What kinda race might you get from the birth child of a goblin and human?
Just something fun to think about and possible build of a outcast race.
god I hope the mother is not human.
Goblin pregnancy is supposed to be much shorter than 9 months, that baby will start to eat itself out when it thinks it's ready.
I'm pretty sure there is a divine law that this is not possible.
But in case it should happen, it would be a half-goblin, like -2cha, +2dex +2con, lowlight vision, medium (like a dwarf) as they eat like a goblin but have the metabolism of a human, so 20feet movement.
Hey lots of rum was involved lol
goblins I think have a 30ft move. So the move I would think would still be 30ft. I like the stat u got there. I can see the appearance of at least having a maw for a mouth or slightly larger mouth fool of teeth and maybe the goblin eyes ?
Anyone care to take a swing at building this? What would a full appearance be like? What aspects does it get from both sides of the family?
|doc the grey|
My 1st question is what kind of goblin are we talking here? If it's like a hobgoblin I'd think it could happen, most likely between a hobgoblin and one of his thralls or something to that effect, but if we're talking our balloon headed pipsqueaks then we might have a problem. As stated above they have shorter pregnancies and quite often come out sporting a full set of teeth here since they quite often have to be able to fend for themselves pretty much out the womb as the parents get annoyed or bored with them and quickly leave em. The other thing I would have to ask is what is the circumstance that leads to it in your world and is it meant to be played by your players?
Evil wizard mind control goblins and raped women in various villages ? Or group playing a bad trick on drunk man having him rape a sedated female goblin as amusement.
Half Human Half Goblinoid
Take each one
And see what would come out of each.
I might make one for each using the Race making rules.
I wanted everyones take on this.
I think using Human as base is best. Half-humans tend to have variable stat bonuses so let's keep that. Swap the bonus feat for darkvision. Make languages common, goblin. Any bonus language like human. They should be smaller than humans, but not small size. Swap the skill bonus for +2 Stealth and stealth is always a class skill (by goblin subtype). Add goblin-blooded.
Ability Score Racial Traits: Half-goblin characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-goblin are Humanoid creatures with both the human and goblin subtypes.
Size: Half-goblins are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-goblins have a base speed of 30 feet.
Languages: Half-goblins begin play speaking Common and Goblin. Half-goblins with high Intelligence scores can choose from any non-secret language for bonus languages. See the Linguistics skill page for more information about these languages.
Short: Half-goblins are smaller than most medium-sized creatures. Due to this they gain a +2 size bonus on stealth checks and a +1 size bonus to AC against ranged attacks. These stack with other size bonuses.
Sneaky: Half-goblins receive a +2 racial bonus on Stealth checks due to their sneaky nature. In addition, half-goblins always treat Stealth as a class skill (as all goblinoids do).
Darkvision: Half-goblins can see in the dark up to 60 feet.
Goblin Blood: Half-goblins count as both humans and goblins for any effect related to race.
I really limited the cross-breeding idea in my campaign. Someone (really wish I could remeber who), a while ago, went with the idea that goblins are asexually reproductive and spawn by developing pustules or pods of some sort on their back, which rupture and a new goblin is born.
It reminded me of "Gremlins", and I went with it. It is my opinion that there are simply too many half-this or that races - whether they are for min-max purposes or not, it's way out of hand.