PaizoCon Video


Pathfinder Online

Goblin Squad Member

Found what seems to be part of the PFO presentation at Paizocon 2012. Figured it would interest others as well.

http://www.youtube.com/watch?v=llxtcmPBhWs

Goblin Squad Member

Much thanks!

Goblin Squad Member

Thanks for the link!
brings back memories, lol I played that old Neverwinter nights game on AOL, oh those hourly internet fees! lol

would love to get the slides too =)

Goblin Squad Member

Appreciate the upload Zook. =)

Goblin Squad Member

Part 2 coming?

Silver Crusade Goblin Squad Member

hope that there is a part 2 to this video.


I suspect that the information about Pathfinder Online will be officially released.

Goblin Squad Member

So, here are some points I pulled out of Ryan's argument that I found interesting :

1. The theme-park model is dead, or at least stagnant. So anything that works can't follow that model--someone who can get outside that box and meet a different MMO demand can be succesful.

2.a. UO took out the one thing that made it work: PVP. Ergo, open world PVP must be in, for a sandbox game to work--it's the only thing that makes the game interesting (otherwise it's just walking around, pretending you're a citizen of Golar...I mean Britannia).

2.b. Corollary: players may ask for things that are not in their own interest (like not having PvP).

2.c. PvP that isn't well thought out, i.e. UO, doesn't work very well--a totally hands off approach brings out the worst in people, incentivizing the wrong kind of behavior in a very unintuitive way.

3. EVE has a well-thought out PVP model, with secure space, unsecure space, and intermediate space. Secure space let's you get started, intermediate space allows some for conflict on the edge--great fun for those who want to be bandits, but also allowing newer participants to fight and learn, thereby prepping them for unsecure space. Unsecure space is counter intuitive--in the place with the least coded safety, player interest creates the most safety. It is at the edge of these safe/unsecure spaces that the meat of the game occurs.

Goblin Squad Member

ZooK86 wrote:

Found what seems to be part of the PFO presentation at Paizocon 2012. Figured it would interest others as well.

Linkified


Mbando wrote:

So, here are some points I pulled out of Ryan's argument that I found interesting :

1. The theme-park model is dead, or at least stagnant. So anything that works can't follow that model--someone who can get outside that box and meet a different MMO demand can be succesful.

2.a. UO took out the one thing that made it work: PVP. Ergo, open world PVP must be in, for a sandbox game to work--it's the only thing that makes the game interesting (otherwise it's just walking around, pretending you're a citizen of Golar...I mean Britannia).

2.b. Corollary: players may ask for things that are not in their own interest (like not having PvP).

2.c. PvP that isn't well thought out, i.e. UO, doesn't work very well--a totally hands off approach brings out the worst in people, incentivizing the wrong kind of behavior in a very unintuitive way.

3. EVE has a well-thought out PVP model, with secure space, unsecure space, and intermediate space. Secure space let's you get started, intermediate space allows some for conflict on the edge--great fun for those who want to be bandits, but also allowing newer participants to fight and learn, thereby prepping them for unsecure space. Unsecure space is counter intuitive--in the place with the least coded safety, player interest creates the most safety. It is at the edge of these safe/unsecure spaces that the meat of the game occurs.

Yup, and anyone who has been heavily involved with UO & Eve Online holds pretty much the same view. Not only is the gameplay in theme parks stagnant, so is the roleplaying which tends to revolve around one or two cities and has little impact as you can't change the world.

Grand Lodge Goblin Squad Member

Here's some videos!

Goblin Squad Member

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Excellent video. I think you guys left out Dark Age of Camelot, DAoC did A LOT of things first and awesome when it comes to player interaction and player verses player. DAoC made you care about your "realm" thus increasing the player interaction.

Goblin Squad Member

Here's the full Themepark vs Sandbox vid:

http://www.youtube.com/watch?v=9obugyw4z3I

The latest Goblinworks Blog has the condensed Pathfinder Online Presentation

https://goblinworks.com/blog/index.html#20120718

1) A history of mmos (3mins approx.)
2) Themepark vs Sandbox (3mins approx.)
3) Pathfinder Online!

Included: audio and charts; slide-show is visible.

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