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Help me make a completely insane (PFS legal!) cultist oracle!


Advice

Scarab Sages

So I have a mental image of a completely and totally insane oracle who was raised by aberrations of some kind for long backstory reasons (Parents died in a dungeon? Fell into a cave and got lost as a toddler? Etc.)

Either way, the basic idea is he's a human with as low a wisdom as possible and the Dark Tapestry mystery and the tongues curse leaving him blubbering in Aklo. I'm open to any suggestions to make a great if not insane character. Eventually I'd like his bluff and diplomacy to be so great that he can literally talk people into killing themselves (though that'll be hard without any bard levels to get certain fun bluff spells).

Either way, what I had him at as a start was:

STR 11
DEX 10
CON 10
INT 16
WIS 7
CHA 19

Skills: Disguise, Intimidate, Knowledge (arcana), Stealth

Mystery: Dark Tapestry

Curse: Tongues (Aklo)

Gift of Madness

Traits: Fast Talker +1 bluff, class skill, ?????

1st level spells: Murderous Command, Cause Fear

Disguise Kit +2 bonus

Feats: ?????, Skill Focus: Bluff

Languages: Abyssal, Lip Reading, Aboleth

Any advice?

Grand Lodge

Cha 19 at level 1 is a bit much for Society, and hurts you in other ways. Society rewards well-rounded characters.

Also, 10 Con is a bad idea in society, as some of the PCs I've killed can attest.

Scarab Sages

I plan on having fun with this character and contributing to the party. I don't harbor any plans for being able to do either of those things long term.

My other character is far more well rounded.

e. What is a Lovecraftian-themed cultist without the belief that he will be the first to die? You're right that 19 might be a little extreme though.


What's wrong with...
STR 10
DEX 11
CON 14
INT 14
WIS 7
CHA 19
??

Scarab Sages

Brad McDowell wrote:

What's wrong with...

STR 10
DEX 11
CON 14
INT 14
WIS 7
CHA 19
??

Nothing at all, actually. That looks pretty good, I lose a couple of skills but gain a bit of hardiness. Not sure why Dex 11 is better than Str 11 considering Str 11 at least boosts your carrying capacity a bit.

Far more than his stats though I'm intereseted in traits/feats that could make him more cultist-y. Though sub-optimal, aberration bloodline sorcerer + dark tapestry oracle into a (terrible spontaneous with awful spell progression) mystic theurge could be entertaining.

Shadow Lodge

Yeah, that charisma is overkill for PFS. The scenarios are easy as it is. Then again, what they do have, instead of hard combat encounters(for optimized chars) is enviromental hazards, all kinds of movement problems and swimming. It's far better to have some physical ability then let a character be a non-contributer early on or possibly fall flat on his face and die as well. So some con, some dex(or a way to raise reflex saves) goes a long way. Climb as a class skill is pretty nice and swim is even better, since you can't have people carry you in running water or under it.

Having disguise and stealth as class skills is pretty boss though. And I like the concept a lot, though it sort of makes you fail by default against mindless creatures. That can have...complications in some scenarios.


Pathfinder Adventure Path Subscriber

As a spontaneous caster, I can't recommend this enough: Summon Monster. Every level of Summon Monster has at least one utility function, and there may be more if you're able to get creative. While the Fiendish template isn't a perfect fit, I'm not sure if PFS allows you to summon Anarchic monsters. I also seem to remember there's some method down the line of making your summons even more "extra-planar" although right now I can't find it.

And really, what's a Lovecraftian cultist without his Things That Should Not Be Known following him around, at least later on in life?

Scarab Sages

1 person marked this as a favorite.
Chris Kenney wrote:
As a spontaneous caster, I can't recommend this enough: Summon Monster. Every level of Summon Monster has at least one utility function, and there may be more if you're able to get creative. While the Fiendish template isn't a perfect fit, I'm not sure if PFS allows you to summon Anarchic monsters. I also seem to remember there's some method down the line of making your summons even more "extra-planar" although right now I can't find it.

It may have more utility, but it does seem kind of like trying to cram it in there where it doesn't really fit otherwise with the concept for the sake of power. I'm not setting out to make the most efficient or balanced character, I'm setting out to make someone hilariously fun who may or may not survive his first adventure but follows his story and theme as closely as possible. I have balance and optimization with another character. :)

Chris Kenney wrote:


And really, what's a Lovecraftian cultist without his Things That Should Not Be Known following him around, at least later on in life?

Lovecraftian.

Shadow Lodge

Yeah, unnatural monsters need all kinds of rituals, literal and technical obscurity, foreshadowing and a constantly brewing build-up of tension that makes both the reader and the experiencer ready to snap. If you make them pets it suddenly becomes like playing Call of Cthulhu where every cultist worth his weight in sea-gold has a byakhee or a proto-shoggoth around just in case. At least Delta Green was subtle about...ok, I'll stop now.

Anyhow, I've been thinking about making a maestro bloodline sorcerer based on Erich Zann for a while now, but an oracle has a lot more leeway and is generally more useful in PFS thanks to being able to heal, having more skills and being more robust thanks to armor and higher HPs.

Grand Lodge

Pathfinder Adventure Path, Maps Subscriber

I'd look at the posessed Oracle archetype. That seems to fit where you are going.

Scarab Sages

sieylianna wrote:
I'd look at the posessed Oracle archetype. That seems to fit where you are going.

It's a pretty cool archetype, but if an otherdimensional monstrosity were to actually possess (even tangentially) a cultist then most likely he'd go so insane he'd need to be removed from play. Besides, a bonus to saves doesn't really seem as cultist-y as the ability to make someone glimpse pure madness and have them run away screaming.


Alternatively, Dagon is Lovecraftian and a valid PFS diety for a CN Cleric. He used to be a Qlippoth until he was changed into a demon lord by influence of mortal sins. Decent favored weapon and gives access to the sweet Destruction domain. Cyth-V'sug is also pretty Lovecraftian, reminds me of Shub-Niggurath. You could play the high WIS as mad certainty.

I don't think you'll ever be able to talk people into killing themselves.

Diplomacy wrote:
Some requests automatically fail if the request goes against the creature’s values or its nature, subject to GM discretion.

Scarab Sages

Take Boat wrote:


Diplomacy wrote:
Some requests automatically fail if the request goes against the creature’s values or its nature, subject to GM discretion.[.quote]

Massive bluff check can quite easily convince someone it's totally in their best interest. And by "quite easily" I mean "with third level bad spells and completely maxed out skills"


As a GM, that's not something I'd would ever allow. The nature of life is to live. Spells like Dominate Person (a 4th level bard spell) expressly forbid it, even after they make allowances for forcing a creature to go against its nature.

I think the closest you can come is putting them in an obviously deadly situation or maybe compelling them to become intelligent undead.

Silver Crusade

As for why he was abandoned by his parents and raised by nasties, you can borrow the idea I'm working on for my new oracle, if you want.

My oracle has the tongues curse, too. As a child, he started training to be a noble warrior of some sort, but he kept speaking an "evil" language that he had never been taught during his combat training. I haven't decided if it's going to be infernal or abyssal, but those are clearly the most appropriate for this concept. Either way, the elders of the village decided he was possessed and he was banished as a child.

In the case of my oracle, his family felt sorry for him and allowed him to take weapons and armor with him when he left to help him survive. So he learned to fight the hard way while surviving on his own and exploring his curse. Thus, he grew up to be a melee oracle (either Battle or Metal - I want him tanking in heavy armor).

Completely different type of oracle from yours, but the bit about being banished for his curse at a young age might work for you.

Scarab Sages

Take Boat wrote:

As a GM, that's not something I'd would ever allow. The nature of life is to live. Spells like Dominate Person (a 4th level bard spell) expressly forbid it, even after they make allowances for forcing a creature to go against its nature.

I think the closest you can come is putting them in an obviously deadly situation or maybe compelling them to become intelligent undead.

I actually was talking about glibness, but that's beside the point since we're talking about an oracle.

Fromper, I like your idea, but that works really well for a fiendish background as opposed to an aberrant one. In this case being raised by neutral aberrations as a sort of "what would happen" grand experiment on their part lead to his life being saved but in part lead to his mind being wrecked by years of exposure to his adoptive family.

That said, I do greatly hope that our characters meet some day!

Scarab Sages

Just found out it's PFS legal, so he must carry around Preklikin's Book of Cults for flavor reasons as soon as he can afford one. Also, the Dream Journal of the Pallid Seer could be fun from a flavor perspective for multiple reasons, though if he's being played kind of suicidally he may go through a few of them. Finally, I have a question about traits: can anyone think of a trait like "Unhinged Mentality" from a flavor perspective that doesn't require worshipping a specific deity?


Stonecunning wrote:
can anyone think of a trait like "Unhinged Mentality" from a flavor perspective that doesn't require worshipping a specific deity?

It's nothing like Unhinged Mentality, but it could be fun, flavour-wise: Power of Suggestion.

"He's carrying a rope. No wait! It's a severed tentacle! No... no, it's a rope. It was always a rope. Or was it...?"

Scarab Sages

VRMH wrote:
Stonecunning wrote:
can anyone think of a trait like "Unhinged Mentality" from a flavor perspective that doesn't require worshipping a specific deity?

It's nothing like Unhinged Mentality, but it could be fun, flavour-wise: Power of Suggestion.

"He's carrying a rope. No wait! It's a severed tentacle! No... no, it's a rope. It was always a rope. Or was it...?"

This is actually really hilarious!

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