Healer's Touch Achievement Feat


Rules Questions


In one of the campaigns I'm in, the "main healer" of the group is looking to get this feat due to how much healing he normally does in a session (the campaign is homebrew and healing in combat has become a necessity due to the kinds of enemies we face).

Here's the text exactly as written.

The magic of life flows through your body like a river.

Prerequisites: Cure a cumulative total of 1,000 points of damage for other creatures using healing spells. Dealing damage slows progress toward this goal achievement; for every 1 point of damage you deal to another creature, reduce your cumulative healing total by 2.

Benefit: When you cast a healing spell to heal a target other than yourself, the spell is maximized as though using the Maximize Spell effect. This does not increase your casting time for the spell. When you cast a healing spell to damage a target, the spell is not maximized but its saving throw DC increases by +4.

Note: There may be an opposite version of this feat allowing casters using negative energy to heal undead.

Here's my question: The text says that it doesn't increase the casting time of the spell, but it doesn't say if it still increases the level of spell that must be spent to cast it... but at the same time, Maximize Spell doesn't increase the casting time of spells at all, it only increases the spell level.

How do I use this feat? Are all of my healing spells now forcibly 3 spell levels higher than normal if I try to heal someone else? If so, what's the point of this feat if I can just grab Maximize Spell and get the same effect and choose which spells it effects?

Grand Lodge

It does seem to increase the spell slot used. More like a Metamagic Rod of Maximize, that is usable all the time.


when a spontaneous caster applys meta magic to a spell the casting time is increased guessing this quote is just to make it clear that it does not happen in this case


meowstef wrote:
when a spontaneous caster applys meta magic to a spell the casting time is increased guessing this quote is just to make it clear that it does not happen in this case

So it wouldn't increase the casting time for Spontanious Casters, that's good to know, but does it still increase the spell level by 3 and is this effect always on? Would I, for example, have to pay a 4th level spell slot just to use a Cure Light Wounds on anyone but myself?


The description says: "when you cast a healing spell, the effect is maximised". It doesn't say "has to be maximised to get this effect". So I interpret it as a freebie maximise effect. No higher spell slot, no increased casting time.


Considering it would take awhile to heal over 1,000 damage and that it does not say it uses a higher lv slot, I would think that it does not require a higher lv slot to use. So you get the maximized effect at no cost (other than the feat itself).


Some Random Dood wrote:
Considering it would take awhile to heal over 1,000 damage and that it does not say it uses a higher lv slot, I would think that it does not require a higher lv slot to use. So you get the maximized effect at no cost (other than the feat itself).

The group is currently at level 5 and his healing total is about 750 HP right now, so it's not that hard, but yeah, it really doesn't say it still takes up a higher level spell slot...


This is from the "Legacy of Fire" player's guide, right? As written, the addition of Maximize does not take up an additional spell slot for this particular feat. IMHO, this feat was written before Pathfinder was released in its official form, so take that with a grain of salt. As our group played through LoF, we found this achievement feat to be a bit overpowered. For its level, it basically mitigates any damage caused in combat by any hit from a singular CR of the group's level.

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