities.

Or he's part of a sect within the faith, and tries to remain out of sight of the Razmiran church authorities.

Hey, this is easy!

Sovereign Court

VRMH wrote:
Highglander wrote:
Actually finding a story for a razmiran priest is rather easy

He has already lost his faith, but not after the initial indoctrination. So he now knows how to pull off the faux-divine casting, but he no longer has any reason to attribute this to Razmir.

Or the "priest" does think his powers originate from his erstwhile patron, and believe himself to be stealing these magical abilities.

Or he's part of a sect within the faith, and tries to remain out of sight of the Razmiran church authorities.

Hey, this is easy!

I like the one where he believes he is stealing Razmin's powers.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Or maybe he's stealing Razmir's powers not knowing that Razmir has tapped into something he doesn't understand that gives him the powers.

and across the multiverse, Mesos feeds, and grows stronger...

Sovereign Court

Now I just need a Bloodline that complements a debuff Razmiran Priest.


Isn't there Faction rules for the Razmiran clergy somewhere? If so, where are they?

Silver Crusade RPG Superstar 2014 Top 16

Please Don't Kill Me wrote:

Now I just need a Bloodline that complements a debuff Razmiran Priest.

Fey, Accursed, or Dreamspun. No question.

Liberty's Edge

Mirrel the Marvelous wrote:
Isn't there Faction rules for the Razmiran clergy somewhere? If so, where are they?

Good catch. Pages 14-15 of the Faction guide.

I am using that book in my game to track the PC standing with different organizations, but I hadn't realized that they are relevant to this discussion.

As it is a close content book I will cite only what I feel is more relevant to the discussion, there is more in the book:

Gaining Prestige
Because the organization is based on funneling wealth toward the upper levels of the church, the easiest way to gain status is to donate money and goods—a character can literally buy his way into a better status within the church. Donating 190 gp worth of money, goods (especially healing items), or services earns a character 1 PA. Converting others into believers is another common tactic, yielding a PA value that depends on the “value” of the person converted (typically a number of PA equal to the convert’s level divided by 2 for PC-classed recruits, or the convert’s level divided by 10 for recruits with NPC classes). Finally, killing unbelievers — mainly clerics of other religions—is worth the same as converting them to Razmir’s faith, but only if their level is equal to or greater than the cultist’s level.

Sovereign Court

Diego Rossi wrote:
Mirrel the Marvelous wrote:
Isn't there Faction rules for the Razmiran clergy somewhere? If so, where are they?

Good catch. Pages 14-15 of the Faction guide.

I am using that book in my game to track the PC standing with different organizations, but I hadn't realized that they are relevant to this discussion.

Looking at what you put there, there really isn't any real restrictions on the Character. However, there are guidelines on how to progress a character that is interested in gaining power within the church. So I will direct my GM to that so he can have a gander if he wants.

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