Marek D. |
Don't we need to improve cities? We never built anything (except the farms, but that's a different step isn't it?)
At the time when we should have done this we had 83BP:
I think in a single city:
Academy - 52BP - Econ +2 | Loyalty +2
Caster's Tower - 15BP - Econ +1 | Loyalty +1
Library 3BP - Econ + 1 | loyalty +1
Which brings our Loyalty check under 50% and increases our economy.
Would leave - 13 before we sold / econ checked and did all that.
Thoughts?
Todd
Timothy Withem |
Okay, Josh's Roll was enough to succeed at the stability check, so your unrest is reduced by 1.
Also, I missed it, so I'm not overly concerned, but you needed a second district available in Elfheim to add the buildings from last month.Forest takes 2 months and costs 4 BP. So, we'll leave the buildings in for now, but Todd, make sure to deduct another 4 BP from your total (and 6 more for Josh's crown). Also, you won't be able to build anything else in Elfheim this month ( as the district finishes up).
New Kingdom Stats are as follows:
Control DC = 121
Economy +113 (including a -5 unrest)
Loyalty +108 (including a -5 unrest)
Stability +113 (including a -5 unrest)
Consumption = 22
Size = 101 hexes
Okay, so next is:
Pay Consumption - Todd
Fill Vacant Magic Item Slots - Auto or Ben
Unrest - <11 and Sootscale reduces by 1
Unrest now = 4
Improvement Phase:
Leadership Changes - We need to do this. Krunk is gone, so you have an open position (Marshal - Loyalty, STR or CON Mod). If you'd like a list of all positions, let me know and I'll post.
Timothy Withem |
Did you fat finger it, or are you psychic? I was going to give you a +2 on your check, due to the elegant and celebrated way you presented it to her (and the awesome write-up you gave me IRL).
Congrats! That just hits your check. I'll get a response out to you today (hopefully).
Also, did I detect a bit of innuendo in your letter (...sincerest hope...anxiously await)?
If so, go ahead and give me a bluff check (don't forget your +1 for your relationship bonus).
Marek D. |
117 BP
-5 Consumption
-3 Claim (including Drelev)
-15 Caster's Tower
-3 Library
-34 Magic Shop
-16 Temple (Leventon - build Graveyard, Monument and Shrine next time)
-5 Roads
-6 Farms
+100 (4 Major / 6 Medium - one Medium did not sell. Ben sucks.)
+29 Econ
159 BP - Ending Balance
New Numbers
Econ: 129
Loyalty: 126
Stability: 131
Control DC: 127
Size: 107
Consumption: 3
Marek D. |
159BP
+1BP - Stability
-3 - Consumption
-90 - Waterfront
- Build Guildhall and Market in Drelev
-9 - Graveyard, Monument and Shrine
-8 - Exotic Craftsman and a House
-40 - Magic Shop - Elfheim
-6 - Farms
+78 (4 Major / 6 Medium - Ben did not sell 2 majors - he REALLY sucks)
+29 - Econ
111 BP - Ending Balance
New Numbers:
Econ: 136
Loyalty: 134
Stability: 134
Control DC: 127
Size: 107
Consumption: 0
Stixdww |
"+78 (4 Major / 6 Medium - Ben did not sell 2 majors - he REALLY sucks)"
Bwuahaha!
I got Inner Sea Magic the other day which has some additional info on magic tattooing so Tim & I will have to ad-lib some Tattoo Parlor-as-a Magic Shop rules, etc. I would think that that would generate additional magic item revenue.