Ultradan |
The party has to pass there at some point, right?
Is there a map or a layout of the place? I understand that it's a city on the edge of a cliff, but how does one reach it from Varisia (the bottom of the cliff)? Is there a path that runs up the cliff? A magical elevator? Is it a run-down ruined city, or a city bussling with merchants and commerce? Are there guards? I'm having trouble imagining this place.
There doesn't seem to be anything specific anywhere.
Any input would be appreaciated.
Thanks.
Ultradan
Thorkull |
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Great resources in Pathfinder Chronicles: City of Strangers, which is all about Kaer Maga. Also, some basic information in Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit.
Theres's a path that runs up (and through) the cliff side to get up to the city. Both products listed have maps of the city, too.
Short version is that is built into a giant hollow hexagon of stone. The city is built into the walls of the hexagon, and on multiple levels inside (think Coruscant, but medieval). No central authority.
CaroRose |
Yup, I just had my peeps go through this. The real only way into the Cinderlands from Harse is through Kaer Maga, because the cliffs separating the two parts of the country are at least 1,000 ft high if I'm remembering correctly.
I described the Halflight Path from the City of Strangers book, and the path actually winds up the cliff at certain areas, then drops them out on the backside of the city, near a huge collapse in the wall and closest to the Cinderlands. I just made it easy and said any supplies they needed were close enough in that district to purchase, and then used an encounter table from a different district. Essentially, it was a d100 table with different exotic sights within the city.
Then they moved on, which is nice because I hadn't actually read much into Kaer Maga and it seems really complex there.
mike smith 853 |
I just had the party get to Kaer Maga last night. I had them wait at the Twisted Door for an evening and mildly introduced the Cinderlander at the base. Then they went up the Halflight Path and into the Warrens. I had a lot of fun describing the craziness inside the city. I also suggested they go see the Augurs, Troll fortune tellers. Useful for giving the party some information about what's to come and to lead to a side quest I wanted to run.
My group seemed to have a lot of fun, and I love the City of Strangers book and was super happy to get a chance to use it.
Oh for more information on the city, the backup short story in Rise of the Runelords has a visit to Kaer Maga. I can't remember which volume that is, but the information in there would help. Those stories were collected in this Pathfinder Tale Here
Hope this helps. It's an awesome setting, you'll have fun with it.
walter mcwilliams |
Make Kaer Maga as important as you need. It became by PC's main base of operation to buy/sell loot during their stay in the Cinderlands, so I developed a few minor PC's to facilitate that. Even once the PC's return to Korvosa, Kaer-Maga is still probably the best place to buy/sell loot, as the effects of the campaign have driven the Korvosan economy into the dumps.
Tels |
I'd also suggest picking up and reading Seven Sword of Sin as it's got some information in it as well.
Caution! Be careful about running that module. I ran it for my party after HoA kind of as a prelude to Scarwall (as most hadn't run crawls before). They weren't ready for it (even at 10th and 11th level). There's a certain encounter at a lake that really messed up my party (on level 2 of the complex). I ended up putting the game on hiatus, partly do to that encounter, partly do to in group problems.