Is the shield other spell a trap? Or do you find it most effective?
It's been my experience that anyone who ever uses it dies twice as fast, oftentimes to things like area effects that catch both spell targets. The range is just too short to be able to easily avoid such things.
It's definitely a risk to use, but it is worth it if you know you can sustain the increased damage.
I'm currently playing an oracle that uses it in conjunction with a few other damage sharing abilities to maintain a steady level of health amungst his teamates while mitigating most damage (he's quite resilient)
but it does require a lot of preplanning to use effectively, and as you said the hit and a half from AoE is a constant danger, but one that can be dealt with if played smartly.
in short, it's a great tool, but it's high cost isn't always worth it's use.
It's usually very good if the shielder has decent hp and is uncommonly attacked himself. Can backfire, though.
Game I'm in, just 2 weeks ago, a cleric player and his fighter/cleric cohort, who shield other'd each other, had an incident. His cohort, already damaged a fair bit, went into a nearby river to retrive the iron bands he had just used to take out an enemy. The PC cleric eats a nasty full attack, and suddenly his cohort is unconscious in the river...
It's quite good for keeping lower-level characters alive when playing up, especially squishies and archers. AoEs can hurt though. Plus you have to trust the other party NOT to screw you. My PFS cleric died when he was dropped to 0hp by a fireball, and the Shielded Other immediately RAN INTO MELEE!! Had the guy done almost anything else, my cleric would have lived thanks to Quick Channel and Extra Channeling, potions and wands, etc etc.
I once used it to great effect as a DM. I had a mummy cleric and two wight monk followers. Between the flurry of trips, half of the monks' damage going to the mummy (who in turn took half damage from blows) and channeling negative energy/mass inflict spells, it was a fun encounter!
I like to combine Sanctuary and Shield Other to mitigate damage for my squishy friend and keep myself safe from anyone that would directly harm me. I usually pair it with my rogue friend in the party. That plus Grace makes him a very happy camper :)
On the whole it seems to work out for a cleric playing friend of mine who shields other with the main party fighter. Our group is a little larger (7 + 2 animal companions) than usual so the cleric is not often attacked himself.
I use it with my PFS Life oracle with his Life Link to good effect. The more damage I can heal on myself with my move+standard while I hide around the corner, the better.
I like to combine Sanctuary and Shield Other to mitigate damage for my squishy friend and keep myself safe from anyone that would directly harm me. I usually pair it with my rogue friend in the party. That plus Grace makes him a very happy camper :)
Maybe I'm missing something - are you referring to Grace the spell, or something else? Because the spell has a range of personal, meaning it can't be cast on the rogue.
It works real well so far for my cleric in our Age of Worms game. I keep it on the Invunerable Rager, and he and the paladin (who can swift action LoH himself) stay up and tanking even in the face of serious damage. You do have to pay attention though and be ready to drop it if things look bad.
Between Energy Body, Enhanced Cures, and Spirit Boost, the life oracle can make up for a lot of damage. You still have to have enough hp to eat the damage in the first place, though.
What I wonder is how Shield Other interacts with DR. I'm thinking of two Invulnerable Rager/Clerics in adamantine BPs striding into battle together.
I had the spell prepared for ages, until we hit level 14-15, then it started to become a bit risky with the amount of hurt the party barbarian sometimes had to endure.
With a healing-centered cleric/oracle, the spell can make someone effectively immortal, but it does require a robust couple of characters. Pairs really well with channel energy to boot.
I don't think it is a trap, but you have to be careful how you use it. Stay out of AoE range, and make sure the primary target has good defences. If the target has an AC of 20 at level 10 I would not suggest using that spell.
Much like the life link mystery, it is a great way to put most of the damage on the toughest guy or easier guy to heal.
Some raging prophet with fey foundling and fast healer can soak the damage and get fully operational again after a handfull of spells.
If damage reduction applies on the redirected damage (GM fiat here) stalwart and bolstered resilience can help as well.