Spells that affect creatures sensitive to sunlight


Rules Questions


Like Vampires or Derros, for example.

I'm thinking specifically:
- Daylight
- Discovery Torch
- Searing Light
- Sun Metal

Do these or any other spells harm creatures sensitive to sunlight?

Thanks,
Stephen


None of those spells will have extra effects/damage against creatures with a weakness to sunlight. Daylight inflicts the dazzled condition on creatures with light sensitivity. This is the only spell I can think of that meets your criterion, although searching has also found this one too.

EDIT: I'll be nice and post the actual spell(s).

SRD wrote:

Sunburst

School evocation [light]; Level druid 8, sorcerer/wizard 8; Domain seasons 8, sun 8

CASTING
Casting Time 1 standard action
Components V, S, M/DF (sunstone and fire source)

EFFECT
Range long (400 ft. + 40 ft./level)
Area 80-ft.-radius burst
Duration instantaneous
Saving Throw Reflex partial; see text; Spell Resistance yes

By the way...
This spell deals only half damage to ships.
Source Skull & Shackles Player's Guide

DESCRIPTION
Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half.

An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save.

The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.

Sunburst dispels any darkness spells of lower than 9th level within its area.

SRD wrote:

Sunbeam

School evocation [light]; Level druid 7; Domain sun 7

CASTING
Casting Time 1 standard action
Components V, S, DF

EFFECT
Range 60 ft.
Area line from your hand
Duration 1 round/level or until all beams are exhausted
Saving Throw Reflex negates and Reflex half; see text; Spell Resistance yes

By the way...
This spell deals only half damage to ships.
Source Skull & Shackles Player's Guide

DESCRIPTION
For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can call forth one beam per three caster levels (maximum six beams at 18th level). The spell ends when its duration runs out or your allotment of beams is exhausted.

Each creature in the beam is blinded and takes 4d6 points of damage. Any creatures to which sunlight is harmful or unnatural take double damage. A successful Reflex save negates the blindness and reduces the damage by half.

An undead creature caught within the beam takes 1d6 points of damage per caster level (maximum 20d6), or half damage if a Reflex save is successful. In addition, the beam results in the destruction of any undead creature specifically harmed by bright light if it fails its save.

The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.

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