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Doctor Who: The Lonely God


Suggestions/House Rules/Homebrew

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Bruunwald wrote:

In any case, it's all about the triumph of intellect and romance over brute force and cynicism.

The time travel and the non-euclidean spaces, and the screwdriver, and the companions are all fun and necessary window dressings. But they are not what the Doctor is about.

Intellect and Romance triumph over brute force and cynicism.

And then the Doctor decides to drown a race of spider people because he was mildly peeved.

Intellect and Romance triumph again!

(But I'm just busting your balls.)


He, in my homebrew, is the Air. He is flighty, a creature of whimsy. His whole shtick is making people better. He has few followers, but those who do follow him follow absolutely. He doesn't think of them as followers, rather friends and companions. He would readily sacrifice himself for any of them. He also has no known name. He is the Air God, the Lonely One.


[tangent]What's wrong with "Last of the Time Lords"? It's certainly not worse than the last 4 episodes, or any dealing with the Slitheen.[/tangent]


EEEWWWEWW Slitheen!!! I can't stand Raxacoricofallapatorians at all. bleh

Grand Lodge

Pathfinder Roleplaying Game Subscriber
Rynjin wrote:
Bruunwald wrote:

In any case, it's all about the triumph of intellect and romance over brute force and cynicism.

The time travel and the non-euclidean spaces, and the screwdriver, and the companions are all fun and necessary window dressings. But they are not what the Doctor is about.

Intellect and Romance triumph over brute force and cynicism.

And then the Doctor decides to drown a race of spider people because he was mildly peeved.

Intellect and Romance triumph again!

(But I'm just busting your balls.)

Actually the better example would be the ending of "Waters of Mars". Both of them show how important the Doctor's Companion really is in providing that reality check he often so desperately needs.


Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
Aranna wrote:

Good? Mostly, but he was prone to vengeance. So he has a dark side.

Is there a domain for Companions?

Yes, in the Old series, The doctor has armed himself with guns, knives, and other weapons. IN fact, he's even killed people.

OH, and the 9th Doctor armed himself against a Dalek in the 3rd episode.

And "The Lonely God" Was from the face of Boe. I think it was in "Gridlock" If not, Google seems to indicate that it was one of his prophecies.


Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
Rynjin wrote:
Bruunwald wrote:

In any case, it's all about the triumph of intellect and romance over brute force and cynicism.

The time travel and the non-euclidean spaces, and the screwdriver, and the companions are all fun and necessary window dressings. But they are not what the Doctor is about.

Intellect and Romance triumph over brute force and cynicism.

And then the Doctor decides to drown a race of spider people because he was mildly peeved.

Intellect and Romance triumph again!

(But I'm just busting your balls.)

Actually, He was livid. Remember, they were going to destroy the earth to hatch their brood. that would piss ANYONE off.


Currently watching classic doctor who to get ideas. Prime Instant Video only has select episodes for free, though.


SImRobert2001 wrote:


Actually, He was livid. Remember, they were going to destroy the earth to hatch their brood. that would piss ANYONE off.

But generally he has sympathy for creatures that are trying to save their family and such and tries diplomacy instead of skipping straight to the floods.


He gave her a chance to let him find them a home where they didn't have to kill all humans. She was set on destruction, so the doctor chose to save humanity.


1 person marked this as a favorite.

Temporal School :Anything that stops, slows, or even reverses events can fit in this variant school. Also any spell that gathers information from the past or future.
0 level: Mending.
1st level: Hold Portal, Identify, True Strike, Erase, Expeditious Retreat, Feather Fall, Negate Deathblow- New Spell
2nd level: Make Whole, Knock
3nd level: Dispel Magic, Hold Person, Gentle Repose, Halt Undead, Haste, Slow
4th level: Dimensional Anchor, Remove Curse, Break Enchantment, Dismissal
5th level: Hold Monster, Permanancy, Dispel Magic Greater, Contingency, Nap-Sort of new spell
6th level: Dispel Magic Greater, Legend Lore, Time Walk-New Spell, Mage’s Lucubration
7th Level: Phase Door, Vision, Hold Person, Mass, Limited Wish,
8th level: Discern Location, Moment of Prescience, Clone, Horid Wilting, Temporal Stasis,
9th level: Mage’s Disjunction, Foresight, Hold Monster, Mass, Time Stop, Wish
A temporal mage could give up any school except abduration or alteration.
3 times a day they can give anyone a new roll, second result cannot be redone.

A temporal mage could indeed make a wand of knock.

Negate deathblow would be a new spell.
Level: Sorcerer/Wizard1, Bard 1.
Casting Time,: One standard action
Componants: S,M(Cloth Bandage)
Range: Touch
Target: One creature, slain less than one round ago.
Duration: Instantanious
Saving Throw: None. Spell resistance, no.
The fatal wound vanishes as if it never happened. Regardless of actual damage, the victium becomes stable at -1 hits. It can be used to stop poison or bleeding that threaten to kill someone.


Nap
Level: Sorcerer/Wizard:5 Bard:5
Casting Time,: One standard action
Components: S,V
Range: average
Target: 1 person per 3 levels
Duration: Special
Saving Throw: None. Spell resistance, no.
Like sleep but it’s voluntary and 8 hour sleep is reduced by 1 hour per 3 levels. Healing, regeneration of spell slots, and other benefits of a good night’s sleep are gained in record time. After the characters wake up the spell ends.


Same old, same old. Just a minor deity and his servant casting plane shift.

Scarab Sages

Mystic_Snowfang wrote:

I've been homebrewing a him with the ARG

Here he is, def non-playable.

THE DOCTOR CR 19

Very, very good - but may I suggest, instead of Rogue, Occultist?

And as someone on the RPG.net boards once observed in response to a set of alignment-themed motivational posters: "Dude, he's the DOCTOR. How much more Chaotic Good can you possibly get???"


This thread clearly regenerated. Or maybe just time traveled. Either way, I was mostly done writing this before I noticed, so I'll play along.

I think these would be appropriate, domain-wise.

Artiface, since he's always fixing things.
Knowledge, since he's always fascinated by the new things he encounters, and often defeats them with an obscure bit of information.
Nobility, since he's a Time Lord, and this gives Inspiring Word and the Leadership feat so you can get a Companion
Solitude, since he's the Lonely God
Travel, since that's mostly what he does
Trickery, since The Doctor Lies is rule #1.
Void, which deals with Space and Madness, seems to describe his life pretty well


"The Doctor" is not and can never be a "God". At best with PF rule set I would term him as an Axiomite. Some peoples may worship him as a deity and by the rules governing faith their beliefs would be capable of granting them power, but they would in essence be using the "godless cleric" pathos. The Doctors that I remember disdain th entire concept of worship. In fact, when David Tenant's portrayal of The Doctor encountered an extra planar being portraying itself as 'satan' he proclaims it as "impossible".


When the Doctor becomes the White guardian, and the Master/Missy becomes the Black Guardian, the series is over. I don't want the series to be over!

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