How viable is mounted combat in PFS games?


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Dark Archive

Greetings all. I'm a long time RPGer and my group has been playing Pathfinder for several years. Last month we decided to take the plunge and start playing Pathfinder Society games in place of our normal campaign. As of now, we've only played home games, but some of the gang have plans to branch out and play occasionally with either of the two local PFS groups that meet at local games shops. To this end, I'm planning on building a new character or two.

My question is this: how suitable are the PFS adventures for a horse mounted character like a Cavalier or Samurai? Do outdoor encounters occur on a regular enough basis to make such a build worthwhile? I've only played in the three introductory scenarios and a single season zero module, so I do not have much reference as to how they generally run.

I have my heart set on a "knight" type character, is a mounted cavalier build going to be usable in a decent percentage of the scenarios or should I just roll a Paladin instead?

5/5 *

I have to say, although I do not play mounted characters myself, I have seen some other players play cavaliers without almost any problem. There are indeed quite a few open-air scenarios. Although there are also a lot that are not, and we have found cavaliers and samurai still do a great job unmounted.

Have you thought about playing a Small race? With a halfling or gnome cavalier, your mount will be medium, and you will be able to take it with you into dungeons.

Sczarni 4/5

I would say almost none, unless you play small sized persona on medium mount. Problem is that you can't exactly bring horses in houses and space is often small in PFS sessions. Most of encounters get played inside rather then outside.

5/5 *

That's a bit extreme Malag. Off the top of my head (spoilers JUST IN CASE)

mostly outdoor scenarios:

Frostfur Captives
The Pallid Plague
quest for perfection 1 and 3

somewhat outdoor scenarios:

Perils of the Pirate Pact
Delirium's tangle
Tide of Twilight
Among the gods
quest for perfection 2
god's market gamble

4/5

It's going to depend a lot on the scenario you're playing and a fair amount on the Judge. I would say more times than not, you'll find yourself in fairly cramped quarters where a Large creature will barely fit and where you'll have no room to charge. You'll also have a lot of urban and/or social encounters where it would be expected that your mount is stabled somewhere (you're not likely to bring your horse into an inn or shop).

As others have pointed out, the size issues are largely solved by playing a Small character with a Medium mount, but there will still be many times your mount will not be available at all (and this is where the Judge's discretion comes into play).

I would suggest that if you want to make a mounted character, you wait and make it your second character. Or make the character if you have your heart set on it, but make sure you maintain utility when on foot. The Cavalier's Guide here has suggestions on how to walk that line.

The Exchange 5/5

CRobledo wrote:

That's a bit extreme Malag. Off the top of my head (spoilers JUST IN CASE)

** spoiler omitted **

** spoiler omitted **

many of your examples are not friendly to mounted characters.

some would be down right BAD for a mounted character.

Or were you looking for examples of scenarios that it would be bad to be a mounted character in?

Grand Lodge 4/5

nosig wrote:
CRobledo wrote:

That's a bit extreme Malag. Off the top of my head (spoilers JUST IN CASE)

** spoiler omitted **

** spoiler omitted **

many of your examples are not friendly to mounted characters.

some would be down right BAD for a mounted character.

Or were you looking for examples of scenarios that it would be bad to be a mounted character in?

Maybe you should be more specific, nosig.

The Exchange 5/5

sveden wrote:
nosig wrote:
CRobledo wrote:

That's a bit extreme Malag. Off the top of my head (spoilers JUST IN CASE)

** spoiler omitted **

** spoiler omitted **

many of your examples are not friendly to mounted characters.

some would be down right BAD for a mounted character.

Or were you looking for examples of scenarios that it would be bad to be a mounted character in?

Maybe you should be more specific, nosig.

Ok, spoilering for individual scenarios.

Frostfur Captives:

Anyone who has played this realizes the problems taking horses into this, or dogs for that matter. Don't do it.

Perils of the Pirate Pact:

Boat ride down a river - on a small boat. Combat in a tangled wood, and a Cavern...

Among the gods :

Narrow mountain trails next to cliffs, Altitude sickness, Cavern fights, not my idea of a great place for a horse.

quest for perfection 2:

Boat ride down a river, and across a lake - with almost everything taking place on a small ship. Mount friendly?

god's market gamble:

In town, in buildings, in crowded streets - oh, and climbing. Mount friendly?

The others escape me, but I do not remember ANY of them being Mount friendly in the least.

5/5 5/55/55/5

For a medium character with a large mount VERY difficult.

Small mounted summoner= Peice of cake.

Small mounted paladin or cavalier should probably take a dog, since despite being the same medium size as a pony are MUCH easier to take indoors, up stairs, and if all else fails you can probably pick it up and carry it.

The Exchange 5/5

BigNorseWolf wrote:

For a medium character with a large mount VERY difficult.

Small mounted summoner= Peice of cake.

Small mounted paladin or cavalier should probably take a dog, since despite being the same medium size as a pony are MUCH easier to take indoors, up stairs, and if all else fails you can probably pick it up and carry it.

Mostly I agree here. Smaller mounted characters will have an easier time in many scenarios. Still have some problems, and some scenarios would still bar them (one big example in the list above).

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

nosig wrote:
BigNorseWolf wrote:

For a medium character with a large mount VERY difficult.

Small mounted summoner= Peice of cake.

Small mounted paladin or cavalier should probably take a dog, since despite being the same medium size as a pony are MUCH easier to take indoors, up stairs, and if all else fails you can probably pick it up and carry it.

Mostly I agree here. Smaller mounted characters will have an easier time in many scenarios. Still have some problems, and some scenarios would still bar them (one big example in the list above).

Pffft, it's a roleplaying opportunity! ;)

Scarab Sages

I hate to go with the bad news here ...

There are some adventures that could be considered "mount friendly" (for a horse), but I would estimate them at 10% or less of the total scenarios available for PFS.

It's sad to say, especially since I always wanted to play a "knight in shining armor" that carried a lance and the whole nine yards, but ... <sigh> that's just the nature of the beast. :(

1/5

IME, many PFS encounter maps are on the cramped side (especially since many combats take place indoors, underground, or on narrow streets). Even having a 7-PC table leads to very crowded combats; trying to get in there with a large mount will often prove to be difficult.

Liberty's Edge 5/5

I have a gnome cavalier on a large mount.

I have had a couple scenarios where I've had to leave the mount behind.

But I've also had several scenarios where I was able to use the mount quite effectively.

Wrath of the Accursed, not many problems.

Among the Gods, some, but not many problems. Actually worked out well when all was said and done.

Realm of the Fellnight Queen, through 90% of the module, no problems. Couldn't use the mount for the final dungeon.

Lost at Bitter End, Mount very effective

Frostfur Captives, some mounts can be very, very good, see Nosig's spoiler above for what problems might arise.

Perils of the Pirate Pact, disagree with Nosig.

Among the Gods, disagree with Nosig.

I would say its roughly 75% of the scenarios where you'd have trouble if your mount wasn't medium, and then there will be some issues if your mount is medium and climbing is required.

Grand Archive 4/5 *** Venture-Captain, California—San Francisco Bay Area South & West

I have to agree with everyone who says there are very few scenarios where a large mount can be used and even fewer where it will be useful. I speak from experience as my first character is an Order of the Dragon Cavalier. In 6 months of play (and 2 conventions) I have only used Silver (well what else would a Silver Crusade Cavalier call her horse) in a fight 3 times.

That said, a cavalier can atill be useful and has some interesting special abilities that can add to a party and I do still enjoy running her. So if a cavalier is what interests you give it go, just be aware there will will few opportunities to rescue the prince in distress (I don't do damsels).

The scenarios I specifically remember my horse being usful were Frostfur Captives, and Quest for Perfection 3. First steps 3 also gives you a chance to bring your mount out of the stable.

The Exchange 5/5

Wendy-Ann wrote:

I have to agree with everyone who says there are very few scenarios where a large mount can be used and even fewer where it will be useful. I speak from experience as my first character is an Order of the Dragon Cavalier. In 6 months of play (and 2 conventions) I have only used Silver (well what else would a Silver Crusade Cavalier call her horse) in a fight 3 times.

That said, a cavalier can atill be useful and has some interesting special abilities that can add to a party and I do still enjoy running her. So if a cavalier is what interests you give it go, just be aware there will will few opportunities to rescue the prince in distress (I don't do damsels).

The scenarios I specifically remember my horse being usful were Frostfur Captives, and .... First steps 3 also gives you a chance to bring your mount out of the stable.

Frostfur Captives:

Frostfur Captives? 0_o.... really. wow. I wouldn't have expected you to get a horse to work there.

I remove my hat to you lady - if you got a horse past those little ba... creatures, you have my respect.

First steps 3:
- this is one where I think a large mount would be good in, just not sure how to get it from one island to the second (on a fishing boat?). Or across the log at the river.

Sczarni 4/5

You could time and ask politely your GM tho before playing scenario if this scenario will be often outdoor. That way you can shine in most cases, if it's actually legal.

@CRobledo
Playing a cavalier otherwise to shine in 20% of situations isn't worth it. You could play small sized person on medium mount, but it still limits cavalier class in PFS to much.

5/5 5/55/55/5

First steps part 3:
The horse can make a balance check on the log, or just swim like anyone else. They should at worst wash up at the bend in the river. Worse comes to worse you can hire 1 boat for the horse/ rider and 1 boat for the party. Or just leave the horse there and pick it up on the way back

If you really want to play a cavalier, any chance one of your friends is willing to play a druid? :)

The Exchange 5/5

Andrew Christian wrote:

I have a gnome cavalier on a large mount.

I have had a couple scenarios where I've had to leave the mount behind.

But I've also had several scenarios where I was able to use the mount quite effectively.

Wrath of the Accursed, not many problems.

Among the Gods, some, but not many problems. Actually worked out well when all was said and done.

Realm of the Fellnight Queen, through 90% of the module, no problems. Couldn't use the mount for the final dungeon.

Lost at Bitter End, Mount very effective

Frostfur Captives, some mounts can be very, very good, see Nosig's spoiler above for what problems might arise.

Perils of the Pirate Pact, disagree with Nosig.

Among the Gods, disagree with Nosig.

I would say its roughly 75% of the scenarios where you'd have trouble if your mount wasn't medium, and then there will be some issues if your mount is medium and climbing is required.

Sorry, I do not recognize some of the scenarios you mention:

"Wrath of the Accursed", "Realm of the Fellnight Queen", "Lost at Bitter End", what's the # for these? are they active or retired?

Frostfur Captives:
Agreed, some non-standard mounts would be great. Not sure if any of those are Large at Tier 1-5.

Perils of the Pirate Pact:
We will just have to disagree then. First combat encounter is on a ship (vs. another ship). Second encounter is in the hold of a ship. Third is in a tangled woods. Then a clearing in a woods (vs. traps and swarms), then an encounter in a cavern, then an encounter as you exit the cavern.... I am not sure where a Large mount would be a help, and only a few places where it could even be used.

Among the Gods:
We will just have to disagree here as well. Encounters (as I remember them) were
1) on a cliff face against a flying creature that shot at you.
2) on a 5' wide trail next to a cliff
3) in a cavern with 5' wide tunnels/doors
and mostly while fatigued.

Liberty's Edge 4/5

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I run a Halfling Wolf Rider Cavalier and he has little issue bringing his full power to bear in most situations. Even when unmounted his mount acts as a companion... it's all good. For a medium character I would have to think it was a lot harder to make it work on a regular basis. I would avoid it. Think small.

Shadow Lodge 5/5

Lost at Bitter End (fantastic scenario BTW) is season 0. Wrath of the Accursed is season 2. Realm of the Fellniight queen is an RPG superstar module.

Having run Among the Gods I will have to disagree. While climbing up a 5 foot path is difficult for a large creature I would argue that there is plenty of evidence that they could, both as real world examples (mountain goats) and via the rules (squeezing).

Dark Archive 2/5

From memory:

Wrath of the Accused 2-20, 7-11. Takes place in Sothis, Osirion.

Lost at Bitter's End 27, 1-5 or 1-7. Takes place in an area in Taldor.

Realm of the Fellnight's Queen is a module, don't know beyond that.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Malag wrote:

You could time and ask politely your GM tho before playing scenario if this scenario will be often outdoor. That way you can shine in most cases, if it's actually legal.

@CRobledo
Playing a cavalier otherwise to shine in 20% of situations isn't worth it. You could play small sized person on medium mount, but it still limits cavalier class in PFS to much.

There are a fair amount of opportunities for cavaliers to shine without their mounts. While their mounts are a significant part of the class, it's far from being the only part.

To the OP: there are no PFS adventures which are primarily centered around mounted combat. But if you remember that cavaliers are much more than simply being mounted characters you will find plenty of chances to shine.

The Exchange 5/5

Bruce Chung wrote:

From memory:

Wrath of the Accused 2-20, 7-11. Takes place in Sothis, Osirion.

Lost at Bitter's End 27, 1-5 or 1-7. Takes place in an area in Taldor.

Realm of the Fellnight's Queen is a module, don't know beyond that.

ah! Thanks Bruce, that's why I don't know them. they're 7-11

Oh, Lost at Bitter's End is #26 (thanks for pointing me to almost the right spot so I saw it), and is also Tier 7-11.

I haven't played nearly as many 7-11 scenarios. (I've played all everything below level 6 though...).

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

On the subject of "where you can take mounts," I've found that my dwarf can go most places. Occasionally, other people give him odd looks, or comment that the lack of a beard is disturbing, but Tassel Packbearer doesn't mind. With his slow and steady racial, he can easily tote all of his bags, the exotic saddle strapped to his back, and the halfling barbarian riding on top.

He's also found that you can get some great strategies you can pull of by having a psychotic kneechopper riding on your shoulders. Like casting haste and charging into melee. That equals full attacks for your crazy barbarian friend. Or maybe you're climbing up a cliff and get attacked by harpies. Lucky for you, that halfling can reach into your bag and grab out some skyrockets!

I think the moral of the story is that it's the mount, not the setting, that determines if they're viable. There are times that my dwarf has to go it alone -- fancy dinner parties, under water, etc -- but that doesn't mean he's any less of a viable teammate. Although he is better with someone in that saddle.

The Exchange 5/5

rolls eyes....
walter - you are baiting the Type A judges you know? are you doing it intentionally?

Type A Judge:
"Confrontational Judge - views the game as Judge vs. Players. Response to Player mounted on Player as two players in a space, both are squeezed.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

nosig wrote:

rolls eyes....

walter - you are baiting the Type A judges you know? are you doing it intentionally?

** spoiler omitted **

I wasn't baiting anyone, intentionally or otherwise. I was actually unaware that this was *huge air quotes here* "an issue." If I encountered judges like that at my table, this is what I'd do.

Derail:
I'd kindly ask those judges to point to a ruling that supports their argument, and show them the rules that support my side of things. For example...

"Oh, he can't ride in my halfling saddle? But good Sir or Madam! The Ride skill states:

Ride Skill wrote:
If you attempt to ride a creature that is ill suited as a mount, you take a –5 penalty on your Ride checks.

There is no other mention of riding 'non-traditional' mounts here, so we're legal so far. But there are further points from the section on mounted combat in the combat section; lets explore that."

Mounted Combat 1. wrote:
For simplicity, assume that you share your mount's space during combat.

"Kay, we're still good.

Mounted Combat 2. wrote:
These rules cover being mounted on a horse in combat but can also be applied to more unusual steeds.

And we're still good there. Maybe he needs to make handle animal checks? Nope, you only need to do that for animals that you are riding -- a dwarf is a humanoid."

"But what about squeezing?
Combat wrote:
creature can squeeze past a creature while moving but it can't end its movement in an occupied square.

As this is the only mention of two creatures occupying the same square as per the squeeze action, I guess we'll have to say that "specific trumps general," for mounted combat, or else no one can actually ride anything."

So unless there's a section I missed, why isn't this allowed Judge?"

"And if it isn't, fine. I'll just levitate my barbarian friend around to the same effect. Let's move on with the game and discuss this later."

"Also, thank you for taking the time to GM my table, I appreciate all the hard work you GMs do."

Tassel is a gentleman and a scholar, and abhors getting his hands dirty with violence, verbal or otherwise. If pressed, he'll gladly free up his shoulder space for a third Handy Haversack, or a second Bag of Holding.

The Exchange 5/5

lol...
ok, I wish you luck Walter.
Oh, by the way, I would have no trouble with your "doubling up" at my table, but you may have to endure many off-color jokes about "Mounts" etc.

Oh, and the jury is still out on if you can use the feat Mounted Combat on a PC mount. (though in a home game we had a player try to train a goblin rider to improve his AC... basicly the goblin Sorcerer would cast Vanish/Invisibility before combat, then just roll his ride checks to prevent hits on the "Mount", the first hit each round)

Liberty's Edge 4/5 5/55/5 **

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Is your "Mount" another player character?

If not then you start falling into PFS rules on NPCs.

Other than that, if it is another player character played by another player, I have no issue with this as long as certain rules I will have to think about were adhered to.

It is odd, so odd rules will pop up.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

nosig wrote:

lol...

ok, I wish you luck Walter.
Oh, by the way, I would have no trouble with your "doubling up" at my table, but you may have to endure many off-color jokes about "Mounts" etc.

Oh, and the jury is still out on if you can use the feat Mounted Combat on a PC mount. (though in a home game we had a player try to train a goblin rider to improve his AC... basicly the goblin Sorcerer would cast Vanish/Invisibility before combat, then just roll his ride checks to prevent hits on the "Mount", the first hit each round)

There was no use of any mounted combat feat, only the ride skill. I would not let that stuff fly at my table -- IMO Mounted Combat (feat) is for your basic animal, where you are controlling it to negate the attack. If both parties are operating normally as players, but one is carrying the other, there's no use for such a feat.

@ Dragn: It was another player, not an NPC.

And further clarification, this isn't a common occurrence, I just finally got to play a game with my GF and her halfling barbarian decided it wanted to ride on my shoulders, so I bought a saddle and carried her around for the scenario.

Liberty's Edge 4/5 5/55/5 **

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Walter Sheppard wrote:

@ Dragn: It was another player, not an NPC.

And further clarification, this isn't a common occurrence, I just finally got to play a game with my GF and her halfling barbarian decided it wanted to ride on my shoulders, so I bought a saddle and carried her around for the scenario.

Cool, yeah I would not have any problem with that, though I might make some rule calls on the fly.

Like funky delaying of actions and stuff like that and making sure you are not encumbered.

Not much different the Picking up another PC and running with her, instead it is more like a piggy back ride, or playing horsey!

Edit: also if you are on all 4s, then you are prone so movement becomes wierd, like provoking AoO's and such.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Dragnmoon wrote:
Walter Sheppard wrote:

@ Dragn: It was another player, not an NPC.

And further clarification, this isn't a common occurrence, I just finally got to play a game with my GF and her halfling barbarian decided it wanted to ride on my shoulders, so I bought a saddle and carried her around for the scenario.

Cool, yeah I would not have any problem with that, though I might make some rule calls on the fly.

Like funky delaying of actions and stuff like that and making sure you are not encumbered.

Dwarf!

4/5

Walter your Halfling Barbarian friend still does not get a full attack if he is riding you and you move more than 5 feet, I draw your attention to the following.

"If your mount moves more than 5 feet, you can only make a single melee attack." from the combat while mounted section http://paizo.com/pathfinderRPG/prd/combat.html you can also find it in the CRB but as im at work I cant give you the page number.

Not that I am in anyway saying you cant ride another PC but you still have to follow all applicable ride limitations

Dark Archive 4/5

Halfling cavaliers now get the best of both worlds with the ARG.

They can usually ride their mount around because it's small-sized, but even if they can't, they can achieve 30 ft. movement speed with one of their alternate racial traits. Add to that the Order of the Paw, and I'm thinking they've beat out gnomes.

4/5 ****

I spent the second half of an adventure riding around on a "knightmare" synthesist with the mount evolution who had been feebleminded, once. That was good times.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Michael Foster 989 wrote:

Walter your Halfling Barbarian friend still does not get a full attack if he is riding you and you move more than 5 feet, I draw your attention to the following.

"If your mount moves more than 5 feet, you can only make a single melee attack." from the combat while mounted section http://paizo.com/pathfinderRPG/prd/combat.html you can also find it in the CRB but as im at work I cant give you the page number.

Not that I am in anyway saying you cant ride another PC but you still have to follow all applicable ride limitations

Excellent! Thank you for further clarification. I wonder if I should just carry the halfling and then set her down in front of foes now...

EDIT: Or even just have a character who's entire purpose is to carry other people, and put them in advantageous locations.

Liberty's Edge 4/5 5/55/5 **

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Hodor!

5/5 5/55/55/5

Hmmm.. so if i got my druid horseshoes of speed and a lance for the fighter, would they just grow into the druid or would i also need to carry around an anvil and have the wizard tac em on there?

2/5

To Original OP:
You're new to PF, so you have many seasons of modules to choose from.
You can probably map out a course to take with your mounted PC.
Or...
Run two characters, trying to keep them similar levels so you can bring both to the game and inquire with the GM if the mount is viable. The unmounted one may have to go slow progression, as it will have more play opportunities.
Or...
Small characters, as mentioned above. The best mounted PC I've seen was a Druid w/ boon companion and Fighter levels. (Maybe Barb too.) He flew on a Roc that he would shrink down to medium as needed.

If you can't find enough modules that would work for your mounted PC, I would not recommend a straight Cavalier. There is an archetype or two that swaps out some of the mount abilities, so you're less balanced toward the mount.

Dark Archive

Thanks for the imput, all. This is exactly the kind of feedback I was hoping for. I was also pleasantly suprised that no one griped at me for "meta gaming" in asking such a thing.

My final decision, based upon this thread, is to go ahead with the cavalier. It will be a human as that's the concept I was wanting, (not to mention the figures I had in mind) and I'm going to make an effort to use a build that will not be completely dependant on being on my horse.

Thanks again.

Liberty's Edge 5/5

You could choose a camel, that would be awesome.


Andrew Christian wrote:
You could choose a camel, that would be awesome.

Mike Kortes's yak-riding druid was a force to be reckoned with!

2/5 *

I estimate that maybe 25% of scenarios are mount friendly. You can usually tell by the scenario description, so you can cherry pick.

There's nothing wrong with an unmounted Samurai/Cavalier, just be careful not to sink all of your feats into mounted combat.

The Exchange 5/5

Jason S wrote:

I estimate that maybe 25% of scenarios are mount friendly. You can usually tell by the scenario description, so you can cherry pick.

There's nothing wrong with an unmounted Samurai/Cavalier, just be careful not to sink all of your feats into mounted combat.

I do not think your precentage is even close, unless you have a different definition of "mount friendly".

Of the scenarios suggested above, I found only 1 that I had played or judged that seemed remotely "Mount friendly" (and 2 high level ones that I did not know as I had not run them).

Do you have any examples to back up the percentage?

Liberty's Edge 5/5

Just because you don't consider them mount friendly, doesn't mean that they aren't. Additionally, I have first hand experience with a large mount in Among the Gods, and I had no issues.

And non-mount easy does not equate to non-mount friendly.

5/5 5/55/55/5

Stock up on scrolls of spider climb and invest in use magic device. You should hand them to the wizard or druid to use, but be prepared to cheat in a pinch.

The Exchange 5/5 RPG Superstar 2010 Top 16

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Andrew, I think your GM was being kind to you and your large mount in Among the Gods. A couple of encounters are inaccessible, and if I were running the table, and you left it alone when you went into [redacted] it would be dead when you came out.

4/5

Almost all of murder on the silken caravan is mount friendly (infact I would recommend it as a good level 2-3 mod for your Cav)

The Exchange 5/5

Chris Mortika wrote:
Andrew, I think your GM was being kind to you and your large mount in Among the Gods. A couple of encounters are inaccessible, and if I were running the table, and you left it alone when you went into [redacted] it would be dead when you came out.

I played Among the Gods at a table with Chris, and I would agree with his assessment.

Among the Gods:

This is one that I have not yet run, but I seem to recall a Teleport spell at the start... maybe not. I do remember the 5' wide mountain trails with the cliffs on each side, and the tight hallway/room fights. And the stairs. Some judges wont let horse climb stairs (I would, with a ride check).

So, overall, I'd say, if your judge alters the scenario to make it easier to run large mounts, you'd be able to use a horse in about half of Among the Gods. though the mount would be Fatigued for more than 80% of the adventure (Move 1/2 speed, cannot run or charge, take -2 on Str & Dex) so I'm not sure how useful it would be.

The Exchange 5/5

Michael Foster 989 wrote:
Almost all of murder on the silken caravan is mount friendly (infact I would recommend it as a good level 2-3 mod for your Cav)

Murder on the Silken Caravan:
And we may have a Winner! wo-ho! yep.

Thank You Michael Foster!
I agree. A large mount could be used in 3/4 of the encounters in this scenario. Only one takes place indoors. One does take place in a sandstorm, so maybe a horse might be a problem (YMMV) but a Camel mount would be great! and players even have them provided in the encounter! And I can even see a mount being an advantage in 1/2 the encounters (the final and the sandstorm)

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