ciretose |
Geroblue |
Some years ago at a game store someone asked me a question... a long drawn out question seeming to have no purpose. Lots of adjectives, superlatives 'what ifs', etc.
Then I realized that he was trying to add gunpowder to my campaign, after I had announced it wasn't in there just 5 minutes earlier.
So I smiled at him and said, 'gunpowder doesn't burn or explode in my campiagn as that isn't the explosive compound for Crestar'. And just as he started to say something else, I said, 'and not the jeweler's rouge like in Amber'. I apparently ruined his day as he got up and left my game session.
I've mangled a few rules in the books, but then I go by the DM's Zeroth Rule. If it fits my campaign, the rule is okay. If not, out it goes.
Like the gold fish for Identify. Naaah.
ciretose |
Some years ago at a game store someone asked me a question... a long drawn out question seeming to have no purpose. Lots of adjectives, superlatives 'what ifs', etc.
Then I realized that he was trying to add gunpowder to my campaign, after I had announced it wasn't in there just 5 minutes earlier.
So I smiled at him and said, 'gunpowder doesn't burn or explode in my campiagn as that isn't the explosive compound for Crestar'. And just as he started to say something else, I said, 'and not the jeweler's rouge like in Amber'. I apparently ruined his day as he got up and left my game session.
I've mangled a few rules in the books, but then I go by the DM's Zeroth Rule. If it fits my campaign, the rule is okay. If not, out it goes.
Like the gold fish for Identify. Naaah.
Exactly. It drives me crazy how people think they "win" if they find a way to do something clearly intended not to happen in the game or setting.