[Super Genius Games] #1 With a Bullet Point: 9 Witch Hunter Feats


Product Discussion

Scarab Sages

#1 With a Bullet Point: 9 Witch Hunter Feats presents nine feats designed to augment the options and utility of witch hunters (from The Genius Guide to the Witch Hunter) or, if witch hunters aren't being used in a campaign, that can be taken by fighters with the Disruptive feat (replacing witch hunter level prerequisites with fighter level prerequisites, and adding Disruptive as a prerequisite to all feats). This is the latest in a series of products to celebrate the "Summer of Bullets" event!

The feats included are:
Bane of the Supernatural (Combat): You have learned to recognize when a creature is going to call on eldritch powers, and to take advantage of that moment.
Brand of Binding: You have learned how to brand foes with runes and sigils that neutralize their eldritch powers.
Branding Critical (Critical): You can carve the sigils of a binding brand into a foe with a perfect weapon strike.
Hex Resistance: You have hardened your body and mind against the power of hexes.
I Know Your Tricks: You use your experience with preternatural foes to gird yourself against their magics.
Lightbearer: You can summon light into the darkness.
Preempt the Supernatural (Combat): You can strike a creature so suddenly and forcefully, it loses its control of its eldritch powers.
Shrewd Studies: You have a knack for learning exactly the lore you need.
SoulGuard: You can defend an ally's soul and mind, as well as body.


I'm in the middle of re-tooling the Witch Hunter into a more generalized "Mage" Hunter for my campaign. I'll probably do a divine version, too. These will be a great addition to what I'm working on!

Scarab Sages

Glad we could help!

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