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Paizocon 2012 Highlights and Shoutouts


PaizoCon


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This year's Paizocon was amazing--here's some of the highlights for me, with shoutouts to everyone I can remember (and some whose names have been stolen from my con-addled mind, perhaps due to some non-goblin writing them down).

Linda and I got to the con super-late on Thursday night, so sadly no meet and eat or other Thursday events.

Friday morning for me was a JP Chapleau double feature, as he turned out to be my PFS GM when I changed to his table to balance out my original table (large high level party that was playing down). JP, thanks for managing to make it up to Paizocon and run two great games despite the fire!

In our morning game, we were undermanned in exploring the Ruins of Trovaska, but we managed to pull through thanks to clever play from our Machinesmith and Sorcerer allies. Shout-outs for the x3 spear crit that made the Sorcerer the unlikely melee MVP and to the Machinesmith for disguising as the BBEG to trick that tough bastard at the end).

In the afternoon PFS game, I played my illiterate barbarian with three halfling Shadow Lodge brothers as well as a paladin of Iomedae and a cleric/rogue of Sarenrae. Fortunately, the paladin was willing to read Memory of Dreams's faction mission to him faithfully, so he managed to accomplish his mission. Even better, no one was eaten that scenario!

In the evening was the Grand Convocation. The GMs running the side tables for the mini-events were all particularly good, especially the Almighty Oracle channeling the deities. Our group included two rangers, an oracle of nature, and a mounted combat focused summoner. Special thanks to our merciful GM for guiding us through the shadowy horror that was the final showdown!

On Saturday, we started with Jason Nelson's awesome pirate game. Shout-outs to all our worthy pirate foes, though they had to be put to the sword for the glory of House Thrune. Special kudos to Jason for running both a smooth, exciting naval battle and a smooth, exciting combat encounter with over 15 characters and creatures up to 15th level (and archer fire on both sides every round), all in under 4 hours. Not just a great freelancer but also a great GM. For those of you reading who weren't in the game, if you're wondering about the naval system, it worked really well, and Jason had the fight very well balanced--it came down to some lucky crits from our side early in the fight that we leveraged to slowly widen the gap.

In the afternoon, I was going to have an open slot, but I got a call from my friend Cedric that there was an opening in his Minionquest game with Gary McBride. We had many great evil minions on our team and were able to somehow accomplish all our goals for the masters without any replacement minions. This is owed in no small part due to the conniving plotting skills of our unofficial ringleader, Nick the Knife, played by Jason Scott, so a shout-out to Jason for being just the kind of evil schemer that we needed to win the day (and for a well-placed natural 20 on bluff, you know which one). The things we did to that sheep that day shall be forever upon your conscience. Shout-out as well to Amber Scott, our evil party face, who joined us in death in the final encounter. Survivor's guilt shall forever haunt our adept of Asmodeus and dwarven exile. Extra kudos to Gary for GMing with real panache--great storytelling, dramatically-acted NPCs, and a great example of fast-and-loose rule-of-cool style gameplay done right. That last is high praise coming from me, as that's not my usual style, but I can't imagine Minionquest being run any other way.

After the game, I quickly went to get my RotRLAE signed at the panel thanks to a heads-up from Amber, and then the evening had the banquet. That was really the first time I got to talk to people extensively. I had a great conversation in line on the way in about a few topics, including different styles to play Kingmaker (he was running and I was playing, but we managed to share tales and inspiration anyway). Once inside, Linda and I rejoined Justin Sluder for a Gnot Gninjas mini-reunion at Adam Daigle's table. With Nic Logue and Brandon Hodge, as well as Trent from my Grand Convocation team, we formed teanm Donkey Baby Daddy, and we bravely fought to defend our title for the trivia contest against our most worthy adversaries, the Best Masters. Both teams got a perfect score, and we wound up losing the tiebreak by a narrow margin (the word 'sky' in 'City of the Fallen Sky', which shall now haunt me for the rest of my days). If only we had Jeremiziah like last year, we might have pulled through. Sorry to let you down Nic--I know you were very excited when it seemed the store credit might be in our grasp so you could grab the later bestiaries.

The next morning, I managed to stumble into the playtest for Project Swallowtail. I've given a long explanation of how the game worked in the Swallowtail Blog thread, so here I'll give a shout-out to the other five great players at my table for their seriously great teamwork in taking down Ripnugget at the last moment (the goblin bastard hid himself in the very last place we looked for him!). Extra kudos to Mike Selinker, Chad Brown, and Vic Wertz for providing great explanations to all our questions and for making a game that is both refreshingly different and fondly familiar--as I've said before, it can't have been easy to capture the feel of PFRPG in the new medium, but I think you guys have done it.

After the game, I went down to the lobby to chat. I dropped by to officially send Mike Brock regards from the Boston PFS Lodge, since our VC and VLs couldn't make it. Then I joined Sean K. Reynolds, Jodi, and Sean's "new best friend" in a discussion that covered sharing tales with Jodi about Gencon's draconian policies, Sean's topsy-turvy transformation from advocating against the TSR "we own you" policy on fan sites to being hired by TSR as online coordinator, and the pros and cons of the fact that monsters and characters are built the same way in Pathfinder.

Afterwards, I wound up at a table chatting with Erik Mona, Gary McBride, Ryan Costello, and Dave Gross, learning the secrets of Erik's legendary 3rd edition rule design credits (OK maybe not so legendary), and discovering the answer to the following riddle: If Dave Gross tells Ryan Costello "You can't leave now, read to the bottom of this page!", what do you think you'll find there? A shocking plot twist? A sex scene? A big fight? If you ignored all of those possibilities and said "a pun", then you win some. Otherwise you lose some.

Later, I wound up talking to Justin Sluder, as well as all sorts of awesome folks who passed us by, for quite a bit. Dale McCoy chatted with us about secret plans for even more JBE awesomeness in the future. Later, Matt Goodall joined us for a discussion of our shared love for challenging scenarios and a commiseration on certain overpowered abilities that Matt and I (mostly) agreed on.
If you don't see your name here, it's because my brain was fried, so please give me a shout-out below!

Cheers and good gaming!

~RE

Sovereign Court Dedicated Voter 2013, Star Voter 2014

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Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Seeing a bunch of folks I met from Paizocon 2009 and 2010.

Meeting a bunch of new folks who I look forward to seeing again next year (along with the aforementioned folks from 2009 and 2010 of course). ;)

Holding the hard copy of Wayfinder #7 in my hands and the large amounts of positive feedback folks have been giving it (I think I can safely speak for both Tim and myself when I say Thank You!) ... also download the PDF if you got a hard copy!! There are more pages of content in the PDF!!!

Meeting Richard Pett and Nicolas Logue. They are two of the nicest folks I have had the pleasure of meeting and I hope to see them again next year (c'mon Nic, you know you want to be there next year ... and if Nic is going, Richard, you can't let him outdo you ... and no, I still won't pick between the two AP chapters). :)

Getting to play in James Jacobs' Call of Cthulhu game with a great group of folks including Greg Vaughn. I really think my Professor of Biology just got his degree by filling out a form from the back of some magazine (I failed all but 1 Biology check during the game ... it become kinda surreal). Great death though ... I will never look at a large tree the same way again.

Briefly meeting Joanna Gaskell, Edwin Perez and Rob Hunt (and very briefly meeting one other person tied in with the series whose name I am forgetting ... I am so bad with names and I apologize profusely) from the web series Standard Action. If y'all read this I know I probably tripped over my tongue multiple times, but it really was great meeting all of you and I hope you make it back out next year. If you do, I really need to buy you all a drink and have more than a passing 1 minute greet and dash.

Some great non-lottery gaming. Firefly, Star Frontiers, Cards Against Humanity, I am looking at all of you. Great gaming with great people.

Oh and discovering a really good rum ... Zaya 12 year is definitely on my list of brands to buy moving forward.


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Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I was thinking of starting a thread like this, but I'll just tack on my stuff here!

Great time this year it turned our to be even better than last year minus a few hiccups (which will be included at the end).

Started the con off sitting in at Liz Court's game The Magitek Factory inspired by events in FFVI. Was a very fun game to watch and the way she handled Espers was well done. Some highlights include the team's Samurai basically saying "no" when a teammate was about to take damage intercepting the blow and then counter attacking with a mighty strike of his Katana. The feral child, whose name escapes me, and his many and awesome actions resulting in some of the most appropriate quotes such as "I'm a land shark!" "I'm a T Rex!" and of course "I'm a Dragon!" rawr. Not to be outshone the other party members had awesome abilities and moments such as Fire Dance (from ToZ's character), a Chainsaw from the brother of ToZ's character, the Airship (every good FF has an awesome airship scene), and their Lightning Fast Rogue contributing every fight with heals from her esper or damage on their opponents. One of the best moments imo though was when they witnessed a sequence that incorporated a villain they'd been dealing with in the backstory of the scenario. The team was ready to throw down, but in true FF fasion he was protected by the POWER OF CUTSCENE! With all the classic FF flair it was a very entertaining game to watch.

Friday afternoon my wife and I were in the LFG Playest. It went very well and definitely captured the feeling of comic, part of that I think came from the fact that most of us had read the comic so we were trying to stay true to the characters. Our group was Richard (myself), Benni, Cale (my wife), and Pella. Sooba was not an option. The mechanics that were adjusted/introduced helped give the setting some thematic life, any problems we found were pointed out to Ryan who took our information/constructive criticism/suggestions very well. The game was fun despite us failing in our mission to save the Dam. Highlights include using a Taurin's horns as a Texas style belt buckle, throwing buckets of blood in people's faces (including Cale), Fwooshing anything in reach and utilizing both the Fork of Truth and the Spade of Pillaging I had a great time. My companions were stalwart and true our Pella was amazingly mobile moving close to 60-80 feet a round and slamming out 4-5 attacks captured the spirit of the scene where she sings her battle song and rampages through those soldiers. Cale showed off some strong archery skill before closing with his twin swords. Benni felt like the character with the least options in the playtest we did, but Ryan said he'd look into adjusting how she wound up. Kudos to Ryan Costello on all his work so far I look forward to seeing the end result!

That night was The Gardens of Bastardhall, another game I watched as I did not get in through the lottery. The team was 6 strong and had some serious holy power on their side an exact class breakdown escapes me. Without saying too much as to the specifics of the once magnificent castle the feel of the game was very well done. Despite the joking done around the table, a trait I've learned is common amongst gamers, the feel of suspense was still preserved. The joking being done even out of character had the feel of tense nervous laughter used to try and lighten the mood. Some of the things that led to the tension in the room was the music, if you haven't seen Vampire Hunter D Bloodlust stop what you're doing go watch it, Wes had the soundtrack playing on his Ipad. The descriptions of the castle, it's environs and the areas the PCs were investigating were evocative and sometimes creepily precise about little tiny things heightening the awareness of the players. One thing I commented on to Wes at the banquet was that his pacing, literally walking back and forth, while running the game definitely helped the mood. Most people seem to get a bit nervous or feel off when they're in a smallish room and one person is pacing back and forth. Bastardhall was incredible though it could be my Ravenloft fanboyism speaking.

The next day the wife and I played in 2 PFS games. Game 1 was Song of the Seawitch run by Matt Owens. Not having our own characters we used premades Gunslinger for myself and Cleric for my wife. Took the group a little bit to start meshing and working as a team but that's just how it is with what amounts to a pick up group. We had some solid coordination when push came to shove though and no one died. Only thing I felt wasn't quite fitting were some minor things with the character sheet like 30 bullets but only 10 doses of powder. Other than that though it was well run and very enjoyable. Sidenote I still dislike Pistol Whip costing grit.

Our 2nd game was Haunting of Hinojai where I used the Samurai premade. The group worked well together we had a crazy dwarf alcoholic Oracle, kudos to his player accent was well done, who kept us near full hp all game thanks to lifelink. The haunts were interesting though we only saw a few of them as if one started our cleric/oracle nuked them down with channel energy so I feel we missed out on some story, but haunts are no joke those things can kill. Props to our GM who was struggling to be heard over the noise in the room while staving of illness.

The banquet was fun sat at Wes Schneider's table and had some good conversations. All the previews were great and I'm incredibly excited for the Paizo Playspace. Info on the banquet I'm sure is all over other places on the board.

Sunday morning I prepared to sit in on another game Patrick Renie's preview game for Warden's of the Reborn Forge. I will not talk about specifics as it is a module in progress. I was only planning on watching but at 8 when the game was supposed to start and only Dennis Baker had shown up Patrick said to roll up a 12th level character as I might get to play after all. I cranked out a 12th level gunslinger in under 20 minutes, spending money is hard, and was mostly ready to go. Turns out on the tickets for the game it said the game room and not the alpine room or wherever it actually was. Great game though and shout out to the entire group Dennis Baker, Mr and Mrs. Bell, and Sean whose last name I didn't get (but if you saw a tallish guy with the awsome Snidely Whiplash Mustache that's who I'm talking about). The game went well I was rusty on some of the finer points of the gunslinger as I hadn't played one besides the premade, Mr. Bell's bard made us all super heroes, Mrs. Bell's fighter was a beast definitely the damage of the team, Sean's Holy Gun rocked the shots with his pistol, and Mr. Baker's sorcerer brought us the artillery and control. Highlights include a stray lightning bolt from Dennis accidently frying some poor street urchin's leg, it's ok though it was totally some electricity arcing between some mechanical stuff, Wall of stone area control, our fighter getting rushed by the enemy constantly (we all thanked Patrick for putting the enemy in 5 ft full attack range of our fighter), a Smiting Shot from our Halfling Holy Gun between my Gunslinger's legs (harrowing to say the least), and learning tons about Alkenstar as we picked Mr. Renie's brain on the matter. We only made it through the first half of what is planned as we kept getting sidetracked and discussing the con in general. I HOPE we get a companion or campaign setting entry for Alkenstar around the time this module gets finished and released.

As I said at the top there is some things that weren't quite great at the con, but these fall on the hotel not Paizo. Location is great, but the hotel restaurant is murder. No complimentary/continental breakfast here 20 bucks gets you the breakfast buffet, 7 dollars gets you a bowl of oatmeal. Luckily there's tons of choices around the Hotel for food. During the banquet they literally ran out of food for banquet goers, I went out to the dessert table in search of a brownie and saw about 20-30 people waiting for them to bring out more food, some of those people never got fed till the kitchen made them their own plate or in 1 case super hero Jeff Alvarez himself got involved after the presentation started and some still hadn't eaten anything yet. For those who weren't there the banquet "started" at 7 and the presentation at about 8-8:05. The fact that they ran out of food and claimed it was because "we ate too much" is outrageous, eating more than they expected is one thing but that's when they should have stepped up and made things right. I also saw about 6 people eating their banquet meal in the hallway due all the seats in the banquet hall being full. This does not reflect on Paizo at all as it isn't their fault there wasn't space. There should have been after all there is a fixed amount of banquet tickets and those had been sold out for months, if the hotel couldn't handle however many people it was they should have said so. I heard that internet outside the lobby was something like $16 a day, as I didn't bring a computer I cannot confirm nor deny that. Overall though the experience was INCREDIBLY Positive. We met tons of people and had a great time.


Pathfinder Comics Subscriber; Pathfinder Roleplaying Game Subscriber

Since we're tacking on, I'll give my thanks to:
* Pat and the players in Friday night's Metamorphosis Alpha game. Tried like heck to kill Samir but just couldn't do it...and neither could Booglahoom. I'm definitely looking forward to next year's game!
* ElEl and the crew of Babe. We did the job and we got paid. Shiny.
* Everybody who helped get the situation on PGS Equinox back under control. Those Army of Zagyg guys are real fruits.
* Paizo and staff for pulling it together...and for keeping on making awesome stuff.
M

Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

Hah! Glad you had a good time watching my FFVI game Robert. ^_^


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Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I've already downloaded your files from FB. If I get the chance to run it I'll let you know how it goes.

Paizo Employee Chief Technical Officer

Robert Jordan wrote:
I also saw about 6 people eating their banquet meal in the hallway due all the seats in the banquet hall being full.

D'oh... I had no idea about that—there was an open seat at my table right up front, and I think there were other seats scattered about. I just assumed that we had some no-shows, as usual.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I know Jeff Alvarez spoke with a man who was part of that group and may have been their leader/guardian. He seemed ok, a little sad about lack of seats but definitely not angry. He was a very chill individual and was not letting it agitate him and IMO didn't hold paizo at fault for the way things went.


Robert Jordan wrote:
I know Jeff Alvarez spoke with a man who was part of that group and may have been their leader/guardian. He seemed ok, a little sad about lack of seats but definitely not angry. He was a very chill individual and was not letting it agitate him and IMO didn't hold paizo at fault for the way things went.

It may be the case that they didn't want to split up and all the remaining seats were singletons? There were certainly quite a few of them out there by the end--I remember walking past them to get a refill and some dessert.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Sitting together may have had something to do with it, but I recall there not being a whole lot of empty seats in there by 8 pm and even then there was a solid number of people standing in the back of the room.

Sczarni Star Voter 2013, Star Voter 2014

Pathfinder Companion Subscriber

As for shoutouts, and just because they wanted me to do this, here is one for Robert Jordan and (if I am remembering correctly) Jason Nelson. Both of them wanted my wife to be at the back of the banquet line just so she would complain about it on the way home and thus forcing me to do a shout out to them about how much I hate them. I don't hate them, and my wife didn't go to the back of the line, but I did promise I would do the shout out.

Also, thanks to everyone who was a good sport about signing the travel journal I had. I know it may have seemed strange that I had you pose with stuffed animal squirrels, but it provided something that I can pull out and show my future children.

Thanks and shout outs to everyone who played or ran a game that my wife and I participated in. We were the bard and witch couple. This was her first convention ever and she is already talking about doing it again next year.


Pathfinder Adventure Path Subscriber
CalebTGordan wrote:
As for shoutouts, and just because they wanted me to do this, here is one for Robert Jordan and (if I am remembering correctly) Jason Nelson. Both of them wanted my wife to be at the back of the banquet line just so she would complain about it on the way home and thus forcing me to do a shout out to them about how much I hate them. I don't hate them, and my wife didn't go to the back of the line, but I did promise I would do the shout out.

How dare she cut in front of me!


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Too true, though it was Kyle Baird not Jason Nelson who was ribbing on your with me. High five on the shout out it was fun hanging out in line for 2 hours! :)


Pathfinder Adventure Path Subscriber
Robert Jordan wrote:
Too true, though it was Kyle Baird not Jason Nelson who was ribbing on your with me. High five on the shout out it was fun hanging out in line for 2 hours! :)

Are you in line for the banquet?


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Why yes good sir I am, please join the line now and win food at the buffet! Rumor has it there's limited resources...

The Exchange Marathon Voter 2013, Marathon Voter 2014

I spent a couple hours on Saturday night out front swapping gaming stories with Bill Webb. I didn't realize who he was until I made a comment about his shirt. (It had the Necromancer Games Orcus logo on the back and said: "Who's your daddy?") My partner asked if he had worked for Necromancer Games and Bill said "Yeah...something like that."

The night prior Louis Porter joined our table at the bar and we had a great time shooting the breeze with him. I think I learned more about the industry in that conversation than at the seminars I attended.

The gaming was also a lot of fun. I was the last one out in the Joust on Friday. I ran a couple of playtests for an adventure I'm writing up in the tent on Friday and Saturday, just had people drop into chairs and get right into it. It was a blast.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Rogue Eidolon wrote:
On Saturday, we started with Jason Nelson's awesome pirate game. Shout-outs to all our worthy pirate foes, though they had to be put to the sword for the glory of House Thrune. Special kudos to Jason for running both a smooth, exciting naval battle and a smooth, exciting combat encounter with over 15 characters and...

Glad you and Linda had such a good time running the devil-kissing invaders from Cheliax. Missing a player, my poor fleet got wiped out early, but my hook-handed pirate wizardess was the last NPC standing on our side! Until she took a crossbow bolt in the eye... and the lung... and the pancreas... yeah. X's for eyes marked the spot!

Great to see you guys, and I had a nice convo with Linda about teaching when we were over at the computers. Best of luck to you guys in the intervening year and see you next PaizoCon. You never know, your number might come up again for whatever craziness I have in store next time!

Shadow Lodge

This was the first PaizoCon for Destruc-TOR and me. We are already planning for next year.

With only one exception, our games ranged from good to great. The GMs of those games deserve mention (chronological order):

1. Anthony Rossi - Mr. Dumont and the Magnificent Timepiece (I'm kicking myself for not Kickstarting the Terah project, after playing this game. The module was well put together and very well run - Even after we broke it. A fun group, too. By itself, made the trip worthwhile)

2. Wes Nicholson - Quest for Perfection, Part 2 (Matter of fact man from Aus. Threatened to have his revenge every time I didn't prang the boat)

3. Nick <Horrible memory forgot last name> - Reality and Other Lies (He took over without much notice. We ended up guerrilla gaming in the lobby because of dead laptop batteries and no tables, but he made it work)

4. Russel Torres (sp?) - Quest for Perfection, Part 3 (Kept everything going at a good clip, without sacrificing any of the fun, during the noisiest session we had. Best crow-beastie battle cry).

5. dcjester - Sewer Dragons of Absalom (Brought the fun. Fool your way in as a pompous theatre critic? Great! Fallen down a hole, entangled and can't get up for 7 rounds? Still the best day ever! Jackie Chan wall jump into a cloud of smoke to grab a &#*$%? Do it!)

Thanks to you all. You each added something great to our trip.

The Exchange

Highlights (in no particular order):

#1) Playing in Bill Webb's Swords & Wizardry Rappan Athuk game in the hallway with Rachel (Blonde Frog), Greg Vaughan, and Bill's son and daughter. Top notch GMing and extremely fast-paced and exciting. Great game.

#2) Hanging out with Bill, Skeeter, and Rachel at various points in the con, especially out at the booze corral with Skeeter and Bill.

#3) Playing in Dale McCoy's PF game. Fun stuff (I want all's them potatoes!)

#4) Chatting with LPJr. and Dale in the dealer room.

#5) Playing in Tim Green's game using the projector up in the mezzanine.. sweet setup Tim!

#6) Playing in Skeeter's special PF Rappan Athuk level... I SURVIVED!

#7) Getting my gift from the Frog Gods. Woot!

#8) The Pathfinder Community seminar hosted by Ryan Costello Jr. Fun stuff!

Bummers (in no particular order):

#1) Not getting a chance to booze it up with Jason & Gary McBride.

#2) Not getting a chance to chat with Erik

#3) Not getting a chance to weasel in the names of the most prolific contributors to the site during Ryan's seminar.

#4) The plane ride... sucked... I hate planes... and window seats... sucktastic!


I was a little disappointed I was never able to find Webb's Swords and Wizardry game. So it wasn't in the game tent?

The Exchange

Kobold Cleaver wrote:
I was a little disappointed I was never able to find Webb's Swords and Wizardry game. So it wasn't in the game tent?

The night I played (Friday I believe) it was in the hallway near the bathroom, also the same place I saw them doing mini-painting the next day. Not sure where it was other than then.


Ah, I remember that table. Didn't think to look outside the tent, derp. Oh well, next year.

Lantern Lodge Star Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Tales Subscriber
wac wrote:
4. Russel Torres (sp?) - Quest for Perfection, Part 3 (Kept everything going at a good clip, without sacrificing any of the fun, during the noisiest session we had. Best crow-beastie battle cry).

Two "L's", actually. Russell. :)

"SQRAWWWWK!" -Advanced Giant Owlbear

Sovereign Court Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber
wac wrote:
5. dcjester - Sewer Dragons of Absalom (Brought the fun. Fool your way in as a pompous theatre critic? Great! Fallen down a hole, entangled and can't get up for 7 rounds? Still the best day ever! Jackie Chan wall jump into a cloud of smoke to grab a &#*$%? Do it!)

In full agreement on this one. By far the best PFS scenario I ran through all weekend, though the others came close in many regards. If DCJester is there next year, I hope to get in on whatever he is running and I would love to sit in with you and Destruc-TOR again. Y'all helped make it a great time.

I was also really hoping we got to run into the theater manager again at some point, even though my PC would most likely have been six sheets to the wind in order to pull off a follow up like the first one (love that Tankard of Cayden Cailean). ;)

Grand Lodge

Highlights:
The players themselves: Each one of the folks who sat at my tables this weekend made the entire thing very memorable. I really hope to see some of you again soon in my area, or next year at Paizocon itself!

Thurston: For the great Convocation work! I enjoyed playing out my role as Ambrus, and the entire storyline was phenom! I cannot wait to see how it churns the story waters this upcoming year!

To all the folks who NPC'd for the convocation: You all did awesome work, and were great people to play off of and work with this weekend. For those of you who arent even part of PFS, you did really good jobs at playing out the characters you were given and hope you had fun as well!

Downsides:
Microphones. I would like these for next year if we do something similar. I dont mind that whole husky sounding voice I get, but it would be nice to have everyone hear the action that is ongoing for the social events.

Past that, I think the whole event was a wonderful time and I look forward to next years!


zylphryx wrote:
wac wrote:
5. dcjester - Sewer Dragons of Absalom (Brought the fun. Fool your way in as a pompous theatre critic? Great! Fallen down a hole, entangled and can't get up for 7 rounds? Still the best day ever! Jackie Chan wall jump into a cloud of smoke to grab a &#*$%? Do it!)

In full agreement on this one. By far the best PFS scenario I ran through all weekend, though the others came close in many regards. If DCJester is there next year, I hope to get in on whatever he is running and I would love to sit in with you and Destruc-TOR again. Y'all helped make it a great time.

I was also really hoping we got to run into the theater manager again at some point, even though my PC would most likely have been six sheets to the wind in order to pull off a follow up like the first one (love that Tankard of Cayden Cailean). ;)

Hopefully all the stars align next year. We definitely want to play with you again, zylphryx, even if only because we owe you about half a wand's worth of 'shield' ;)

DCJester, thanks so much for a fantastic session with moments I will never forget. It was the best possible way we could have ended the con. We will hopefully be at your table again soon!

Sczarni

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Robert Jordan wrote:
The feral child, whose name escapes me, and his many and awesome actions resulting in some of the most appropriate quotes such as "I'm a land shark!" "I'm a T Rex!" and of course "I'm a Dragon!" rawr.

That was me! Thanks, it was a hell of a game, Liz did an amazing job, and I'm already looking at stealing some of her rules :)

dcjester wrote:
Thurston: For the great Convocation work! I enjoyed playing out my role as Ambrus, and the entire storyline was phenom! I cannot wait to see how it churns the story waters this upcoming year!

Thank YOU for the volunteer work, and all the help. I'm really looking forward to what's in store for the following year!

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