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Brainstorming: Necro-Tech.


Suggestions/House Rules/Homebrew


Premise: In a world where magic is common, one would assume necromancy would be considered totally normal in some cultures. As magical and technological ability of such a culture would advance, eventually it would be likely that magic, specifically necromancy, and technology would merge.

So how do you think necro-technological equipment would function?

Would repair require both mend and negative energy?

Would the technology be susceptible to the same weaknesses as undead?

Would a magical equivalent of "robo-cop" be a construct or an undead or both?


Bioware, cybernetics could be considered necro-tech.


I would think transmutation and would cover the "cybernetics" and biomechanical enhancement type stuff. I can see why you would think of necro style stuff for making tech, but in a world with magic like PF, why reinvent the wheel?

I image a spine-tapping "belt" that was affixed to one's back could function as a belt of str/dex/con, or a half-circlet that taps the brain through the temples for a headband of int/wis/cha.

Boots of speed could be made to look like cybernetic exo-skeletal attachments.

There's potential. But I can't see necromancy doing those things.


I was more even thinking about giant factories where severed limbs are used to move product down the line. Canons that self-load. Automated war machines.

That kind of stuff.


Pathfinder Adventure Path Subscriber

I think that would fall under the heading of Half-Construct.


I run necro-tech in Numeria and in some other places including Eox. Though I would love rules for augmenting corpses when you raise them as undead, a ghoul with a spinal tap and exo-skeleton with a acid spewer mounted to their back would be a good encounter.

Eoxian Spinal Tap:

This item resembles a necrophidus constructed from a spinal cord and bits of star metal and when placed firmly against the spine of a sentient creature it digs its legs into the back latching onto the spine as the teeth on the small skull making up its head pierce the back of the skull pumping a alchemical concoction that increases your itellegence score by 2 but weakens you constitution by 2

Numerian Spell Circuit:

A Numerian Spell Ciruit is similar to a tattoo but if laced with star metal. The Spell Circuit comes in a variation of greater, standard, and lesser. A Lesser Spell Circuit allows you to chose two level 0 or one level one spell you may cast as a spell-like ability 1/day. Standard Spell Circuits allows you to to cast a level 1 spell 2/day or a level 2 spell 1/day.

Entropic Claws:

Entropic Claws are strange pieces of technology often regarded as hailing from Eox and repurposed by the Technic League. Entropic Claws resemble a set of clawed gauntlets except the seem to have what looks like bone under their metallic shell possibly from their previous wearer since the gauntlets bind with the wearer and are often used on those who are suffering from necrosis. This qauntlets also deal negative nergy damage when successfully hitting its target.

Necrotic Crawler:

This creature appears to be a huge centipede that is a mixture of carapace and metal, some believe this is a attempt to recreate the automatons of numeria or a native creature to Eox.

Necro-Technician:

A Necro-Technician is a odd thing, it resembles a bone sages skull except with two small manipilator coming from the jaw joint where it has multiple tools. A Necro-Technician repair undead matter and add grafts and enhancements to make a better hunter or sage depending on the situation.


Freedom16 wrote:

I run necro-tech in Numeria and in some other places including Eox. Though I would love rules for augmenting corpses when you raise them as undead, a ghoul with a spinal tap and exo-skeleton with a acid spewer mounted to their back would be a good encounter.

Yeah, it would be really nice to get a "Libris Mortis" type book, or a "Book of Vile Darkness" type book for Pathfinder that could include cool necrotic grafts and such.

I'd also like a "Lords of Madness" type book while we're at it.


The Exalted RPG has very different rules from Pathfinder( is a variation of Narrative System of White Wolf), but in Manual of Exalted Power the Abyssals you can find really cool exemples of necrotech.


Pathfinder Adventure Path Subscriber

I have used the d20 Modern supplement Cyberscape for magitech ideas in a homebrew campaign. I mostly limit to the wetware options given in the book, but a few of the bulkier hardware options might be useful to some people.

I run the idea of a group called the Emerald Syndicate that offers the grafts and mutations. No one knows who sponsors them or where they get the materials, but the prices are right for heroes, villains, and other materially well off persons.


Fleshgrinder wrote:
Freedom16 wrote:

I run necro-tech in Numeria and in some other places including Eox. Though I would love rules for augmenting corpses when you raise them as undead, a ghoul with a spinal tap and exo-skeleton with a acid spewer mounted to their back would be a good encounter.

Yeah, it would be really nice to get a "Libris Mortis" type book, or a "Book of Vile Darkness" type book for Pathfinder that could include cool necrotic grafts and such.

I'd also like a "Lords of Madness" type book while we're at it.

Yes a Book of Vile Darkness and Libris Mortis style pathfinder books would be greate. Would be great for Eox and those who follow the whispering way.

The Lords of Madness book could be aimed at Old Cults and their servants and avatars.

Rev. Theo D. Williams pointed out d20 cyberscape, if I remember right there are a few necro graphs in there, its a good source book for those odd bits of wetware and hardware that might be subtle or obvious. I in truth would love to see Chaositech converted to pathfinder.

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