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Doctor Who: The Lonely God


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Bruunwald wrote:

In any case, it's all about the triumph of intellect and romance over brute force and cynicism.

The time travel and the non-euclidean spaces, and the screwdriver, and the companions are all fun and necessary window dressings. But they are not what the Doctor is about.

Intellect and Romance triumph over brute force and cynicism.

And then the Doctor decides to drown a race of spider people because he was mildly peeved.

Intellect and Romance triumph again!

(But I'm just busting your balls.)


He, in my homebrew, is the Air. He is flighty, a creature of whimsy. His whole shtick is making people better. He has few followers, but those who do follow him follow absolutely. He doesn't think of them as followers, rather friends and companions. He would readily sacrifice himself for any of them. He also has no known name. He is the Air God, the Lonely One.


[tangent]What's wrong with "Last of the Time Lords"? It's certainly not worse than the last 4 episodes, or any dealing with the Slitheen.[/tangent]


EEEWWWEWW Slitheen!!! I can't stand Raxacoricofallapatorians at all. bleh

Grand Lodge

Rynjin wrote:
Bruunwald wrote:

In any case, it's all about the triumph of intellect and romance over brute force and cynicism.

The time travel and the non-euclidean spaces, and the screwdriver, and the companions are all fun and necessary window dressings. But they are not what the Doctor is about.

Intellect and Romance triumph over brute force and cynicism.

And then the Doctor decides to drown a race of spider people because he was mildly peeved.

Intellect and Romance triumph again!

(But I'm just busting your balls.)

Actually the better example would be the ending of "Waters of Mars". Both of them show how important the Doctor's Companion really is in providing that reality check he often so desperately needs.


Pathfinder Campaign Setting Superscriber; Pathfinder Comics Subscriber
Aranna wrote:

Good? Mostly, but he was prone to vengeance. So he has a dark side.

Is there a domain for Companions?

Yes, in the Old series, The doctor has armed himself with guns, knives, and other weapons. IN fact, he's even killed people.

OH, and the 9th Doctor armed himself against a Dalek in the 3rd episode.

And "The Lonely God" Was from the face of Boe. I think it was in "Gridlock" If not, Google seems to indicate that it was one of his prophecies.


Pathfinder Campaign Setting Superscriber; Pathfinder Comics Subscriber
Rynjin wrote:
Bruunwald wrote:

In any case, it's all about the triumph of intellect and romance over brute force and cynicism.

The time travel and the non-euclidean spaces, and the screwdriver, and the companions are all fun and necessary window dressings. But they are not what the Doctor is about.

Intellect and Romance triumph over brute force and cynicism.

And then the Doctor decides to drown a race of spider people because he was mildly peeved.

Intellect and Romance triumph again!

(But I'm just busting your balls.)

Actually, He was livid. Remember, they were going to destroy the earth to hatch their brood. that would piss ANYONE off.


Currently watching classic doctor who to get ideas. Prime Instant Video only has select episodes for free, though.


SImRobert2001 wrote:


Actually, He was livid. Remember, they were going to destroy the earth to hatch their brood. that would piss ANYONE off.

But generally he has sympathy for creatures that are trying to save their family and such and tries diplomacy instead of skipping straight to the floods.


He gave her a chance to let him find them a home where they didn't have to kill all humans. She was set on destruction, so the doctor chose to save humanity.


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Temporal School :Anything that stops, slows, or even reverses events can fit in this variant school. Also any spell that gathers information from the past or future.
0 level: Mending.
1st level: Hold Portal, Identify, True Strike, Erase, Expeditious Retreat, Feather Fall, Negate Deathblow- New Spell
2nd level: Make Whole, Knock
3nd level: Dispel Magic, Hold Person, Gentle Repose, Halt Undead, Haste, Slow
4th level: Dimensional Anchor, Remove Curse, Break Enchantment, Dismissal
5th level: Hold Monster, Permanancy, Dispel Magic Greater, Contingency, Nap-Sort of new spell
6th level: Dispel Magic Greater, Legend Lore, Time Walk-New Spell, Mage’s Lucubration
7th Level: Phase Door, Vision, Hold Person, Mass, Limited Wish,
8th level: Discern Location, Moment of Prescience, Clone, Horid Wilting, Temporal Stasis,
9th level: Mage’s Disjunction, Foresight, Hold Monster, Mass, Time Stop, Wish
A temporal mage could give up any school except abduration or alteration.
3 times a day they can give anyone a new roll, second result cannot be redone.

A temporal mage could indeed make a wand of knock.

Negate deathblow would be a new spell.
Level: Sorcerer/Wizard1, Bard 1.
Casting Time,: One standard action
Componants: S,M(Cloth Bandage)
Range: Touch
Target: One creature, slain less than one round ago.
Duration: Instantanious
Saving Throw: None. Spell resistance, no.
The fatal wound vanishes as if it never happened. Regardless of actual damage, the victium becomes stable at -1 hits. It can be used to stop poison or bleeding that threaten to kill someone.

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